Ember Spirit

From Liquipedia Dota 2 Wiki
[e][h]Ember Spirit
Radiant Hero
Attributes
Base Stats
Base HP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
560
1154
1586
Mana
315
615
831
Armor
3.4
8.4
12
Damage
52-56
77-81
95-99
Spell Amp
1.4%
3.2%
4.4%
Magic Resist
26%
28%
29%
Movement Speed Amp

1.1%
2.4%
3.3%
Most Played As
LessMore
1
2
3
4
5

Xin, the Ember Spirit[edit]

Recommended Roles
Carry Escape Nuker Disabler Initiator

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

Abilities[edit]

Searing Chains
QC
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Xin unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage over time.
Total Damage90 / 160 / 230 / 300
150 / 240 / 322 / 400
Duration1.5 / 2 / 2.5 / 3
2.5 / 3 / 3.5 / 4
Maximum Targets2
Radius400
Cast Point0
14 / 12 / 10 / 8
110
Does not pierce Spell Immunity.
Dispellable.
Xin's harshest lessons often employed the use of red-hot chains.
Notes
  • Deals damage in smaller amounts every 0.5 seconds.
  • Targets are chosen randomly around Ember Spirit.
  • Interrupts channeled abilities.
  • Does not hit invisible units.
Sleight of Fist
WT
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. Deals bonus damage to heroes, but less damage to creeps. Xin is invulnerable for the duration of this skill.
Hero Bonus Damage35 / 70 / 105 / 140
Creep Damage Penalty50%
Jump Interval0.2
Radius250 / 350 / 450 / 550
Cast Range700
Cast Point0
Charges 2
30 / 22 / 14 / 6
50
The studied warrior must whip and weave through its enemies, burning each without pause.
Notes
  • A regular attack is performed every 0.2 seconds.
  • Targets are determined when the ability is cast. The order they are attacked is random.
  • Xin's Sleight of Fist attacks originate in the direction from which he cast the spell.
  • Xin can cast spells and use items during this skill.
  • Xin can place buffs and trigger chance effects (like Bash) on each attack.
  • Disarming Xin causes Sleight of Fist to deal no damage.
  • A temporary remnant appears where Xin cast it, showing his return location for when the ability ends. This remnant is merely a visual indicator and has no interaction with his ultimate.
  • Does not hit invisible units.
Flame Guard
EE
Targeting
No Target
Affects
Self
Damage Type
Magical
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Ends prematurely if the damage block amount is used up before the entire duration is reached.
Magic Damage Block80 / 220 / 360 / 500
280 / 420 / 560 / 700
Damage Per Second30 / 40 / 50 / 60
80 / 90 / 100 / 110
Duration8 / 12 / 16 / 20
Radius400
Cast Point0
35
80 / 90 / 100 / 110
Dispellable.
An enemy should never be allowed to approach without difficulty.
Notes
  • Total damage:
    • 240 / 480 / 800 / 1200
    • 640 / 1080 / 1600 / 2200
  • Damage is dealt every 0.2 seconds as:
    • 6 / 8 / 10 / 12
    • 16 / 18 / 20 / 22
  • The amount of magical damage absorbed is calculated before magic resistance.
Fire Remnant
RF
Targeting
Point Target
Xin charges himself with the energy to create a Fire Remnant. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out, going through each remnant, and arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Charges3
Charge Replenish Time38
13
Remnant Duration45
Cast Range1500
Cast Point0
By the spirit's power are Xin's teachings spread anew.
Notes
  • Xin begins with maximum Fire Remnant charges.
  • While dead Xin will continue to replenish Fire Remnant charges.
  • Fire Remnants are invulnerable and have no collision.
  • Fire Remnants move to their targeted location at 2.5 × Ember Spirit's movement speed.
Activate Fire Remnant
DR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Target the Fire Remnant to arrive at. You dash through all other Fire Remnants and end up at the one you targeted, exploding them for area of effect damage.
Damage100 / 200 / 300
Travel Radius225
End Radius450
Cast RangeGlobal
Cast Point0
150
Cannot be cast while rooted.
With blazing speed does a spirit fly!
Notes
  • Xin moves to each remnant at 1300 speed or in 0.4 seconds, whichever is faster.
  • Destroys trees in its path within 200 range.
  • Only hits enemies once per remnant.

Talent Ability[edit]

True Strike
Targeting
Passive
Affects
Self
Ember Spirit's attacks pierce evasion and blindness.
Ability True Strike
Illusions gain this ability.
Notes
  • True strike pierces evasion and blindness, allowing the user to always hit the target.
  • True strike does not guarantee the hit if it is disjointed.
  • True strike does not work against buildings.

