Huskar
From Liquipedia Dota 2 Wiki
Huskar
Grants the following bonuses per attribute point: | |
+22HP and +0.1HP regeneration +1 Main Attack Damage | |
+0.17 armor and 1 attack speed | |
+12MP and +0.05MP regeneration +0.1% base magic resistance |
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1400 Projectile Speed
| ||
100 (110)
(1.6 BAT) | ||
0.3 + 0.5
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0.6
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1800 / 800
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Default
Gib Type | ||
2011-10-27
Released | ||
2007-06-10
(v6.44) | ||
Competitive Span
2011-11-03 — 2013-06-04 2013-12-12 — Present |
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Sacrifices his health to deal more damage. | |
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Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks his Spears with blood, setting both weapon and life-force alight before throwing them at his foes. By instantly sacrificing a portion of his health with Life Break, he lunges towards a single target, causing it to lose an even greater portion of its health. With every blow sustained igniting his Inner Fire, the Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient, facing down his opponent in a bloody fervor until he emerged triumphant. | |
Roles: | Carry Durable Initiator |
Complexity | |
Adjectives | Fiery, NicePecs, Undead, Nose Legs ( 2 ) |
Facets[edit]
Life Break is now an area-targeted ability and applies all ability effects to enemy units within the radius, centered around the affected enemy unit.
Life Break heals all allied units within the radius correspondingly to the damage dealt, centered around the affected enemy unit.
Sacrificing more blood to amplify the already aflamed Burning Spear with bonus max health as damage per second on the affected enemy unit.
Upgrades[edit]
Aghanim's[edit]
Talents[edit]
+6s Burning Spear Duration | 25 | +20% Life Break Damage |
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-5s Life Break Cooldown | 20 | +30% Berserker's Blood Health Regen Factor |
+15% Lifesteal | 15 | +4 Burning Spear Damage per Second |
+2s Life Break Slow Duration | 10 | +0.75s Inner Fire Duration |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All / / Attributes |
Bio[edit]
Those who are given more in life must not cling to it but risk it all at every moment.
Lore:
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice.
In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
Voice:
Innate[edit]
Blood Magic[edit]
Hero Model[edit]
Details
Tap on the innate abilities for more details.
Abilities[edit]
Inner Fire[edit]
In a fiery rage, Huskar pushes all nearby enemies away to a fixed distance, silences and damages them.
Cast Animation: 0.5 + 0.94
Damage: 120/180/240/300
Max Knockback Distance: 400
Knockback Duration: 1
All ability effects are applied on the Immortal, except the knockback.
Aghanim's Shard Upgrade
Applies a movement speed slow and heals Huskar for a percentage of the damage dealt to enemies.
Reduces cooldown.
Applies a movement speed slow and heals Huskar for a percentage of the damage dealt to enemies.
Reduces cooldown.
The self-heal is less effective on Huskar per affected creep.
Not even Huskar's own flesh can contain the unending expansion of his life force.
Burning Spear[edit]
Ignites his spears aflame with his health, dealing damage over time with his regular attack.
Multiple attacks will stack additional damage.
Multiple attacks will stack additional damage.
Cast Animation: 0.3 + 0.5
Cast Range: 400
Grants additional range when manually casting the ability.
The Sacred Warrior ignites his weaponry after marking it with his own blood — causing far greater pain than he himself feels.
Berserker's Blood[edit]
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regeneration based on missing health.
Grants health regeneration bonus based on a percentage of Huskar's strength.
Grants health regeneration bonus based on a percentage of Huskar's strength.
Max Bonus Health Threshold: 12%
Max Attack Speed Bonus: 170/220/270/320
Max Magic Resistance Bonus: 15%/20%/25%/30%
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Life Break[edit]
Leaps at an enemy target, shattering a percentage of its current health, and slowing both its movement speed and attack speed.
Cast Animation: 0.3 + 0.5
Move Speed Slow: 60%
Attack Speed Slow: 60/100/140
While leaping, Huskar is debuff immune and has increased magic resistance.
Huskar also draws upon his health upon breaking the affected target's health.
Huskar also draws upon his health upon breaking the affected target's health.
Self Current Health as Damage: 32%/38%/44%
Magic Resist Bonus: 60%
Max Debuff Immune Duration: 5
Applies all ability effects on the Immortal, but does not damage him.
No matter the danger, Huskar thrusts himself into melees that only he can survive.
Recent Matches[edit]
Main Article: Huskar/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | |||
---|---|---|---|---|---|---|---|---|
Nov 07, 2024 - 22:30 CET | Tier 1 | DreamLeague S24 | 1 : 0 | |||||
Nov 05, 2024 - 19:45 BRT | Tier 4 | Liga Dos Ursitos | 0 : 1 | |||||
Nov 04, 2024 - 10:55 CET | Tier 1 | DreamLeague S24 | 1 : 0 | |||||
Nov 02, 2024 - 20:20 CET | Tier 1 | DreamLeague S24 | 0 : 1 | |||||
Oct 30, 2024 - 17:25 CET | Tier 1 | DreamLeague S24 | 0 : 1 |
Recent Changes[edit]
Description
- Increased Life Break Nothl Transfusion heal radius from 400 to 550.
- Burning Spear Incendiary
- Reduced enemy max health damage per second from 1% to 0.75%.
- Increased duration from 6 to 9.
- Talents:
- LVL 25 +6s/+4s Burning Spear / Incendiary duration ➜ +6s Burning Spear duration.
- ADDED new Incendiary Facet.
- Burning Spear
- Additionally applies 1% enemy max health as damage per second.
- Now has a 4% * MaxHP health cost.
- Reduced duration from 9 to 6.
- Burning Spear
- REWORKED ability interactions between Life Break with Spell Block sources:
- Spell Block sources nullifies the ability cast, and Huskar no longer leaps forward.
- Talents:
- LVL 25 +6s Burning Spear duration ➜ +6s/+4s Burning Spear / Incendiary duration.
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Huskar's Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[edit]
Trivia[edit]
- Huskar's name might be derived from the Old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
- His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to Dazzle, who is a Shadow Priest (fits in the Native American shaman role).
- Before 6.79, you could use a Ghost Scepter and then manually cast Burning Spear on enemies. You would take little magic damage since the magic resistance provided by Berserker's Blood reduced the incoming magic damage significantly, while also being immune to physical damage because of the ethereal state.
- "In The Lab", a VR game by Valve, there are some Bendie soldiers who wield Huskar's throwing spears in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Dragon Knight's sword and Stout Shield.
Gallery[edit]
Low Violence model
Bone Harvest sprite - alive