Dragon Knight
From Liquipedia Dota 2 Wiki
Dragon Knight
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
672
1730
2495
Mana
291
567
771
Armor
3
7.5
10.7
Damage
53-59
100-106
134-140
Most Played As
LessMore
Notes
Collision Size
Legs
Davion, the Dragon Knight[edit]
Recommended Roles |
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After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks.
Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight...
When he takes on his terrifying dragon form, Dragon Knight strikes fear into any who face him. Strong and adaptable, he can stun his enemies and burn all in front of him, often providing his allies the momentum they need to carry them to victory.
Abilities[edit]
Breathe Fire

QF
Unleashes a breath of fire on enemy units in a cone in front of Dragon Knight.
Damage | 90/170/240/300 |
---|
Damage Reduction | 25% 55% |
---|
Reduction Duration | 11 |
---|
Radius | 150 ➜ 250 |
---|
Distance | 750 |
---|
Cast Range | 500 |
---|
Cast Point | 0.2 |
---|
Cast Backswing | 0.47 |
---|
Does not pierce Spell Immunity. | |
Dispellable. |
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp.
Notes
- Can hit units up to 1000 range away.
- The fire travels at 1050 speed.
Dragon Tail

WT
Dragon Knight smites an enemy unit at melee range with his shield, stunning and dealing damage.
Damage | 70/100/130/160 |
---|
Stun Duration | 2.25/2.5/2.75/3 2.75/3/3.25/3.5 |
---|
Cast Range | 150 |
---|
Cast Range During Elder Dragon Form | 400 |
---|
Cast Point | 0 |
---|
Cast Backswing | 0.5 |
---|
Radius During Elder Dragon Form | 375 |
---|
Does not pierce Spell Immunity. | |
Blocked by Linken's Sphere and echoed by Lotus Orb. | |
Dispellable with strong dispels. |
Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat.
Notes
- When Elder Dragon Form is active, Dragon Tail cast range is increased and becomes a projectile that travels at 1600 speed.
Dragon Blood

ED
Targeting
Passive
Passive
Affects
Self
Self
The life blood of the Dragon improves health regeneration and strengthens armor.
Disabled by break. |
Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight.

Elder Dragon Form

RR
Targeting
No Target
No Target
Affects
Self
Self
Transforms the Dragon Knight into a powerful elder dragon.
Level 1 Green Dragon gains Corrosive Breath.
Level 2 Red Dragon gains Splash Attack.
Level 3 Blue Dragon gains Frost Breath.
Level 1 Green Dragon gains Corrosive Breath.
Level 2 Red Dragon gains Splash Attack.
Level 3 Blue Dragon gains Frost Breath.
Dragon | Green/Red/Blue/ Black |
---|
Base Movement Speed Bonus | 25 |
---|
Attack Range | 350 500 |
---|
Missile Speed | 900 |
---|
Duration | 60 |
---|
Cast Point | 0 |
---|
Cast Backswing | 0.5 |
---|
Magic Resistance | 25% |
---|
Increases the ability level by 1 and adds a Level 4 Black Dragon that increases dragon spell effectiveness, attack range, flying pathing, and bonus magic resistance. | |
Illusions gain this ability. |
The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm.
Notes
- Dragon Tail cast range is increased when this ability is active.
- Each improved level of dragon has the abilities of the previous dragons as well.
- Note scepter values only apply to the Level 4 Black Dragon.
Talent Tree[edit]
Talent Tree | ||
+375 AoE Dragon Tail During Dragon Form | 25 | +12 Dragon Blood Regen/Armor |
+20 Strength | 20 | +150 Elder Dragon Form Attack Range |
+400 Health | 15 | +0.5s Dragon Tail Stun Duration |
+30% Breathe Fire Damage Reduction | 10 | +15 Damage |
Elder Dragon Form Abilities[edit]
- Note scepter values only apply to the Level 4 Black Dragon.
Green Dragon[edit]
Corrosive Breath

Dragon Knight spews forth volatile acid breath dealing damage over time.
Damage Per Second | 20 30 |
---|
Duration | 5 |
---|
Does not pierce Spell Immunity. | |
Dispellable. | |
Illusions apply a fake debuff that deals no damage. |
Notes
- Total damage:
- 100
- 150
- Does not stack with itself, only refreshes the duration.
Red Dragon[edit]
Splash Attack

Dragon Knight hits all enemies within the area with splash damage.
Damage | 75% 100% |
---|
Radius | 350 |
---|
Illusions gain this ability. |
Notes
- Corrosive Breath applies to all targets hit by the splash.
Blue Dragon[edit]
Frost Breath

