Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages. If you have any questions you can join the #dota2 channel on Discord.

Earth Spirit

From Liquipedia Dota 2 Wiki
[e][h]Earth Spirit
Radiant Hero
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Most Played As
Collision Size

Earth Spirit Kaolin, the Earth Spirit[edit]

Recommended Roles
Nuker Escape Disabler Initiator Durable

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong—a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.

What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself—an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his stone remnants back and forth to damage foes, or grip an ally from the jaws of death.


Boulder Smash
Damage Type
Kaolin slams a target, pushing them away and damaging enemies the slammed target collides with.
A slammed Stone Remnant Stone Remnant travels farther and slows impacted enemies.
Push Distance500/600/700/800
Remnant Distance2000
Smash Speed900
Remnant Movement Speed Slow50%
Remnant Slow Duration1.25/2.5/3.25/4
Collision Radius160
Unit Cast Range150
Remnant Cast Range200
Cast Point0.01
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable with strong dispels.
It is with the power of a mountain that Earth Spirit strikes his enemies.
  • When point targeted, Kaolin will slam the nearest Stone Remnant within a 200 radius.
  • The smashed enemy target also takes damage. Smashed allies do not take damage.
  • The push does not interrupt channeling or casting.
  • Destroys trees in its path.
  • Does not affect ancient units.
Rolling Boulder
Point Target
Enemy Units
Damage Type
Kaolin turns into a boulder and begins spinning in place to build up momentum. He launches himself a distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned.
Rolling over a Stone Remnant Stone Remnant will add momentum, increasing roll distance, roll speed, and a longer stun to the hero Kaolin collides with.
Stun Duration0.4/0.6/0.8/1
Remnant Stun Duration0.8/1.2/1.6/2
Default Roll Distance750
Stone Roll Distance1500
Collision Radius160
Cast Range3000
Cast Point0.01
Does not pierce Spell Immunity.
Cannot be cast while rooted.
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.
  • This skill will always go the full distance, a shorter distance cannot be chosen. Stops on the opposite side of the first hero it impacts.
  • Kaolin cannot attack while rolling, but may still turn, cast spells, and use items. Cannot use  Blink Dagger and  Force Staff while rolling however.
  • The Stone Remnant is consumed when used as a boost for rolling.
  • Destroys trees in its path.
Geomagnetic Grip
Allied Creeps
Damage Type
Kaolin runs a magnetic charge through the Stone Remnant Stone Remnant, quickly pulling it to himself. Enemies struck by the remnant being pulled will be silenced and damaged. If the pulled target is a unit, no damage is dealt.
Silence Duration2/2.5/3/3.5
Remnant Damage50/100/150/200
Collision Radius180
Remnant Pull Speed900
Cast Range1100
Cast Point0.01
AffectsAllied Heroes
Hero Pull Speed600
Does not pierce Spell Immunity.
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.
  • When point targeted, Kaolin will pull the nearest Stone Remnant within a 180 radius.
  • Cannot pull units out of Chronosphere Chronosphere, Duel Duel, Flaming Lasso Flaming Lasso, and Black Hole Black Hole. The skill still goes on cooldown.
  • Gripping an ally does not interrupt channeling.
  • Destroys trees in its path if dragging a hero.
Ultimate Ability
No Target
Enemy Units
Damage Type
Magnetizes units in a small area around Earth Spirit, causing them to take damage over time for a short duration. Magnetized heroes cause any nearby Stone Remnant Stone Remnant to become energized and explode, applying and refreshing the magnetize debuff on all units near it. This process can repeat multiple times. Stone Remnants are destroyed in this process.
Damage Per Second40/80/120
Application Radius350
Explosion Radius400
Refresh Radius600
Magnetize Duration6
Cast Point0.01
At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.
  • Total damage without refreshing:
    • 240/480/720
  • Deals damage in 0.5 second intervals.
  • When a Stone Remnant explodes from Magnetize, it doesn't immediately disappear. It becomes inert and then disappears after 8 seconds. It may still be used by your other spells in the meantime.
  • If any magnetized hero is affected by the silence from Geomagnetic Grip Geomagnetic Grip or the slow from Rolling Boulder Rolling Boulder, all magnetized heroes receive the debuff.

Innate Ability[edit]

Stone Remnant
Point Target
Kaolin raises a Stone Remnant from the depths of the earth to aid him in battle. Creating a Stone Remnant consumes a charge, and charges replenish over time.
Charge Replenish Time20
Remnant Duration60
Cast Range1100
Cast Point0
Remnant Ground Vision
Causes Earth Remnants to provide ground vision and increases charge count. (Can use alt to see the radius)
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.
  • This is an innate ability which is not skilled.
  • Kaolin begins the game with maximum Stone Remnant charges.
  • While dead Kaolin will continue to replenish Stone Remnant charges.
  • Stone Remnants are invulnerable, have no collision, and provide no vision.
  • A Stone Remnant is placed in front of Earth Spirit when double-clicking this ability.

