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Drow Ranger

From Liquipedia Dota 2 Wiki
[e][h]Drow Ranger
Radiant Hero
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Most Played As
Collision Size

Drow Ranger Traxex, the Drow Ranger[edit]

Recommended Roles
Carry Disabler Pusher

Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people.

After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers.

Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.

Not many can escape Drow Ranger once she's within range. After her foes have been silenced with a chilling blast, she finishes them off with a barrage of slowing, ice-tipped arrows that few can survive.


Frost Arrows
Enemy Units
Adds a freezing effect to Drow Ranger's attacks, slowing enemy movement speed and dealing bonus damage.
Movement Speed Slow10%/25%/40%/55%
Bonus Damage5/10/15/20
Hero Duration1.5
Creep Duration1.5
Damage Per Stack
Regeneration Reduction
Burst Damage Per Stack
Burst Move Speed Slow
Burst Slow Duration
Stack Duration
Max Stacks
Frost Arrows apply a Hypothermia stack to enemy heroes, reducing their regeneration per stack.
If an enemy hero dies with Hypothermia stacks, they burst and deal magic damage per stack and slow enemies within a radius.
Does not pierce Spell Immunity.
Ice-encased arrows pierce the silence, chilling their victims to the core.
  • The slow does not stack with itself, only refreshes the duration.
Point Target
Enemy Units
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close the enemies are to Drow Ranger.
Cast Point0.25
Cast Backswing0.6
Silence Duration3/4/5/6
Knockback Duration0.6/0.7/0.8/0.9
Max Knockback Distance450
Gust Distance/Cast Range900
Miss Chance50%
Does not pierce Spell Immunity.
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.
  • Knockback distance depends on how close the enemy is. The closer the enemy, the further the unit is knocked back.
  • The gust moves at 2000 speed.
Enemy Units
Damage Type
Channeling. Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration Frost Arrows Frost Arrows.
Arrow Count12
Arrow Base Damage Bonus85/110/135/160%
Arrow Slow Duration1.25/2/2.75/3.5
Arrow Range Multiplier
Does not pierce Spell Immunity.
In the ranger's youth, learning to fire multiple arrows at once was considered a distracting frivolity. In the war of the Ancients, such technique has become strange necessity.
Ultimate Ability
Damage Type
Provides a chance to land a piercing attack that strikes through the enemy's defenses, ignoring their armor entirely. Provides Drow Ranger and nearby ranged heroes with bonus agility based on Drow Ranger's current agility. Gets disabled if an enemy hero is too close.
Piercing Attack Chance20%/30%/40%
Bonus Damage40/60/80
Agility Bonus30%/40%/50%
Agility Radius1200
Deactivation Radius400
Split Shot Arrow Damage
Split Shot Arrow Radius
Split Shot Arrows
Attacks split into multiple arrows.
Disabled by break.
Illusions gain this ability.
The Drow Ranger is the epitome of archery prowess.
  • An icy effect is visible on Drow Ranger when no heroes are near.
  • Pierces base armor, not total armor.
  • Bonus damage is treated as regular single instance of damage that cannot crit.
  • Piercing attacks grant True Strike
  • Split shot arrows target random units within a radius around the target.
  • Split shot arrows carry attack modifiers.
  • Split shot arrows do not spawn if the original attack misses.

Talent Tree[edit]

Talent Tree
+2 Multishot Multishot Waves 25 +12% Marksmanship Marksmanship Chance
-4s Gust Gust Cooldown 20 +28% Multishot Multishot Damage
-8s Multishot Multishot Cooldown 15 +250 Gust Gust Width
+15 Bonus Damage 10 +50% Gust Gust Blind

General Strategy[edit]


Drow Ranger is a ranged Agility hero who is generally played as a hard-carry or semi-carry. In the current state of the game, Drow Ranger is most often played as a carry in the easy lane (also known as the safe lane) and less often in the mid lane. Like almost all carries, she scales incredibly well with items but is relatively weak in the early game.

Like many heroes, skill priority often changes from game to game. The most common skill order on Drow Ranger is taking Frost Arrows first, followed by a point each in Silence and Precision Aura, and then prioritizing Frost Arrows, with Marksmanship taken whenever available. Sometimes, particularly against caster-heavy lineups or because of a difficult laning situation, it may be beneficial to put more early points into Silence or even take a point or two of stats for the strength gain. Generally, however, Precision Aura is maximized last because of its relatively insignificant use early in the game beyond level 1.