Targeting
Passive
Passive
Affects
Enemy Units
Enemy Units
Dragon Knight attacks with the power of ice and slows all enemies hit by his attacks.
Movement Speed Slow | 40% 60% |
---|
Attack Speed Slow | 40 60 |
---|
Slow Duration | 3 |
---|
Radius | 300 |
---|
Does not pierce Spell Immunity. | |
Dispellable. | |
Illusions gain this ability. |
Notes
- Frost Breath slow applies to all targets hit by the splash.
Aghanim's Shard[edit]
Fireball

DB
Ignites an area, dealing damage per second to enemies in it.
Cast Range | 600 |
---|
Cast Range During Elder Dragon Form | 1400 |
---|
Radius | 450 |
---|
Damage Per Second | 65 |
---|
Duration | 10 |
---|
Debuff Linger Duration | 2 |
---|
This ability is granted by Aghanim's Shard | |
Does not pierce Spell Immunity. |
General Strategy[edit]
Overview
Dragon Knight is an early-game pusher that later turns into a ranged tank-like carry that can naturally corrode towers with his first level of Elder Dragon Form and later slow enemies with his third level of Elder Dragon Form. Dragon Knight also excels in flash-farming with Breathe Fire and can survive in lane with his passive ability that improves regeneration.
Dragon Knight is an all-around strong hero, but needs the early game advantage of towers to snowball to a late-game carry.
Breathe Fire is used for several reasons. To flash farm the jungle and lane creeps to get your necessary items, cripple foes in lane making it difficult for them to last hit, and weaken all enemies at he beginning of team fights. Breathe Fire's nuke and damage reduction makes it Dragon Knight's most effective skill early on. The increased armor and life regeneration from Dragon Blood is immense. Be sure to get this ability early so you can take full advantage of Soul Ring. Dragon Tail's stun duration does not scale very well for its levels. This stun is best used when in Elder Dragon Form so don't hesitate to transform for the stun and then follow up auto-attack elemental damage. Your ultimate works on towers, so push heavily once you get it.
Early Game
You want Soul Ring to use Breathe Fire as much as possible to farm and deal damage towards enemies. It also diminishes your enemies' attack, making it harder for them to last-hit or fight back.
Mid Game
Start ganking heavily with Shadow Blade; push towers during key team moments, then start ganking jungle and lanes with Shadow Blade and your ultimate's slow. After a kill, go push a tower with your team as you are now 4 vs 5 thanks to your initiative. Dragon Knight is very tank-like, but needs to avoid getting nuked down by magic spells. Black King Bar keeps you afloat, let's you dish out debuffs in Dragon Form and makes fighting back all the more harder for enemies. Helm of the Dominator offers the ability to control a creep. Select one that let's you stack and pull the Ancients camp. After several minutes of stacking, you can use your ultimate's splash damage to take out the massive stock for massive gold.
Late Game
Silver Edge is your next Shadow Blade upgrade. If you are still succeeding with ganks and want the extra damage or you are targeting an enemy to who suffers from the debuff (disabling passive abilities), Silver Edge is a good option. Assault Cuirass synergizes well with Dragon Knight who needs the attack speed, enjoys additional armor and the armor debuff works with his Dragon Form's elemental auto-attacks. Dragon Knight may be the team's primary carry or secondary to someone more agile; regardless, this helps the whole team.
Version History[edit]
Version | Balance Changes |
---|---|
7.30c | |
| |
7.30 | |
| |
7.29 | |
| |
7.28b | |
| |
7.28 | |
| |
7.27d | |
| |
7.26c | |
| |
7.26b | |
| |
7.26a | |
| |
7.25 | |
| |
7.24 | |
| |
7.23 | |
| |
7.22f | |
| |
7.22c | |
| |
7.22 | |
| |
7.21d | |
| |
7.21 | |
| |
7.20 | |
| |
7.18 | |
| |
7.16 | |
| |
7.13b | |
| |
7.10 | |
| |
7.07b | |
| |
7.07 | |
| |
7.06 | |
| |
7.05 | |
| |
7.03 | |
| |
7.02 | |
| |
7.00 | |
| |
6.87 | |
| |
6.86 | |
| |
6.85 | |
| |
6.84 | |
| |
6.83 | |
| |
6.80 | |
| |
6.78 | |
| |
6.75 | |
| |
6.73 | |
| |
6.72 | |
| |
6.71 | |
| |
6.54 | |
| |
6.52 | |
| |
6.51 | |
| |
6.45 | |
| |
6.35 | |
| |
6.20 | |
| |
6.17 | |
| |
6.11 | |
| |
6.04 | |
| |
6.03 | |
| |
6.00 | |
|
Notable Players[edit]
Noone
|
Petushara
|
Downtown Baby
|
Yin
|
Hugo
|
See also[edit]
External links[edit]
Guides[edit]
- Standard Dragon Knight (Lane) Build
- Standard Dragon Knight (Middle) Build
- DotaFire's Builds & Guides for Dragon Knight
References[edit]