Talent Tree[edit]

Talent Tree
-25 Remnant Charge Restore Time 25 2 Sleight of Fist Charges
True Strike 20 +10% Spell Amplification
+1s Searing Chains 15 +50 Flame Guard DPS
+200 Flame Guard Absorption 10 +25 Damage

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Stout Shield
Bottle
Boots of Speed
Quelling Blade
Mid Game Late Game
Ring of Aquila
Battle Fury
Boots of Travel
Daedalus
Blink Dagger

General Strategy[edit]

Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.
Ember Spirit (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Flame guard is generally taken first, to help with his low base HP. This gives Ember Spirit some durability against magic damage. Searing Chains is taken second, for the damage and the utility. Fire Remnant is taken at level 6, but skipped at 11 and 16 most of the times. Only the damage scales, which is negligible. Sleight of Fist only becomes effective when Ember Spirit has farmed some items, which is why it's taken last. An alternative skill build is taking Sleight of Fist once at level 8, before maxing Searing Chains.

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.20b
  • Bug Fix Fixed a bug with multiple Fire Remnant instances not doing damage properly
  • Buff Sleight of Fist damage increased from 30/60/90/120 to 35/70/105/140
7.20
  • Buff Fire Remnant now does damage along the way (at half radius) instead of only at the destination
    • Only hits enemies once per remnant
7.18
  • Nerf Fire Remnant charge restore time increased from 35 to 38
7.14
  • Buff Flame Guard magical damage absorbed rescaled from 50/200/350/500 to 80/220/360/500
  • Buff Searing Chains duration rescaled from 1/2/2/3 to 1.5/2/2.5/3
  • Buff Searing Chains now does damage in 0.5 second intervals
  • Buff Searing Chains total damage rescaled from 80/120/240/300 to 90/160/230/300
7.13b
  • Buff Strength gain increased from 2.1 to 2.4
7.12
  • Buff Base armor increased from -2 to -1
7.10
  • Buff Sleight of Fist bonus hero damage increased from 25/50/75/100 to 30/60/90/120
7.08
  • Buff Sleight of Fist Hero Damage increased from 20/40/60/80 to 25/50/75/100
7.07c
  • Buff Level 10 Talent increased from +150 Flame Guard Absorption to +200
  • Buff Level 10 Talent increased from +20 Damage to +25
  • Buff Level 15 Talent increased from +30 Flame Guard DPS to +50
7.07
  • Buff Base HP regen increased from 0.5 to 2
  • Nerf Base movement speed reduced from 310 to 305
  • Rework Reworked Talent Tree
7.06c
  • Nerf Level 10 Spell Amplification reduced from 10% to 8%
  • Buff Level 10 Attack Damage increased from +25 to +30
7.05
  • Nerf Strength gain reduced from 2 to 1.8
7.03
  • Nerf Level 10 Talent reduced from +12% Spell Amplification to 10%
  • Buff Level 10 Talent increased from +20 Damage to +25
  • Buff Level 20 Talent increased from +8 Armor to +10
  • Rework Level 20 Talent changed from +15% Cooldown Reduction to +500 Flame Guard Absorption
  • Rework Level 25 Talent changed from +500 Flame Guard Absorption to +20% Cooldown Reduction
7.02
  • Nerf Root now disables Activate Fire Remnant
  • Nerf Level 10 Talent from 15% Spell Amplification to 12%
7.00
  • Buff Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
  • Rework Sleight of Fist now places Ember Spirit in front of the target from the direction of his casting location
    • (Rather than randomly around the hero)
  • New Added Talent Tree
6.86
  • Nerf Fire Remnants no longer give vision
6.81
  • Nerf Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
  • Nerf Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
6.79
  • Buff Fire Remnant movement path now kills trees
6.78
  • Buff Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
  • Rework Added to Captains Mode
6.75
  • Nerf Armor decreased by 1
  • Nerf Fire Remnant recharge time increased from 30 to 35 seconds
  • Nerf Fire Remnant damage per instance from 120/160/200 to 100/150/200
6.74
  • Nerf Armor reduced by 1
  • Nerf Base Strength decreased from 21 to 19
  • Nerf Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
  • Nerf Fire Remnant damage decreased from 140/180/220 to 120/160/200
  • Nerf Searing Chains targets decreased from 3 to 2 random units
6.73c
  • Nerf Fire Remnant activation cost increased from 100 to 150
  • Nerf Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550
6.73
  • New New Hero

Notable Players[edit]

Op 

See also[edit]

External links[edit]

Guides[edit]

References[edit]