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Glossary
From Liquipedia Dota 2 Wiki
This page contains a list of terms and definitions that are commonly found when discussing and playing Dota 2.
General Gameplay Terms[edit]
A[edit]
- Abilities
- Refers to a unit's unique set of skills.
- Aggro
- Aggression AI of towers and creeps. Refers to the targeting attention of a particular hostile unit, e.g. "I have aggro on me" or "The creeps are aggroing me" means a hostile unit is focused on attacking you.
- Agi
- Agility. One of the three Hero Attributes. It increases armor, attack speed, and the damage of agility heroes.
- Ancient
- May refer to one of the following:
- The Ancients, the large main buildings in each base that must be destroyed to win.
- The Ancient Creeps, tough neutrals found in camps on each side of the map.
- The Ancient unit type, which makes summons such as Warlock's Golem and Lone Druid's Spirit Bear immune to specific effects. The aforementioned Ancient Creeps are also of this type.
- AoE
- Area of Effect. Refers to the size of the area a spell or attack affects. Also sometimes used to refer to range, e.g. "500 AoE" refers to the 500 radius area around a target point.
- Armor
- All units have armor. A positive armor value increases resistance to physical damage. Negative armor amplifies physical damage.
- Attributes
- The three attributes Strength, Agility, and Intelligence.
- Auto Attack
- Refers to the standard attack of a unit, performed by simply right clicking an enemy.
- Award
- Several fan "awards" have been jokingly given to pro players. They are named after the first notable pro player to achieve them in a pro game:
B[edit]
- B
- Back. If your allies start calling "b," it means to retreat and get out immediately. This is a more urgent warning than a miss or mia call.
- Babysitting
- When a Support is dedicated to giving up all their farm in exchange for helping the Carry get ahead.
- Backdooring
- Sneaking into the enemy base to destroy their buildings. This only works when Backdoor Protection is turned off.
- Backdoor Protection
- Buildings will be invulnerable unless the preceding structure is destroyed and there are allied creeps within a 900 radius.
- Balance
- Refers to the state of how fair the game is. Generally, an imbalanced game leads to stale games and poor pick/ban diversity. A balanced game will have most strategies equally viable, which is what dota is well known for. IceFrog is in charge of dota's game balance.
- Barracks
- Buildings found at the end of each lane within each team's base. When destroyed they permanently grant super creeps to the corresponding lane for the team that destroyed it. When all barracks are destroyed, the creeps are upgraded to mega creeps.
- Base
- Heavily defended area at each team's corner of the map. Has three entrances, one from each lane.
- Basic Attack
- One of the four Attack Types.
- Bash
- A stun that occurs by chance when attacking.
- BAT
- Base Attack Time. The default time it takes a unit to complete an attack.
- Bot / Bottom
- Bottom lane. It's the path traveled by creeps along the lower and east portions of the map.
- Buff
- A beneficial status effect placed on a unit.
- Buildings
- The pre-made structures found on the map at the start of each game.
- Burst
- Refers to high damage dealt very quickly. Same as nuke.
- Buyback
- When dead, money can be spent to respawn immediately.
C[edit]
- Care
- Be careful. This is a common call when enemy heroes are missing or have a powerful ability ready.
- Carry
- A hero that can overpower the enemy team in the late game. Will become more useful later in the game if they can gain a significant gold advantage early on.
- CC
- Crowd Control. Any spell that greatly disables or clears enemies.
- CD
- Cooldown. The time it takes for a spell to be available again after being used.
- Charges
- A resource used for certain abilities or items that come in limited amounts.
- Counter Initiator
- A hero who is particularly good at changing the tide of a team fight. Examples include Silencer and Sand King.
- CS
- Creep Score. Refers to the number of last hits and denies a player has.
- Creep
- Refers to Lane Creeps, non-playable creatures that automatically spawn and travel along each lane towards the enemy team's base, attacking any enemy units and buildings they counter. They can be upgraded Mega Creeps by destroying the enemy barracks. Neutral Creeps are found in jungle camps.
- Crit
- Critical Strike. A chance to deal increased autoattack damage on hit.
D[edit]
- D / Def
- Defend. Signals allies to help fortify a location.
- Debuff
- A detrimental status effect placed on a unit. The opposite of a Buff.
- Delta Split
- Spreading out in all directions to avoid an area of effect attack.
- Deny
- Killing an allied unit, hero, or building in order to prevent the enemy from gaining the full gold and experience from it.
