Dazzle
From Liquipedia Dota 2 Wiki
Dazzle
Grants the following bonuses per level: | |
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+50.6HP and +0.23HP regeneration |
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+0.28 armor and 1.7 attack speed |
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+44.4MP and +0.185MP regeneration +0.1% base magic resistance |
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+3.47 Main Attack Damage |
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1200 Projectile Speed
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100 (120)
(1.7 BAT) | ||
0.3 + 0.3
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0.7
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Default
Gib Type | ||
2010-11-01
Released | ||
2005-03-01
(6.00) | ||
Competitive Span
2010-11-01 — Present | ||
Version Control This article is mostly accurate for 7.39b, the last version this hero was changed in. New interactions that emerged in following patches may have not yet been accounted for. |
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Powerful healer who can briefly prevent death. | |
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A journey to the Nothl Realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun Order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his paralytic enchantment — the Poison Touch, while allies are blessed with Shallow Graves, cheating death no matter how severe their injuries. As for himself, with each spell cast, each invocation of his strange Juju magic advances the efficiency of his spell-casting. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of Bad Juju. | |
Roles: | ![]() ![]() ![]() |
Adjectives | Nose Legs ( 2 ) |
Facets[edit]
Weave applies more stacks to allies and amplifies heals from Dazzle to affected allies.
After a number of attacks on the affected enemy unit, Poison Touch deals additional damage then spreads from the affected unit to nearby enemy units.
Weave applies more stacks to enemies.
Upgrades[edit]
Aghanim's[edit]
Talents[edit]
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+1 Weave Armor Reduction/Bonus | 25 | +40% Poison Touch Slow |
+75 Poison Touch Damage per Second +60 Poison Touch ![]() ![]() | 20 | -4s Shallow Grave Cooldown |
+5s Nothl Projection Duration | 15 | +45 Shadow Wave Heal/Damage |
+1.75 Mana Regen | 10 | +200 Poison Touch Attack Range |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All ![]() ![]() ![]() |
Bio[edit]
Where my shadow falls, there falls my foe.▶️Dazzle, the Shadow Priest
Alias:
Razzil
Lore:
Each young acolyte to the Dezun order must complete a series of rites before becoming a Shadow Priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.
Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.
In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.
In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
Voice:
Innate[edit]
Weave[edit]
Passive
Affects
Self


The invocation increases the armor of allied units affected by his abilities.


Roshan is innately immune to this ability.
This ability levels up with Nothl Projection.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
Nothl Boon[edit]
Passive
Affects
Allied Units
Converts over-heal values from overflown magic into a barrier that absorbs physical damage instances.
Hero Model[edit]
Details
Tap on the
innate abilities for more details.

Abilities[edit]
Poison Touch[edit]
Cast Animation: 0.3 + 0.57
Cast Range:
500/600/700/800



The poisonous rite deals damage over time and applies a movement speed slow.
Anytime the affected enemy units are attacked by Dazzle, all debuff effects are refreshed with an increased movement speed slow.
Anytime the affected enemy units are attacked by Dazzle, all debuff effects are refreshed with an increased movement speed slow.
Move Speed Slow Increase per Refresh: 2%/2.5%/3%/3.5%
Debuff Duration: 5/6/7/8


The affected enemy hero can only be denied by their allied units when it reaches the max health threshold with the debuff active.
Max Health Threshold: 25%


Applies hex on debuff-affected enemy units upon projectile impact, and instantly destroys illusions, while the projection is active.
This ability component levels up with Nothl Projection.
This ability component levels up with Nothl Projection.
Set Move Speed: 100
Illusion Current Health as Damage: 100%
Hex Duration: 1.4/1.6/1.8


Talent Upgrade
Grants bonus attack range while attacking enemy units affected by the debuff.
Grants bonus attack range while attacking enemy units affected by the debuff.
Attack Range Bonus: 200
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Shallow Grave[edit]
Unit
Affects
Allied Heroes
Blesses an allied hero with Shallow Grave. The allied hero cannot die while under its protection, no matter how close to death.
Grants bonus heal amplification corresponding to its health percentage.
Grants bonus heal amplification corresponding to its health percentage.
Cast Animation: 0.3 + 0
Cast Range:
900

Set Min Health: 1
Health Threshold: 10%
Duration: 4/4.5/5/5.5


Heals upon expiration while the projection is active.
This ability component levels up with Nothl Projection.
This ability component levels up with Nothl Projection.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
Shadow Wave[edit]
Sends a bolt of power that arcs between allied units, healing them while damaging other enemy units within its radius.
Cast Animation: 0.3 + 0.57
Cast Range:
800

Number of Bounce: 3/4/5/6


Shadow Wave always heals the Shadow Priest, without counting toward the number of bounces upon cast regardless of the target.

