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Dazzle

From Liquipedia Dota 2 Wiki
[e][h]Dazzle
Dire Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
524
1154
1604
Mana
450
1215
1770
Armor
3.2
7
9.7
Damage
47-53
98-104
135-141
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2010-11-01
Competitive Release
2010-11-01
Collision Size
Legs

Dazzle Dazzle, the Shadow Priest[edit]

Recommended Roles
Support Nuker Disabler

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.


Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.

In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

Abilities[edit]

Poison Touch
QT
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Physical
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cast Point0.3
Cast Backswing0.57
Cast Range600/700/800/900
Damage Per Second16/28/40/52
61/73/85/97
Movement Speed Slow16%/18%/20%/22%
56%/58%/60%/62%
Slow Increment on Refresh2%/2.5%/3%/3.5%
Duration5/6/7/8
Targets2/4/6/8
Radius200 ➜ 300
Distance500
Bonus Attack Range against Poison Touched Enemies350
Hex Duration
2
27/23/19/15
125/130/135/140
Causes Poison Touch to hex affected targets.
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Notes
  • Total damage without refreshing:
    • 64/140/240/364
    • 679
  • The projectile moves at 1300 speed.
  • The debuff is refreshed if the target is attacked by a player-controlled unit or Roshan.
  • Fully stacks with itself.
Shallow Grave
WG
Targeting
Unit Target
Affects
Allied Units
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Cast Range700/800/900/1000
Incoming Heal Amplification2%/4%/6%/8%
Duration3.5/4/4.5/5
Cast Point0.3
Cast Backswing0
Heal On End of Duration200
36/30/24/18
120/130/140/150
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
Notes
  • Culling Blade Culling Blade can kill through Shallow Grave Shallow Grave.
  • If a Meepo Meepo clone dies, all Meepos will die regardless of Shallow Grave.
  • Enemies can see the duration indicator for Shallow Grave.
Shadow Wave
ED
Targeting
Unit Target
Affects
Units
Damage Type
Physical
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Heal/Damage60/85/110/135
105/130/155/180
Maximum Targets3/4/5/6
Damage Radius185
Bounce Radius475
Cast Range800
Cast Point0.3
Cast Backswing0.57
12/11/10/9
90
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Notes
  • Maximum damage:
    • 320/500/720/980
    • 1120
  • Prioritizes allied heroes over creeps.
  • Can damage an enemy multiple times if several allies get healed near it.
Ultimate Ability
Good Juju
FJ
Targeting
Passive
Affects
Allied Heroes
Whenever Dazzle Casts a Spell, all other abilities currently on cooldown have their cooldowns reduced.
Cooldown Reduction1/1.5/2
Item Cooldown Reduction
50%
Cast Range
250
Cast Point
0.2
Cast Backswing
0.76
0
     
180
0
     
250
Good Juju reduces all item Cooldowns by 50% and becomes an active ability that can be cast on allied units to refresh all item cooldowns.
Does not pierce Spell Immunity.
Each invocation of the Nothl realm helps it further permeate the surroundings of our own.
Notes
Ultimate Ability
Bad Juju
RW
Targeting
Passive
Affects
No Target
Whenever a Unit is affected by Dazzle's spells they temporarily gain/lose armor.
Can be activated to heal/deal physical damage to units based on the amount of charges they have.
Armor Reduction per Stack1/2/3
1.5/2.5/3.5
Armor Increase per Stack1/2/3
Stack Duration8/10/12
Active Damage/Heal per Stack40/50/60
Active Radius1200
Cast Point0.2
Cast Backswing0.76
15
50/75/100
Does not pierce Spell Immunity.
Each invocation of the Nothl realm helps it further permeate the surroundings of our own.
Notes

Talent Tree[edit]

Talent Tree
+0.5 Bad Juju Bad Juju Armor Reduction 25 +40% Poison Touch Poison Touch Slow
+45 Poison Touch Poison Touch DPS 20 +200 Heal on Shallow Grave Shallow Grave End
+350 Attack Range against Poison Touch Poison Touch Enemies 15 +45 Shadow Wave Shadow Wave Heal/Damage
+1.75 Mana Regen 10 +50 Damage

Recent Changes[edit]

Version Balance Changes
7.32d
  • Poison Touch Poison Touch
    • Buff Duration increased from 4/5/6/7s to 5/6/7/8s
    • Nerf Mana Cost increased from 110/120/130/140 to 125/130/135/140
7.32b
  • Talent Talent
    • Nerf Level 15 Talent +50 Shadow Wave Heal/Damage reduced to +45
    • Nerf Level 20 Talent +225 Heal on Shallow Grave End reduced to 200
    • Buff Level 20 Talent +40 Poison Touch DPS increased to 45
    • Buff Level 25 Talent +32% Poison Touch Slow increased to 40
7.32
  • Shallow Grave Shallow Grave
    • Nerf Duration decreased from 4/4.5/5/5.5s to 3.5/4/4.5/5s
  • Shadow Wave Shadow Wave
    • Buff Heal/Damage decreased from 80/100/120/140 to 60/85/110/135
  • Talent Talent
    • Rework Level 15 Talent +60 Attack Speed replaced with +350 Attack Range against Poison Touched Enemies
    • Nerf Level 20 Talent Heal On Shallow Grave End decreased from 250 to 225

Notable Players[edit]

Fly 
起风了 
ALWAYSWANNAFLY 
ryOyr 
CemaTheSlayer 

See also[edit]

Additional Content[edit]

References[edit]