- Deward
- The process of finding and eliminating enemy wards. Commonly done with Sentry Wards or other sources of True Sight.
- Dieback
- When a player dies, uses buyback, and then immediately dies again.
- Dire
- The faction on the northeast half of the map.
- Disable
- A spell or ability that prevents enemy hero from moving, casting, or attacking, leaving them helpless for a short period of time.
- Disabler
- A hero that has a guaranteed disable for one or more of their spells.
- Dive
- Chasing enemies behind their tower. Also known as tower diving.
- dmg
- Damage.
- dota / Dota / DotA / DOTA
- Defense of the Ancients.
- DoT
- Damage over time. Refers to a spell that deals damage over certain time intervals.
- DPS
- Damage per second. Refers to a spell that deals damage every second.
- Durable
- A hero with the ability to last longer in team fights.
E[edit]
- Easy Lane
- Also known as the Safe Lane. The lane next to the jungle. Bottom Lane for Radiant, Top Lane for Dire.
- Early Game
- The first 10 minutes of dota during which heroes will last hit creeps. This is due to a lack of levels, which are needed to have a strong game impact. Also known as the Laning Phase.
- EHP
- Effective Hit Points. Takes armor and hp into account when considering durability rather than just hp.
- Escape
- A hero with the ability to quickly avoid death.
- exp
- Experience points. A certain number are required to level up. Same as xp.
F[edit]
- Farm
- Refers to the act of systematically killing creeps in order to earn gold, instead of fighting or taking objectives.
- Flash Farm
- Using spells or items to quickly clear waves of lane creeps and neutral camps.
- Feeder
- A derogatory term referring to a player who "feeds" the enemy team gold and experience by getting killed frequently.
- Focus
- Means to concentrate all attacks on a specific target. (I.E "Focus Lina" means that Lina should be the primary objective and that all the team should have attacking her as a priority in team fights)
- Forest
- The forested areas in between the lanes where neutral creeps are found. Same as Woods or Jungle.
- Fortify
- To use Glyph of Fortification. It makes all buildings invulnerable for a short time.
- Fountain
- Each team's spawn area. Provides high regeneration to allies and attacks enemies within it. Makes allied couriers invulnerable. Contains the Home Shop.
- FoW
- Fog of War. The area outside of your team's vision range.
G[edit]
- Gank
- Gang kill. A strategy where a group of heroes try to kill enemies by surprise.
- GG
- Good game.
- GLHF
- Good luck, have fun.
- Glyph
- Glyph of Fortification. It makes buildings invulnerable for a short time.
- Gold
- Your hero's total money. Gold is used to buy items, and is gained by killing enemy units and structures.
H[edit]
- Harass
- Relative to the act of putting pressure on your enemy by attacking him during the laning period. Basically, harassing is attacking the enemy in front of you in the lane, so as to make him an easy target for a gank or to prevent him from farming freely. Therefore, "harass Ezalor" means that you should try to damage Ezalor with your skills/attacks.
- Hard Carry
- A carry hero with a weak early game, but scales incredibly well with items and requires a substantial amount of farm to be effective. Examples of this are Anti-Mage and Spectre.
- Hard Lane
- Refers to the Offlane. Top Lane for Radiant, Bottom Lane for Dire.
- Health / HP
- Health.
- Health Regen / HP Regen
- Health Regeneration.
- Hero
- Playable character chosen before the start of each game. Can gain gold, experience, and levels.
- Hex
- A disable which disarms, silences, and slows the enemy to minimum movement speed. It also prevents item usage.
I[edit]
- IAS
- Increased Attack Speed. The attack speed modifier. Any increase or decrease to this affects a unit's overall attack speed.
- Item Build
- Refers to a player's item choices.
- Initiator
- A hero good at starting team fights.
- Int
- Intelligence. One of the three Hero Attributes. It increases mana, mana regeneration, and the attack damage of intelligence heroes.
- Inventory
- A player's six available item slots.
- Invis
- Invisibility. A unit that may only be seen with True Sight.
J[edit]
- Juke
- Juking means to make deceptive maneuvers with your hero while moving, so as to delude your opponent and make it harder for him to predict where you will be heading. This is used mainly to escape while you are being chased, or to make your enemy miss/misuse a spell (for example Avalanche, which has to be targeted to the ground).
- Jungle
- The forested areas in between the lanes where neutral creeps are found. Same as Forest or Woods.
