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Glossary

From Liquipedia Dota 2 Wiki
Words of power!

This page contains a list of terms and definitions that are commonly found when discussing and playing Dota 2.

General Gameplay Terms[edit]

A[edit]


Abilities
Refers to a unit's unique set of skills.
Aggro
Aggression AI of towers and creeps. Refers to the targeting attention of a particular hostile unit, e.g. "I have aggro on me" or "The creeps are aggroing me" means a hostile unit is focused on attacking you.
Agi
Agility. One of the three Hero Attributes. It increases armor, attack speed, and the damage of agility heroes.
Ancient
May refer to one of the following:
AoE
Area of Effect. Refers to the size of the area a spell or attack affects. Also sometimes used to refer to range, e.g. "500 AoE" refers to the 500 radius area around a target point.
AP
All Pick. The game mode in which all heroes are available to be picked.
Armor
All units have armor. A positive armor value increases resistance to physical damage. Negative armor amplifies physical damage.
Attributes
The three attributes Strength, Agility, and Intelligence.
Auto Attack
Refers to the standard attack of a unit, performed by simply right clicking an enemy.
Award
Several fan "awards" have been jokingly given to pro players. They are named after the first notable pro player to achieve them in a pro game:
  • Akke Award - Win the match with 0 last hits.
  • Maelk Award - Win the match with 0 kills.
  • Pajkatt Award - Lose the match with over 10,000 accumulated gold.
  • Rabbit Award - Lose the match with at least 20 kills and 0 deaths.

B[edit]


B
Back. If your allies start calling "b," it means to retreat and get out immediately. This is a more urgent warning than a miss or mia call.
Babysitting
When a Support is dedicated to giving up all their farm in exchange for helping the Carry get ahead.
Backdooring
Sneaking into the enemy base to destroy their buildings. This only works when Backdoor Protection is turned off.
Backdoor Protection
Buildings will be invulnerable unless the preceding structure is destroyed and there are allied creeps within a 900 radius.
Balance
Refers to the state of how fair the game is. Generally, an imbalanced game leads to stale games and poor pick/ban diversity. A balanced game will have most strategies equally viable, which is what dota is well known for. IceFrog is in charge of dota's game balance.
Barracks
Buildings found at the end of each lane within each team's base. When destroyed they permanently grant super creeps to the corresponding lane for the team that destroyed it. When all barracks are destroyed, the creeps are upgraded to mega creeps.
Base
Heavily defended area at each team's corner of the map. Has three entrances, one from each lane.
Basic Attack
One of the four Attack Types.
Bash
A stun that occurs by chance when attacking.
BAT
Base Attack Time. The default time it takes a unit to complete an attack.
Blink
A short range, instant teleport ability.
Bot / Bottom
Bottom lane. It's the path traveled by creeps along the lower and east portions of the map.
Buff
A beneficial status effect placed on a unit.
Build
Refers to a players item and ability choices.
Buildings
The pre-made structures found on the map at the start of each game.
Burst
Refers to high damage dealt very quickly. Same as nuke.
Buyback
When dead, money can be spent to respawn immediately.

C[edit]


Care
Be careful. This is a common call when enemy heroes are missing or have a powerful ability ready.
Carry
A hero that can overpower the enemy team in the late game. Will become more useful later in the game if they can gain a significant gold advantage early on.
CC
Crowd Control. Any spell that greatly disables or clears enemies.
CD
Cooldown. The time it takes for a spell to be available again after being used.
Charges
A resource used for certain abilities or items that come in limited amounts.
Counter Initiator
A hero who is particularly good at changing the tide of a team fight. Examples include Silencer and Sand King.
CS
Creep Score. Refers to the number of last hits and denies a player has.
Creep
Refers to Lane Creeps, non-playable creatures that automatically spawn and travel along each lane towards the enemy team's base, attacking any enemy units and buildings they counter. They can be upgraded Mega Creeps by destroying the enemy barracks. Neutral Creeps are found in jungle camps.
Crit
Critical Strike. A chance to deal increased autoattack damage on hit.