Early Game

Drow Ranger's kit is very straightforward and generally simple to use. In general, because Frost Arrows is an orb effect, Drow Ranger can freely harass while laning by orb walking. This type of play style is similar to Clinkz, though Drow Ranger often has a higher potential of getting a kill in the early game due to the slow effect of Frost Arrows. Silence is used to aid in escape or in obtaining kills, as Drow Ranger is susceptible to stuns.

Your starting items should include a mix of Tangoes and Salves, Iron Branches, and possibly a ring of protection or agility slippers to build into a Ring of Basilius, a Ring of Aquila, or aid in last hitting. Getting basic boots as soon as possible is advised, as Drow Ranger has no innate escapes, and boots coupled with the Frost Arrows slow effect can often result in an early kill. One may consider rushing a Hand of Midas if it can be bought between 6 and 8 minutes into the game. The latest that a Hand of Midas should be bought is 10 minutes, as getting one after this point is not very effective. The item is often built when an early kill or perfect farm provides enough gold to make the long-term experience and gold gain worth the initial investment. If a Hand of Midas is bought, it's often best to use it on the most powerful creeps in the jungle in order to rapidly gain experience. It is often a good idea to obtain a Magic Wand and a Town Portal Scroll, as these are both very useful items to have early in the game.

Drow Ranger usually prefers Power Treads over other boots choices, because they can provide any required basic stat, and a good amount of attack speed. Tranquil Boots can be built for the regeneration when facing a difficult lane.

Mid Game

Helm of the Dominator is used to dominate a creep from the jungle for use. Usually, the dominated creep is used to repeatedly stack the ancient camp at the X:52 mark so that it can be farmed later. Note that the lifesteal does not apply with Frost Arrows. After the Helm of the Dominator is built, Manta Style is commonly considered, as are the other standard items listed above. This build focuses more on farming for a longer period of time. The Helm of the Dominator can help in extended teamfights, however, as the lifesteal, armor, and regeneration can allow Drow to stay in the fight longer. The helm can later be upgraded into a Satanic in the lategame when Drow's damage is enough to make the lifesteal active useful. Manta Style is more useful when going for a Helm of the Dominator build as opposed to a Shadow Blade build, as you are in search of items that provide long term sustain in fights, as opposed to burst. Manta Style provides all the stats you need for this, in addition to an active that is useful for purging debuffs or avoiding targeted abilities, or simply adding illusions that confuse and damage the enemy. Since illusions benefit most from natural stat gains, it's often a good idea to build Butterfly following Manta Style, or Black King Bar if magic immunity and even more tankiness is desired.

  • Drow Ranger's attack animation has considerable backswing, so animation canceling is quite useful when trying to last hit in lane.
  • Because Frost Arrows is an orb effect, orb walking is a very useful skill to learn. Applying constant harassment can often force the enemy to play very defensively and miss last hits or even experience, and/or spend money on items for hit point regeneration.
  • As with most carries, it's generally advised to farm until you have enough items to fight or your team requires you to push to alleviate pressure on other lanes. Static farming will ensure that you get all the last hits in the vicinity of the safety of your tower, while also putting the enemy in your lane at a higher risk of dying due to ganks.
  • Keeping Precision Aura toggled off until pushing is desired is usually the best way to approach the skill. The creep ability often isn't incredibly useful in the average game until at least the midgame (20 minutes or so).

Late Game

There are generally two popular ways to build items on Drow Ranger beyond the early game items. One involves rushing a Shadow Blade, followed by obtaining critical strike in the form of Crystalys and eventually Daedalus. Beyond these items, Black King Bar, Butterfly, Satanic, Manta Style and Monkey King Bar are often considered. This build focuses on early survivability through Shadow Blade's Shadow Walk ability, and incredible burst and surprise potential through the damage provided by Shadow Blade's on-hit effect and Crystalys's critical strike. After building a Shadow Blade it is often easy to obtain a kill on a support by simply breaking invisibility with Frost Arrow shots, following up immediately with a silence to prevent retaliation. The target is often dead before a teleportation channel can finish.

