Dazzle
From Liquipedia Dota 2 Wiki
Dazzle
Dire Hero
Attributes
Primary Attribute
Base Stats
0.25
0.3
Attack Type
100
0.3 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
516
2.05
2.05
1132
4.85
4.85
1836
8.05
8.05
2100
9.25
9.25
Mana
(Regen)
(Regen)
375
1.55
1.55
843
3.51
3.51
1323
5.51
5.51
1515
6.31
6.31
Armor
3.33
6.6
10.93
12.43
Magic R
27.5%
31.42%
35.42%
37.02%
Damage
47-53
107-113
176-182
202-208
Notes
2
Release Date
2010-11-01
Competitive Span
2010-11-01 — Present
Dazzle, the Shadow Priest[edit]
Recommended Roles |
Support Nuker Disabler |
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.
Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.
In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.
Abilities[edit]
Poison Touch
QT
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Damage per Second | 16/28/40/52 76/88/100/112 |
---|
Movement Speed Slow | 16%/18%/20%/22% 56%/58%/60%/62% |
---|
Slow Increment on Refresh | 2%/2.5%/3%/3.5% |
---|
Duration | 5/6/7/8 |
---|
Targets | 2/4/6/8 |
---|
Radius | 200 ➜ 300 |
---|
Distance | 500 |
---|
Attack Range Bonus | 300 |
---|
Cast Range 600/700/800/900
Cast Point 0.5
Cast Backswing 0.57
Causes Poison Touch to hex affected targets. | ||
Does not pierce Debuff Immunity. | ||
Blocked by Spell Block. | ||
Reflected by Spell Reflection. | ||
Dispellable.
| ||
Hard disables are dispellable only by strong dispels. | ||
Can be disjointed. | ||
Affected by cast range bonus. |
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Shallow Grave
WG
Targeting
Unit Target
Unit Target
Affects
Allied Units
Allied Units
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Incoming Heal Amplification | 2%/4%/6%/8% |
---|
Duration | 3.5/4/4.5/5 |
---|
Heal On End of Duration | 200 |
---|
Cast Point 0.3
Cast Backswing 0
Dispellable only by death.
| |
Affected by cast range bonus. |
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
Notes
- Culling Blade can kill through Shallow Grave.
- If a Meepo clone dies, all Meepos will die regardless of Shallow Grave.
- Enemies can see the duration indicator for Shallow Grave.
Shadow Wave
ED
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Heal/Damage | 85/105/125/145 130/150/170/190 |
---|
Maximum Targets | 3/4/5/6 |
---|
Damage Radius | 185 |
---|
Bounce Radius | 475 |
---|
Cast Range 800
Cast Point 0.3
Cast Backswing 0.57
Dazzle can now target enemies with Shadow Wave to create an Inverse Shadow Wave. The inverse wave bounces amonst enemies, dealing damage to them and healing any nearby allied units for % the healing and damage values of Shadow Wave. Dazzle will also perform an attack on any enemy hit by the Inverse Shadow Wave. | |
Affected by cast range bonus. |
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Notes
- Maximum damage:
- 320/500/720/980
- 1120
- Prioritizes allied heroes over creeps.
- Can damage an enemy multiple times if several allies get healed near it.
Bad Juju
RW
Whenever a Unit is affected by Dazzle's spells they temporarily gain/lose armor.
The spell can be activated by spending health to decrease the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
The spell can be activated by spending health to decrease the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
Enemy Armor Reduction per Stack | 1/2/3 1.5/2.5/3.5 |
---|
Ally Armor Increase per Stack | 1/2/3 1.5/2.5/3.5 |
---|
Armor Stack Duration | 8/10/12 |
---|
Abilities Cooldown Reduction | 4/5/6 |
---|
Health Cost Increase Debuff Duration | 20 |
---|
Health Cost Multiplier per Cast | 1.4 |
---|
Cast Point 0.2
Cast Backswing 0.76
Dispellable only by death.
|
Each invocation of the Nothl realm helps it further permeate the surroundings of our own.
Notes
- Does not affect Roshan.
Talent Tree[edit]
+0.5 Bad Juju Armor Reduction/Increase | 25 | +40% Poison Touch Slow |
+60 Poison Touch DPS | 20 | +200 Heal on Shallow Grave End |
+80 Attack Speed | 15 | +45 Shadow Wave Heal/Damage |
+1.75 Mana Regen | 10 | +300 Attack Range against Poison Touch Enemies |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35b | |
| |
7.35 | |
| |
7.34e | |
|
Notable Players[edit]
Fly
|
iceice
|
Outside
|
ALWAYSWANNAFLY
|
CemaTheSlayer
|
Additional Content[edit]
References[edit]