- Jungler
- A hero that can farm effectively from neutral creeps inside the jungle early in the game.
- Jungling
- Farming neutral creeps in the woods.
K[edit]
- Kite / Kiting
- The act of attacking while simultaneously avoiding an enemy.
- KS
- Kill Steal. Usually refers to a support greedily and repeatedly taking the kill in order to receive more gold, detrimental to the carry.
L[edit]
- Lane
- One of the three main paths leading to each base. The top lane, middle lane, and bottom lane.
- Laning Phase
- The first 10 minutes of dota during which heroes will last hit creeps. This is due to a lack of levels, which are needed to have a strong game impact. Also known as the Early Game.
- Lane Support
- A hero helpful during the laning phase protecting your team's carry and allowing them to farm.
- Last Hit
- Getting the final blow on a hero or creep before it dies. Gold and experience are awarded to the last hitter. Last hitting allied units is called denying.
- Late Game
- The phase of the game in which heroes are 6 slotted, the outer towers are down, and control of Roshan is a top priority.
M[edit]
- Mana / MP
- Mana. A resource used to cast spells and use skills.
- Mana Regen / MP Regen
- Mana Regeneration.
- Mana Burn
- Refers to attacks that deplete enemy mana and then deal damage based on the amount of mana burned.
- Mana Drain
- May refer to depleting enemy mana or stealing enemy mana.
- Mana Pool
- Refers to a hero's total mana.
- Melee
- Units with a short attack range. The standard is 128 range, though on certain units the value can vary between 90 and 150.
- Meta / Metagame
- The current trend that is considered the optimal way to play the game. This always changes over time, and is affected by the community.
- Mid
- Middle lane. The line traveled by the creeps through the center of the map.
- Mid Game
- The phase of the game during which many team fights and tower pushes occur.
- miss / mia / ss
- Missing. A warning that enemy heroes have gone out of view and might be ganking, so be careful. Usually said with a hero name, such as, "Lina miss" or "mid ss." Mia is missing in action. Same thing as miss, such as, "Lina mia."
- Movespeed / MS
- Movement Speed.
N[edit]
- Neutrals
- Neutral Creeps. Found in the jungle.
- Nuke
- Refers to high damage dealt very quickly. Same as burst.
- Nuker
- A hero that can quickly kill enemy heroes using high damage spells with low cooldowns.
O[edit]
- Offlane
- Also known as the Hard Lane. Is usually run with a solo hero. Durability and experience gain are the top priority rather than gold gain. This is done to attain a fast level 6 and gain their ultimate ability early to begin ganking. This will allow them to make a bigger impact in the early game. Top Lane for Radiant, Bottom Lane for Dire.
P[edit]
- Passive
- An ability that is always on.
- Patch
- An update to Dota.
- Primary Attribute
- The main attribute for a hero. Each hero has one, and it will be either Strength, Agility, or Intelligence. The primary attribute will increase the hero's attack damage by 1 for each point in it.
- PRD
- Pseudo Random Distribution. A more controlled RNG in which the chance to proc increases as more procs are missed.
- Proc
- Shorthand for "Programmed Random Occurrence." It refers to when a chance based effect activates.
- Pub / Pub Game
- Public Game.
- Pull
- Creep Pulling. Getting creeps from a neutral camp to follow you into the path of your lane creeps.
- Push
- Traveling down a lane as a team in order to work together to fight and kill enemy buildings.
- Pusher
- A hero that can quickly siege and destroy towers and barracks at all points in the game.
Q[edit]
- A crying emote sometimes used in RTS game chats.
R[edit]
- Radiant
- The faction on the southwest half of the map.
- Radius
- A circle indicating the area of effect or the range distance of a skill.
- Range
- The distance to a target, or the maximum effect distance of a spell.
- Ranged
- Units that fire a projectile at long range.
- Rat Dota / Ratting
- Split Push.
- Rax / Racks
- Barracks.
- re
- Short for "Returned" or "Rest Easy," it is an alert to allies meaning an enemy has returned to their lane.
- Recipe
- A blueprint for creating certain items. Recipes can be used to upgrade or combine items, and usually possess all the properties of the items used along with additional stat increases or special abilities.
- recour / recrow / reuse
- A message telling a player to reuse the courier after interrupting it and cancelling its command.
- Roamer
- A hero who roams the map in the early game, looking to gank enemy heroes or defend allies.
- RNG
- Random Number Generation. Used for chance based effects.
