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Dazzle

From Liquipedia Dota 2 Wiki
[e][h]Dazzle
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.3 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
516
2.05
1132
4.85
1836
8.05
2100
9.25
Mana
(Regen)
375
1.55
843
3.51
1323
5.51
1515
6.31
Armor
3.33
6.6
10.93
12.43
Magic R
27.5%
31.42%
35.42%
37.02%
Damage
47-53
107-113
176-182
202-208
Notes
2
Release Date
2010-11-01
Competitive Span
2010-11-01 — Present

Dazzle Dazzle, the Shadow Priest[edit]

Recommended Roles
Support Nuker Disabler

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.


Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.

In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

Abilities[edit]

Poison Touch
QT
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Physical
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Damage per Second16/28/40/52
76/88/100/112
Movement Speed Slow16%/18%/20%/22%
56%/58%/60%/62%
Slow Increment on Refresh2%/2.5%/3%/3.5%
Duration5/6/7/8
Targets2/4/6/8
Radius200 ➜ 300
Distance500

Attack Range Bonus300

Hex Duration1.6
Hex Move Speed100

Cast Range 600/700/800/900
Cast Point 0.5
Cast Backswing 0.57
Cooldown
27/23/19/15
125/130/135/140
Causes Poison Touch to hex affected targets.
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Dispellable.

Hard disables are dispellable only by strong dispels.
Can be disjointed.

Affected by cast range bonus.
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Notes
  • Total damage without refreshing:
    • 64/140/240/364
    • 679
  • The projectile moves at 1300 speed.
  • The debuff is refreshed if the target is attacked by a player-controlled unit or Roshan.
  • Fully stacks with itself.
Shallow Grave
WG
Targeting
Unit Target
Affects
Allied Units
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Incoming Heal Amplification2%/4%/6%/8%
Duration3.5/4/4.5/5

Heal On End of Duration200
Cast Point 0.3
Cast Backswing 0
Cooldown
36/30/24/18
90/100/110/120
Dispellable only by death.

Affected by cast range bonus.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
Notes
  • Culling Blade Culling Blade can kill through Shallow Grave Shallow Grave.
  • If a Meepo Meepo clone dies, all Meepos will die regardless of Shallow Grave.
  • Enemies can see the duration indicator for Shallow Grave.
Shadow Wave
ED
Targeting
Unit Target
Affects
Units
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Heal/Damage85/105/125/145
130/150/170/190
Maximum Targets3/4/5/6
Damage Radius185
Bounce Radius475

Heal/Damage Multiplier1.5
Instant Attack Radius575

Cast Range 800
Cast Point 0.3
Cast Backswing 0.57
Cooldown
12/11/10/9
75
Dazzle can now target enemies with Shadow Wave to create an Inverse Shadow Wave. The inverse wave bounces amonst enemies, dealing damage to them and healing any nearby allied units for % the healing and damage values of Shadow Wave. Dazzle will also perform an attack on any enemy hit by the Inverse Shadow Wave.
Affected by cast range bonus.
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Notes
  • Maximum damage:
    • 320/500/720/980
    • 1120
  • Prioritizes allied heroes over creeps.
  • Can damage an enemy multiple times if several allies get healed near it.
Ultimate Ability
Bad Juju
RW
Affects
Self
Enemy Units
Whenever a Unit is affected by Dazzle's spells they temporarily gain/lose armor.
The spell can be activated by spending health to decrease the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
Enemy Armor Reduction per Stack1/2/3
1.5/2.5/3.5
Ally Armor Increase per Stack1/2/3
1.5/2.5/3.5
Armor Stack Duration8/10/12
Abilities Cooldown Reduction4/5/6
Health Cost Increase Debuff Duration20
Health Cost Multiplier per Cast1.4
Cast Point 0.2
Cast Backswing 0.76
Cooldown
3
75 Current Health
Dispellable only by death.

Each invocation of the Nothl realm helps it further permeate the surroundings of our own.
Notes

Talent Tree[edit]

+0.5 Bad Juju Bad Juju Armor Reduction/Increase 25 +40% Poison Touch Poison Touch Slow
+60 Poison Touch Poison Touch DPS 20 +200 Heal on Shallow Grave Shallow Grave End
+80 Attack Speed 15 +45 Shadow Wave Shadow Wave Heal/Damage
+1.75 Mana Regen 10 +300 Attack Range against Poison Touch Poison Touch Enemies

Recent Changes[edit]

Version Balance Changes
7.35b
  • Shadow Wave Shadow Wave
    • Buff Damage increased from 75/95/115/135 to 85/105/125/145
7.35
  • Poison Touch Poison Touch
    • New Now allows affected heroes to be denied if they fall below 25% health
  • Bad Juju Bad Juju
    • Removed No longer affects item cooldowns
    • Buff Health Cost Increase per cast decreased from 50% to 40%
7.34e
  • Bad Juju Bad Juju
    • Rework No longer affects any Blink Dagger's 3s mute period after taking damage

Notable Players[edit]

Fly 
iceice 
Outside 
ALWAYSWANNAFLY 
CemaTheSlayer 

Additional Content[edit]

References[edit]