Damage
55-59
91-95
117-121
Xin, the Ember Spirit[edit]
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.
Abilities[edit]
Xin unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage over time.
Total Damage | 75 / 150 / 225 / 300 115 / 210 / 297 / 380 |
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Duration | 1.5 / 2 / 2.5 / 3 2.3 / 2.8 / 3.3 / 3.8 |
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| Does not pierce Spell Immunity. |
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| Dispellable. |
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Xin's harshest lessons often employed the use of red-hot chains.
Notes
- Deals damage in smaller amounts every 0.5 seconds.
- Targets are chosen randomly around Ember Spirit.
- Interrupts channeled abilities.
- Does not hit invisible units.
Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. Deals bonus damage to heroes, but less damage to creeps. Xin is invulnerable for the duration of this skill.
Hero Bonus Damage | 40 / 80 / 120 / 160 225 |
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Radius | 250 / 350 / 450 / 550 |
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The studied warrior must whip and weave through its enemies, burning each without pause.
Notes
- A regular attack is performed every 0.2 seconds.
- Targets are determined when the ability is cast. The order they are attacked is random.
- Xin's Sleight of Fist attacks originate in the direction from which he cast the spell.
- Xin can cast spells and use items during this skill.
- Xin can place buffs and trigger chance effects (like Bash) on each attack.
- Disarming Xin causes Sleight of Fist to deal no damage.
- A temporary remnant appears where Xin cast it, showing his return location for when the ability ends. This remnant is merely a visual indicator and has no interaction with his ultimate.
- Does not hit invisible units.
- Xin cannot cast this skill while rooted.
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Ends prematurely if the damage block amount is used up before the entire duration is reached.
Magic Damage Block | 80 / 220 / 360 / 500 360 / 500 / 640 / 780 |
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Damage Per Second | 25 / 35 / 45 / 55 75 / 85 / 95 / 105 |
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An enemy should never be allowed to approach without difficulty.
Notes
- Total damage:
- 240 / 480 / 800 / 1200
- 640 / 1080 / 1600 / 2200
- Damage is dealt every 0.2 seconds as:
- 6 / 8 / 10 / 12
- 16 / 18 / 20 / 22
- The amount of magical damage absorbed is calculated before magic resistance.
Xin charges himself with the energy to create a Fire Remnant. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out, going through each remnant, and arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Charge Replenish Time | 38 26 |
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| Fire Remnant cast range is longer and initial remnant movement speed is faster. Maximum number of charges increased. Activate Fire Remnant costs 25 mana. |
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| Fire Remnants deal damage in an AoE around them.
Dying or killing an enemy hero leaves a Fire Remnant nearby.
Kills within 400 range of you count.
DPS from multiple Fire Remnants does not stack. |
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By the spirit's power are Xin's teachings spread anew.
Notes
- Xin begins with maximum Fire Remnant charges.
- While dead Xin will continue to replenish Fire Remnant charges.
- Fire Remnants are invulnerable and have no collision.
- Fire Remnants move to their targeted location at 2.5× (
5×
) Ember Spirit's movement speed.
Target the Fire Remnant to arrive at. You dash through all other Fire Remnants and end up at the one you targeted, exploding them for area of effect damage.
| Cannot be cast while rooted. |
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With blazing speed does a spirit fly!
Notes
- Xin moves to each remnant at 1300 speed or in 0.4 seconds, whichever is faster.
- Destroys trees in its path within 200 range.
- Only hits enemies once per remnant.
Talent Tree[edit]
Recommended Items[edit]
Starting Items |
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General Strategy[edit]
Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.
Ember Spirit (In-Game Description)
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Spell |
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Level | 11 | 12 | 13 | 14 | 15 | 16 | 18 | 20 | 25 | |
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Flame guard is generally taken first, to help with his low base HP. This gives Ember Spirit some durability against magic damage. Searing Chains is taken second, for the damage and the utility. Fire Remnant is taken at level 6, but skipped at 11 and 16 most of the times. Only the damage scales, which is negligible. Sleight of Fist only becomes effective when Ember Spirit has farmed some items, which is why it's taken last. An alternative skill build is taking Sleight of Fist once at level 8, before maxing Searing Chains.
Early Game
Mid Game
Late Game
Version History[edit]
Version
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Balance Changes
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7.28
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Intelligence gain increased from 1.8 to 2.2
Activate Fire Remnant scepter manacost increased from 25 to 75
Added Aghanim's Shard
- Upgrades Fire Remnant
- Fire Remnants deal 45 damage per second in a 600 AoE around them.
- Dying or killing an enemy hero leaves a Fire Remnant nearby.
- Kills within 400 range of you count.
- DPS from multiple Fire Remnants does not stack.