Aghanim's Scepter Ability[edit]

Enchant Remnant
Unit Target
Earth Spirit temporarily enchants an ally or enemy hero, turning them into a Stone Remnant Stone Remnant. After a few seconds the remnant shatters, releasing the hero and damaging nearby enemies. Can be cast on Remnants with a 5 second cooldown.
Release Damage450
Damage Radius450
Remnant Duration3
Cast Range125
Cast Point0.2
This spell is granted directly by the scepter.
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.
  • The Enchanted Remnant functions the same as a normal Stone Remnant Stone Remnant.
  • Now allows him to target himself (and can kick yourself with Boulder Smash)

Talent Tree[edit]

Talent Tree
+0.6s Rolling Boulder Rolling Boulder Stun Duration 25 Geomagnetic Grip Geomagnetic Grip Targets Allies
+3s Geomagnetic Grip Geomagnetic Grip Silence 20 +18% Spell Amplification
+120 Rolling Boulder Rolling Boulder Damage 15 +300 Boulder Smash Boulder Smash Push Distance
+2s Magnetize Magnetize Duration 10 +325 Rolling Boulder Rolling Boulder Distance

Version History[edit]

Version Balance Changes
  • Buff Stone Remnant charge replenish time decreased from 25s to 20s
  • Rework Level 10 Talent +60 damage replaced with +2s Magnetize Duration
  • Rework Level 15 talent +8 Armor replaced with +300 Boulder Smash Push Distance
  • Nerf Boulder Smash stone slow reduced from 60% to 50%
  • Nerf Geomagnetic Grip remnant pull speed reduced from 1000 to 900 (same as Boulder Smash)
  • Nerf Stone Remnant vision radius reduced from 400 to 375
  • Buff Enchant Remnant scepter damage increased from 300 to 450
  • Buff Enchant Remnant scepter radius increased from 300 to 450
  • Nerf Rolling Boulder distance reduced from 800 to 750
  • Nerf Rolling Boulder stone distance reduced from 1600 to 1500
  • Nerf Rolling Boulder damage increased from 70/80/90/100 to 70/90/110/130
  • Buff Level 10 Talent increased from +50 Damage to +60
  • Buff Level 15 Talent increased from +6 Armor to +8
  • Buff Level 20 Talent increased from +16% Spell Amplification to +18%
  • Nerf Earth Remnants duration reduced from 2 minutes to 1 minute
  • Buff Enchant Remnant can now also be cast on Remnants. Has a 5 second cooldown when used this way.
  • Buff Added Aghanim's Shard
    • Upgrades Stone Remnants
      • Causes Earth Remnants to provide 400 ground vision. Increases charge count by 4. (Can use alt to see the radius)
  • Buff Base Strength increased from 21 to 22
  • Buff Rolling Boulder collision radius increased from 150 to 160
  • Rescale Magnetize damage rescaled from 50/75/100 to 40/80/120
  • Buff Enchant Remnant now allows him to target himself (and can kick yourself with Boulder Smash)
  • Nerf All talents are now about 20% weaker
  • Buff Agility gain increased from 1.5 to 2.4
  • Buff Level 10 Talent increased from +50 Damage to +65
  • Buff Level 10 Talent increased from +300 Rolling Boulder Distance to +400
  • Buff Level 20 Talent increased from +15% Spell Amplification to +20%
  • Buff Stone Remnant charge replenish time reduced from 30 to 25
  • Rework Level 20 Talent changed from +150 Gold/Min to +3.5s Geomagnetic Grip Silence
  • Buff Base intelligence increased from 18 to 20
  • Rework Level 10 Talent changed from +10 Intelligence to +300 Rolling Boulder Distance
  • Buff Level 10 Talent increased from +40 Damage to +50
  • Buff Level 15 Talent increased from +7 Armor to +8
  • Nerf Rolling Boulder damage reduced from 100 to 70/80/90/100
  • Nerf Boulder Smash slow reduced from 80% to 60%
  • Nerf Level 15 Talent reduced from +200 Rolling Boulder Damage to +150
  • Buff Strength gain increased from 3.5 to 3.8
  • Rework Rolling Boulder changed from an 80% slow for 0.4/0.6/0.8/1 seconds to a stun for 0.4/0.6/0.8/1
  • Buff Rolling Boulder stun duration lasts an extra 0.4/0.6/0.8/1 seconds when using a rock
  • Rework Boulder Smash changed from a stun for 0.5/1/1.5/2 seconds to an 80% slow for 1.25/2.5/3.25/4 seconds
  • Buff Boulder Smash damage increased from 50/100/150/200 to 105/170/235/300
  • Buff Stone Remnant max charges increased from 6 to 7
  • Buff Magnetize AoE increased from 300 to 350
  • Rework Level 25 Talent changed from +1s Boulder Smash Stun duration to +0.75s Rolling Boulder Stun Duration
