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Ember Spirit

From Liquipedia Dota 2 Wiki
[e][h]Ember Spirit
Radiant Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.4 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
604
2.7
1396
6.34
2232
10.14
2562
11.64
Mana
(Regen)
315
1
675
2.54
1083
4.24
1239
4.89
Armor
3.67
11.13
18.47
21.47
Magic R
27%
30.08%
33.48%
34.78%
Damage
55-59
99-103
143-147
161-165
Notes
2
Release Date
2013-11-14
Competitive Span
2014-02-18 — Present

Ember Spirit Xin, the Ember Spirit[edit]

Recommended Roles
Carry Escape Nuker Disabler Initiator

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls.

However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.

Abilities[edit]

Searing Chains
QC
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Total Damage50/70/90/110
Duration1.5/2/2.5/3
2.5/3/3.5/4
Maximum Targets3
4
Radius400

Cast Point 0
Cast Backswing 0.5
Cooldown
13/12/11/10
80/90/100 /110
Does not pierce Debuff Immunity.

Not blocked by Spell Block.

Not reflected by Spell Reflection.

Dispellable.

Cannot be disjointed.

Xin's harshest lessons often employed the use of red-hot chains.
Notes
  • Deals damage in smaller amounts every 0.5 seconds.
  • Targets are chosen randomly around Ember Spirit.
  • Interrupts channeled abilities.
  • Does not hit invisible units.
Sleight of Fist
WT
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Hero Bonus Damage45/85/125/165
100/140/180/220
Jump Interval0.25
Radius250/350/450/550

Cast Range 650
Cast Point 0
Cast Backswing 0.7
Charge -
             2
-
       15/12/9/6
Cooldown
15/12/9/6
     0
60
Dispellable only by death.

Cannot cast while rooted.

Affected by cast range bonus.
The studied warrior must whip and weave through its enemies, burning each without pause.
Notes
  • A regular attack is performed every 0.2 seconds.
  • Targets are determined when the ability is cast. The order they are attacked is random.
  • Xin's Sleight of Fist attacks originate in the direction from which he cast the spell.
  • Xin can cast spells and use items during this skill.
  • Xin can place buffs and trigger chance effects (like Bash) on each attack.
  • Disarming Xin causes Sleight of Fist to deal no damage.
  • A temporary remnant appears where Xin cast it, showing his return location for when the ability ends. This remnant is merely a visual indicator and has no interaction with his ultimate.
  • Does not hit invisible units.
  • Xin cannot cast this skill while rooted.
Flame Guard
EE
Targeting
No Target
Affects
Self
Damage Type
Magical
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Magical Damage Barrier
Magical Damage Barrier
60/135/210/285
260/335/410/485
Absorb Percentage70%
Damage Per Second25/35/45/55
75/85/95/105
Duration11/14/17/20
Radius500

Cast Point 0
Cast Backswing 0.6
Cooldown
35
65/80/95/110
Does not pierce Debuff Immunity.

Dispellable.

Does not affects illusions.

An enemy should never be allowed to approach without difficulty.
Notes
  • Total damage:
    • 240/480/800/1200
    • 640/1080/1600/2200
  • Damage is dealt every 0.2 seconds as:
    • 6/8/10/12
    • 16/18/20/22
  • The amount of magical damage absorbed is calculated before magic resistance.
Ultimate Ability
Fire Remnant
RF
Affects
-
Enemies
Damage Type

Magical
Sends a Fire Remnant that runs to the target location. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Remnant Duration45
Remnant Move Speed250%
500%

Damage per Second45
Damage Radius450
Linger Duration0.5
Enemy Death Radius400
Charge per Enemy Death1
Fire Remnant on Death1

Cast Range 1400
                     3000
Cast Point 0.2
Cast Backswing 0.5
Charge 3
             5
38
       26
Cooldown
0.5
Increases cast range, initial remnant speed, and maximum charges.
Fire Remnants deal damage per second in an area around them. If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.
Does not pierce Debuff Immunity.

Undispellable.

Disabled by break.
Affected by cast range bonus.
Does not proc any on-cast effects when cast.
By the spirit's power are Xin's teachings spread anew.
Notes
  • Xin begins with maximum Fire Remnant charges.
  • While dead Xin will continue to replenish Fire Remnant charges.
  • Fire Remnants are invulnerable and have no collision.
  • Fire Remnants move to their targeted location at 2.5× (
    ) Ember Spirit's movement speed.
Sub Ability
Activate Fire Remnant
DR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Select the Fire Remnant to arrive at.
Damage100/200/300
Travel Radius225
End Radius450

Cast Range Global
Cast Point 0.2
Cast Backswing 0.5
100/125/150
Does not pierce Debuff Immunity.

Cannot cast while rooted.

Cannot be disjointed.

With blazing speed does a spirit fly!
Notes
  • Xin moves to each remnant at 1300 speed or in 0.4 seconds, whichever is faster.
  • Destroys trees in its path within 200 range.
  • Only hits enemies once per remnant.

Talent Tree[edit]

-12 Fire Remnant Fire Remnant Charge Restore Time 25 2 Sleight of Fist Sleight of Fist Charges
+55 Sleight of Fist Sleight of Fist Hero Damage 20 +1 Searing Chains Searing Chains Target
+1s Searing Chains Searing Chains 15 +50 Flame Guard Flame Guard DPS
+200 Flame Guard Flame Guard Absorption 10 +12 Damage

Recent Changes[edit]

Version Balance Changes
7.35
7.34c
  • Nerf Base Health Regen decreased from 1.25 to 0.5
  • Sleight of Fist Sleight of Fist
    • Nerf Mana Cost increased from 50 to 60
7.34
  • Flame Guard Flame Guard
    • Buff Radius increased from 400 to 450
  • Fire Remnant Fire Remnant
    • Nerf Cast Point increased from 0.1s to 0.2s
    • Nerf Aghanim's Shard Burn Radius decreased from 600 to 450
    • Rework Aghanim's Shard Burn now only starts dealing damage once the Remnant stops moving
  • Activate Fire Remnant Activate Fire Remnant
    • Buff Cast Point increased from 0.1s to 0.2s

Notable Players[edit]

Miracle- 
SumaiL 
Nisha 
MidOne 
NothingToSay 

Additional Content[edit]

References[edit]