Other situational items include:

  • Drum of Endurance - This is an item that is great on almost every hero, and Drow Ranger is no exception. She can use all of the stats it provides, though often there are better items to buy. Drum of Endurance can be bought when in need of cheap, cost-effective items.
  • Assault Cuirass - against an enemy team full of high armor heroes or physical damage dealers. This item is not as good as Butterfly, as there are no agility gains and there are generally better carriers for Assault Cuirass, but sometimes if you are the only player able to farm enough for it, it can be useful.
  • Linken's Sphere - against heroes with strong single-target spells such as Beastmaster or Doom Linken's Sphere can be useful. A lot of the stats aren't very useful for Drow, however, and generally Black King Bar is enough.
  • Divine Rapier - consider getting Divine Rapier when your team is behind and in sore need of some sort of force to surmount a comeback, or when far enough ahead that obtaining a Divine Rapier will ensure a victory. It may be a good idea to purchase a Rapier after killing Roshan and taking the Aegis of the Immortal in the mid to late game, as Drow's pushing ability and natural agility/attack speed gain is strong enough that a 300 damage increase may simply result in a win on the spot.
  • Monkey King Bar - this item is useful for the mini-stun against channeling abilities and, most importantly, the true strike ability. True strike is excellent against opponents with evasion through items or abilities, or blind effects, such as Riki's smoke screen. True strike is also very useful for attacking uphill. Finally, the damage gain and attack speed increase give Drow even more offensive capability.

Version History[edit]

