Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages. If you have any questions you can join the #dota2 channel on Discord.
Our friends over at Dota 2 Wiki (Fandom) are moving in with us! Check out the brand new Dota 2 game content here. If you’d like to help out, join our Discord.
Liquipedia app match pages updated! Liquipedia app match pages are overhauled! Download on Android or iOS! Liquipedia app's match pages got completely revamped with game data, standings, VODs and more! Download the the latest version on iOS or Android and read our update blog here.

Huskar

From Liquipedia Dota 2 Wiki
Version Control

This article is mostly accurate for the current version (7.36c) of the game.

Huskar
23 + 3.3
10 + 1.5
18 + 1.5
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+1 Main Attack Damage
+0.17 armor and 1 attack speed
+12MP and +0.05MP regeneration
+0.1% base magic resistance
Show/Hide Tooltips
1.67
Armor
(688.73 EHP)
26.8%
Magic Resist
(855.19 EHP)
44 ‒ 49
(46.5 Avg)
1400
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.5
Turn Rate This unit takes 0.175s to turn 180°.
1800 / 800
Default
Gib Type
2011-10-27
Released
2007-06-10
(v6.44)
Competitive Span
2011-11-03 — 2013-06-04
2013-12-12 — Present
Show/Hide Tooltips
 [e][h]
Sacrifices his health to deal more damage.
Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks his Spears with blood, setting both weapon and life-force alight before throwing them at his foes. By instantly sacrificing a portion of his health with Life Break, he lunges towards a single target, causing it to lose an even greater portion of its health. With every blow sustained igniting his Inner Fire, the Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient, facing down his opponent in a bloody fervor until he emerged triumphant.
Inner Fire
Inner Fire
Burning Spear
Berserker's Blood
Life Break
Life Break
Roles:Carry Carry Durable Durable Initiator Initiator
ComplexityHero Complexity
AdjectivesFiery, NicePecs, Undead, Nose
Legs ( 2 )

Facets[edit]

Life Break is now an area-targeted ability and applies all ability effects to enemy units within the radius, centered around the affected enemy unit.

Effect Radius: 500
Move Speed Slow: 60%
Attack Speed Slow: 60/100/140
Life Break heals all ally units within the radius correspondingly to the damage dealt, centered around the affected enemy unit.

Effect Radius: 400
Damage to Heal Factor: 1

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Life Break
Taunts the affected enemy unit to attack Huskar.

Increases cast range.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Inner Fire
Applies a movement speed slow and heals Huskar for a percentage of the damage dealt to enemies.

Reduces cooldown.

Talents[edit]

+6s Burning Spear Duration25+20% Life Break Damage
-5s Life Break Cooldown20+30% Berserker's Blood Health Regen Factor
15% Lifesteal15+4 Burning Spear Damage per Second
+2s Life Break Slow Duration10+0.75s Inner Fire Duration
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

Those who are given more in life must not cling to it but risk it all at every moment.
Sacred Warrior
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice.

In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Innate[edit]

Blood Magic[edit]

Blood Magic
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Magical
The sacred warrior has little use for magic and now employs a type of Nothl-enchantment in his rituals, mana cost of all sources are converted to current health costs.

Huskar does not have mana.
Set Max Mana: 0
Mana Cost to Self Spell Damage Factor: 1

Abilities[edit]

Inner Fire[edit]

Q
V
Inner Fire
Does not pierce Debuff Immunity sources.
Affects
Enemies / Self
Spell / Magical
In a fiery rage, Huskar pushes all nearby enemies away to a fixed distance, silences and damages them.
Cast Animation: 0.5 + 0.94
Radius: Affected by AoE Radius increasing sources. 500
Damage: 120/180/240/300
Max Knockback Distance: 400
Knockback Duration: 1
Silence Duration: 1.5/2/2.5/3 (With level 10 Right Talent.With level 10 Right Talent. 2.25/2.75/3.25/3.75)
Move Speed Slow: (Upgradable by Aghanim's Shard. 40%)
All ability effects are applied on the Immortal, except the knockback.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Applies a movement speed slow and heals Huskar for a percentage of the damage dealt to enemies.

