Huskar

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Version Control

This article is mostly accurate for the current version (7.37d) of the game.

Huskar
23 + 3.3
10 + 1.5
18 + 1.5
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+1 Main Attack Damage
+0.17 armor and 1 attack speed
+12MP and +0.05MP regeneration
+0.1% base magic resistance
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1.67
Armor
(688.73 EHP)
26.8%
Magic Resist
(855.19 EHP)
44 ‒ 49
(46.5 Avg)
1400
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (110)
(1.6 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.5
Turn Rate This unit takes 0.175s to turn 180°.
1800 / 800
Default
Gib Type
2011-10-27
Released
2007-06-10
(v6.44)
Competitive Span
2011-11-03 — 2013-06-04
2013-12-12 — Present
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Sacrifices his health to deal more damage.
Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks his Spears with blood, setting both weapon and life-force alight before throwing them at his foes. By instantly sacrificing a portion of his health with Life Break, he lunges towards a single target, causing it to lose an even greater portion of its health. With every blow sustained igniting his Inner Fire, the Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient, facing down his opponent in a bloody fervor until he emerged triumphant.
Inner Fire
Inner Fire
Burning Spear
Berserker's Blood
Life Break
Life Break
Roles:Carry Carry Durable Durable Initiator Initiator
ComplexityHero ComplexityHero Complexity
AdjectivesFiery, NicePecs, Undead, Nose
Legs ( 2 )

Facets[edit]

Bloodbath
Life Break
Life Break is now an area-targeted ability and applies all ability effects to enemy units within the radius, centered around the affected enemy unit.
Nothl Transfusion
Life Break
Life Break heals all allied units within the radius correspondingly to the damage dealt, centered around the affected enemy unit.
Incendiary
Burning Spear
Sacrificing more blood to amplify the already aflamed Burning Spear with bonus max health as damage per second on the affected enemy unit.

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Life Break
Taunts the affected enemy unit to attack Huskar.

Increases cast range.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Inner Fire
Applies a movement speed slow and heals Huskar for a percentage of the damage dealt to enemies.

Reduces cooldown.

Talents[edit]

+6s Burning Spear Duration25+20% Life Break Damage
-5s Life Break Cooldown20+30% Berserker's Blood Health Regen Factor
+15% Affected by Lifesteal Manipulation sources. Lifesteal15+4 Burning Spear Damage per Second
+2s Life Break Slow Duration10+0.75s Inner Fire Duration
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

Those who are given more in life must not cling to it but risk it all at every moment.
Sacred Warrior
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice.

In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Innate[edit]

Blood Magic[edit]

Blood Magic
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Magical
Mana cost of all sources are converted to current health costs for the Sacred Warrior.

Huskar does not have mana.
Set Max Mana: 0
Mana Cost to Self Spell Damage Factor: 1

Hero Model[edit]

Hero Model
Passive / Channeling
Affects
Self
Huskar's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Pluck Lotus
Tap on the Innate. innate abilities for more details.

Abilities[edit]

Inner Fire[edit]

Q
V
Inner Fire
Does not pierce Debuff Immunity sources.
Affects
Enemy Units / Self
Spell / Magical
In a fiery rage, Huskar pushes all nearby enemies away to a fixed distance, silences and damages them.
Cast Animation: 0.5 + 0.94
Radius: Affected by AoE Radius increasing sources. 500
Damage: 120/180/240/300
Max Knockback Distance: 400
Knockback Duration: 1
Silence Duration: 1.5/2/2.5/3 (With level 10 Right Talent.With level 10 Right Talent. 2.25/2.75/3.25/3.75)
Move Speed Slow: (Upgradable by Aghanim's Shard. 40%)
All ability effects are applied on the Immortal, except the knockback.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Applies a movement speed slow and heals Huskar for a percentage of the damage dealt to enemies.

Reduces cooldown.
Self-Heal per Hero: (Upgradable by Aghanim's Shard. 60/90/120/150)
The self-heal is less effective on Huskar per affected creep.
Creep Heal Factor: (Upgradable by Aghanim's Shard. 0.2)
17/15/13/11 (Upgradable by Aghanim's Shard. 14/12/10/8)
Mana Cost
0
Health Cost
75/100/125/150
Not even Huskar's own flesh can contain the unending expansion of his life force.

Burning Spear[edit]

W
R
Burning Spear
Autocast / Active Attack Modifier
Affects
Enemy Units
Spell / Magical / Pure
Ignites his spears aflame with his health, dealing damage over time with his regular attack.

Multiple attacks will stack additional damage.
Cast Animation: 0.3 + 0.5
Cast RangeAffected by Attack Range increasing sources. 400
Damage per Second: 5/10/15/20 (With level 15 Right Talent.With level 15 Right Talent. 9/14/19/24)
Duration: 9 (With level 25 Left Talent.With level 25 Left Talent. 15)
Grants additional range when manually casting the ability.
Active Cast Range: Affected by Attack Range increasing sources. 450
0
Mana Cost
0
Health Cost
4% × CurrentHP
The Sacred Warrior ignites his weaponry after marking it with his own blood — causing far greater pain than he himself feels.

Berserker's Blood[edit]

E
B
Berserker's Blood
Partially usable or conditionally bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regeneration based on missing health.

