Huskar

From Liquipedia Dota 2 Wiki
[e][h]Huskar
Radiant Hero
Attributes

21 +2.7

15 +1.4

18 +1.5
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
672
1505
2112
Mana
291
543
723
Armor
0.4
3.5
5.8
Damage
42-51
79-88
106-115
Spell Amp
1.3%
2.7%
3.8%
Magic Resist
26%
29%
31%
Movement Speed Amp
0.8%
1.7%
2.4%
Most Played As
LessMore
1
2
3
4
5

Huskar, the Sacred Warrior[edit]

Recommended Roles
Carry Durable Initiator

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Abilities[edit]

Inner Vitality
QV
Affects
Allied Heroes
Unlocks the regenerative power of a friendly unit. If the target is below a threshold of health it will heal faster.
HP Regen Per Second:10
Bonus Heal Per Second:6%/8%/10%/12%
Bonus If Below 35% HP:22%/30%/38%/46%
Duration:16
Cast Range:800
Cast Point:0.3
22/18/14/10 (0 )
170
Can be dispelled
Can be dispelled
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.
Notes
  • The heal bonuses are based on the target's total primary attribute.
  • The HP percentage is checked every second and the regeneration adjusts accordingly.
  • Can be dispelled.
Burning Spear
WR
Affects
Enemy Units
Damage Type
Magical
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Damage Per Second:5/10/15/20 (15/20/25/30 )
HP Cost:15
Duration:8
Cast Range:450
Blocked by Spell Immunity
Blocked by Spell Immunity
The Sacred Warrior ignites his weaponry after marking it with his own blood—causing far greater pain than he himself feels.
Notes
  • Total damage:
    • 40 / 80 / 120 / 160
    • 120 / 160 / 200 / 240
  • Can be set to Auto-Cast.
  • Burning Spear instances stack, increasing the damage the enemy takes per second.
  • Huskar cannot die from the HP Cost of this skill.
  • Cannot be dispelled.
  • Blocked by Spell Immunity.
Berserker's Blood
EB
Ability
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed and magic resistance as his health decreases.
Max Attack Speed Bonus:220/260/300/340
Max Magic Resistance Bonus:20%/30%/40%/50%
Max HP Bonus Threshold:100% ➜ 10%
Disabled by Break
Disabled by Break
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Notes
  • Bonuses scale linearly from 100% hp to 10% hp. At 10% hp the values reach the maximum.
  • Huskar becomes visibly larger and gains a more pronounced redness effect on himself per stack.
  • When at 40% HP or lower, Huskar's skin becomes covered in dark blue markings.
  • Disabled by Break.
Life Break
RF
Affects
Enemy Units
Damage Type
Magical
Huskar draws upon his health to break an enemy's life, leaping at the target to slow and inflict a percentage of that hero's current HP at the cost of Huskar's own vitality.
Aghanim's Scepter Upgrade Upgradeable by Aghanim's Scepter. Increases the damage dealt and decreases the cooldown.

Damage Taken:34%/38%/42%
Damage Dealt:34%/38%/42% (
Aghanim's Scepter Upgrade
65%
)
Movement Slow:40%/50%/60%
Slow Duration:4/5/6
Cast Range:550 (950 )
Cast Point:0.3
12 (
Aghanim's Scepter Upgrade
4
)
Blocked by Spell Immunity
Blocked by Spell Immunity
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb
Can be dispelled
Can be dispelled
No matter the danger, Huskar thrusts himself into melees that only he can survive.
Notes
  • The damage taken/dealt is based on the user/target's current hp.
  • Huskar leaps at 1200 speed.
  • Huskar can use abilities and items during the leap.
  • Huskar is spell immune while leaping toward the target.
  • If Huskar is disabled during the leap. If the target moves more than 1400 units away, the leap stops.
  • Damage blocked by Spell Immunity, the slow and self damage are not.
  • Blocked by Linken's Sphere on impact, after Huskar's leap.
  • The slow can be dispelled.