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7.27b
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Flame Guard damage per second reduced from 30/40/50/60 to 25/35/45/55
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7.26c
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Level 10 Talent reduced from +20 Damage to +15
Level 20 Talent increased from +50 Sleight of Fist Hero Damage to +65
Level 25 Talent reduced from -13 Fire Remnant Charge Restore Time to -12
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7.26b
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All talents are now about 20% weaker
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7.26a
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Searing Chains cooldown increased from 11/10/12/8 to 13/12/11/10
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7.25
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Searing Chains cooldown reduced from 14/12/10/8 to 11/10/9/8
Searing Chains manacost rescaled from 110 to 80/90/100/110
Level 10 Talent increased from +275 Flame Guard Absorption to +350
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7.23b
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Agility gain increased from 2.1 to 2.6
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7.23
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Level 10 Talent increased from +250 Flame Guard Absorption to +275
Level 20 Talent changed from True Strike to +60 Sleight of Fist Hero Damage
Level 25 Talent reduced from -20 Remnant Charge Restore Time to -16
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7.22f
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Base armor reduced from 0 to -1
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7.22e
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Sleight of Fist can no longer be used while rooted
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7.22d
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Aghanim's Scepter now reduces mana cost to 25 instead of 0
Searing Chains total damage reduced from 90/160/230/300 to 75/150/225/300
Level 25 Talent reduced from -25 Remnant Change Restore Time to -20
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7.22
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Added Scepter upgrade:
- Fire Remnant cast range is 3 times longer and initial remnant movement speed is 2 times faster
- Maximum number of charges increased from 3 to 5
- Activate Fire Remnant costs no mana
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7.21
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Sleight of Fist cooldown reduced from 30/22/14/6 to 18/14/10/6
Base damage increased by 3
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7.20e
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Strength increased from 20 + 2.4 to 21 + 2.6
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7.20d
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Base armor increased by 1
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7.20c
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Sleight of Fist bonus damage increased from 35/70/105/140 to 40/80/120/160
Level 10 Talent increased from +200 Flame Guard Absorption to +250
Level 15 Talent increased from +50 Flame Guard DPS to +60
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7.20b
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Fixed a bug with multiple Fire Remnant instances not doing damage properly
Sleight of Fist damage increased from 30/60/90/120 to 35/70/105/140
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7.20
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Fire Remnant now does damage along the way (at half radius) instead of only at the destination
- Only hits enemies once per remnant
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7.18
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Fire Remnant charge restore time increased from 35 to 38
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7.14
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Flame Guard magical damage absorbed rescaled from 50/200/350/500 to 80/220/360/500
Searing Chains duration rescaled from 1/2/2/3 to 1.5/2/2.5/3
Searing Chains now does damage in 0.5 second intervals
Searing Chains total damage rescaled from 80/120/240/300 to 90/160/230/300
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7.13b
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Strength gain increased from 2.1 to 2.4
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7.12
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Base armor increased from -2 to -1
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7.10
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Sleight of Fist bonus hero damage increased from 25/50/75/100 to 30/60/90/120
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7.08
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Sleight of Fist Hero Damage increased from 20/40/60/80 to 25/50/75/100
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7.07c
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Level 10 Talent increased from +150 Flame Guard Absorption to +200
Level 10 Talent increased from +20 Damage to +25
Level 15 Talent increased from +30 Flame Guard DPS to +50
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7.07
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Base HP regen increased from 0.5 to 2
Base movement speed reduced from 310 to 305
Reworked Talent Tree
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7.06c
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Level 10 Spell Amplification reduced from 10% to 8%
Level 10 Attack Damage increased from +25 to +30
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7.05
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Strength gain reduced from 2 to 1.8
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7.03
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Level 10 Talent reduced from +12% Spell Amplification to 10%
Level 10 Talent increased from +20 Damage to +25
Level 20 Talent increased from +8 Armor to +10
Level 20 Talent changed from +15% Cooldown Reduction to +500 Flame Guard Absorption
Level 25 Talent changed from +500 Flame Guard Absorption to +20% Cooldown Reduction
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7.02
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Root now disables Activate Fire Remnant
Level 10 Talent from 15% Spell Amplification to 12%
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7.00
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Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
Sleight of Fist now places Ember Spirit in front of the target from the direction of his casting location
- (Rather than randomly around the hero)
Added Talent Tree
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6.86
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Fire Remnants no longer give vision
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6.81
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Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
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6.79
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Fire Remnant movement path now kills trees
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6.78
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Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
Added to Captains Mode
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6.75
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Armor decreased by 1
Fire Remnant recharge time increased from 30 to 35 seconds
Fire Remnant damage per instance from 120/160/200 to 100/150/200
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6.74
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Armor reduced by 1
Base Strength decreased from 21 to 19
Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
Fire Remnant damage decreased from 140/180/220 to 120/160/200
Searing Chains targets decreased from 3 to 2 random units
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6.73c
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Fire Remnant activation cost increased from 100 to 150
Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550
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6.73
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New Hero
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Notable Players[edit]
See also[edit]
External links[edit]
References[edit]