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Dark Seer

From Liquipedia Dota 2 Wiki
[e][h]Dark Seer
Dire Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
596
1244
1712
Mana
390
945
1350
Armor
5
9.1
12
Damage
54-60
91-97
118-124
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2011-04-30
Competitive Release
2011-04-30
Collision Size
Legs

Dark Seer Ish'kafel, the Dark Seer[edit]

Recommended Roles
Initiator Jungler Escape Disabler

Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.

Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.

Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall.

Abilities[edit]

Vacuum
QC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Damage100/150/200/250
Radius400/450/500/550
500/550/600/650
Pull Duration0.3/0.4/0.5/0.6
Cast Range450/500/550/600
Cast Point0.4
Cast Backswing0.4
60/50/40/30
60/90/120/150
Does not pierce Spell Immunity.
Dispellable with strong dispels.
Ish'Kafel modifies the center of gravity to a place of his choosing.
Notes
  • Destroys trees in a 275 radius.
Ion Shell
WE
Targeting
Unit Target
Affects
Units
Damage Type
Magical
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Damage Per Second24/46/68/90
74/96/118/140
Duration21/24/27/30
36/39/42/45
Radius275
325
Cast Range800
Cast Point0.4
Cast Backswing0.7
Max Health Bonus250
Charges2
9
110/120/130/140
Does not pierce Spell Immunity.
Dispellable.
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.
Notes
  • Total damage:
    • 750/1250/1750/2250
    • 2250/2750/3250/3750
  • Damage is dealt every 0.15 seconds:
    • 4.5/7.5/10.5/10.5
    • 13.5/16.5/19.5/22.5
  • Does not damage the unit it is cast on.
  • Can be cast on creep hero units
  • Cannot cast on couriers
Surge
ER
Targeting
Unit Target
Affects
Allied Units
Charges a target friendly unit with power, giving it a brief burst of movement speed and removes unit collisions. Allows the unit to reach maximum movement speed and cannot be slowed.
Duration3/4/5/6
Cast Range600
Cast Point0.4
Cast Backswing0.57
Radius350
Trail Radius
150
Trail Slow
50%
Trail Damage
35
Trail Damage Interval
0.5
Trail Duration
7
18/15/12/9
35/40/45/50
Surged units leave behind a radius trail that slows enemies around it and deals damage. Ability can be put on autocast to disable the trail.
Dispellable.
Ish'Kafel once used his speed of mind to navigate the maze between the walls.
Notes
Ultimate Ability
Wall of Replica
RW
Targeting
Vector Target
Affects
Enemy Heroes
Damage Type
Magical
Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
Movement Speed Slow50%/60%/70%
Slow Linger Time1
Wall Duration30
Wall Length1300
2600
Cast Range1300
Illusion Damage Dealt70%/85%/100%
90%/105%/120%
Illusion Damage Taken200%
Cast Point0.2
Cast Backswing0.73
100
     60
125/250/375
This ability is granted by Aghanim's Scepter.
The slow does not pierce Spell Immunity.
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.
Notes
  • Replica illusions have a unique visual effect seen by enemies.
  • Replica illusions last until killed or the wall expires.
  • Each wall can create one illusion per enemy hero.
  • Created illusions can be controlled. On creation, illusions automatically attack the enemy hero if not given any commands.

Aghanim's Scepter[edit]

Normal Punch
Targeting
Passive
Affects
Enemy Units
Damage Type
Magical
Causes your next attack on a hero to have True Strike and knock an illusion out of them, stun them, knockback for a distance and deal damage based on how far you've moved in the past 3 seconds.
Max power is reached after 900 distance moved.
Distance Time Window3
Distance for Max Power900
Min Stun Duration0.2
Max Stun Duration2.25
Min Damage50
Max Damage450
Min Knockback Distance50
Max Knockback Distance350
Illusion Damage DealtSame as current level of Wall of Replica Wall of Replica
Illusion Damage Taken200%
Illusion Spawn Delay0.25
Illusion Duration6
9
This ability is granted by Aghanim's Scepter.
Illusions does not gain this ability.

Talent Tree[edit]

Talent Tree
350 AoE Surge Surge 25 2 Ion Shell Ion Shell Charges
+50 Ion Shell Ion Shell Damage 20 -40s Wall of Replica Wall of Replica Cooldown
Ion Shell Ion Shell Provides +250 Max Health 15 +100 Vacuum Vacuum AoE
+50 Ion Shell Ion Shell Radius 10 +20% Wall of Replica Wall of Replica Illusion Damage

Recent Changes[edit]

Version Balance Changes
7.32c
  • Surge Surge
    • Buff Cooldown decreased from 19/16/13/10s to 18/15/12/9s
  • Talent Talent
    • Nerf Level 15 Talent Bonus Health from Ion Shell increased from +225 to +250
7.32
  • Ion Shell Ion Shell
    • Nerf Cast Range increased from 600 to 800
  • Surge Surge
    • Rework Aghanims Shard Reworked Shard.
      • Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 50% and deals 35 damage every 0.5s.
      • Ability can be put on autocast to disable the trail.
  • Normal Punch Normal Punch
    • Rework Ability is now granted by Scepter
    • Rework Illusion damage equals replica damage of the current level of Wall of Replica
    • Buff Min Damage increased from 10 to 50
    • Buff Max Damage increased from 300 to 450
    • Buff Illusion spawn delay decreased from 0.7s to 0.25s
    • Buff Cooldown decreased from 14s to 9s
  • Talent Talent
    • Rework Level 10 Talent +6 Armor replaced with +50 Ion Shell Radius
    • Rework Level 15 Talent +75 Ion Shell Radius replaced with Ion Shell Provides +225 Max Health
    • Rework Level 25 Talent Parallel Wall replaced with 2 Ion Shell Charges
7.31d
  • Buff Base agility increased from 18 to 19
  • Vacuum Vacuum
    • Buff Damage increased from 40/110/180/250 to 100/150/200/250
  • Surge Surge
    • Buff Mana cost reduced from 50 to 35/40/45/50

Notable Players[edit]

MinD_ContRoL 
zai 
Chalice 
9pasha 
Yang 

Additional Content[edit]

See also[edit]

References[edit]