Doom

From Liquipedia Dota 2 Wiki
[e][h]Doom
Dire Hero
Attributes

26 +3.5

11 +0.9

15 +2.1
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
785
1887
2675
Mana
255
603
855
Armor
0.8
2.8
4.2
Damage
53-69
102-118
137-153
Spell Amp
1.1%
3.1%
4.6%
Magic Resist
26%
30%
33%
Movement Speed Amp

0.6%
1.2%
1.6%
Most Played As
LessMore
1
2
3
4
5

Lucifer, the Doom[edit]

Recommended Roles
Carry Disabler Initiator Durable Nuker

He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment—Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Abilities[edit]

Devour
QE
Affects
Enemy Creeps
Damage Type
Instant Kill
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Bonus Gold:25/50/75/100 (175/200/225/250 )
Digestion Rate:20
Cast Range:300
Cast Point:0.3
70/60/50/40
40/50/60/70
Blocked by Spell Immunity
Blocked by Spell Immunity
Lucifer's appetite and greed are never sated.
Notes
  • Devour cannot be used while digesting a creep.
  • Digestion rate is 20 HP per second. Bonus gold is gained after digestion.
  • The bonus gold is unreliable gold.
  • Cannot gain abilities from summons.
  • Cannot target Roshan.
  • Blocked by Spell Immunity.
Scorched Earth
WT
Ability
No Target
Affects
Enemy Units
Damage Type
Magical
Carpets the nearby earth in flames, damaging enemies while Doom and any units under his control gain bonus health regeneration and increased movement speed.
Damage Per Second:16/24/32/40 (26/34/42/50 )
Heal Per Second:12/18/24/30 (22/28/34/40 )
Bonus Movement Speed:11% / 12% / 13% / 14% (27% / 28% / 29% / 30% )
Duration:10/12/14/16
Radius:600
Cast Point:0
55
60/65/70/75
Blocked by Spell Immunity
Blocked by Spell Immunity
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
Notes
  • Total damage:
    • 160 / 288 / 448 / 640
    • 260 / 408 / 588 / 800
  • Total heal:
    • 120 / 216 / 336 / 480
    • 220 / 336 / 476 / 640
  • Damage blocked by Spell Immunity.
Infernal Blade
EV
Affects
Enemy Units
Damage Type
Magical
Doom swings his burning sword, igniting the enemy for a short duration.
Base DPS:25
Bonus DPS:1.25%/2.5%/3.75%/5% (8% )
Burn Duration:4
Mini-Stun Duration:0.6
16/12/8/4
40
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
Lucifer shares the fire branding bestowed upon him at the time of his exile.
Notes
  • Bonus damage per second is a percentage of the enemy's maximum hp.
  • Total damage:
    • Level 1: 100 + 5%
    • Level 2: 100 + 10%
    • Level 3: 100 + 15%
    • Level 4: 100 + 20%
    • Level 4: 100 + 32%
  • Can be set to Auto-Cast.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Doom
RD
Affects
Enemy Units
Damage Type
Pure
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time. Doom also dispels the hero.
Aghanim's Scepter Upgrade Upgradeable by Aghanim's Scepter. Applies break and the duration is extended when Doom himself is near the target.

Damage Per Second:25/40/55 (95 )
Silence/Mute Duration:16
Cast Range:550
Cast Point:0.5
Break Duration:
Aghanim's Scepter Upgrade
16
Countdown Halt Radius:
Aghanim's Scepter Upgrade
900
145
150/200/250
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb
When a name is tolled from the bell of Vashundol, doom is sure to follow.
Notes
  • Total damage:
    • 400 / 640 / 880
    • 1520
  • With Aghanim's Scepter, Doom's spell duration doesn't count down while the target is within 900 range of Doom. It still applies damage and its effects during this time, prolonging the duration of the spell.
  • Units afflicted by Doom can be denied once their HP drops below 25% of their maximum health.
  • Dispels positive buffs from the target when cast.
  • Blocked by Linken's Sphere.

Talent Ability[edit]

Doom gains Cleave.
Cleave
Ability
Passive
Affects
Enemy Units
Damage Type
Physical
Doom's attacks cut down multiple targets. Cleave damage is reduced by armor type but not by armor value. Radius expands forward in a cone shape.
Cleave Damage:100%
Radius:150 ➜ 330
Distance:625
Notes
  • A visual effect moves across the cleave area, showing its shape.

Talent Tree[edit]

Talent Tree
Doom#Cleave 25 +3% Infernal Blade Damage
Devour Can Target Ancients 20 +40 Doom DPS
+150 Devour Bonus Gold 15 20% Evasion
+16% Scorched Earth Movement Speed 10 +10 Scorched Earth Damage/Heal

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Stout Shield
Magic Stick
Ring of Basilius
Boots of Speed
Iron Branch
Iron Branch
Clarity
Mid Game Late Game
Phase Boots
Magic Wand
Drum of Endurance
Blink Dagger
Shivas Guard
Assault Cuirass

General Strategy[edit]

One way or another, Doom shuts down his enemies. Devouring creeps to claim the various skills they had in life, he can place a lingering silence upon a foe's spells and items with his ultimate as he torches his foes.
Doom (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Doom is selected as a counter to highly mobile heroes such as Weaver. His ability to Doom them silences their escape spells and his Devour allows him to out farm them. Generally, Doom should be quite active in the mid game where his natural power and low cooldown nukes allow him to dominate team fights and small scale engagements.

