Elder Titan
From Liquipedia Dota 2 Wiki
Elder Titan
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Animation
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
785
1730
2405
Mana
351
615
807
Armor
2.6
6.6
9.5
Damage
49-59
91-101
121-131
Most Played As
LessMore
Notes
Release Date
2013-05-02
Competitive Release
2013-08-23
Collision Size
Legs
Elder Titan, the Worldsmith[edit]
Recommended Roles |
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Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."
These original progenitors were there near the Beginning—if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
Scouting the way with his astral spirit, Elder Titan can strike from any direction. Halting foes with a stomp of his hoof while his presence eats away at their defenses, he splits the earth itself to bring his enemies low.
Abilities[edit]
Echo Stomp

QT
Sleep Duration | 2/3/4/5 |
---|
Physical Damage | 75/100/125/150 150/175/200/225 |
---|
Magical Damage | 75/100/125/150 150/175/200/225 |
---|
Radius | 500 |
---|
Cast Point | 0.4 |
---|
Channel Time | 1.3 |
---|
Total Cast Time | 1.7 |
---|
Wake Damage Threshold | 55/120/185/250 505/570/635/700 |
---|
Initial Stun | 0.2 |
---|
Cast Point | 0.4 |
---|
Lowers Cooldown. Echo Stomp may be placed on autocast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp. | |
Does not pierce Spell Immunity. | |
Dispellable with strong dispels. |
The force of creation still echoes in the stomp of the Titan.
Notes
- Total damage:
- 140/200/260/320
- 520
- Echo Stomped units will not be targeted by towers or creeps.
- If the Astral Spirit is active, it will also Echo Stomp at its current location to deal the magical portion of the damage.
- If the Astral Spirit is not currently active, a temporary one appears at Elder Titan's location to deal the magical portion of the damage. This temporary Astral Spirit has no other interaction with units and immediately disappears after stomping.
Astral Spirit

WC
Elder Titan sends forth his Astral Spirit, a spiritual projection of himself. The spirit can be controlled freely, damaging any units it phases through. When it rejoins Elder Titan, he is granted bonus damage and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Astral Spirit, and Natural Order abilities.
Impact Damage | 50 |
---|
Damage Radius | 275 |
---|
Bonus Damage Per Hero | 17/38/59/80 42/63/84/105 |
---|
Bonus Damage Per Creep | 3/7/11/15 |
---|
Bonus Movement Speed Per Hero | 5%/6%/7%/8% 7%/8%/9%/10% |
---|
Bonus Movement Speed Per Creep | 1.5% |
---|
Bonus Armor Per Hero | 1.5/3/4.5/6 |
---|
Bonus Armor Per Creep | 0.5 |
---|
Bonus Duration | 10 |
---|
Astral Spirit Duration | 10 |
---|
Astral Spirit Vision Range | 350 |
---|
Cast Range | 1200 |
---|
Cast Point | 0.4 |
---|
Spell Immunity Duration Per Enemy Hero | 2 |
---|
Grants Spell Immunity when the Astral Spirit returns, based on the number of heroes hit. | |
Dispellable. |
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.
Notes
- The bonus speed is capped at 40%.
- The Astral Spirit has 400 ground vision and can freely walk through any terrain.
- The Astral Spirit's movement speed is equal to Elder Titan's. During return, the movement speed is 900.
- Casting Echo Stomp always causes both the Astral Spirit and Elder Titan to Echo Stomp at the same time.

Return Astral Spirit
Cast Point | 0 |
---|

Move Astral Spirit
Cast Point | 0 |
---|
Natural Order

EN
Targeting
Aura
Aura
Affects
Enemy Units
Enemy Units
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Base Armor Reduction | 40%/60%/80%/100% |
---|
Magic Resistance Reduction | 40%/60%/80%/100% |
---|
Radius | 350 450 |
---|
Linger Time | 1 |
---|
Does not pierce Spell Immunity. | |
Only the armor reduction is disabled. | |
Illusions gain this ability. |
As it was at the beginning, Elder Titan makes it so again.
Notes
- Elder Titan carries both parts of the aura if Astral Spirit is not active or has not been leveled.
- Armor reduction only applies to base armor and armor gained from Agility.
- Magic Resistance reduction only applies to base hero magic resistance.
- Enemies remain affected for a short time after leaving the aura.
- Does not affect ancient units.
- There is a visual indicator for each aura. The smaller green circle is the armor reduction aura, and the larger blue circle is the magic resistance reduction aura.

Earth Splitter

RE
Sends forth a jagged crack in front of Elder Titan. After few seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.
Implosion Delay | 2.7182 |
---|
Movement Speed Slow | 30%/40%/50% |
---|
Slow Duration | 3/4/5 |
---|
Max HP Physical Damage | 15%/20%/25% |
---|
Max HP Magical Damage | 15%/20%/25% |
---|
Radius | 315 |
---|
Distance/Cast Range | 2400 |
---|
Cast Point | 0.4 |
---|
Cast Backswing | 0.73 |
---|
Dispellable. |
That which he created, the titan tears asunder.
Notes
- Total damage:
- 30%/40%/50%
- Damage is based on a percentage of maximum enemy HP.
- Destroys trees in its area.
- Does not affect ancient units.
- The crack extends with a speed of 900 to a maximum distance of 2400.
Talent Tree[edit]
Talent Tree | ||
+450 Echo Stomp Wake Damage | 25 | -60s Earth Splitter Cooldown |
+100 Natural Order Radius | 20 | +100% Cleave |
+25 Astral Spirit Hero Attack | 15 | +75 Echo Stomp Damage |
+20 Attack Speed | 10 | +2% Astral Spirit Move Speed Per Hero |
Summon Abilities[edit]
These abilities are identical to Elder Titan's and are simply castable from the Astral Spirit itself. The cooldowns and levels are shared between Elder Titan and the Astral Spirit. No matter which unit casts Echo Stomp, both are used and put on cooldown.
Echo Stomp

QT
Casting this ability from the Astral Spirit automatically makes Elder Titan use Echo Stomp.
Does not pierce Spell Immunity. | |
Dispellable with strong dispels. |
The force of creation still echoes in the stomp of the Titan.
Notes
- If the Astral Spirit is active, it will Echo Stomp at its current location to deal the magical portion of the damage there.
Natural Order

EN
Targeting
Aura
Aura
Affects
Enemy Units
Enemy Units
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
Magic Resistance Reduction | 40% / 60% / 80% / 100% |
---|
Radius | 350 |
---|
Linger Time | 1 |
---|
Does not pierce Spell Immunity. |
As it was at the beginning, Elder Titan makes it so again.
Notes
- The Astral Spirit only carries the magic resistance reduction part of the aura.
- Enemies remain affected for a short time after leaving the aura.
- Does not affect ancient units.
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.32e | |
| |
7.32c | |
| |
7.32 | |
|
Notable Players[edit]
Super
|
ah fu
|
Fade
|
SVG
|
September
|
Additional Content[edit]
- Official Hero Page
- Standard Elder Titan (Support) Build by Torte de Lini
- Standard Elder Titan (Offlane) Build by Torte de Lini
See also[edit]
References[edit]