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Elder Titan

From Liquipedia Dota 2 Wiki
[e][h]Elder Titan
Radiant Hero
Attributes
Primary Attribute
Base Stats
0.25
Attack Type
0.35 + 0.97
Level Changes
Level
1
15
25
30
Health
(Regen)
692
3.35
1616
7.55
2540
11.75
2914
13.45
Mana
(Regen)
351
1.4
615
2.52
951
3.92
1071
4.42
Armor
2.67
6.87
11.87
13.7
Magic R
27.3%
29.54%
32.34%
33.34%
Damage
49-59
91-101
133-143
150-160
Notes
2
Release Date
2013-05-02
Competitive Span
2013-08-23 — Present

Elder Titan Elder Titan, the Worldsmith[edit]

Recommended Roles
Initiator Disabler Nuker Durable

Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."

These original progenitors were there near the Beginning—if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.

The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.

Scouting the way with his astral spirit, Elder Titan can strike from any direction. Halting foes with a stomp of his hoof while his presence eats away at their defenses, he splits the earth itself to bring his enemies low.

Abilities[edit]

Echo Stomp
QT
Affects
Enemy Units
Damage Type
Physical
Magical
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals Physical damage, while the Spirit stomp deals Magical damage. Sleeping enemies will wake if they take over a threshold of damage.
Sleep Duration2/2.8/3.6/4.4
Physical Damage70/100/130/160
145/175/205/235
Magical Damage70/100/130/160
145/175/205/235
Wake Damage Threshold100/150/200/250
550/600/650/700
Radius475
Channel Time1.3
Initial Stun0.2

Cast Point 0.4
Cast Backswing 0
Cooldown
14/13/12/11
     12/11/10/9
100
Lowers Cooldown. Echo Stomp may be placed on autocast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.
Does not pierce Debuff Immunity.

Hard disables are dispellable only by strong dispels.
The force of creation still echoes in the stomp of the Titan.
Notes
  • Total damage:
    • 140/200/260/320
    • 520
  • Echo Stomped units will not be targeted by towers or creeps.
  • If the Astral Spirit Astral Spirit is active, it will also Echo Stomp at its current location to deal the magical portion of the damage.
  • If the Astral Spirit is not currently active, a temporary one appears at Elder Titan's location to deal the magical portion of the damage. This temporary Astral Spirit has no other interaction with units and immediately disappears after stomping.
Astral Spirit
WC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Elder Titan sends forth his Astral Spirit, a spiritual projection of himself. The spirit can be controlled freely, damaging any units it phases through. When it rejoins Elder Titan, he is granted bonus damage and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp Echo Stomp, Astral Spirit Astral Spirit, and Natural Order Natural Order abilities.
Impact Damage50
Damage Radius275
Damage Bonus per Hero17/38/59/80
42/63/84/105
Damage Bonus per Creep3/7/11/15
Movement Speed Bonus per Hero5%/6%/7%/8%
7%/8%/9%/10%
Movement Speed Bonus per Creep1.5%
Movement Speed Bonus Cap40%
Armor Bonus per Hero1.5/3/4.5/6
Armor Bonus per Creep0.5
Buff Duration10
Astral Spirit Duration10
Astral Spirit Vision Range350

Magic Resistance Bonus50%
Debuff Immunity Duration Per Enemy Hero2

Cast Range 1200
Cast Point 0.4
Cast Backswing 0
Cooldown
23/21/19/17
80/90/100/110
Grants Debuff Immunity with % Magic Resistance when the Astral Spirit returns, based on the number of heroes hit.
Does not pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.
Notes
  • The bonus speed is capped at 40%.
  • The Astral Spirit has 400 ground vision and can freely walk through any terrain.
  • The Astral Spirit's movement speed is equal to Elder Titan's. During return, the movement speed is 900.
  • Casting Echo Stomp Echo Stomp always causes both the Astral Spirit and Elder Titan to Echo Stomp at the same time.
Sub Ability
Return Astral Spirit
WC
Targeting
No Target
Affects
Astral Spirit
Returns the Astral Spirit to Elder Titan.
Does not proc any on-cast effects when cast.
Sub Ability
Move Astral Spirit
D
Targeting
Target Point
Affects
Astral Spirit
Moves the Astral Spirit to target location.
Does not proc any on-cast effects when cast.
Natural Order
EN
Targeting
Aura
Affects
Enemy Units
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Base Armor Reduction40%/60%/80%/100%
Magic Resistance Reduction40%/60%/80%/100%
Radius350
450
Linger Duration1
Does not pierce Debuff Immunity.

