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Dawnbreaker

From Liquipedia Dota 2 Wiki
[e][h]Dawnbreaker
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
785
1910
2720
Mana
315
675
939
Armor
4.2
8
10.8
Damage
57-61
107-111
143-147
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2021-04-09
Competitive Release
2021-09-10
Collision Size
Legs

Dawnbreaker Valora, the Dawnbreaker[edit]

Recommended Roles
Carry Durable

In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night.

Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay.

In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world.

There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.

Dawnbreaker shines in the heart of battle, happily crushing enemies with her celestial hammer and healing nearby allies. She revels in hurling her hammer through multiple foes and then converging with it in a blazing wake, always waiting to tap her true cosmic power to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are.

Abilities[edit]

Starbreaker
QB
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cast RangeGlobal
Cast Point0.2
Cast Backswing0.1
Self Move Speed215
Number of Attacks3
Duration1.1
Swipe Radius360
Swipe Damage Bonus20/30/40/50
50/60/70/80
Swipe Move Speed Slow100%
Smash Radius/Distance250
Smash Damege Bonus30/60/90/120
Smash Stun Duration0.8/1/1.2/1.4
Smash Self Stun Duration0.2
Charges2
17/15/13/11
80
Grants Magic Immunity
Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organize defiance, the Children would dispatch Valora and her hammer to show a measure of their power--to leave the rebels either shattered or set back to rights.
Celestial Hammer
WC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cast RangeGlobal
Cast Point0.25
Cast Backswing0.77
Max Distance1000/1100/1200/1300
2100/2200/2300/2400
Hammer Search Radius150
Hammer Damage Radius250
Hammer Impact Damage60/90/120/150
Hammer Pause Duration2
Fire Trail Radius150
Fire Trail DPS20/30/40/50
Fire Trail Move Speed Slow24%/28%/32%/36%
39%/43%/47%/51%
Fire Trail Duration2.5
Fire Trail Debuff Linger Duration0.5
18/16/14/12
110/120/130/140
Does not pierce Spell Immunity.
Dispellable.
The Brightmaul is Valora's oldest companion and sole remaining connection to the glow of her creators.
Sub Ability
Converge
WC
Targeting
No Target
Affects
Self
Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.
Cast Point0
0.25
0
Luminosity
EL
Targeting
Passive
Affects
Enemy Units
Allied Units
After some attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for a percentage of the amount.
Required Hits4
3
Critical Damage120%/140%/160%/180%
160%/180%/200%/220%
Lifesteal30%/40%/50%/60%
Allied Heal Amount35%
Allied Creep Heal Amount50%
Healing Radius650
Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.
Ultimate Ability
Solar Guardian
RR
Affects
Enemy Units
Allied Units
Damage Type
Magical
Dawnbreaker creates a pulsing effect at a location within 500 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cast RangeGlobal
Cast Point0.1
Cast Backswing0
Max Search Radius1400
Max Targeting Radius350
Channel Time1.7
1
Effect Radius500
650
Damage Per Pulse30/50/70
Heal Per Pulse45/70/95
60/90/120
Landing Damage130/160/190
Landing Stun Duration1.5/1.75/2
Flight Duration0.8
Allies Evasion During Flight
60%
Max Flight Duration
6
120/110/100
     100/90/80
150/200/250
Reduces channeling time, can be cast again upon takeoff to land early.
Gives allies in the area evasion bonus while Dawnbreaker is airborne, increases Heal Per Pulse and total airborne time.
Does not pierce Spell Immunity.
Only in defense of an ally will Valora relent to call upon the last reserves of her old powers that still allow cosmic flight.

Talent Tree[edit]

Talent Tree
+1100 Celestial Hammer Celestial Hammer Distance 25 2 Starbreaker Starbreaker Charges
-1 Luminosity Luminosity Attacks Required 20 +150 Solar Guardian Solar Guardian Radius
-20s Solar Guardian Solar Guardian Cooldown 15 +40% Luminosity Luminosity Crit
+30 Starbreaker Starbreaker Swipe Damage 10 +15% Celestial Hammer Celestial Hammer Slow

Version History[edit]

Version Balance Changes
7.30d
  • Nerf Starbreaker Swipe attack damage bonus reduced from 25/35/45/55 to 20/30/40/50
  • Rescale Starbreaker Smash attack damage bonus rescaled from 40/65/90/115 to 30/60/90/120
  • Rescale Celestial Hammer Slow rescaled from 35% to 24/28/32/36%
7.30c
  • Playable in Competitive Added to Captain's Mode
7.30
  • Rework Starbreaker no longer ignores movement restriction abilities (e.g: Kinetic Field)
  • Rework Starbreaker no longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
  • Buff Added Aghanim’s Shard. Grants magic immunity during Starbreaker
  • Buff Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds
  • Rework Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
  • Rework Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
  • Rework Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
  • Rework Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
  • Rework Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
  • Rework Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
7.29c
  • Nerf Agility reduced from 20 + 2.4 to 14 + 1.7
  • Nerf Celestial Hammer manacost increased from 110 to 110/120/130/140
  • Nerf Level 10 Talent reduced from +8 Strength to +7
Gameplay Update
2021-04-15
  • Nerf Strength gain decreased from 3.8 to 3.6
  • Nerf Base damage decreased by 5
  • Nerf Movement speed decreased from 315 to 310
Gameplay Update
2021-04-13
  • Buff Solar Guardian pulse damage now affects Ancient Creeps
  • Buff Solar Guardian land damage/stun are no longer interrupted by stuns
  • Bug Fix Starbreaker cannot be cast while rooted (fixed being casted and going on cooldown immediately)
  • Rework Converge now cannot be cast while rooted
  • Rework Converge no longer procs Magic Stick
Gameplay Update
2021-04-10
  • Buff Strength gain increased from 3.2 to 3.8
  • Buff Base armor increased by 2
  • Buff Starbreaker self stun at the end reduced from 0.3 to 0.2
  • Buff Celestial Hammer Trail burn damage increased from 20 to 20/30/40/50
  • Buff Luminosity healing from heroes increased from 25/30/35/40% to 30/40/50/60%
  • Buff Solar Guardian heal per pulse increased from 40/55/70 to 45/70/95
  • Buff Solar Guardian radius increased from 400 to 500
  • Buff Solar Guardian stun duration increased from 1.1/1.3/1.5 to 1.5/1.75/2
7.29
  • New Hero Added

External links[edit]

Guides[edit]

References[edit]