D[edit]


D / Def
Defend. Signals allies to help fortify a location.
Debuff
A detrimental status effect placed on a unit. The opposite of a Buff.
Delta Split
Spreading out in all directions to avoid an area of effect attack.
Deny
Killing an allied unit, hero, or building in order to prevent the enemy from gaining the full gold and experience from it.
Deward
The process of finding and eliminating enemy wards. Commonly done with Sentry Wards or other sources of True Sight.
Dieback
When a player dies, uses buyback, and then immediately dies again.
Dire
The faction on the northeast half of the map.
Disable
A spell or ability that prevents enemy hero from moving, casting, or attacking, leaving them helpless for a short period of time.
Disabler
A hero that has a guaranteed disable for one or more of their spells.
Dive
Chasing enemies behind their tower. Also known as tower diving.
dmg
Damage.
dota / Dota / DotA / DOTA
Defense of the Ancients.
DoT
Damage over time. Refers to a spell that deals damage over certain time intervals.
DPS
Damage per second. Refers to a spell that deals damage every second.
Durable
A hero with the ability to last longer in team fights.

E[edit]


Easy Lane
Also known as the Safe Lane. The lane next to the jungle. Bottom Lane for Radiant, Top Lane for Dire.
Early Game
The first 10 minutes of dota during which heroes will last hit creeps. This is due to a lack of levels, which are needed to have a strong game impact. Also known as the Laning Phase.
EHP
Effective Hit Points. Takes armor and hp into account when considering durability rather than just hp.
Escape
A hero with the ability to quickly avoid death.
exp
Experience points. A certain number are required to level up. Same as xp.

F[edit]


Farm
Refers to the act of systematically killing creeps in order to earn gold, instead of fighting or taking objectives.
Flash Farm
Using spells or items to quickly clear waves of lane creeps and neutral camps.
Feeder
A derogatory term referring to a player who "feeds" the enemy team gold and experience by getting killed frequently.
Focus
Means to concentrate all attacks on a specific target. (I.E "Focus Lina" means that Lina should be the primary objective and that all the team should have attacking her as a priority in team fights)
Forest
The forested areas in between the lanes where neutral creeps are found. Same as Woods or Jungle.
Fortify
To use Glyph of Fortification. It makes all buildings invulnerable for a short time.
Fountain
Each team's spawn area. Provides high regeneration to allies and attacks enemies within it. Makes allied couriers invulnerable. Contains the Home Shop.
FoW
Fog of War. The area outside of your team's vision range.

G[edit]


Gank
Gang kill. A strategy where a group of heroes try to kill enemies by surprise.
GG
Good game.
GLHF
Good luck, have fun.
Glyph
Glyph of Fortification. It makes buildings invulnerable for a short time.
Gold
Your hero's total money. Gold is used to buy items, and is gained by killing enemy units and structures.

H[edit]


Harass
Relative to the act of putting pressure on your enemy by attacking him during the laning period. Basically, harassing is attacking the enemy in front of you in the lane, so as to make him an easy target for a gank or to prevent him from farming freely. Therefore, "harass Ezalor" means that you should try to damage Ezalor with your skills/attacks.
Hard Carry
A carry hero with a weak early game, but scales incredibly well with items and requires a substantial amount of farm to be effective. Examples of this are Anti-Mage and Spectre.
Hard Lane
Refers to the Offlane. Top Lane for Radiant, Bottom Lane for Dire.
Health / HP
Health.
Health Regen / HP Regen
Health Regeneration.
Hero
Playable character chosen before the start of each game. Can gain gold, experience, and levels.
Hex
A disable which disarms, silences, and slows the enemy to minimum movement speed. It also prevents item usage.

I[edit]


IAS
Increased Attack Speed. The attack speed modifier. Any increase or decrease to this affects a unit's overall attack speed.
Item Build
Refers to a player's item choices.
Initiator
A hero good at starting team fights.
Int
Intelligence. One of the three Hero Attributes. It increases mana, mana regeneration, and the attack damage of intelligence heroes.
Inventory
A player's six available item slots.
Invis
Invisibility. A unit that may only be seen with True Sight.

J[edit]


Juke
Juking means to make deceptive maneuvers with your hero while moving, so as to delude your opponent and make it harder for him to predict where you will be heading. This is used mainly to escape while you are being chased, or to make your enemy miss/misuse a spell (for example Avalanche, which has to be targeted to the ground).
Jungle
The forested areas in between the lanes where neutral creeps are found. Same as Forest or Woods.
Jungler
A hero that can farm effectively from neutral creeps inside the jungle early in the game.
Jungling
Farming neutral creeps in the woods.