- RNG'd / RNGG'd
- A term usually used when defeated by a chance based effect.
- RNGesus
- The fictional deity of chance based effects, such as a bash or evasion. The name is a portmanteau of Random Number Generation (RNG) and Jesus. This term is generally used when a chance based effect rolls favorably.
- Rosh
- Refers to Roshan, the big neutral creep found east of Dire's Tier 1 Mid Tower. Usually indicates the player's belief that either the enemy team is attacking Roshan ("Roshing") right now or that the player's team should kill Roshan ("Go Rosh") now.
- Roshing
- Attacking Roshan.
- Rosh Pit / Roshan Pit
- Refers to the Tarn of Roshan, found west of Dire's Tier 1 Bottom Tower.
- Rune
- Runes spawn at two points in the river every two minutes. One rune will be one of the following: Double Damage Rune, Regeneration Rune, Illusion Rune, Haste Rune, or Invisibility Rune. The other rune will always be a Bounty Rune.
S[edit]
- Safe Lane
- Also known as the Easy Lane. The lane next to the jungle.
- Scan
- A skill on a 4.5 minute cooldown that indicates if enemy heroes are within the selected area.
- Skill Build
- Refers to a player's hero ability choices.
- Skillshot
- A spell that requires timing or precise aim to use effectively.
- Slow
- An effect that reduces speed. Can refer to an attack slow or movement slow.
- Snowballing
- Refers to the situation when a team is winning several team fights in a row. The build up of net worth makes it appear as though they are snowballing out of control into an unstoppable force.
- Solo
- Being alone in lane. Common examples are solo mid and solo offlane. This is a strategy used to gain more experience for a single hero as experience is shared and split up with all allies nearby.
- Spam
- Spamming your spells is the act of repeatedly using certain spells. For example, "spam crypt swarm!" means to cast Crypt Swarm every time the spell is available.
- Spells
- Refers to a unit's unique set of skills.
- Split Push
- Refers to splitting up and pushing towers while avoiding team fights.
- ss
- Shorthand for "Stay Safe" or "Missing," a warning to allies meaning an enemy is missing from their lane. Originally hardcore Diablo 2 etiquette.
- Stack / Stacking
- Stacked camps of neutral creeps. Neutral creeps that have been pulled away from their camp's spawn box result in new ones spawning, thus stacking the camp with more creeps.
- Standard Attack
- The default attack of any unit or hero. It is performed by simply right clicking an enemy.
- Stash
- When a player's inventory is full or when an item is bought away from the shop, the secondary inventory called the stash will appear with six additional storage slots. Stash items can only be accessed at the fountain. When the stash is full, any further items purchased are dropped on the ground in the fountain area.
- Str
- Strength. One of the three Hero Attributes. It increases Health, Health regeneration, and the attack damage of strength heroes.
- Support
- Heroes that focus less on massing gold and items, and more on using their abilities to help their team gain an advantage.
T[edit]
- Tank / Tanky
- A durable hero that can last longer in team fights.
- TBA
- To Be Announced. Information that has yet to be announced.
- TBD
- To Be Determined. Information that has yet to be determined.
- Team Fight
- A battle involving most or all of the heroes from both teams. Team fights are usually anticipated and prepared for by both sides, as opposed to ganks.
- Team Wipe
- When an entire team is killed, resulting in all team members being dead at the same time.
- Throne
- Nickname for the Ancients. They are the largest structure in each team's base and are the main objective.
- Tower
- Refers to any one of the several buildings on the map that attacks enemy units near it.
- Tower Diving
- Running past an enemy tower to finish off an enemy.
- Tower Hugging
- Staying under the protective cover of the tower.
- Trees
- Found all over the map, they are a terrain feature that block vision and movement.
- Trilane
- A strategy in which three heroes start out in the same lane.
U[edit]
- Ult / Ulti
- Ultimate. A hero's last skill, furthest to the right on the skill panel. An ultimate is a hero's strongest, most high impact ability.
V[edit]
- Version
- Refers to a patch version.
W[edit]
- Warding
- The placing of Observer Wards or Sentry Wards at strategic points on the map to provide vision around the location or block enemy neutral camps.
- Wave Clear
- Refers to a hero's ability to clear creep waves. A hero that can do it fast and cheaply has "good wave clear" and is generally labeled a Pusher.
- WC3 DotA
- Refers to the original Warcraft III version of Dota released in 2003, which Dota 2 originated from.