Only the armor reduction is disabled.
Affect illusions.

As it was at the beginning, Elder Titan makes it so again.
Notes
  • Elder Titan carries both parts of the aura if Astral Spirit Astral Spirit is not active or has not been leveled.
  • Armor reduction only applies to base armor and armor gained from Agility.
  • Magic Resistance reduction only applies to base hero magic resistance.
  • Enemies remain affected for a short time after leaving the aura.
  • Does not affect ancient units.
  • There is a visual indicator for each aura. The smaller green circle is the armor reduction aura, and the larger blue circle is the magic resistance reduction aura.
Ultimate Ability
Earth Splitter
RE
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
Magical
Sends forth a jagged crack in front of Elder Titan. After few seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.
Max Health as Damage34%/42%/50%
Movement Speed Slow34%/42%/50%
Slow Duration3/4/5
Crack Distance2100
Crack Width315
Effect Delay2.7182

Cast Range 2400
Cast Point 0.4
Cast Backswing 0.73
Cooldown
100
     40
125/175/225
Pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
That which he created, the titan tears asunder.
Notes
  • Total damage:
    • 30%/40%/50%
  • Damage is based on a percentage of maximum enemy HP.
  • Destroys trees in its area.
  • Does not affect ancient units.
  • The crack extends with a speed of 900 to a maximum distance of 2400.

Talent Tree[edit]

+450 Echo Stomp Echo Stomp Wake Damage 25 -60s Earth Splitter Earth Splitter Cooldown
+100 Natural Order Natural Order Radius 20 +100% Cleave
+25 Astral Spirit Astral Spirit Hero Attack 15 +75 Echo Stomp Echo Stomp Damage
+25 Attack Speed 10 +2% Astral Spirit Astral Spirit Move Speed Per Hero

Summon Abilities[edit]

These abilities are identical to Elder Titan's and are simply castable from the Astral Spirit itself. The cooldowns and levels are shared between Elder Titan and the Astral Spirit. No matter which unit casts Echo Stomp, both are used and put on cooldown.

Echo Stomp
QT
Affects
Enemy Units
Damage Type
Physical
Magical
Casting this ability from the Astral Spirit automatically makes Elder Titan use Echo Stomp.

Cast Point 0
Cast Backswing 0
Cooldown
14/13/12/11
     12/11/10/9
100
Pierce Debuff Immunity.

Hard disables are dispellable only by strong dispels.
The force of creation still echoes in the stomp of the Titan.
Notes
  • If the Astral Spirit is active, it will Echo Stomp at its current location to deal the magical portion of the damage there.
  • If the radius overlap, the duration does not stack.
Natural Order
EN
Targeting
Aura
Affects
Enemy Units
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
Pierce Debuff Immunity.

As it was at the beginning, Elder Titan makes it so again.
Notes
  • The Astral Spirit only carries the magic resistance reduction part of the aura.
  • Enemies remain affected for a short time after leaving the aura.
  • Does not affect ancient units.

Recent Changes[edit]

Version Balance Changes
7.35b
  • Echo Stomp Echo Stomp
    • Buff Wakeup Damage Threshold increased from 55/120/185/250 to 100/150/200/250
7.35
  • Earth Splitter Earth Splitter
    • Buff Max HP as Damage increased from 30/40/50% to 34/42/50%
7.34

Notable Players[edit]

y` 
Super 
ah fu 
Frisk 
SVG 

Additional Content[edit]

Trivia[edit]

  • In DotA, the name of the hero is Cairne Bloodhoof and the title is Tauren Chieftain.

References[edit]