K[edit]


Kite / Kiting
The act of attacking while simultaneously avoiding an enemy.
KS
Kill Steal. Usually refers to a support greedily and repeatedly taking the kill in order to receive more gold, detrimental to the carry.

L[edit]


Lane
One of the three main paths leading to each base. The top lane, middle lane, and bottom lane.
Laning Phase
The first 10 minutes of dota during which heroes will last hit creeps. This is due to a lack of levels, which are needed to have a strong game impact. Also known as the Early Game.
Lane Support
A hero helpful during the laning phase protecting your team's carry and allowing them to farm.
Last Hit
Getting the final blow on a hero or creep before it dies. Gold and experience are awarded to the last hitter. Last hitting allied units is called denying.
Late Game
The phase of the game in which heroes are 6 slotted, the outer towers are down, and control of Roshan is a top priority.

M[edit]


Mana / MP
Mana. A resource used to cast spells and use skills.
Mana Regen / MP Regen
Mana Regeneration.
Mana Burn
Refers to attacks that deplete enemy mana and then deal damage based on the amount of mana burned.
Mana Drain
May refer to depleting enemy mana or stealing enemy mana.
Mana Pool
Refers to a hero's total mana.
Melee
Units with a short attack range. The standard is 128 range, though on certain units the value can vary between 90 and 150.
Meta / Metagame
The current trend that is considered the optimal way to play the game. This always changes over time, and is affected by the community.
Mid
Middle lane. The line traveled by the creeps through the center of the map.
Mid Game
The phase of the game during which many team fights and tower pushes occur.
miss / mia / ss
Missing. A warning that enemy heroes have gone out of view and might be ganking, so be careful. Usually said with a hero name, such as, "Lina miss" or "mid ss." Mia is missing in action. Same thing as miss, such as, "Lina mia."
Movespeed / MS
Movement Speed.

N[edit]


Neutrals
Neutral Creeps. Found in the jungle.
Nuke
Refers to high damage dealt very quickly. Same as burst.
Nuker
A hero that can quickly kill enemy heroes using high damage spells with low cooldowns.

O[edit]


Offlane
Also known as the Hard Lane. Is usually run with a solo hero. Durability and experience gain are the top priority rather than gold gain. This is done to attain a fast level 6 and gain their ultimate ability early to begin ganking. This will allow them to make a bigger impact in the early game. Top Lane for Radiant, Bottom Lane for Dire.

P[edit]


Passive
An ability that is always on.
Patch
An update to Dota.
Primary Attribute
The main attribute for a hero. Each hero has one, and it will be either Strength, Agility, or Intelligence. The primary attribute will increase the hero's attack damage by 1 for each point in it.
PRD
Pseudo Random Distribution. A more controlled RNG in which the chance to proc increases as more procs are missed.
Proc
Shorthand for "Programmed Random Occurrence." It refers to when a chance based effect activates.
Pub / Pub Game
Public Game.
Pull
Creep Pulling. Getting creeps from a neutral camp to follow you into the path of your lane creeps.
Push
Traveling down a lane as a team in order to work together to fight and kill enemy buildings.
Pusher
A hero that can quickly siege and destroy towers and barracks at all points in the game.

Q[edit]


QQ
A crying emote sometimes used in RTS game chats.

R[edit]


