Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages. If you have any questions you can join the #dota2 channel on Discord.

Elder Titan

From Liquipedia Dota 2 Wiki
[e][h]Elder Titan
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
785
1730
2405
Mana
351
615
807
Armor
2.6
6.6
9.5
Damage
49-59
91-101
121-131
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2013-05-02
Competitive Release
2013-08-23
Collision Size
Legs

Elder Titan Elder Titan, the Worldsmith[edit]

Recommended Roles
Initiator Disabler Nuker Durable

Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."

These original progenitors were there near the Beginning—if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.

The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.

Scouting the way with his astral spirit, Elder Titan can strike from any direction. Halting foes with a stomp of his hoof while his presence eats away at their defenses, he splits the earth itself to bring his enemies low.

Abilities[edit]

Echo Stomp
QT
Affects
Enemy Units
Damage Type
Physical
Magical
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals Physical damage, while the Spirit stomp deals Magical damage. Sleeping enemies will wake if they take over a threshold of damage.
Sleep Duration2/3/4/5
Physical Damage75/100/125/150
150/175/200/225
Magical Damage75/100/125/150
150/175/200/225
Radius500
Cast Point0.4
Channel Time1.3
Total Cast Time1.7
Wake Damage Threshold50/100/150/200
650
Initial Stun0.2
Cast Point0.4
14/13/12/11
     
12/11/10/9
100
Lowers Cooldown. Echo Stomp may be placed on autocast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.
Does not pierce Spell Immunity.
Dispellable with strong dispels.
The force of creation still echoes in the stomp of the Titan.
Notes
  • Total damage:
    • 140/200/260/320
    • 520
  • Echo Stomped units will not be targeted by towers or creeps.
  • If the Astral Spirit Astral Spirit is active, it will also Echo Stomp at its current location to deal the magical portion of the damage.
  • If the Astral Spirit is not currently active, a temporary one appears at Elder Titan's location to deal the magical portion of the damage. This temporary Astral Spirit has no other interaction with units and immediately disappears after stomping.
Astral Spirit
WC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Elder Titan sends forth his Astral Spirit, a spiritual projection of himself. The spirit can be controlled freely, damaging any units it phases through. When it rejoins Elder Titan, he is granted bonus damage and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp Echo Stomp, Astral Spirit Astral Spirit, and Natural Order Natural Order abilities.
Impact Damage50
Damage Radius275
Bonus Damage Per Hero14/36/58/80
39/61/83/105
Bonus Damage Per Creep3/7/11/15
Bonus Movement Speed Per Hero5%/6%/7%/8%
7%/8%/9%/10%
Bonus Movement Speed Per Creep1.5%
Bonus Armor Per Hero1.5/3/4.5/6
Bonus Armor Per Creep0.5
Bonus Duration10
Astral Spirit Duration10
Astral Spirit Vision Range350
Cast Range1200
Cast Point0.4
Spell Immunity Duration Per Enemy Hero
2
23/21/19/17
80/90/100/110
Grants Spell Immunity when the Astral Spirit returns, based on the number of heroes hit.
Dispellable.
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.
Notes
  • The bonus speed is capped at 40%.
  • The Astral Spirit has 400 ground vision and can freely walk through any terrain.
  • The Astral Spirit's movement speed is equal to Elder Titan's. During return, the movement speed is 900.
  • Casting Echo Stomp Echo Stomp always causes both the Astral Spirit and Elder Titan to Echo Stomp at the same time.
Sub Ability
Return Astral Spirit
WC
Targeting
No Target
Affects
Astral Spirit
Returns the Astral Spirit to Elder Titan.
Cast Point0
Sub Ability
Move Astral Spirit
D
Targeting
Target Point
Affects
Astral Spirit
Moves the Astral Spirit to target location.
Cast Point0
Natural Order
EN
Targeting
Aura
Affects
Enemy Units
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Base Armor Reduction40%/60%/80%/100%
Magic Resistance Reduction40%/60%/80%/100%
Radius350
450
Linger Time1
Does not pierce Spell Immunity.
Only the armor reduction is disabled.
Illusions gain this ability.
As it was at the beginning, Elder Titan makes it so again.
Notes
  • Elder Titan carries both parts of the aura if Astral Spirit Astral Spirit is not active or has not been leveled.
  • Armor reduction only applies to base armor and armor gained from Agility.
  • Magic Resistance reduction only applies to base hero magic resistance.
  • Enemies remain affected for a short time after leaving the aura.
  • Does not affect ancient units.
  • There is a visual indicator for each aura. The smaller green circle is the armor reduction aura, and the larger blue circle is the magic resistance reduction aura.
Ultimate Ability
Earth Splitter
RE
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
Magical
Sends forth a jagged crack in front of Elder Titan. After few seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.
Implosion Delay2.7182
Movement Speed Slow30%/40%/50%
Slow Duration3/4/5
Max HP Physical Damage15%/20%/25%
Max HP Magical Damage15%/20%/25%
Radius315
Distance/Cast Range2400
Cast Point0.4
Cast Backswing0.73
100
     40
125/175/225
Dispellable.
That which he created, the titan tears asunder.
Notes
  • Total damage:
    • 30%/40%/50%
  • Damage is based on a percentage of maximum enemy HP.
  • Destroys trees in its area.
  • Does not affect ancient units.
  • The crack extends with a speed of 900 to a maximum distance of 2400.