  • Buff Strength gain increased from 3.2 to 3.5
  • Nerf Base movement speed reduced by 5
  • Nerf Base armor reduced by 1
  • Nerf Boulder Smash stun duration from 0.75/1.25/1.75/2.25 to 0.5/1/1.5/2
  • Nerf Geomagnetic Grip silence duration reduced from 2.5/3/3.5/4 to 2/2.5/3/3.5
  • Rework Reworked Talent Tree
  • Rework Replaced Respawn Talent: Geomagnetic Grip Targets Allies
    • (No longer tied to Scepter, Enchant Remnant unchanged)
  • Nerf Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2 to 0.8/1.2/1.6/2
  • Nerf Base movement speed reduced from 295 to 290
  • Buff Level 25 Talent from -35s Respawn Time to -45s
  • Buff Magnetize debuff now has an overhead counter (similar to Replicate)
  • New Added Talent Tree
  • Nerf Magnetize cooldown increased from 80 to 100/90/80
  • Nerf Rolling Boulder slow duration reduced from 2 to 1.4/1.6/1.8/2
  • Nerf Boulder Smash knockback speed reduced from 1200 to 900
  • Nerf Base movement speed reduced from 305 to 295
  • Nerf Scepter Enchant Remnant cast range reduced from 600 to 125
  • Playable in Competitive Enabled Earth Spirit in Captains Mode
  • Nerf Intelligence gain reduced from 2.4 to 2.1
  • Nerf Boulder Smash stun AoE reduced from 200 to 160
  • Nerf Geomagnetic Grip can now only pull allied heroes when using Scepter
  • Buff Stone Remnant is now placed in front of you when double-clicking it
  • Rework Boulder Smash damage from 125 to 50/100/150/200
  • Nerf Geomagnetic Grip mana cost from 75 to 100
  • Nerf Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
  • Nerf Magnetize can now be dispelled
  • Bug Fix Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds
  • Nerf Rolling Boulder no longer reduces attack speed by 80 for 2 seconds
  • Nerf Rolling Boulder no longer does an additional 45 damage when used with a stone remnant
  • Buff Rolling Boulder base damage increased from 90 to 100
  • Buff Added Aghanim's Scepter:
    • Grants Earth Spirit a new ability: Enchant Remnant
    • Allows Earth Spirit to temporarily convert a hero into a Stone Remnant
  • Buff Boulder Smash unit targeting now only selects units
  • Buff Boulder Smash point targeting now knocks back the closest Remnant in the direction selected
    • (Within 200 area of effect)
  • Rework Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
  • Rework Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
  • Nerf Geomagnetic Grip pull speed on allies reduced from 1000 to 600
  • Nerf Stone Remnant drop range reduced from 1400 to 1100
  • Bug Fix Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
  • Bug Fix Fixed Stone Remnants not appearing in fog of war
  • Buff Magnetize search radius increased from 300 to 400
  • Buff Magnetized Stone Remnants disappear after 8 seconds instead of 5
  • Buff Stone Remnant recharge time reduced from 35 to 30
  • Nerf Stone Remnant recharge timer increased from 25 to 35
  • Rework Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
  • Buff Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
  • Nerf Boulder Smash damage rescaled from 100/150/200/250 to 125
  • Rework Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
  • Nerf Boulder Smash radius from 225 to 200
  • Nerf Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge
    • (Instead of only while its moving)
  • Buff Geomagnetic Grip now kills trees along the path of a dragged allied hero
  • Nerf Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
  • Bug Fix Fixed being able to cast Geomagnetic Grip on magic immune allies
  • Bug Fix Fixed Boulder Smash being able to target magic immune units
  • Bug Fix Fixed Rolling Boulder travel distance going further than intended
    • (If a Stone Remnant was used near the end of the roll)
  • Nerf Geomagnetic Grip cast range reduced from 1400 to 1100
  • Nerf Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5
  • Nerf Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800
  • Bug Fix Fixed Stone Remnant counting as a spell
    • (For purposes of Curse of the Silent, Magic Stick, etc.)
  • Nerf Boulder Smash rock push distance reduced from 2400 to 2000
  • Buff Boulder Smash can target a point to push the nearest rock within 180 aoe
  • New New Hero

Notable Players[edit]


See also[edit]

External links[edit]