Disjointing is the dodging of projectiles by removing yourself from being the target. A disjoint is recognized when a projectile stops homing in a moving unit and dissipates or falls to the ground, hitting nothing. The most common forms of disjointing are blinking or becoming invisible. Not all projectiles can be disjointed, and not all types of repositioning abilities can disjoint.
This is not to be confused with Evasion or Backtrack. Evasion is a separate mechanic that allows autoattack projectiles to hit but registers them as a miss, and Backtrack behaves similarly but can also register spells and true strikes as missed.
Projectiles that cannot be disjointed
These abilities will always chase their target and cannot be disjointed.
Abilities that can disjoint projectiles
|Chen||Test of Faith|
|Keeper of the Light||Recall|
|Naga Siren||Mirror Image|
|Queen of Pain||Blink|
|Storm Spirit||Ball Lightning|
|Manta Style||Mirror Image|
|Town Portal Scroll||Teleport|
|Boots of Travel||Teleport|