Version Balance Changes
  • Buff Base movement speed increased from 290 to 295
  • Buff Marksmanship agility bonus from 25/35/45% to 30/40/50%
  • Buff Multishot now applies the bonus damage component of Frost Arrows
  • Buff Marksmanship bonus damage reduced from 50/70/90 to 40/60/80
  • Buff Frost Arrows scepter Split Arrows no longer consume mana
  • Rework Level 10 Talent +5 All Stats replaced with +15 Frost Arrow Bonus Damage
  • Rework Level 15 Talent +10 Agility replaced with +250 Gust Width
  • Rework Level 25 talent 30% Cooldown Reduction replaced with +2 Multishot Waves
  • Nerf Frost Arrows slow reduced from 15/30/45/60% to 10/25/40/55%
  • Buff Attack point reduced from 0.55 to 0.5
  • Buff Frost Arrows shard burst slow increased from 25% to 40%
  • Buff Frost Arrows shard now affects creeps
  • Buff Gust mana cost reduced from 90 to 70
  • Buff Level 15 Talent increased from -6s Multishot Cooldown to -8s
  • Buff Frost Arrows shard now also adds +5 damage per stack
  • Nerf Base damage reduced by 2
  • Nerf Frost Arrows slow reduced from 16/32/48/64 to 15/30/45/60
  • Rescale Marksmanship agility bonus rescaled from 28/36/44% to 25/35/45%
  • Nerf Marksmanship damage bonus reduced from 70/80/90 to 50/70/90
  • Rework Level 20 Talent changed from +2.5s Gust Silence Duration to -4s Gust Cooldown
  • Buff Added Aghanim's Shard
    • Upgrades Frost Arrows
      • Frost Arrows apply a Hypothermia stack to enemy heroes, reducing their regeneration by 10% per stack.
      • Lasts 7 seconds. If an enemy hero dies with Hypothermia stacks, they burst and deal 60 magic damage per stack and 25% slow for 2 seconds to enemies within 650 radius. Max Stacks: 7
  • Buff Base damage spread reduced from 49-60 to 51-58
  • Buff Movement speed increased from 285 to 290
  • Buff Base armor increased by 1
  • Buff Level 10 Talent increased from +40% Gust Blind to +50
  • Rework Level 15 Talent changed from +20 Movement Speed to -6s Multishot Cooldown
  • Rework Level 10 Talent changed from +4 All Stats to +5
  • Rework Level 10 Talent changed from +15 Movement Speed to +40% Gust Blind
  • Rework Level 15 Talent changed from +40% Gust Blind to +20 Movement Speed
  • Nerf All talents are now about 20% weaker
  • Buff Attack animation improved from 0.65 to 0.55
  • Nerf Multishot damage reduced from 90/115/140/165% to 85/110/135/160%
  • Multishot:
    • Nerf Manacost from 50/60/70/80 to 50/70/90/110
    • Nerf Arrow slow duration rescaled from 1/2/3/4 to 1.25/2/2.75/3.5
  • Nerf Marksmanship agility bonus reduced from 35/40/45% to 28/36/44%
  • Nerf Multishot damage reduced from 95/125/155/185% to 90/115/140/165%
  • Nerf Level 15 Talent reduced from +14 Agility to +12
  • Nerf Level 25 Talent reduced from 50% Cooldown Reduction to 40%
  • Buff Agility gain increased from 2.6 to 2.9
  • Buff Marksmanship agility multiplier increased from 30/35/40% to 35/40/45%
  • Buff Multishot cooldown reduced from 32/28/24/20 to 26/24/22/20
  • Buff Marksmanship aura increased from 25/30/35% to 30/35/40%
  • Buff Marksmanship damage increased from 40/50/60 to 70/80/90
  • Nerf Agility reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
  • Buff Frost Arrows now do 5/10/15/20 damage
  • Nerf Frost Arrows no longer last 7 seconds on creeps
  • Buff Gust max knockback distance increased from 350 to 450
  • Rework Replaced Precision Aura with Multishot:
    • Channels for up to 1.75 seconds
    • During that time, it releases a flurry of arrows in continuous salvos (12 total arrows over 3 waves)
    • Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds
    • Travel distance is twice your attack range
    • Cooldown: 32/28/24/20
    • Mana cost: 50/60/70/80
  • Nerf Marksmanship no longer instantly kills creeps
  • Nerf Marksmanship proc damage is now 40/50/60 bonus (as a proc ontop, non-critting)
  • Buff Marksmanship now also provides bonus agility to you and nearby ranged heroes
    • Equal to 25/30/35% of your agility
  • Rework Level 20 Talent changed from +25% Evasion to +35% Multishot Damage
  • Rework Level 25 Talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance
  • Buff Precision Aura increased from 20/40/60/80% to 22/44/66/88%
  • Buff Level 15 Talent increased from +40% Gust Blind to +50%
  • Buff Base Strength increased from 17 to 18
  • Buff Base Agility increased from 29 to 30
  • Buff Level 15 Talent increased from +30% Gust Blind to +40%
  • Rework Level 15 Talent changed from +550 Gust Distance/Knockback to +30% Gust Miss Chance
  • Buff Level 15 Talent increased from +10 Agility to +14
  • Rework Marksmanship bonus damage is now treated as regular single instance of damage that can be crit
  • Buff Marksmanship bonus damage increased from 120 to 120/130/140
  • Nerf Marksmanship no longer instantly kills Ancients (still does damage/pierces)
  • Nerf Marksmanship now only pierces base armor not total armor
  • Buff Agility gain increased from 2.5 to 2.8
  • Buff Base agility increased from 23 to 29
    • (Total damage unchanged, base damage reduced from 25-36 to 19-30)
  • Rework Level 15 Talent changed from +25 Attack Speed to +10 Agility
  • Buff Marksmanship now deals bonus 120 physical proc damage against heroes
  • Buff Base agility increased from 19 to 23
  • Buff Precision Aura increased from 20/36/52/68% to 20/40/60/80%