Radiant
The faction on the southwest half of the map.
Radius
A circle indicating the area of effect or the range distance of a skill.
Range
The distance to a target, or the maximum effect distance of a spell.
Ranged
Units that fire a projectile at long range.
Rat Dota / Ratting
Split Push.
Rax / Racks
Barracks.
re
Short for "Returned" or "Rest Easy," it is an alert to allies meaning an enemy has returned to their lane.
Recipe
A blueprint for creating certain items. Recipes can be used to upgrade or combine items, and usually possess all the properties of the items used along with additional stat increases or special abilities.
recour / recrow / reuse
A message telling a player to reuse the courier after interrupting it and cancelling its command.
Regen
Regeneration. Refers to gaining Health and mana.
Roamer
A hero who roams the map in the early game, looking to gank enemy heroes or defend allies.
RNG
Random Number Generation. Used for chance based effects.
RNG'd / RNGG'd
A term usually used when defeated by a chance based effect.
RNGesus
The fictional deity of chance based effects, such as a bash or evasion. The name is a portmanteau of Random Number Generation (RNG) and Jesus. This term is generally used when a chance based effect rolls favorably.
Rosh
Refers to Roshan, the big neutral creep found east of Dire's Tier 1 Mid Tower. Usually indicates the player's belief that either the enemy team is attacking Roshan ("Roshing") right now or that the player's team should kill Roshan ("Go Rosh") now.
Roshing
Attacking Roshan.
Rosh Pit / Roshan Pit
Refers to the Tarn of Roshan, found west of Dire's Tier 1 Bottom Tower.
Rune
Runes spawn at two points in the river every two minutes. One rune will be one of the following: Double Damage Rune, Regeneration Rune, Illusion Rune, Haste Rune, or Invisibility Rune. The other rune will always be a Bounty Rune.

S[edit]


Safe Lane
Also known as the Easy Lane. The lane next to the jungle.
Scan
A skill on a 4.5 minute cooldown that indicates if enemy heroes are within the selected area.
Silence
A disable that prevents an enemy from casting spells.
Skill Build
Refers to a player's hero ability choices.
Skillshot
A spell that requires timing or precise aim to use effectively.
Slow
An effect that reduces speed. Can refer to an attack slow or movement slow.
Snowballing
Refers to the situation when a team is winning several team fights in a row. The build up of net worth makes it appear as though they are snowballing out of control into an unstoppable force.
Solo
Being alone in lane. Common examples are solo mid and solo offlane. This is a strategy used to gain more experience for a single hero as experience is shared and split up with all allies nearby.
Spam
Spamming your spells is the act of repeatedly using certain spells. For example, "spam crypt swarm!" means to cast Crypt Swarm every time the spell is available.
Spells
Refers to a unit's unique set of skills.
Split Push
Refers to splitting up and pushing towers while avoiding team fights.
ss
Shorthand for "Stay Safe" or "Missing," a warning to allies meaning an enemy is missing from their lane. Originally hardcore Diablo 2 etiquette.
Stack / Stacking
Stacked camps of neutral creeps. Neutral creeps that have been pulled away from their camp's spawn box result in new ones spawning, thus stacking the camp with more creeps.
Standard Attack
The default attack of any unit or hero. It is performed by simply right clicking an enemy.
Stash
When a player's inventory is full or when an item is bought away from the shop, the secondary inventory called the stash will appear with six additional storage slots. Stash items can only be accessed at the fountain. When the stash is full, any further items purchased are dropped on the ground in the fountain area.
Str
Strength. One of the three Hero Attributes. It increases Health, Health regeneration, and the attack damage of strength heroes.
Support
Heroes that focus less on massing gold and items, and more on using their abilities to help their team gain an advantage.

T[edit]


Tank / Tanky
A durable hero that can last longer in team fights.
TBA
To Be Announced. Information that has yet to be announced.
TBD
To Be Determined. Information that has yet to be determined.
Team Fight
A battle involving most or all of the heroes from both teams. Team fights are usually anticipated and prepared for by both sides, as opposed to ganks.
Team Wipe
When an entire team is killed, resulting in all team members being dead at the same time.
Throne
Nickname for the Ancients. They are the largest structure in each team's base and are the main objective.
Tower
Refers to any one of the several buildings on the map that attacks enemy units near it.
Tower Diving
Running past an enemy tower to finish off an enemy.
Tower Hugging
Staying under the protective cover of the tower.
Trees
Found all over the map, they are a terrain feature that block vision and movement.
Trilane
A strategy in which three heroes start out in the same lane.

U[edit]


Ult / Ulti
Ultimate. A hero's last skill, furthest to the right on the skill panel. An ultimate is a hero's strongest, most high impact ability.

V[edit]


Version
Refers to a patch version.

W[edit]


Warding
The placing of Observer Wards or Sentry Wards at strategic points on the map to provide vision around the location or block enemy neutral camps.
Wave Clear
Refers to a hero's ability to clear creep waves. A hero that can do it fast and cheaply has "good wave clear" and is generally labeled a Pusher.
WC3 DotA
Refers to the original Warcraft III version of Dota released in 2003, which Dota 2 originated from.
Woods
The forested areas in between the lanes where neutral creeps are found. Same as Forest or Jungle.
WP
Well played.

