Enigma

From Liquipedia Dota 2 Wiki
[e][h]Enigma
Dire Hero
Attributes
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
578
1172
1604
Mana
345
1050
1560
Armor
4.2
6.5
8.1
Damage
42-48
89-95
123-129
Spell Amp
1.6%
5.7%
8.7%
Magic Resist
26%
28%
29%
Movement Speed Amp

0.9%
1.8%
2.4%
Most Played As
LessMore
1
2
3
4
5

Enigma Enigma[edit]

Recommended Roles
Disabler Jungler Initiator Pusher

Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

Abilities[edit]

Malefice
QF
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances.
Damage Per Hit30 / 50 / 70 / 90
Stun Duration0.4 / 0.6 / 0.8 / 1
Instances3
8
Strike Interval2
Duration6
16
Cast Range600
Cast Point0.3
18 / 17 / 16 / 15
100 / 120 / 140 / 160
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Strange gravities pull at the core of those who would oppose you, holding them in place.
Notes
  • Total damage:
    • 90 / 150 / 210 / 270
    • 720
Demonic Conversion
WC
Targeting
Unit Target
Affects
Units
Damage Type
Instant Kill
Splits a unit into malevolent aspects of itself, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.
Eidolons Summoned3
11
Attacks To Multiply6
Duration35
Cast Range700
Cast Point0.3
35
140 / 150 / 160 / 170
Does not pierce Spell Immunity.
Enigma is capable of drawing aspects of himself from other dimensions—the result is a trio of dark eidolons that hunt the corporeal plane.
Notes
  • Attacks against buildings do not count for multiplying Eidolons.
  • Eidolons multiply at the start of the seventh attack.
  • Cannot cast on neutral creeps level 5 or higher.
  • Does not affect ancient units.
Midnight Pulse
ED
Targeting
Point Target
Affects
Enemy Units
Damage Type
Pure
Damages enemy units in an area of effect based on their maximum hit points.
Max HP Damage Per Second3.75% / 4.25% / 4.75% / 5.25%
Duration9 / 10 / 11 / 12
Radius550
Cast Range700
Cast Point0.1
50 / 45 / 40 / 35
75 / 95 / 115 / 135
A section of the world slowly descends into the void.
Notes
  • Damage per second is based on a percentage of maximum enemy HP.
  • Total damage:
    • 33.75% / 42.5% / 52.25% / 63%
  • Stacks with multiple Midnight Pulses.
  • Does not affect ancient units.
  • Destroys trees in its area.
Black Hole
RB
Affects
Enemy Units
Damage Type
Pure
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Damage Per Second50 / 100 / 150
Duration4
Radius420
Cast Range275
Cast Point0.3
200 / 180 / 160
275 / 325 / 375
Adds
  damage.
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.
Notes
  • Total damage:
    • 200 / 400 / 600
    • 200 / 400 / 600 + 15% / 17% / 19% / 21% Aghanim's Scepter Upgrade
  •   damage stacks with multiple Midnight Pulses.
  • Disabled units cannot be moved by
      and
     .
  • Disabled units are pulled and rotated toward the center of the black hole at 40 speed, with a max distance of 160.
  • Provides 800 ground vision for the duration of the black hole.

Talent Tree[edit]

Talent Tree
+8 Demonic Conversion Eidolons 25 +5 Malefice Instances
+70 Eidolon Damage 20 +500 Health
+150 Gold/Min 15 15% Cooldown Reduction
+15% Magic Resistance 10 +25 Movement Speed

Summon Stats[edit]

Eidolon [h]
Stats
Unit Type
Summoned
Damage Type
Armor Type
Duration
35
Health
180 / 200 / 220 / 240
Health Regen
4
Damage
20 / 28 / 37 / 47
117
Attack Range
Missile Speed
900
Attack Duration
Cast Duration
Base Attack Time
1.5
Armor
2 / 3 / 4 / 5
Movement Speed
280 / 310 / 340 / 370
Sight Range
Magic Resistance
Turn Rate
Gold Bounty
20-26
Experience
12
Notes
Eidolons restore hit points after multiplying.

Recommended Items[edit]

Starting Items Early Game
Clarity
Clarity
Tango
Soul Ring
Boots of Speed
Magic Stick
Animal Courier
Observer Ward
Mid Game Late Game
Magic Wand
Blink Dagger
Arcane Boots
Mekansm
Black King Bar
Guardian Greaves

General Strategy[edit]

Widely feared for his ultimate ability, Enigma can summon a black hole capable of entrapping enemy forces, so that allies can then destroy them. An ever-present contingent of eidolons at his side, he pummels foes with ranged attacks.
Enigma (In-Game Description)

Overview

Enigma is a versatile support, with the ability to completely dominate a team fight if played correctly.