Has a reduced cooldown while the projection is active.
This ability component levels up with Nothl Projection.
This ability component levels up with Nothl Projection.



Aghanim's Scepter Upgrade
Shadow Wave can now target and bounce between enemies.
Upon the bolt making contact with an enemy unit, Dazzle instant attacks all affected enemy units.
Shadow Wave can now target and bounce between enemies.
Upon the bolt making contact with an enemy unit, Dazzle instant attacks all affected enemy units.
Instant Attack Radius:
Global

While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Nothl Projection[edit]
R
W
Nothl ProjectionNo
Affects
Self
Projects his Shadow in a short distance away, and stuns the Priest's physical body for the duration.
After the effect ends, the Shadow forcefully returns and applies a Strong Dispel onto the Priest.
After the effect ends, the Shadow forcefully returns and applies a Strong Dispel onto the Priest.
Cast Animation: 0.2 + 0.76
Cast Range:
450



The Shadow is an untargetable and invulnerable clone of Dazzle.
It survives till the end of the ability effects or until Dazzle is killed.
It survives till the end of the ability effects or until Dazzle is killed.


The Shadow's projectiles apply hex on affected enemy units and instantly destroy imperfect copies upon impact.
Set Move Speed: 100
Illusion Current Health as Damage: 100%
Hex Duration: 1.4/1.6/1.8


Heals the affected allied unit upon losing the buff in any way.


Has an increased cooldown reduction when cast by the Shadow Projection.
Aghanim's Shard Upgrade
Can be cast while disabled and increases Shadow Projection healing.
Can be cast while disabled and increases Shadow Projection healing.
The allure of the Nothl Realm is intoxicating, but Dazzle never forgets his purpose for being there.
End Projection[edit]
R
W
End ProjectionNo
Affects
Self
Min Return Speed: 500
Max Return Duration: 0.75
Can neither be reset with cooldown reset sources nor affected by percentage-based cooldown reductions.
Downtime: 5
Details
- Has the following clone return speeds, whichever is faster:
- at 500-speed.
- in 0.75 seconds.
Recent Matches[edit]
Main Article: Dazzle/Matches
The International[edit]
Recent Changes[edit]
Description
- Shallow Grave
- Rescaled cast range from 700/800/900/1000 to 900 on each level.
- Increased incoming heal amplification per 10% health missing from 2%/4%/6%/8% to 3%/5%/7%/9%.
- Increased duration from 3.5/4/4.5/5 to 4/4.5/5/5.5.
- Nothl Projection
- Reduced cast range from 600 to 450.
- Increased leash pull rate from 0.5 to 1.5.
- Reduced max duration from 15 to 12.
Aghanim's Scepter upgrade:
- Shadow Wave
- Reduced enemy cast damage multiplier from 1.5 to 1.
- Reduced enemy cast heal multiplier from 1.5 to 1.
- Shadow Wave
Talents:
- LVL 10 +300 Poison Touch attack range against Poison Touch affected enemies reduced to +200.
- LVL 15 +90 attack speed ➜ +5s Nothl Projection duration.
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Dazzle's Relics | Voice Lines | |
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![]() Bronze |
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![]() Silver |
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![]() Gold |
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![]() Platinum |
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![]() Master |
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![]() Grandmaster |
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Equipment[edit]
Trivia[edit]
- Dazzle's weapon is based on the "Khakkhara", a type of staff carried by Buddhist priests.
- Dazzle was origially released in 6.00, under the name Razzle.
- This iteration of Dazzle was completely different from any of the following iterations.
- His first ability was Ostracize, which instantly deals damage and silences a target unit.
- His second ability was Shadow Word, which heals the target ally over time, or deals damage over time to an enemy target. This ability was later given to Warlock.
- His third ability was Shadow Weave, which granted Razzle a chance to place a buff on allies targeted by his spells, increasing their magic per.
- his ultimate ability was Power Word, which increased the target ally's armor, or reduced the target enemy's armor.
- Shadow Word and Power Word were a reference to a group of spells from the Priest class in World of Warcraft.
- Razzle was removed in 6.03 without further notice.
- This iteration of Dazzle was completely different from any of the following iterations.
- A voodoo effigy of Axe dangles from the Nothlic Burden's handle.
- This might be a nudge to the fact that Axe is a hard-counter to Dazzle, since Culling Blade can kill a hero through Shallow Grave.
- Warcraft 3 similarities:
- Dazzle uses the model of the Dark Troll Shadow Priest, a small neutral creep.
- This is also where Dazzle's title, Shadow Priest is taken from.
- Dazzle uses the model of the Dark Troll Shadow Priest, a small neutral creep.
Gallery[edit]
Model and icons before November 21, 2013 Patch
Bone Harvest sprite - alive