Grants health regeneration bonus based on a percentage of Huskar's Strength strength.
Max Bonus Health Threshold: 12%
Max Attack Speed Bonus: 170/220/270/320
Max Magic Resistance Bonus: 15%/20%/25%/30%
Strength as Max Health Regen Bonus Factor: 0.25/0.4/0.55/0.7 (With level 20 Right Talent.With level 20 Right Talent. 0.55/0.7/0.85/1)
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

Life Break[edit]

R
F
Life Break
Affects
Enemy Units / Self
Spell / Magical
Leaps at an enemy target, shattering a percentage of its current health, and slowing both its movement speed and attack speed.
Cast Animation: 0.3 + 0.5
Cast RangeAffected by Cast Range increasing sources. 550 (Upgradable by Aghanim's Scepter. 800)
Current Health as Damage: 32%/38%/44% (With level 25 Right Talent.With level 25 Right Talent. 52%/58%/64%)
Move Speed Slow: 60%
Attack Speed Slow: 60/100/140
Slow Duration: 3/4/5 (With level 10 Left Talent.With level 10 Left Talent. 5/6/7)
Taunt Duration: (Upgradable by Aghanim's Scepter. 3)
While leaping, Huskar is debuff immune and has increased magic resistance.

Huskar also draws upon his health upon breaking the affected target's health.
Self Current Health as Damage: 32%/38%/44%
Magic Resist Bonus: 60%
Max Debuff Immune Duration: 5
Applies all ability effects on the Immortal, but does not damage him.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Taunts the affected enemy unit to attack Huskar.

Increases cast range.
16/14/12 (With level 20 Left Talent.With level 20 Left Talent. 11/9/7)
No matter the danger, Huskar thrusts himself into melees that only he can survive.

Recent Matches[edit]

Main Article: Huskar/Matches
DateTierTournamentPicksScorevs. Picks
Nov 07, 2024 - 22:30 CETTier 1DreamLeague Season 24DreamLeague Season 24DreamLeague S24Alchemist Shadow Demon Enchantress Bristleback Huskar
Tundra EsportsTundra Esports
1 : 0
Team WaskaTeam Waska
Dragon Knight Lion Tusk Timbersaw Shadow Fiend
Nov 05, 2024 - 19:45 BRTTier 4Liga Dos Ursitos: Que show do Ursa é esse?Liga Dos Ursitos: Que show do Ursa é esse?Liga Dos UrsitosGyrocopter Grimstroke Mars Pugna Huskar
Sedutores Da InternetSedutores Da Internet
0 : 1
ÇaVa E-Sport ClubÇaVa E-Sport Club
Beastmaster Tinker Marci Puck Alchemist
Nov 04, 2024 - 10:55 CETTier 1DreamLeague Season 24DreamLeague Season 24DreamLeague S24Enchantress Dragon Knight Lion Huskar Bristleback
Team FalconsTeam Falcons
1 : 0
Xtreme GamingXtreme Gaming
Dawnbreaker Muerta Crystal Maiden Earth Spirit Shadow Fiend
Nov 02, 2024 - 20:20 CETTier 1DreamLeague Season 24DreamLeague Season 24DreamLeague S24Invoker Tusk Shadow Fiend Huskar Centaur Warrunner
Team LiquidTeam Liquid
0 : 1
Team FalconsTeam Falcons
Pugna Muerta Sand King Mars Medusa
Oct 30, 2024 - 17:25 CETTier 1DreamLeague Season 24DreamLeague Season 24DreamLeague S24Bristleback Shadow Fiend Clockwerk Hoodwink Huskar
Xtreme GamingXtreme Gaming
0 : 1
Gaimin GladiatorsGaimin Gladiators
Sand King Muerta Pugna Templar Assassin Monkey King

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.37d
(2024-10-01)
7.37b
(2024-08-14)
  • Burning Spear Incendiary
    • Reduced enemy max health damage per second from 1% to 0.75%.
    • Increased duration from 6 to 9.
7.37
(2024-07-31)
  • ADDED new Incendiary Facet.
    • Burning Spear
      • Additionally applies 1% enemy max health as damage per second.
      • Now has a 4% * MaxHP health cost.
      • Reduced duration from 9 to 6.
  • REWORKED ability interactions between Life Break with Blocks unit-targeted abilities.Blocks unit-targeted abilities. Spell Block sources:
    • Spell Block sources nullifies the ability cast, and Huskar no longer leaps forward.

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Huskar's Relics Voice Lines

Damage During Inner Fire

Kills During Life Break

Damage With Active Armlet of Mordiggian

Heaven's Halberd Disarm Duration

Kills During Black King Bar

Slows Leading To Kills

Near Death Kills

Triple Kills

Mega Kill Streaks

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master
  • ▶️ You gave all you could give but it was not enough.

Grandmaster

Equipment[edit]

Trivia[edit]

  • Huskar's name might be derived from the Old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
  • His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to Dazzle, who is a Shadow Priest (fits in the Native American shaman role).
  • "In The Lab", a VR game by Valve, there are some Bendie soldiers who wield Huskar's throwing spears in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Dragon Knight's sword and Stout Shield.

Gallery[edit]