Enigma will be played most effectively in the jungle. Enigma's second ability, Demonic Conversion, enables him to jungle without taking damage and is able to clear neutral camps quickly. This means enigma can jungle effectively, getting a timely blink dagger and levels without leeching from a lane.

Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Max Demonic Conversion for efficient jungling, 1 early level of Midnight Pulse, and then max Malefice for stronger kill potential.

Early Game

You should almost always get Demonic Conversion lvl 1 as doing otherwise will make jungling unbearable and force you into lane. You can start the hard camp at lvl 1 and be fine. After this first camp you may be lvl 2, get your Midnight Pulse, use it to break the trees in the closet camp to the hard camp. This will help you jungle even faster, and use less mana in the long haul, as you can maximize the duration of your Eidolons. Proceed to jungle until you have blink and Ultimate. (You CAN gank before Blink but be advised it may not work out.) Once you have blink you can use your first black hole to get kills where you see fit. You can attempt to stay in jungle longer to get a fast Mek after blink, but try not to take your carries farm as he reaches mid game.

Tips & Tricks

  • Use your very first demonic conversion to deny one of your Mid landers friendly creeps, this gives your mid a small edge early game.
  • Don't aim for 5 man black holes, stopping key players is more important than a cool ultimate.
  • Try to land a Midnight Pulse into a black hole. However, if you have to, take the black hole by itself to avoid being stunned before you can even BH.
  • Micro your Ediolons to not die while you jungle, if they can replicate they get full health.
  • Use Eidolons in fights, they do a lot of damage to squishy players.
  • Utilize your stun by using it on people who need a long animation to do something; Teleporting, Shadow Fiend Ultimate, Sniper Ultimate, Bane Ultimate, Witch doctor

Mid Game

If Enigma has had a decent jungling time, he will outshine majority of other supports in mid game. He can easily ultimate with his blink and also stun because the enemy team shouldn't have BKB yet. During the mid game, you should attempt to get in good positions for black holes when team fights are imminent, you should also use your demonic conversion to push lanes, finally you should look for pickoffs because your stun is exactly what is needed for pickoffs.

Late Game

Enigma can finish up the game if he has used his farm effectively. The enemy team should have BKB which renders his stun useless, but his Black hole and Midnight Pulse pierce BKB. This makes his presence in fights very important. The two Big items here today are Refreshers and BKB. A 5 man black hope should already spell the end of a team fight, but if you BKB and get a black hole less than five, that's fine, because you cannot be stunned (unless it pierces). If you have refresher's you can either get two 5 man black holes, or you could disable the big enemy team playmakers forcing their buy back and have a 2nd Black hole in storage.

Version History[edit]

