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Dark Seer

From Liquipedia Dota 2 Wiki
[e][h]Dark Seer
Dire Hero
Attributes
Primary Attribute
Base Stats (Level 0)
Vision Range

1800 / 800
Attack Type
0.59 + 0.58
Level Changes
Level
1
15
25
30
Health
(Regen)
604
3.2
1396
6.84
2232
10.64
2562
12.14
Mana
(Regen)
327
1.05
771
2.94
1239
4.89
1431
5.665
Armor
5.17
9.37
14.37
16.2
Magic R
27.1%
30.88%
34.78%
36.33%
Damage
50-56
119-125
194-200
223-229
Notes
2
Release Date
2011-04-30
Competitive Span
2011-04-30 — Present

Dark Seer Ish'kafel, the Dark Seer[edit]

Recommended Roles
Initiator Jungler Escape Disabler

Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.

Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.

Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall.

Abilities[edit]

Vacuum
QC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Damage70/130/190/250
Radius325/400/475/550
425/500/575/650
Pull Duration0.3/0.4/0.5/0.6

Cast Range 450/500/550/600
Cast Point 0.4
Cast Backswing 0.4
Cooldown
60/50/40/30
60/90/120/150
Does not pierce Debuff Immunity.

Hard disables are dispellable only by strong dispels.
Affected by cast range bonus.
Ish'Kafel modifies the center of gravity to a place of his choosing.
Notes
  • Destroys trees in a 275 radius.
Ion Shell
WE
Targeting
Unit Target
Affects
Units
Damage Type
Magical
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Damage Per Second24/46/68/90
74/96/118/140
Duration21/24/27/30
Radius275
325

Max Health Bonus250

Cast Range 800
Cast Point 0.4
Cast Backswing 0.7
Charge -
             2
-
       9
Cooldown
9
     0
100/110/120/130
Does not pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.
Notes
  • Total damage:
    • 630/1200/1890/2700
    • 1680/2400/3240/4200
  • Damage is dealt every 0.2 seconds:
    • 6/10/14/18
    • 16/20/24/28
  • Does not damage the unit it is cast on.
  • Can be cast on creep hero units
  • Cannot cast on couriers
Surge
ER
Targeting
Unit Target
Affects
Allied Units
Charges a target friendly unit with power, giving it a brief burst of movement speed and removes unit collisions. Allows the unit to reach maximum movement speed and cannot be slowed.
Haste Speed550
Duration3/4/5/6

Radius350

Trail Radius150
Trail Slow50%
Trail Damage35
Trail Damage Interval0.5
Trail Duration7
Cast Point 0.4
Cast Backswing 0.57
Cooldown
24/19/14/9
50
Surged units leave behind a radius trail that slows enemies around it and deals damage. Ability can be put on autocast to disable the trail.
Dispellable.

Affected by cast range bonus.
Ish'Kafel once used his speed of mind to navigate the maze between the walls.
Notes
Ultimate Ability
Wall of Replica
RW
Targeting
Vector Target
Affects
Enemy Heroes
Damage Type
Magical
Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
Movement Speed Slow50%/60%/70%
Damage25/40/55
Slow Linger Time1
Wall Duration30
2600
Wall Length1300

Illusion Damage Dealt70%/85%/100%
90%/105%/120%
Illusion Damage Taken200%
Illusion Duration30

Cast Range 1300
Cast Point 0.2
Cast Backswing 0.73
Cooldown
100
     60
125/250/375
Granted by Aghanim's Scepter.
Does not pierce Debuff Immunity, but illusion will be created.
Dispellable.

Affected by cast range bonus.
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.
Notes
  • Replica illusions have a unique visual effect seen by enemies.
  • Replica illusions last until killed or the wall expires.
  • Each wall can create one illusion per enemy hero.
  • Created illusions can be controlled. On creation, illusions automatically attack the enemy hero if not given any commands.

Aghanim's Scepter[edit]

Aghanim's Scepter Ability
Normal Punch
Targeting
Passive
Affects
Enemy Units
Damage Type
Magical
Causes your next attack on a hero to have True Strike and knock an illusion out of them, stun them, knockback for a distance and deal damage based on how far you've moved in the past few seconds. Max power is reached after a certain distance moved.
Distance Time Window3
Distance for Max Power1100
Min Stun Duration0.2
Max Stun Duration1.5
Min Damage50
Max Damage450
Min Knockback Distance50
Max Knockback Distance350

Illusion Damage Dealt70%/85%/100%
90%/105%/120%
Illusion Damage Taken200%
Illusion Duration6
Illusion Spawn Delay0.25

Cooldown
9
Granted by Aghanim's Scepter.
Does not pierce Debuff Immunity, but illusion will be created.
Hard disables are dispellable only by strong dispels.
Does not affects illusions.

Talent Tree[edit]

350 AoE Surge Surge 25 2 Ion Shell Ion Shell Charges
+50 Ion Shell Ion Shell Damage 20 -40s Wall of Replica Wall of Replica Cooldown
Ion Shell Ion Shell Provides +250 Max Health 15 +100 Vacuum Vacuum AoE
+50 Ion Shell Ion Shell Radius 10 +20% Wall of Replica Wall of Replica Illusion Damage

Recent Changes[edit]

Version Balance Changes
7.35
  • Ion Shell Ion Shell
    • Buff Mana Cost decreased from 110/120/130/140 to 100/110/120/130
  • Wall of Replica Wall of Replica
    • New The wall now deals 25/40/55 damage to the enemy when an illusion of them is created
7.34c
  • Vacuum Vacuum
    • Nerf Damage decreased from 100/150/200/250 to 70/130/190/250
  • Surge Surge
    • Nerf Cooldown increased from 21/17/13/9s to 24/19/14/9s
7.34
  • Vacuum Vacuum
    • Nerf Radius decreased from 400/450/500/550 to 325/400/475/550
  • Surge Surge
    • Nerf Mana Cost increased from 35/40/45/50 to 50
  • Normal Punch Normal Punch
    • Nerf Distance for Max Power increased from 900 to 1100

Notable Players[edit]

MinD_ContRoL 
zai 
rOtK 
Funn1k 
DkPhobos 

Additional Content[edit]

References[edit]