Earthshaker
From Liquipedia Dota 2 Wiki
Earthshaker
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Attack Type
Attack Speed
Attack Animation
Acquisition Range
Level Changes
Level
1
15
25
30
Health
604
1726
2804
3266
Mana
291
639
1035
1179
Armor
4
7.27
11.6
13.1
Magic R
26.8%
29.74%
33.04%
34.29%
Damage
49-59
100-110
149-159
170-180
Notes
Collision Size
Legs
Release Date
2010-11-01
Competitive Release
2010-11-01
Raigor Stonehoof, the Earthshaker[edit]
Recommended Roles |
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Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious.
During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.
He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.
Abilities[edit]
Fissure

QF
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Damage | 110/160/210/260 200/250/300/350 |
---|
Stun Duration | 0.8/1/1.2/1.4 |
---|
Fissure Duration | 6.5/7/7.5/8 |
---|
Fissure Distance | 1600 1900 |
---|
Radius | 225 |
---|
Cast Point | 0.69 |
---|
Cast Range 1600
Cast Point 0.69
Cast Backswing 0
Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration. | ||
Does not pierce Debuff Immunity. | ||
Dispellable only with strong dispels. | ||
Affected by cast range bonus. |
The Nishian totem splits the earth to its core with tectonic force.
Notes
- Units hit by fissure are pushed to either side of it.
- Lane creeps and neutral creeps have limited pathing around fissure. They will often not path around the center of fissure, and will only go around if near the edges.
Enchant Totem

WE
Empowers Earthshaker's totem, causing it to deal extra damage and have bonus attack range on the next attack.
Bonus Damage | 100%/200%/300%/400% 150%/250%/350%/450% |
---|
Bonus Attack Range | 75 |
---|
Buff Duration | 14 |
---|
Cast Range | 950 |
---|
Leap Duration | 0.8 |
---|
Cleave | 40% |
---|
Cast Point 0.5
0
Cast Backswing 0.48
0
Becomes a point targeted ability, causing Earthshaker to jump to the targeted spot and cast Enchant Totem there. | ||
Dispellable. | ||
Cannot be cast while rooted for Aghanim's Scepter version. | ||
Cast range bonus only affects the Aghanim's Scepter version. |
Raigor's gorilla strength can destroy mountains.
Notes
- Only increases base damage.
- Does not stack with Double Damage Rune.
- The totem glows when enchanted, which is also visible by enemies.
- The buff does not get consumed if the attack misses.
- Jump takes 1 second to land regardless of distance traveled.
- Aftershock is triggered at the end of the jump.
- Getting disabled in mid-air does not stop the jump's effects.
- Self casting the ability will make it behave in its original form.
Aftershock

EA
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Does not pierce Debuff Immunity. | ||
Dispellable only with strong dispels. | ||
Disabled by Break. |
The earth trembles beneath the mighty footsteps of Raigor.
Notes
- Using items does not trigger aftershock.

Echo Slam

RC
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Initial Damage | 100/140/180 |
---|
Echo Damage | 85/105/125 150/190/230 |
---|
Damage Radius | 700 |
---|
Echo Search Radius | 700 |
---|
Echo per Hero Echoes | 2 |
---|
Non-Hero Unit Echoes | 1 |
---|
Cast Point 0
Cast Backswing 1.33
Does not pierce Debuff Immunity. | ||
Cannot be disjointed. |
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
Notes
- The echoes travel at a speed of 550.
- Units killed by echo slam still produce echoes.
- Echo slam bounces twice off of heroes. Once off of illusions and non-hero units.
Talent Tree[edit]
Talent Tree | ||
-2s Enchant Totem Cooldown | 25 | +200 Aftershock Radius |
+300 Fissure Range | 20 | +50 Echo Slam Damage |
+50 Aftershock Damage | 15 | +25 Movement Speed |
+90 Fissure Damage | 10 | +40 Base Damage |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.33c | |
| |
7.33 | |
| |
7.32 | |
Notable Players[edit]
fy
|
LaNm
|
TIMS
|
Handsken
|
eyyou
|
See also[edit]
Additional Content[edit]
References[edit]