Late Game

Version History[edit]

Version Balance Changes
7.16
  • Nerf Infernal Blade base damage reduced from 25/30/35/40 to 25
  • Nerf Scorched Earth movement speed reduced from 14% to 11/12/13/14%
7.13b
  • Nerf Base movement speed reduced by 5
7.10
  • Buff Base Intelligence increased by 2
  • Rework Level 10 Talent changed from +25 Movement Speed to +16% Scorched Earth Movement Speed
7.07
  • Nerf Scorched Earth heal rescaled from 16/24/32/40 to 12/18/24/30
  • Rework Reworked Talent Tree
7.06d
  • Buff Doom duration increased from 15 to 16 seconds
7.06c
  • Buff Infernal Blade stun duration increased from 0.4 to 0.6
7.06
  • Buff Scorched Earth healing/damage rescaled from 10/20/30/40 to 16/24/32/40
  • Rescale Devour mana cost rescaled from 60 to 40/50/60/70
  • Buff Removed critical strike from the small wolves in the jungle, attack damage increased by the same amount
    • Primarily affects this hero, allowing Doom to Devour a small wolf without replacing the stored ability
7.05
  • Buff Doom damage increased from 20/35/50 to 25/40/55
  • Buff Level 10 Talent increased from +250 Health to +275
  • Buff Level 15 Talent increased from +20 Movement Speed to +25
  • Buff Level 20 Talent increased from +35 Doom DPS to +40
  • Buff Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
  • Buff Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
7.02
  • Rework Level 10 Talent from +8 Intelligence to +80 Devour Bonus Gold
  • Buff Level 10 Talent from +150 Health to +250
  • Rework Level 15 Talent from +6 Armor to +15 Scorched Earth Damage/Heal
  • Buff Level 15 Talent from +15 Movement Speed to +20
  • Rework Level 20 Talent from +65 Damage to +35 Doom DPS
7.01
  • Buff Doom Level 20 Talent increased from +50 Damage to +65
  • Buff Doom Level 20 Talent increased from +20 Health Regen to +25
7.00
  • Buff Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
  • New Added Talent Tree
6.88
  • Nerf Doom cooldown increased from 140 to 145
6.87d
  • Nerf Doom cooldown increased from 125 to 140
6.87c
  • Nerf Infernal Blade base damage reduced from 40 to 25/30/35/40
6.86b
  • Rework Enabled in Captains Mode
6.86
  • Rework Temporarily removed from Captains Mode
  • Rework Replaced Level Death with a new ability, Infernal Blade
  • Nerf Base Attack Time increased from 1.7 to 2
  • Nerf Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Nerf Scorched Earth movement speed from 16% to 14%
  • Nerf Doom cooldown increased from 100 to 125
6.85b
  • Nerf Scepter Doom no longer increases damage
  • Nerf Scorched Earth damage and heal reduced from 12/24/36/48 to 12/23/34/45
  • Nerf Scorched Earth cooldown rescaled from 60/55/50/45 to 55
6.85
  • Buff Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
  • Buff LVL? Death cooldown reduced from 8 to 7
6.82
  • Nerf Doom now requires Aghanim's Scepter to disable passives
  • Nerf Doom ability cast point increased from 0.3 to 0.5
  • Buff Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
  • Nerf Doom damage reduced from 30/50/70 to 20/35/50
    • Aghanim's Scepter from 50/80/110 to 40/60/80
6.81b
  • Nerf Devour mana cost rescaled from 60/50/40/30 to 60
6.81
  • Nerf Doom damage no longer ignores magic shields (e.g., Pipe of Insight)
6.79
  • Buff Doom cooldown reduced from 110 to 100
  • Buff Doom now removes positive buffs on the target before applying the debuff
  • Buff Doom Aghanim AoE requirement increased from 550 to 900
6.78
  • Buff Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
  • Buff Aghanim's Scepter upgrade duration reworked
    • Aghanim's Doom duration doesn't count down while the target is within 550 range of Doom
6.77
  • Buff Scorched Earth now also affects other units you control
  • Buff Doom now has too much armor! (+1)
6.76
  • Buff Doom duration increased from 13 to 15 (and scepter from 14 to 16)
6.75
  • Buff Devour creep level restriction removed
  • Nerf Devour cooldown from 60/55/50/45 to 70/60/50/40
  • Nerf Devour gold from 40/60/80/100 to 25/50/75/100
  • Buff Devour mana cost from 60 to 60/50/40/30
  • Buff Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
  • Buff Level Death damage increased from 100/150/200/250 to 125/175/225/275
  • Buff Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30
6.74
  • Buff Level Death bonus damage increased from 250 to 275
6.73
  • Buff Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
6.72
  • Nerf Doom's duration decreased from 14 to 13 seconds
6.70
  • Nerf Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
6.69
  • Nerf Doom cast range reduced from 650 to 550
  • Nerf Base armor reduced by 2
6.68
  • Rescale LVL? Death mana cost rescaled from 85/105/125/145 to 110
  • Nerf Scorched Earth mana cost increased from 60 to 60/65/70/75
  • Nerf Scorched Earth movement speed bonus reduced from 20% to 16%
  • Nerf Starting intelligence reduced from 16 to 13
6.66b
  • Nerf Reduced base armor by 2
  • Nerf Reduced base movement speed by 10
  • Nerf Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
6.66
  • Rework Reworked and rebalanced most of his abilities
6.58
  • Buff Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
  • Buff Reduced Doom's cooldown by 20 seconds
  • Buff Devour cast range increased a little from 150 to 300
6.56
  • Buff Improved Lucifer's cast animation point
6.54
  • Buff Rewrote Devour: It now shows the progress bar overhead and doesn't reveal you
6.52
  • Buff Lowered Scepter upgraded Doom's cooldown

Notable Players[edit]

kpii 
Rong 

See also[edit]

External links[edit]

Guides[edit]

References[edit]