Version Balance Changes
7.18
  • Buff Midnight Pulse damage increased from 3/3.75/4.5/5.25% to 3.75/4.25/4.75/5.25%
  • Rescale Midnight Pulse duration rescaled from 11 to 9/10/11/12
  • Nerf Midnight Pulse cooldown increased from 35 to 50/45/40/35
  • Buff Midnight Pulse mana cost reduced from 95/110/125/140 to 75/95/115/135
  • Buff Level 15 Talent increased from +120 Gold/Min to +150
  • Buff Level 20 Talent increased from +400 Health to +500 Health
  • Buff Level 25 Talent increased from +4 Malefice Instance to +5
7.17
  • Buff Demonic Conversion mana cost reduced from 170 to 140/150/160/170
  • Buff Demonic Conversion Eidolon HP regen increased from 0.25 to 4
7.16
  • Buff Demonic Conversion Eidolon bounty reduced from 29 to 23
7.14
  • Buff Malefice stun duration rescaled from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1
  • Nerf Malefice cooldown rescaled from 15 to 18/17/16/15
  • Buff Malefice mana cost reduced from 110/130/150/160 to 100/120/140/160
7.13b
  • Buff Base strength increased from 19 to 21
7.07d
  • Buff Base strength increased from 17 to 19
  • Buff Eidolons movement speed increased from 280/300/320/340 to 280/310/340/370
7.07
  • Rework Reworked Talent Tree
7.06
  • Rework Replaced Respawn Talent: +1 Malefice Instance (Level 20)
7.02
  • Buff Level 20 Talent from -30s Respawn Time to -40s
7.00
  • Buff Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
  • Rework Black Hole now slowly rotates enemy units as it pulls them into the center
  • New Added Talent Tree
6.88
  • Buff Black Hole damage type from Magical to Pure and pierces Spell Immunity
  • Nerf Black Hole damage reduced from 55/110/165 to 50/100/150
6.87
  • Bug Fix Fixed Demonic Conversion not working on Beastmaster's Boar or Hawk
6.86
  • Buff Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
  • Buff Malefice damage increased from 25/40/55/70 to 30/50/70/90
  • Buff Black Hole cooldown reduced from 200/190/180 to 200/180/160
6.85
  • Buff Midnight Pulse cast time reduced from 0.2 to 0.1
  • Nerf Midnight Pulse area of effect reduced from 600 to 550
  • Buff Black Hole radius increased from 400 to 420
6.84
  • Buff Midnight Pulse cast point improved from 0.3 to 0.2
  • Buff Black Hole now does a constant 55/110/165 damage per second
    • (Regardless of enemy proximity to the center)
  • Buff Black Hole mana cost from 275/350/425 to 275/325/375
6.82
  • Nerf Midnight Pulse cooldown increased from 25 to 35
  • Buff Black Hole max damage rebalanced from 60/100/140 to 50/100/150
  • Buff Black Hole max damage area of effect increased from 150 to 200
  • Nerf Black Hole min damage rebalanced from 30/50/70 to 25/50/75
  • Nerf Black Hole min damage area of effect reduced from 500 to 400
  • Buff Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
  • Buff Midnight Pulse damage type changed from Universal to Pure that Pierces Spell Immunity
  • Nerf Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
6.81b
  • Buff Midnight Pulse duration increased from 8 to 11
6.81
  • Buff Midnight Pulse area of effect increased from 400 to 600
6.80
  • Buff Black Hole AoE increased from 375 to 400
  • Buff Black Hole cast range increased from 250 to 275
6.79
  • Buff Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
  • Buff Added Aghanim's upgrade:
    • Adds Midnight Pulse damage to your Black Hole
    • This damage stacks with Midnight Pulse
6.78
  • Rework Malefice scaling reworked
6.75
  • Nerf Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
  • Buff Midnight Pulse cast range from 500 to 700
  • Nerf Black Hole mana cost from 200/300/400 to 250/350/450
6.74
  • Buff Black hole now prevents heroes being from being forced out by Force Staff
6.69
  • Nerf Eidolons HP reduced from 200/225/225/275 to 180/200/220/240
6.60
  • Rework Enigma changed from Radiant to Dire
6.59
  • Buff Improved Eidolon magic resistance from 33% to 50%
  • Buff Black Hole now provides 800 ground vision for 4 seconds
  • Rework Reworked Demonic Conversion
  • Buff Changed the model on Eidolons and adjusted the scales a bit
6.58
  • Buff Reduced Eidolon bounty
  • Buff Reduced mana cost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
6.57
  • Buff Improved Eidolon damage type progression from piercing to normal
6.50
  • Buff Implemented a better silencing mechanism in the Black Hole area
    • (To prevent spell execution regardless of cast animation time)
  • Buff Improved armor on Enigma's Eidolons
  • Buff Improved Enigma's movement speed
6.48b
  • Buff Base armor increased from -1 to 2
6.35
  • Buff Reduced Black Hole mana cost from 200/450/650 to 200/300/400
6.20
  • Nerf Black Hole far damage per second reduced from 40/75/100 to 30/50/70
  • Nerf Black Hole near damage per second reduced from 80/120/160 to 60/100/140
  • Nerf Base strength reduced from 17 to 16
6.17
  • Nerf Attack range reduced from 525 to 500
6.10
  • Nerf Midnight Pulse cooldown increased from 15 to 25
  • Nerf Midnight Pulse aoe reduced from 500 to 400
6.09b
  • Nerf Attack range reduced from 600 to 525
  • Nerf Demonic Conversion no longer works on Spirit Bear
6.07
  • Nerf Midnight Pulse damage reduced from 4/5/6/7% to 3/4/5/6%
6.06
  • Rework Enigma changed from Dire to Radiant
  • Rescale Tweaked Malefice duration, damage, and mana cost to be more useful
6.03
  • Buff Base strength increased from 14 to 17
  • Buff Strength gain increased from 1.8 to 2.1
6.02
  • Buff Midnight Pulse no longer hits allies
  • Buff Black Hole no longer hits allies
6.01
  • Bug Fix Malefice now works properly
  • Bug Fix Black Holes are now properly invulnerable
  • Nerf Midnight Pulse no longer damages ancients
6.00
  • New New Hero

Notable Players[edit]

zai 
DJ 

See also[edit]

External links[edit]

Guides[edit]

References[edit]