Talent Tree[edit]

Talent Tree
0 Inner Vitality Cooldown 25 +125 Attack Range
+400 Life Break Cast Range 20 +15 Strength
15% Lifesteal 15 +10 Burning Spear DPS
+20 Damage 10 +175 Health

Recommended Items[edit]

Starting Items Early Game
Healing Salve
Tango
Iron Branch
Boots of Speed
Magic Stick
Urn of Shadows
Iron Branch
Circlet
Mid Game Late Game
Power Treads
Magic Wand
Armlet of Mordiggian
Heavens Halberd
Hurricane Pike
Satanic
Morbid Mask

General Strategy[edit]

As his health lowers, Huskar's ability to slay enemies grows considerably. Able to instantly remove a portion of both his and an enemy's health with his ultimate, when near death he is able to throw his burning spears with devastating speed.
Huskar (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Balance Patch History
Patch Version Balance Changes
7.13b
  • Nerf Base movement speed reduced by 5
  • Nerf Base armor reduced by 1
7.07c
  • Nerf Base movement speed reduced by 5
7.07
  • Nerf Inner Vitality threshold heal factor rescaled from 20/40/60/80% to 22/30/38/46%
  • Nerf Inner Vitality normal heal factor rescaled from 5/10/15/20% to 6/8/10/12%
  • Rework Reworked Talent Tree
7.06
  • Buff Life Break leap speed increased from 1000 to 1200
  • Buff Life Break Damage dealt/taken from 35% to 34/38/42%
7.03
  • Buff Level 25 Talent increased from +400 Life Break Cast Range to +500
7.02
  • Buff Level 10 Talent from +15 Movement Speed to +5 Burning Spears DPS
  • Buff Level 10 Talent from +150 Health to +175
7.00
  • New Added Talent Tree
6.88e
  • Nerf Inner Vitality bonus regeneration threshhold reduced from 40% to 35%
6.87
  • Buff Berserker's Blood max attack speed increased from 196/224/252/280 to 220/260/300/340
6.86
  • Buff Berserker's Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
  • Nerf Berserker's Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%
6.85
  • Nerf Berserker's Blood Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6
6.84
  • Buff Inner Vitality cast range increased from 550 to 800
  • Buff Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
6.83
  • Buff Inner Vitality base health regen from 2/4/6/8 to 10
  • Buff Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80%
6.82
  • Buff Inner Vitality cooldown reduced from 25 to 25/22/19/16
  • Buff Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
  • Buff Life Break cooldown reduced from 45/30/15 to 12
  • Nerf Life Break damage reduced from 50% to 35%
  • Buff Life Break self damage rebalanced from 40/35/30% to 35%
  • Buff Life Break slow duration rebalanced from 5 to 4/5/6
  • Buff Lifebreak slow rebalanced from 50% to 40/50/60%
6.81
  • Buff Burning Spears is no longer a Unique Attack Modifier
6.80
  • Buff Burning Spear duration increased from 7 to 8
  • Buff Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
  • Buff Inner Vitality cast range increased from 450 to 550
6.79c
  • Rework Added to Captains Mode
6.79
  • Nerf Agility reduced from 20 + 2.4 to 15 + 1.4
  • Nerf Berserker's Blood is now disabled by Doom
6.78
  • Buff Base Strength increased by 3
  • Buff Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
  • Nerf Life Break HP cost increased from 35/30/25% to 40/35/30%
  • Rework Berserker's Blood Reworked
  • Rework Removed from Captains Mode
6.75
  • Buff Burning Spears duration increased from 6 to 7
  • Buff Inner Vitality can now be cast on magic immune targets
  • Buff Life Break Aghanim's cooldown decreased from 24/16/8 to 4
6.72c
  • Nerf Life Break cast range reduced to 550
6.72
  • Rework Life Break cast mechanism changed
  • Buff Burning Spears minimum HP requirement removed (it is still non-lethal)
6.71
  • Buff Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
6.69
  • Buff Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
6.67
  • Buff Inner vitality heal interval is smoother (same overall heal)
6.64
  • Buff Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
6.63
  • Buff Berserker's Blood stacking cap of attack speed and damage removed
6.60
  • Buff Removed the cap on Burning Spears
  • Buff Added Sacred Warrior to Aghanim's Scepter
6.58
  • Buff Life Break now properly slows magic immune units
6.57
  • Buff Improved Life Break damage from 40% to 50%
  • Buff Reduced Life Break cooldown from 45 to 45/30/15
6.54
  • Buff Decreased Inner Vitality cooldown from 30 to 25 seconds
6.52
  • Buff Increased Huskar's attack range from 350 to 400
  • Buff Improved Huskar's attack animation time slightly
6.44b
  • Nerf Increased Inner Vitality mana cost from 50/90/130/170 to 170
6.44
  • New New Hero

Notable Players[edit]

Kuku 

See also[edit]

External links[edit]

Guides[edit]

References[edit]