  • Nerf Precision Aura now provides attack speed based on 20/36/52/68% of your Agility
    • (Rather than damage based on 10/20/30/40% of your agility)
  • Rework Reworked Marksmanship
    • Now provides a 20/30/40% chance to land a piercing attack that cannot be evaded
    • Strikes through the enemy's defenses, ignoring their armor entirely
    • Instantly kills creeps
    • Gets disabled if an enemy hero is within 400 range of you
  • Rework Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion
  • Rework Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed
  • Nerf Marksmanship agility bonus reduced from 40/60/80 to 35/55/75
  • Nerf Base agility reduced from 26 to 19
    • (Total damage unchanged, base damage increased from 18-29 to 25-36)
  • Buff Agility gain increased from 1.9 to 2.2
  • Buff Base attack time improved from 0.7 to 0.65
  • Nerf Base strength reduced from 18 to 17
  • Buff Base HP regen increased from 1.5 to 1.75
  • Buff Base damage increased from 14-25 to 18-29
  • Buff Precision Aura attack damage bonus increased from 10/18/26/34% to 10/20/30/40%
  • Buff Level 15 Talent increased from +400 Gust Distance/Knockback to +550
  • Buff Level 20 Talent increased from +2s Gust Duration to +3s
  • Nerf Precision Aura damage reduced from 16/22/28/34% to 10/18/26/34%
  • Buff Level 15 Talent increased from +300 Gust Distance/Knockback to +400
  • Buff Level 20 Talent increased from +1.5s Gust Duration to +2s
  • Nerf Precision Aura reduced from 20/26/32/38% to 16/22/28/34%
  • Nerf Base movement speed reduced from 290 to 285
  • Buff Added a visual effect to creeps when Precision Aura is cast
  • Rework Reworked Talent Tree
  • Buff Frost Arrows are no longer a Unique Attack Modifier
  • Buff Level 25 Talent from +350 Gust Distance/Knockback to +400
  • Nerf Movement Speed reduced from 300 to 290
  • New Added Talent Tree
  • Nerf Strength gain reduced from 1.9 to 1.6
  • Nerf Base damage reduced from 18-29 to 14-25
  • Nerf Gust cooldown increased from 13 to 16/15/14/13
  • Buff Turn rate improved from 0.6 to 0.7
  • Buff Frost Arrows movement slow increased from 15/30/45/60% to 16/32/48/64%
  • Buff Gust cast point improved from 0.4 to 0.25
  • Buff Added Scepter to Drow Ranger
    • Marksmanship now causes her attacks to splinter on the target
    • Splits into two arrows affecting two random units in a 375 radius
    • The splintered arrows deal 50% damage each
    • Primary target still takes full damage
    • The split arrows act as normal attacks, carrying all attack modifiers
  • Buff Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
  • Buff Precision Aura cooldown reduced from 120 to 100
  • Nerf Precision Aura passive no longer has an exception for pseudo-heroes like Familiars
    • (Still affects them when cast, like creeps)
  • Buff Illusions now benefit from the Marksmanship bonus
  • Buff Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60
  • Buff Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9
  • Buff Gust knockback duration increased from 0.2 to 0.5
  • Rework Reworked Silence
  • Buff Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
  • Nerf Precision Aura no longer affects creeps
  • Buff Precision Aura can now be manually cast to affect creeps globally for 30 seconds (120 cd)
  • Nerf Marksmanship attribute negation AoE increased from 375 to 400
  • Nerf Night vision reduced from 1700 to 800
  • Buff Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
  • Nerf Marksmanship bonus is removed when there are nearby enemy heroes
    • (Instead of just being halved)
  • Buff Reduced Marksmanship enemy detection aoe reduced from 400 to 375
  • Nerf Trueshot Aura now only affects non-hero units within 900 range of Drow
  • Nerf Base armor decreased from -1 to -3
  • Buff Marksmanship focus AoE increased from 375 to 400
  • Rework Trueshot Aura mechanics reworked
  • Rework Changed how Marksmanship bonus agility is granted (reworked)
  • Buff Frost Arrows movement slow increased from 11%/24%/37%/50% to 11%/24%/37%/60%
  • Buff Marksmanship level 3 agility bonus increased from 15/30/45 to 15/30/60
  • Buff Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
  • Buff Silence cooldown reduced from 15 to 13
  • Buff Silence radius increased from 275 to 300
  • Buff Base Agility increased from 22 to 26
  • Buff Frost Arrows movement speed slow increased from 10/20/30/40% to 11/24/37/50%
  • Nerf Frost Arrows no longer reduce attack speed
  • Buff Previous sight range nerf reverted (from 6.68)
  • Nerf No longer has full night vision (same as the other heroes now, 800)
  • Buff Attack range increased from 600 to 625
  • Buff Marksmanship agility bonus increased from 12/24/36 to 15/30/45
  • Buff Marksmanship agility bonus increased from 10/20/30 to 12/24/36
  • Nerf Agility gain reduced from 2.9 to 1.9
  • Rework Changed Marksmanship ultimate
    • No longer has a 10/15/20% chance to one-shot creeps
    • Now increases agility by 10/20/30
  • Buff Trueshot Aura radius increased from 400 to 900
  • Bug Fix Fixed Silence non-hero duration from 16/20/24/28 to 3/4/5/6
  • Nerf Silence radius increased from 250 to 275
  • Buff Base damage increased from 11-22 to 18-29
  • Nerf Frost Arrows movement speed slow reduced from 15/30/40/50% to 10/20/30/40%

Notable Players[edit]


See also[edit]

External links[edit]