- Woods
- The forested areas in between the lanes where neutral creeps are found. Same as Forest or Jungle.
- WP
- Well played.
X[edit]
- xp
- Experience points. A certain number are required to level up. Same as exp.
Y[edit]
- You Suck
- A reference to the famous guide Welcome to Dota, You Suck.
Z[edit]
- Zoning
- Similar to harassing an opponent, it the act of keeping the enemy away from a certain area.
Areas On The Map[edit]
- Mid
- Middle lane. The line traveled by the creeps through the center of the map.
- Top
- Top lane. The line traveled by the creeps through the west and top portions of the map.
- Bot
- Bottom lane. The line traveled by the creeps through the bottom and east portions of the map.
- Jungle / Woods / Forest
- The areas full of trees in between lanes, where neutral creeps are also found.
- Rosh Pit / Roshan Pit
- Refers to the Tarn of Roshan, found west of Dire's Tier 1 Bottom Tower.
Basic Need To Know Terms[edit]
- Farm / Farming
- Refers to the act of systematically killing creeps in order to earn gold, instead of fighting or taking objectives.
- Focus
- Means to concentrate all attacks on a specific target (I.E "Focus Lina" means that Lina should be the primary objective and that all the team should have attacking her as a priority in team fights)
- Harass
- Relative to the act of putting pressure on your enemy by attacking him during the laning period. Basically, harassing is attacking the enemy in front of you in the lane, so as to make him an easy target for a gank or to prevent him from farming freely. Therefore, "harass Ezalor" means that you should try to damage Ezalor with your skills/attacks.
- Juke
- Juking, means to make deceptive maneuvers with your hero while moving, so as to delude your opponent and make it harder for him to predict where you will be heading. This is used mainly to escape while you are being chased, or to make your enemy miss/misuse a spell (for example Avalanche, which has to be targeted to the ground).
- Pull / Pulling
- Creep Pulling. Getting creeps from a neutral camp to follow you into the path of your lane creeps. This effectively denies the enemy the chance to farm your lane creeps while making it easier for you to farm neutral creeps.
- Stack / Stacking / Stacked
- Stacked camps of neutral creeps. Neutral creeps that have been pulled away from their camp's spawn box result in new ones spawning, thus stacking the camp with more creeps.
- Spam
- Spamming your spells refers to the act of repeatedly using a certain spell, a lot. "spam crypt swarm" means cast Crypt Swarm a lot, most generally as soon as the cool down is up.
- Rosh
- Refers to Roshan, the big neutral creep next to the river just below the dire middle lane. Usually indicates the player's belief that either the enemy team is killing Roshan ("Roshing") right now or that the player's team should kill Roshan now.
- Gank
- Bringing several heroes to gang up on a target to kill them. "Gank Lina," is a request for you to come help kill her.
- b
- Back. If your allies start calling "b," get out immediately, it usually means that you're getting ganked. This is a more urgent warning than a miss or mia call.
- TP
- Teleport. A request for you to use a Town Portal Scroll or Boots of Travel to come assist in a fight. "tp mid now"
- Def
- Defend. Self-explanatory, "tp to def mid"
- Push
- Traveling down a lane as a team in order to work together to fight and kill enemy buildings.
- DD
- The Double Damage rune. "he has dd rune" or "he has a dd"
Hero Missing/Returning Calls[edit]
- ss / miss / mia
- Missing. A warning that enemy heroes have gone out of view and might be ganking, so be careful. Usually said with a hero name, such as, "Lina miss" or "mid ss." Mia is missing in action. Same thing as miss, such as, "Lina mia."
- re
- Returned. The opposite of a miss/mia call, "Lina re" means that she's back in the lane she came from and you don't have to worry about her.
Spell Descriptions[edit]
- nuke
- A generic term for any spell that does high damage. "Nuke him" just means throw your damage spell, pretty much no matter what hero you have.
- ult
- Ultimate. Any hero's level 6 ability is referred to as their ultimate.
- cd
- Cooldown. Should usually be interpreted as, "Hold on, the spell I need isn't up yet." Also, you might see something like, "ult cd 30" which means, "My ultimate is still cooling for about 30 more seconds."
- oom
- Out of mana. Don't expect any more spells from this player during the fight.
