Earth Spirit
From Liquipedia Dota 2 Wiki
Earth Spirit
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
695
2067
3057
Mana
315
663
915
Armor
2.7
8.1
11.9
Damage
47-57
108-118
152-162
Most Played As
LessMore
Notes
Collision Size
Legs
Kaolin, the Earth Spirit[edit]
Recommended Roles |
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Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong—a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.
What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself—an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.
Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his stone remnants back and forth to damage foes, or grip an ally from the jaws of death.
Abilities[edit]
Boulder Smash

QD
Kaolin slams a target, pushing them away and damaging enemies the slammed target collides with.
A slammed Stone Remnant travels farther and slows impacted enemies.
A slammed Stone Remnant travels farther and slows impacted enemies.
Damage | 105/170/235/300 |
---|
Push Distance | 500/600/700/800 |
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Remnant Distance | 2000 |
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Smash Speed | 900 800/900/100/1100 |
---|
Remnant Movement Speed Slow | 50% |
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Remnant Slow Duration | 1.25/2.5/3.25/4 |
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Collision Radius | 160 |
---|
Unit Cast Range | 150 |
---|
Remnant Cast Range | 200 |
---|
Cast Point | 0.01 |
---|
Does not pierce Spell Immunity. | |
Blocked by Linken's Sphere and echoed by Lotus Orb. | |
Dispellable with strong dispels. |
It is with the power of a mountain that Earth Spirit strikes his enemies.
Notes
- When point targeted, Kaolin will slam the nearest Stone Remnant within a 200 radius.
- The smashed enemy target also takes damage. Smashed allies do not take damage.
- The push does not interrupt channeling or casting.
- Destroys trees in its path.
- Does not affect ancient units.
Rolling Boulder

WF
Kaolin turns into a boulder and begins spinning in place to build up momentum. He launches himself a distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned.
Rolling over a Stone Remnant will add momentum, increasing roll distance, roll speed, and a longer stun to the hero Kaolin collides with.
Rolling over a Stone Remnant will add momentum, increasing roll distance, roll speed, and a longer stun to the hero Kaolin collides with.
Damage | 70/90/110/130 190/210/230/250 |
---|
Stun Duration | 0.4/0.6/0.8/1 1.6 |
---|
Remnant Stun Duration | 0.8/1.2/1.6/2 3.2 |
---|
Default Roll Distance | 750 1075 |
---|
Stone Roll Distance | 1500 2150 |
---|
Collision Radius | 160 |
---|
Delay | 0.6 |
---|
Cast Range | 3000 |
---|
Cast Point | 0.01 |
---|
Does not pierce Spell Immunity. | |
Dispellable. | |
Cannot be cast while rooted. |
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.
Notes
- This skill will always go the full distance, a shorter distance cannot be chosen. Stops on the opposite side of the first hero it impacts.
- Kaolin cannot attack while rolling, but may still turn, cast spells, and use items. Cannot use Blink Dagger and Force Staff while rolling however.
- The Stone Remnant is consumed when used as a boost for rolling.
- Destroys trees in its path.
Geomagnetic Grip

ER
Kaolin runs a magnetic charge through the Stone Remnant, quickly pulling it to himself. Enemies struck by the remnant being pulled will be silenced and damaged. If the pulled target is a unit, no damage is dealt.
Silence Duration | 2/2.5/3/3.5 6.5 |
---|
Remnant Damage | 50/100/150/200 |
---|
Collision Radius | 180 |
---|
Remnant Pull Speed | 900 |
---|
Cast Range | 1100 |
---|
Cast Point | 0.01 |
---|
Affects | Allied Heroes |
---|
Hero Pull Speed | 600 |
---|
Does not pierce Spell Immunity. | |
Dispellable. |
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.
Notes
- When point targeted, Kaolin will pull the nearest Stone Remnant within a 180 radius.
- Cannot pull units out of Chronosphere, Duel, Flaming Lasso, and Black Hole. The skill still goes on cooldown.
- Gripping an ally does not interrupt channeling.
- Destroys trees in its path if dragging a hero.