Reduces cooldown.
Self-Heal per Hero: (Upgradable by Aghanim's Shard. 60/90/120/150)
The self-heal is less effective on Huskar per affected creep.
Creep Heal Factor: (Upgradable by Aghanim's Shard. 0.2)
17/15/13/11 (Upgradable by Aghanim's Shard. 14/12/10/8)
Mana Cost
0
Health Cost
75/100/125/150
Not even Huskar's own flesh can contain the unending expansion of his life force.

Burning Spear[edit]

W
R
Burning Spear
<ab>Huskar Burning Spear 1.mp3</ab> <ab>Huskar Burning Spear 2.mp3</ab> Pierces Debuff Immunity sources conditionally. Pierces Spell Block sources. This ability ignores Spell Reflection sources.
Autocast / Active Attack Modifier
Affects
Enemies
Spell / Magical / Pure
Ignites his spears aflame with his health, dealing damage over time with his regular attack. Multiple attacks will stack additional damage.
Cast Animation: 0.3 + 0.5
Cast RangeAffected by Attack Range increasing sources. 400
Damage per Second: 5/10/15/20 (With level 15 Right Talent.With level 15 Right Talent. 9/14/19/24)
Duration: 9 (With level 25 Left Talent.With level 25 Left Talent. 15)
The spear has the properties of the Nothl Realm. Grants additional range when manually casting the ability.
Active Cast Range: Affected by Attack Range increasing sources. 450
0
Mana Cost
0
Health Cost
4% × CurrentHP
The Sacred Warrior ignites his weaponry after marking it with his own blood — causing far greater pain than he himself feels.

Berserker's Blood[edit]

E
B
Berserker's Blood
Partially usable or conditionally bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regeneration based on missing health.

Grants health regeneration bonus based on a percentage of Huskar's Strength strength.
Max Bonus Health Threshold: 12%
Max Attack Speed Bonus: 170/220/270/320
Max Magic Resistance Bonus: 15%/20%/25%/30%
Strength as Max Health Regen Bonus Factor: 0.25/0.4/0.55/0.7 (With level 20 Right Talent.With level 20 Right Talent. 0.55/0.7/0.85/1)
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

Life Break[edit]

R
F
Life Break
<ab>Huskar Life Break 1.mp3</ab> <ab>Huskar Life Break 2.mp3</ab> Pierces Debuff Immunity sources. This ability is nullified by Spell Block sources. This ability is nullified by Spell Reflection sources. This ability cannot be disjointed.
Affects
Enemies / Self
Spell / Magical
Leaps at an enemy target, shattering a percentage of its current health, and slowing both its movement speed and attack speed.
Cast Animation: 0.3 + 0.5
Cast RangeAffected by Cast Range increasing sources. 550 (Upgradable by Aghanim's Scepter. 800)
Current Health as Damage: 32%/38%/44% (With level 25 Right Talent.With level 25 Right Talent. 52%/58%/64%)
Move Speed Slow: 60%
Attack Speed Slow: 60/100/140
Slow Duration: 3/4/5 (With level 10 Left Talent.With level 10 Left Talent. 5/6/7)
Taunt Duration: (Upgradable by Aghanim's Scepter. 3)
While leaping, Huskar is debuff immune and has increased magic resistance.

Huskar also draws upon his health upon breaking the affected target's health.
Self Current Health as Damage: 32%/38%/44%
Magic Resist Bonus: 60%
Max Debuff Immune Duration: 5
Applies all ability effects on the Immortal, but does not damage him.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Taunts the affected enemy unit to attack Huskar.

Increases cast range.
 Bloodbath
Life Break is now an area-targeted ability and applies all ability effects to enemy units within the radius, centered around the affected enemy unit.
Effect Radius: Affected by AoE Radius increasing sources. 500
 Nothl Transfusion
Huskar Life Break
Heals all ally units within the radius correspondingly to the damage dealt, centered around the affected enemy unit.
Effect Radius: Affected by AoE Radius increasing sources. 400
Damage to Heal Factor: Affected by Heal Manipulation sources. 1
16/14/12 (With level 20 Left Talent.With level 20 Left Talent. 11/9/7)
No matter the danger, Huskar thrusts himself into melees that only he can survive.