Item Abbreviations[edit]
- abyssal
- Abyssal Blade
- aegis
- Aegis of the Immortal
- aghs / aghanims / scepter
- Aghanim's Scepter
- arcanes / mana boots
- Arcane Boots
- armlet
- Armlet of Mordiggian
- atos
- Rod of Atos
- basher
- Skull Basher
- bkb
- Black King Bar
- blink
- Blink Dagger
- boots / brown boots
- Boots of Speed
- BoT / bots
- Boots of Travel
- branch / gg branch
- Iron Branch
- cour / crow
- Animal Courier
- Flying Courier
- crimson
- Crimson Guard
- deso
- Desolator
- diffusal
- Diffusal Blade
- rapier
- Divine Rapier
- drum
- Drum of Endurance
- dust
- Dust of Appearance
- eblade
- Ethereal Blade
- glimmer
- Glimmer Cape
- greaves / gg boots
- Guardian Greaves
- heart
- Heart of Tarrasque
- halberd / hh
- Heaven's Halberd
- hood
- Hood of Defiance
- linkens
- Linken's Sphere
- lotus
- Lotus Orb
- mango
- Enchanted Mango
- manta
- Manta Style
- medallion
- Medallion of Courage
- mek
- Mekansm
- midas
- Hand of Midas
- mkb
- Monkey King Bar
- MoM
- Mask of Madness
- necrobook
- Necronomicon
- lance
- Dragon Lance
- lens
- Aether Lens
- obs / obs ward / observer
- Observer Ward
- octarine
- Octarine Core
- oov
- Orb of Venom
- orchid
- Orchid Malevolence
- phase
- Phase Boots
- pipe
- Pipe of Insight
- pms / poor mans
- Poor Man's Shield
- quelling / qb
- Quelling Blade
- raindrop
- Infused Raindrop
- refresher
- Refresher Orb
- relic
- Sacred Relic
- salve
- Healing Salve
- sblade
- Shadow Blade
- sentry
- Sentry Ward
- sheepstick / sheep / hex
- Scythe of Vyse
- shivas
- Shiva's Guard
- skadi
- Eye of Skadi
- smoke
- Smoke of Deceit
- SnY
- Sange and Yasha
- stick
- Magic Stick
- stout
- Stout Shield
- talon
- Iron Talon
- tome
- Tome of Knowledge
- tp / tp scroll / teleport scroll
- Town Portal Scroll
- tranquils
- Tranquil Boots
- treads
- Power Treads
- urn
- Urn of Shadows
- veil
- Veil of Discord
- vlads
- Vladmir's Offering
- wand
- Magic Wand
Hero Abbreviations[edit]
- pit lord
- Underlord
- alch
- Alchemist
- am
- Anti-Mage
- zet / warden
- Arc Warden
- bat
- Batrider
- bm
- Beastmaster
- bs
- Bloodseeker
- bh / bounty
- Bounty Hunter
- bm / brew / panda
- Brewmaster
- bb / bristle
- Bristleback
- bm / brood
- Broodmother
- centaur
- Centaur Warrunner
- ck
- Chaos Knight
- clock / cw
- Clockwerk
- ds
- Dark Seer
- drow
- Drow Ranger
- es
- Earthshaker
- et / elder
- Elder Titan
- ember
- Ember Spirit
- enchant
- Enchantress
- void
- Faceless Void
- gyro
- Gyrocopter
- jak / thd
- Jakiro
- jugg
- Juggernaut
- kotl
- Keeper of the Light
- lc / legion
- Legion Commander
- lesh
- Leshrac
- n'aix / ls
- Lifestealer
- ld / druid
- Lone Druid
- mag
- Magnus
- mk
- Monkey King
- potm
- Mirana
- morph
- Morphling
- naga
- Naga Siren
- np / prophet / furion
- Nature's Prophet
- necro / necrolyte
- Necrophos
- nyx
- Nyx Assassin
- ogre
- Ogre Magi
- omni
- Omniknight
- od / obsidian destroyer
- Outworld Devourer
- qop
- Queen of Pain
- sk
- Sand King
- sd
- Shadow Demon
- sf
- Shadow Fiend
- shaman / rhasta
- Shadow Shaman
- sky / skywrath
- Skywrath Mage
- storm
- Storm Spirit
- tb
- Terrorblade
- tide
- Tidehunter
- timber
- Timbersaw
- tree / treant
- Treant Protector
- troll
- Troll Warlord
- venge / vs
- Vengeful Spirit
- veno
- Venomancer
- wr / windrunner
- Windranger
- ww / wyvern
- Winter Wyvern
- wd
- Witch Doctor
- wk
- Wraith King