Health
604
1374
2188
2496
Armor
6.33
13.57
20.73
23.65
27.1%
30.46%
34.06%
35.46%
Damage
42-48
85-91
128-134
145-151
Aurel Vlaicu, the Gyrocopter[edit]
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device.
As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight.
As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease.
Abilities[edit]
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter.
Damage per Rocket | 6/12/18/24 20/26/32/38 |
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Self Slow Resistance Bonus | 20%/30%/40%/50% |
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Cast Point 0
Cast Backswing 0
| Does not pierce Debuff Immunity.
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| Dispellable.
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Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
Notes
- Total damage:
- 210/360/510/660
- 690/840/990/1140
- Does not hit invisible units.
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Stun Duration | 1.3/1.7/2.1/2.5 1.6/2/2.4/2.8 |
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Rocket Barrage Radius | 700 |
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Rocket Barrage Delay | 1 |
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Cast Range 1050
Cast Point 0
Cast Backswing 0
| Now constantly fires rocket barrage after being cast. Barrage prioritizes the homing missile target.
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| Does not pierce Debuff Immunity.
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| Blocked by Spell Block.
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| Reflected by Spell Reflection.
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| Hard disables are dispellable only by strong dispels.
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| Cannot be disjointed.
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| Affected by cast range bonus.
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The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.
Notes
- Only attacks from heroes, illusions, and Towers can damage the missile. Illusions count as heroes for the number of attacks.
- The missile travels at 500 speed and increases by 20 speed per second.
- Force Staff can be used on the missile.
- Missile is instantly destroyed by
Chronosphere.
- Enemies gain vision of the missile 1 second after it starts moving, which is 4 seconds after being deployed.
- The crosshair over the target is only visible to allies.
- Missile will follow and hit invisible units.
- Has 400 flying vision.
- Homing Missile will find a new target if its primary target dies. Prioritizes heroes.
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as
Critical Strike.
Maximum Attacks | 4/5/6/7 7/8/9/10 |
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Side Gunner Bonus Target | 1 |
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| Adds a Side Gunner that at random attacks enemy units near Gyrocopter. When Flak Cannon is active, side gunner attacks an additional target. Prioritizes furthest unit away within its range.
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| Undispellable.
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| Disabled by Break.
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| Can be disjointed.
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| Does not affects illusions.
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This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
Notes
- Gyrocopter's base attack range does not change.
Call down an aerial missile strike on enemy units in a target area. After few seconds, two missiles arrive in succession, with few seconds between them.
Missile 1 Damage | 150/250/350 |
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Missile 1 Movement Speed Slow | 30% |
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Missile 2 Damage | 250/325/400 |
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Missile 2 Movement Speed Slow | 60% |
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Cast Range 1000
Cast Point 0.3
Cast Backswing 0.5
| Does not pierce Debuff Immunity.
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| Dispellable.
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| Affected by cast range bonus.
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Bombs Away!
Notes
- The first missile lands 2 seconds after cast, and the second missile lands 4 seconds after cast.
- The visual call down indicator is only visible to allies, but enemies can see the rockets launch.
- Has 300 flying vision of the targeted area for 4 seconds.
Aghanim's Scepter[edit]
The Side Gunner automatically attacks random enemies within range.
Side Gunner Attack Interval | 1.2 |
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| Granted by Aghanim's Scepter.
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| Disabled by Break.
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| Can be disjointed.
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| Does not affects illusions.
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Notes
- Side Gunner attacks apply the same attack modifiers as Gyrocopter's standard attacks.
- Side Gunner prioritizes the furthest unit away in its range.
- Side Gunner attacks do not trigger
Flak Cannon.
- The attacks by the Side Gunner are separate and do not interrupt Gyrocopter.
- Still fires while disabled, but not while hidden from the map.
- Does not attack while Gyrocopter is invisible.
Talent Tree[edit]
Summons[edit]
Homing Missile[edit]
Notes
Takes 3 hero or 6 tower attacks to destroy.
Recent Changes[edit]
Version
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Balance Changes
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7.34c
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Agility gain decreased from 3.3 to 3.1
Homing Missile
Stun Duration decreased from 1.55/1.9/2.25/2.6s to 1.3/1.7/2.1/2.5s
Flak Cannon
Cooldown increased from 18s to 26/24/22/20s
Talent
Level 10 Talent Health decreased from +200 to +175
Level 15 Talent +3 Flak Cannon Attacks replaced with +25 Flak Cannon Damage
Level 20 Talent +40 Flak Cannon Damage replaced with +3 Flak Cannon Attacks
Level 25 Talent Flak Cannon Cooldown Reduction decreased from 6s to 5s
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7.34
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Rocket Barrage
Now grants Gyrocopter 20/30/40/50% slow resistance for the duration
Flak Cannon
Radius increased from 1000 to 1250
Now additionally grants 200 bonus night vision
Aghanim's Scepter Side Gunner now attacks an additional target when Flak Cannon is active (2 targets at the same time)
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7.33d
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Call Down
Missile Two Damage increased from 200/275/350 to 250/325/400
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Notable Players[edit]
Monet
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Raven
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Silent
|
Dust
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633
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Additional Content[edit]
References[edit]
Game Mechanics |
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| Gameplay Mechanics | | | Hero Mechanics | | | Attack Mechanics | | | Status Effects | | | Item Mechanics | | | Metagame | | | Game Client | |
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