Huskar
From Liquipedia Dota 2 Wiki
Huskar
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
672
1730
2495
Mana
291
543
723
Armor
1.1
4.7
7.2
Damage
42-47
89-94
123-128
Most Played As
LessMore
Notes
Collision Size
Legs
Huskar, the Sacred Warrior[edit]
Recommended Roles |
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Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice.
In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
As his health lowers, Huskar's ability to slay enemies grows considerably. Able to instantly remove a portion of both his and an enemy's health with his ultimate, when near death he is able to throw his Burning Spear with devastating speed.
Abilities[edit]
Inner Fire

QV
Targeting
No Target
No Target
Affects
Enemy Units
Enemy Units
In a fiery rage, knocks all enemies away from Huskar, dealing damage and disarming them.
Damage | 100/170/240/310 |
---|
Disarm Duration | 1.75/2.5/3.25/4 2.75/3.5/4.25/5 |
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Knockback Distance | 400 |
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Knockback Duration | 1 |
---|
Radius | 500 |
---|
Cast Point | 0.2 |
---|
Cast Backswing | 0.64 |
---|
Ability | Can Cast While Disabled |
---|
Movement Speed Slow | 40% |
---|
Hero Damage Heal Amount | 50% |
---|
Creep Damage Heal Amount | 10% |
---|
Lowers cooldown, causes Inner Fire to applies movement speed slow and heals Huskar. | |
Dispellable. |
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.
Notes
- The knockback pushes enemies to 400 distance away from the cast location, not from where they were hit.
Burning Spear

WR
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Does not pierce Spell Immunity. Pierces Spell Immunity. |
The Sacred Warrior ignites his weaponry after marking it with his own blood—causing far greater pain than he himself feels.
Berserker's Blood

EB
Targeting
Passive
Passive
Affects
Self
Self
Huskar's injuries feed his power, giving increased attack speed and hp regen as his health decreases.
Attack Speed Bonus | 160/210/260/310 |
---|
Strength HP Regen Bonus | 20%/40%/60%/80% 50%/70%/90%/110% |
---|
HP Bonus Threshold | 100% ➜ 10% |
---|
Disabled by break. |
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Notes
- Bonuses scale linearly from 100% hp to 10% hp. At 100% hp there is no bonus. At less than 10% hp the values reach the maximum.
- HP regen is based on a percentage of strength. This also scales with Huskar's hp.
- Huskar becomes visibly larger and gains a more pronounced redness effect on himself per stack.
- When at 40% HP or lower, Huskar's skin becomes covered in dark blue markings.

Life Break

RF
Huskar draws upon his health to break an enemy's life, leaping at the target to slow and inflict a percentage of that hero's current HP at the cost of Huskar's own vitality.
Current Health Taken | 32%/38%/44% |
---|
Target Current Health as Damage | 32%/38%/44% 52%/58%/64% |
---|
Movement Speed Slow | 60% |
---|
Slow Duration | 3/4/5 5/6/7 |
---|
Cast Range | 550 850 |
---|
Cast Point | 0.3 |
---|
Cast Backswing | 0.5 |
---|
Taunt Duration | 3 |
---|
Taunts the enemy and increases cast range. | |
Blocked by Linken's Sphere and echoed by Lotus Orb. | |
Dispellable. | |
Cannot be disjointed. |
No matter the danger, Huskar thrusts himself into melees that only he can survive.
Notes
- The damage taken/dealt is based on the user/target's current hp.
- Huskar leaps at 1200 speed.
- Huskar can use abilities and items during the leap.
- Huskar is spell immune while leaping toward the target.
- If Huskar is disabled during the leap. If the target moves more than 1400 units away, the leap stops.
Talent Tree[edit]
Talent Tree | ||
Burning Spear Pure and Pierces Spell Immunity | 25 | +20% Life Break Damage |
-3s Life Break Cooldown | 20 | +30% Berserker's Blood Regen |
15% Lifesteal | 15 | +5 Burning Spear DPS |
+2 Life Break Slow Duration | 10 | +1s Inner Fire Duration |
Version History[edit]
Version | Balance Changes |
---|---|
7.30c | |
| |
7.30 | |
| |
7.29b | |
| |
7.29 | |
| |
7.28b | |
| |
7.28 | |
| |
7.27b | |
| |
7.26c | |
| |
7.26b | |
| |
7.25c | |
| |
7.25 | |
| |
7.24b | |
| |
7.23b | |
| |
7.23 | |
| |
7.22d | |
| |
7.22c | |
| |
7.22 | |
| |
7.21 | |
| |
7.20e | |
| |
7.20 | |
| |
7.19b | |
| |
7.17 | |
| |
7.16 | |
| |
7.13b | |
| |
7.07c | |
| |
7.07 | |
| |
7.06 | |
| |
7.03 | |
| |
7.02 | |
| |
7.00 | |
| |
6.88e | |
| |
6.87 | |
| |
6.86 | |
| |
6.85 | |
| |
6.84 | |
| |
6.83 | |
| |
6.82 | |
| |
6.81 | |
| |
6.80 | |
| |
6.79c | |
6.79 | |
| |
6.78 | |
| |
6.75 | |
| |
6.72c | |
| |
6.72 | |
| |
6.71 | |
| |
6.69 | |
| |
6.67 | |
| |
6.64 | |
| |
6.63 | |
| |
6.60 | |
| |
6.58 | |
| |
6.57 | |
| |
6.54 | |
| |
6.52 | |
| |
6.44b | |
| |
6.44 | |
|
Notable Players[edit]
Sueño
|
bobo
|
See also[edit]
External links[edit]
Guides[edit]
References[edit]