X[edit]


xp
Experience points. A certain number are required to level up. Same as exp.

Y[edit]


You Suck
A reference to the famous guide Welcome to Dota, You Suck.

Z[edit]


Zoning
Similar to harassing an opponent, it the act of keeping the enemy away from a certain area.

Areas On The Map[edit]


Mid
Middle lane. The line traveled by the creeps through the center of the map.
Top
Top lane. The line traveled by the creeps through the west and top portions of the map.
Bot
Bottom lane. The line traveled by the creeps through the bottom and east portions of the map.
Jungle / Woods / Forest
The areas full of trees in between lanes, where neutral creeps are also found.
Rosh Pit / Roshan Pit
Refers to the Tarn of Roshan, found west of Dire's Tier 1 Bottom Tower.

Basic Need To Know Terms[edit]


Farm / Farming
Refers to the act of systematically killing creeps in order to earn gold, instead of fighting or taking objectives.
Focus
Means to concentrate all attacks on a specific target (I.E "Focus Lina" means that Lina should be the primary objective and that all the team should have attacking her as a priority in team fights)
Harass
Relative to the act of putting pressure on your enemy by attacking him during the laning period. Basically, harassing is attacking the enemy in front of you in the lane, so as to make him an easy target for a gank or to prevent him from farming freely. Therefore, "harass Ezalor" means that you should try to damage Ezalor with your skills/attacks.
Juke
Juking, means to make deceptive maneuvers with your hero while moving, so as to delude your opponent and make it harder for him to predict where you will be heading. This is used mainly to escape while you are being chased, or to make your enemy miss/misuse a spell (for example Avalanche, which has to be targeted to the ground).
Pull / Pulling
Creep Pulling. Getting creeps from a neutral camp to follow you into the path of your lane creeps. This effectively denies the enemy the chance to farm your lane creeps while making it easier for you to farm neutral creeps.
Stack / Stacking / Stacked
Stacked camps of neutral creeps. Neutral creeps that have been pulled away from their camp's spawn box result in new ones spawning, thus stacking the camp with more creeps.
Spam
Spamming your spells refers to the act of repeatedly using a certain spell, a lot. "spam crypt swarm" means cast Crypt Swarm a lot, most generally as soon as the cool down is up.
Rosh
Refers to Roshan, the big neutral creep next to the river just below the dire middle lane. Usually indicates the player's belief that either the enemy team is killing Roshan ("Roshing") right now or that the player's team should kill Roshan now.
Gank
Bringing several heroes to gang up on a target to kill them. "Gank Lina," is a request for you to come help kill her.
b
Back. If your allies start calling "b," get out immediately, it usually means that you're getting ganked. This is a more urgent warning than a miss or mia call.
TP
Teleport. A request for you to use a Town Portal Scroll or Boots of Travel to come assist in a fight. "tp mid now"
Def
Defend. Self-explanatory, "tp to def mid"
Push
Traveling down a lane as a team in order to work together to fight and kill enemy buildings.
DD
The Double Damage rune. "he has dd rune" or "he has a dd"

Hero Missing/Returning Calls[edit]


ss / miss / mia
Missing. A warning that enemy heroes have gone out of view and might be ganking, so be careful. Usually said with a hero name, such as, "Lina miss" or "mid ss." Mia is missing in action. Same thing as miss, such as, "Lina mia."
re
Returned. The opposite of a miss/mia call, "Lina re" means that she's back in the lane she came from and you don't have to worry about her.

Spell Descriptions[edit]


nuke
A generic term for any spell that does high damage. "Nuke him" just means throw your damage spell, pretty much no matter what hero you have.
ult
Ultimate. Any hero's level 6 ability is referred to as their ultimate.
cd
Cooldown. Should usually be interpreted as, "Hold on, the spell I need isn't up yet." Also, you might see something like, "ult cd 30" which means, "My ultimate is still cooling for about 30 more seconds."
oom
Out of mana. Don't expect any more spells from this player during the fight.