Magnetize

RT
Magnetizes units in a small area around Earth Spirit, causing them to take damage over time for a short duration. Magnetized heroes cause any nearby Stone Remnant to become energized and explode, applying and refreshing the magnetize debuff on all units near it. This process can repeat multiple times. Stone Remnants are destroyed in this process.
Damage Per Second | 40/80/120 |
---|
Application Radius | 350 |
---|
Explosion Radius | 400 |
---|
Refresh Radius | 600 |
---|
Magnetize Duration | 6 8 |
---|
Cast Point | 0.01 |
---|
Dispellable. |
At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.
Notes
- Total damage without refreshing:
- 240/480/720
- Deals damage in 0.5 second intervals.
- When a Stone Remnant explodes from Magnetize, it doesn't immediately disappear. It becomes inert and then disappears after 8 seconds. It may still be used by your other spells in the meantime.
- If any magnetized hero is affected by the silence from Geomagnetic Grip or the slow from Rolling Boulder, all magnetized heroes receive the debuff.
Innate Ability[edit]
Stone Remnant

DE
Targeting
Point Target
Point Target
Kaolin raises a Stone Remnant from the depths of the earth to aid him in battle. Creating a Stone Remnant consumes a charge, and charges replenish over time.
Charges | 7 11 |
---|
Charge Replenish Time | 20 |
---|
Remnant Duration | 60 |
---|
Cast Range | 1100 |
---|
Cast Point | 0 |
---|
Remnant Ground Vision | 375 |
---|
Causes Earth Remnants to provide ground vision and increases charge count. (Can use alt to see the radius) |
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.
Notes
- This is an innate ability which is not skilled.
- Kaolin begins the game with maximum Stone Remnant charges.
- While dead Kaolin will continue to replenish Stone Remnant charges.
- Stone Remnants are invulnerable, have no collision, and provide no vision.
- A Stone Remnant is placed in front of Earth Spirit when double-clicking this ability.
Aghanim's Scepter Ability[edit]
Enchant Remnant

FW
Targeting
Unit Target
Unit Target
Affects
Heroes
Heroes
Earth Spirit temporarily enchants an ally or enemy hero, turning them into a Stone Remnant. After a few seconds the remnant shatters, releasing the hero and damaging nearby enemies. Can be cast on Remnants with a 5 second cooldown.
This spell is granted directly by the scepter. | |
Does not pierce Spell Immunity. | |
Blocked by Linken's Sphere and echoed by Lotus Orb. | |
Dispellable. |
Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.
Notes
- The Enchanted Remnant functions the same as a normal Stone Remnant.
- Now allows him to target himself (and can kick yourself with Boulder Smash)
Talent Tree[edit]
Talent Tree | ||
+0.6s Rolling Boulder Stun Duration | 25 | Geomagnetic Grip Targets Allies |
+3s Geomagnetic Grip Silence | 20 | +18% Spell Amplification |
+120 Rolling Boulder Damage | 15 | +300 Boulder Smash Push Distance |
+2s Magnetize Duration | 10 | +325 Rolling Boulder Distance |
Version History[edit]
Version | Balance Changes |
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7.30 | |
| |
7.29 | |
| |
7.28 | |
| |
7.27b | |
| |
7.26b | |
| |
7.25 | |
| |
7.24 | |
| |
7.23 | |
| |
7.21 | |
| |
7.20 | |
| |
7.18 | |
| |
7.13b | |
| |
7.07d | |
| |
7.07c | |
| |
7.07 | |
| |
7.06 | |
| |
7.05 | |
| |
7.03 | |
| |
7.02 | |
| |
7.00 | |
| |
6.88 | |
| |
6.87d | |
| |
6.87 | |
| |
6.86e | |
| |
6.86 | |
6.85 | |
| |
6.84 | |
| |
6.83 | |
| |
6.82 | |
| |
6.81 | |
| |
6.80 | |
| |
6.79c | |
| |
6.79 | |
| |
6.78 | |
|
Notable Players[edit]
JerAx
|
Cr1t-
|
RodjER
|
DJ
|
Tims
|
See also[edit]
External links[edit]
Guides[edit]
- Standard Earth Spirit (Lane) Build
- Standard Earth Spirit (Middle) Build
- DotaFire's Builds & Guides for Earth Spirit
References[edit]