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Ember Spirit

From Liquipedia Dota 2 Wiki
[e][h]Ember Spirit
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
596
1244
1712
Mana
315
675
939
Armor
3.4
12.4
18.8
Damage
55-59
99-103
131-135
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2013-11-14
Competitive Release
2014-02-18
Collision Size
Legs

Ember Spirit Xin, the Ember Spirit[edit]

Recommended Roles
Carry Escape Nuker Disabler Initiator

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls.

However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.

Abilities[edit]

Searing Chains
QC
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Total Damage50/70/90/110
Duration1.5/2/2.5/3
2.5/3/3.5/4
Maximum Targets2
3
Radius400
Cast Point0
Cast Backswing0.5
13/12/11/10
80/90/100 /110
Does not pierce Spell Immunity.
Dispellable.
Xin's harshest lessons often employed the use of red-hot chains.
Notes
  • Deals damage in smaller amounts every 0.5 seconds.
  • Targets are chosen randomly around Ember Spirit.
  • Interrupts channeled abilities.
  • Does not hit invisible units.
Sleight of Fist
WT
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Hero Bonus Damage45/80/115/150
110/145/180/215
Jump Interval0.2
Radius250/350/450/550
Cast Range650
Cast Point0
Cast Backswing0.7
Charges2
15/12/9/6
50
The studied warrior must whip and weave through its enemies, burning each without pause.
Notes
  • A regular attack is performed every 0.2 seconds.
  • Targets are determined when the ability is cast. The order they are attacked is random.
  • Xin's Sleight of Fist attacks originate in the direction from which he cast the spell.
  • Xin can cast spells and use items during this skill.
  • Xin can place buffs and trigger chance effects (like Bash) on each attack.
  • Disarming Xin causes Sleight of Fist to deal no damage.
  • A temporary remnant appears where Xin cast it, showing his return location for when the ability ends. This remnant is merely a visual indicator and has no interaction with his ultimate.
  • Does not hit invisible units.
  • Xin cannot cast this skill while rooted.
Flame Guard
EE
Targeting
No Target
Affects
Self
Damage Type
Magical
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Magic Damage Block85/190/295/400
285/390/495/600
Absorb Percentage70%
Damage Per Second25/35/45/55
75/85/95/105
Duration11/14/17/20
Radius400
Cast Point0
Cast Backswing0.6
35
65/80/95/110
Does not pierce Spell Immunity.
Dispellable.
An enemy should never be allowed to approach without difficulty.
Notes
  • Total damage:
    • 240/480/800/1200
    • 640/1080/1600/2200
  • Damage is dealt every 0.2 seconds as:
    • 6/8/10/12
    • 16/18/20/22
  • The amount of magical damage absorbed is calculated before magic resistance.
Ultimate Ability
Fire Remnant
RF
Targeting
Point Target
Sends a Fire Remnant that runs to the target location. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Charges3
5
Charge Replenish Time38
26
Remnant Duration45
Cast Range1400
3000
Cast Point0.1
Cast Backswing0.53
Damage Per Second
45
Damage Radius
600
0.5
Increases cast range, initial remnant speed, and maximum charges.
Fire Remnants deal damage per second in an area around them. If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.
Does not pierce Spell Immunity.
By the spirit's power are Xin's teachings spread anew.
Notes
  • Xin begins with maximum Fire Remnant charges.
  • While dead Xin will continue to replenish Fire Remnant charges.
  • Fire Remnants are invulnerable and have no collision.
  • Fire Remnants move to their targeted location at 2.5× (
    Aghanim's Scepter Upgrade
    ) Ember Spirit's movement speed.
Sub Ability
Activate Fire Remnant
DR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Select the Fire Remnant to arrive at.
Damage100/200/300
Travel Radius225
End Radius450
Cast RangeGlobal
Cast Point0.1
100/125/150
Cannot be cast while rooted.
With blazing speed does a spirit fly!
Notes
  • Xin moves to each remnant at 1300 speed or in 0.4 seconds, whichever is faster.
  • Destroys trees in its path within 200 range.
  • Only hits enemies once per remnant.

Talent Tree[edit]

Talent Tree
-12 Fire Remnant Fire Remnant Charge Restore Time 25 2 Sleight of Fist Sleight of Fist Charges
+65 Sleight of Fist Sleight of Fist Hero Damage 20 +1 Searing Chains Searing Chains Target
+1s Searing Chains Searing Chains 15 +50 Flame Guard Flame Guard DPS
+200 Flame Guard Flame Guard Absorption 10 +15 Damage

Recent Changes[edit]

Version Balance Changes
7.32
  • Buff Agility gain increased from 2.9 to 3.2
  • Nerf Base Movement Speed decreased from 305 to 300
  • Buff Base Health Regen increased from 0.75 to 1.25
  • Buff Turn rate improved from 0.6 to 0.8
  • Flame Guard Flame Guard
    • Buff Mana Cost decreased from 80/90/100/110 to 65/80/95/110
  • Fire Remnant Fire Remnant
    • Nerf Cooldown increased from 0s to 0.5s
  • Activate Fire Remnant Activate Fire Remnant
    • Buff Mana Cost decreased from 150 to 100/125/150
7.31d
  • Buff Base Strength increased from 21 to 22
  • Sleight of Fist Sleight of Fist
    • Nerf Cast range reduced from 700 to 650
7.31c

Notable Players[edit]

Miracle- 
SumaiL 
MidOne 
NothingToSay 
Quinn 

See also[edit]

Additional Content[edit]

References[edit]