Item Abbreviations[edit]


abyssal
Abyssal Blade
ac
Assault Cuirass
aegis
Aegis of the Immortal
aghs / aghanims / scepter
Aghanim's Scepter
arcanes / mana boots
Arcane Boots
armlet
Armlet of Mordiggian
atos
Rod of Atos
basher
Skull Basher
bkb
Black King Bar
blink
Blink Dagger
boots / brown boots
Boots of Speed
BoT / bots
Boots of Travel
branch / gg branch
Iron Branch
cour / crow
Animal Courier
Flying Courier
crit
Crystalys
Daedalus
crimson
Crimson Guard
deso
Desolator
diffusal
Diffusal Blade
rapier
Divine Rapier
drum
Drum of Endurance
dust
Dust of Appearance
eblade
Ethereal Blade
euls
Eul's Scepter of Divinity
gem
Gem of True Sight
glimmer
Glimmer Cape
greaves / gg boots
Guardian Greaves
heart
Heart of Tarrasque
halberd / hh
Heaven's Halberd
hood
Hood of Defiance
HotD
Helm of the Dominator
linkens
Linken's Sphere
lotus
Lotus Orb
mango
Enchanted Mango
manta
Manta Style
medallion
Medallion of Courage
mek
Mekansm
midas
Hand of Midas
mkb
Monkey King Bar
MoM
Mask of Madness
necrobook
Necronomicon
lance
Dragon Lance
lens
Aether Lens
obs / obs ward / observer
Observer Ward
octarine
Octarine Core
oov
Orb of Venom
orchid
Orchid Malevolence
phase
Phase Boots
pipe
Pipe of Insight
pms / poor mans
Poor Man's Shield
quelling / qb
Quelling Blade
raindrop
Infused Raindrop
refresher
Refresher Orb
relic
Sacred Relic
salve
Healing Salve
sblade
Shadow Blade
sentry
Sentry Ward
sheepstick / sheep / hex
Scythe of Vyse
shivas
Shiva's Guard
skadi
Eye of Skadi
smoke
Smoke of Deceit
SnY
Sange and Yasha
stick
Magic Stick
stout
Stout Shield
talon
Iron Talon
tome
Tome of Knowledge
tp / tp scroll / teleport scroll
Town Portal Scroll
tranquils
Tranquil Boots
treads
Power Treads
urn
Urn of Shadows
veil
Veil of Discord
vlads
Vladmir's Offering
wand
Magic Wand

Hero Abbreviations[edit]


pit lord
Underlord
alch
Alchemist
aa
Ancient Apparition
am
Anti-Mage
zet / warden
Arc Warden
bat
Batrider
bm
Beastmaster
bs
Bloodseeker
bh / bounty
Bounty Hunter
bm / brew / panda
Brewmaster
bb / bristle
Bristleback
bm / brood
Broodmother
centaur
Centaur Warrunner
ck
Chaos Knight
clock / cw
Clockwerk
cm
Crystal Maiden
ds
Dark Seer
dp
Death Prophet
dk
Dragon Knight
drow
Drow Ranger
es
Earthshaker
et / elder
Elder Titan
ember
Ember Spirit
enchant
Enchantress
void
Faceless Void
gyro
Gyrocopter
jak / thd
Jakiro
jugg
Juggernaut
kotl
Keeper of the Light
lc / legion
Legion Commander
lesh
Leshrac
n'aix / ls
Lifestealer
ld / druid
Lone Druid
mag
Magnus
mk
Monkey King
potm
Mirana
morph
Morphling
naga
Naga Siren
np / prophet / furion
Nature's Prophet
necro / necrolyte
Necrophos
ns
Night Stalker
nyx
Nyx Assassin
ogre
Ogre Magi
omni
Omniknight
od / obsidian destroyer
Outworld Devourer
pa
Phantom Assassin
pl
Phantom Lancer
qop
Queen of Pain
sk
Sand King
sd
Shadow Demon
sf
Shadow Fiend
shaman / rhasta
Shadow Shaman
sky / skywrath
Skywrath Mage
sb
Spirit Breaker
storm
Storm Spirit
ta
Templar Assassin
tb
Terrorblade
tide
Tidehunter
timber
Timbersaw
tree / treant
Treant Protector
troll
Troll Warlord
venge / vs
Vengeful Spirit
veno
Venomancer
wr / windrunner
Windranger
ww / wyvern
Winter Wyvern
wd
Witch Doctor
wk
Wraith King