Talent Tree[edit]

Talent Tree
+450 Echo Stomp Echo Stomp Wake Damage 25 -60s Earth Splitter Earth Splitter Cooldown
+100 Natural Order Natural Order Radius 20 +100% Cleave
+25 Astral Spirit Astral Spirit Hero Attack 15 +75 Echo Stomp Echo Stomp Damage
+20 Attack Speed 10 +2% Astral Spirit Astral Spirit Move Speed Per Hero

Summon Abilities[edit]

These abilities are identical to Elder Titan's and are simply castable from the Astral Spirit itself. The cooldowns and levels are shared between Elder Titan and the Astral Spirit. No matter which unit casts Echo Stomp, both are used and put on cooldown.

Echo Stomp
QT
Affects
Enemy Units
Damage Type
Physical
Magical
Casting this ability from the Astral Spirit automatically makes Elder Titan use Echo Stomp.
Cast Point0.4
Channel Time1.3
Total Cast Time1.7
14 / 13 / 12 / 11
100
Does not pierce Spell Immunity.
Dispellable with strong dispels.
The force of creation still echoes in the stomp of the Titan.
Notes
  • If the Astral Spirit is active, it will Echo Stomp at its current location to deal the magical portion of the damage there.
Natural Order
EN
Targeting
Aura
Affects
Enemy Units
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
Magic Resistance Reduction40% / 60% / 80% / 100%
Radius350
Linger Time1
Does not pierce Spell Immunity.
As it was at the beginning, Elder Titan makes it so again.
Notes
  • The Astral Spirit only carries the magic resistance reduction part of the aura.
  • Enemies remain affected for a short time after leaving the aura.
  • Does not affect ancient units.

Recent Changes[edit]

Version Balance Changes
7.32c
  • Echo Stomp Echo Stomp
    • New Shard now also reduces Cooldown by 2s
7.32
  • Buff Base Agility increased from 14 to 16
  • Echo Stomp Echo Stomp
    • Buff Damage increased from 70/90/110/130 to 75/100/125/150
  • Talent Talent
    • Rework Level 15 Talent +15% Magic Resistance replaced with +75 Echo Stomp Damage
    • Rework Level 20 Talent +100 Echo Stomp Damage replaced with +100 Natural Order Radius
7.31d

Notable Players[edit]

Super 
ah fu 
Fade 
SVG 
September 

Additional Content[edit]

See also[edit]

References[edit]