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.36b
(2024-07-14)
  • Increased Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Berserker's Blood" on "Huskar". max bonus health threshold from 10% to 12%.
Template:Tal change
7.36a
(2024-07-14)
  • Increased base armor from 0 to 1.
  • Increased Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Berserker's Blood" on "Huskar". max attack speed bonus from 160/210/260/310 to 170/220/270/320.
7.36
(2024-07-14)
  • Template:Cf the Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Blood Magic" on "Huskar". innate ability for [[Huskar|]] :
    • Sets max mana to 0.
    • All abilities' mana cost, including item abilities', are converted to current health as magical spell damage.
  • Template:Cf the Facet component:
    • Bloodbath
      • Adds a damage radius component to Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Life Break" on "Huskar". that applies all ability effects within 500 radius centered around the affected enemy unit.
    • Nothl Transfusion
      • Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Life Break" on "Huskar". now applies a 1 * SpellDmg heal all ally units within 400 radius centered around the affected enemy.
  • Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Inner Fire" on "Huskar".
    • Increased cast point from 0.2 to 0.5.
    • No longer applies a 1.9/2.6/3.3/4 disarm duration.
    • Now applies a 1.5/2/2.5/3 silence duration.
    • Template:Cf ability cost from current mana to current health .
  • Increased Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Burning Spear" on "Huskar". current health as cost from 3% to 4%.
  • Increased Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Berserker's Blood" on "Huskar". max magic resistance bonus from 10%/15%/20%/25% to 15%/20%/25%/30%.
  • Increased Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Life Break" on "Huskar". magic resistance bonus from 50% to 60%.
Template:Tal change

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Huskar's Relics Voice Lines

Damage During Inner Fire

Kills During Life Break

Damage With Active [[File:|20px|link=Armlet of Mordiggian|class=noprint]] Armlet of Mordiggian

[[File:|20px|link=Heaven's Halberd|class=noprint]] Heaven's Halberd Disarm Duration

Kills During [[File:|20px|link=Black King Bar|class=noprint]] Black King Bar

Slows Leading To Kills

Near Death Kills

Triple Kills

Mega Kill Streaks

Kill Assists

Kills

Bronze
  • <ab>vo_huskar_husk_laugh_09.mp3</ab> Heh heh heeh.
  • <ab>vo_huskar_husk_purch_01.mp3</ab> Ahh, this will please the gods.

Silver
  • <ab>vo_huskar_husk_ability_lifebrk_01.mp3</ab> Well worth it.
  • <ab>vo_huskar_husk_kill_06.mp3</ab> Another life squandered.

Gold
  • <ab>vo_huskar_husk_ability_brskrblood_03.mp3</ab> A fair trade!
  • <ab>vo_huskar_husk_ability_lifebrk_05.mp3</ab> My life now has meaning!

Platinum
  • <ab>vo_huskar_husk_lasthit_07.mp3</ab> Is that all?

Master
  • <ab>vo_huskar_husk_kill_04.mp3</ab> You gave all you could give but it was not enough.

Grandmaster
  • <ab>vo_huskar_husk_lasthit_08.mp3</ab> Offering accepted.

Equipment[edit]

Trivia[edit]

  • Huskar's name might be derived from the Old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
  • His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to Dazzle, who is a Shadow Priest (fits in the Native American shaman role).
  • Before 6.79, you could use a [[File:|20px|link=Ghost Scepter|class=noprint]] Ghost Scepter and then manually cast Burning Spear on enemies. You would take little magic damage since the magic resistance provided by Berserker's Blood reduced the incoming magic damage significantly, while also being immune to physical damage because of the ethereal state.
  • "In The Lab", a VR game by Valve, there are some Bendie soldiers who wield Huskar's throwing spears in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Dragon Knight's sword and [[File:|20px|link=Stout Shield|class=noprint]] Stout Shield.

Gallery[edit]