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Into the shadows.

Invisibility is an effect which hides a unit from sight. They do not appear on their opponent's screen or the minimap, and cannot be targeted directly. Invisible units can still be affected by most point targeted spells, such as area of effect attacks. Heroes can become invisible by using spells, items, and runes.

Generally heroes remain invisible until their invisibility duration runs out or when they perform an action such as attacking an enemy or using an item. Invisible units can be seen with True Sight, but it will not dispel the invisibility and the unit will appear partially transparent. All ranged attacks and most projectile abilities are disjointed by invisibility. If a hero is targeted with a ranged attack and goes invisible while the projectile is in flight, it will not damage or affect them. Some projectile abilities will still affect invisible heroes.

Some invisibility effects also have a Fade Time. The fade time is the time it takes for a hero to go invisible after casting the invisibility. During this time the hero can still be targeted, but they will appear partially transparent.

Wind Walk is another form of invisibility. It grants the target unit-walking and removes their collision box. Wind Walking units will never auto-acquire targets. Casting wind walk will not interrupt channeled abilities.


Hero Abilities
Hero Ability Duration Fade Time
Mirana Moonlight Shadow 15 2.5 / 2 / 1.5
Riki Cloak and Dagger Permanent while not attacking 6 / 5 / 4 / 3
Sand King Sand Storm 50 0
Slark Shadow Dance 4 0
Treant Protector Nature's Guise Permanent while not attacking 6 / 5 / 4 / 3
Unit Abilities
Unit Ability Duration Fade Time
Lycan Wolf Invisibility Invisibility Permanent 1.7
Item Abilities
Item Ability Duration Fade Time
Rune of Invisibility Rune of Invisibility Invisibility 45 2
Smoke of Deceit Smoke of Deceit 35 0

Wind Walk[edit]

Hero Abilities
Hero Ability Duration Fade Time
Bounty Hunter Shadow Walk 20 / 25 / 30 / 35 1 / 0.75 / 0.5 / 0.25
Clinkz Skeleton Walk 20 / 25 / 30 / 35 0.6
Invoker Ghost Walk 120 0
Nyx Assassin Vendetta 20 / 35 / 50 0
Burrow Permanent 0
Templar Assassin Meld Permanent while standing still 0
Weaver Shukuchi 4 0.25
Unit Abilities
Unit Ability Duration Fade Time
Hawk Invisibility Invisibility Permanent 4
Storm Wind Walk Wind Walk 20 0.6
Stasis Trap Stasis Trap Permanent 2
Remote Mines Remote Mines Permanent 2
Psionic Trap Psionic Trap Permanent 2
Item Abilities
Item Ability Duration Fade Time
Shadow Amulet Fade Permanent while standing still 1.5
Glimmer Cape Glimmer 5 0.6
Shadow Blade Shadow Walk 14 0.3
Silver Edge Shadow Walk 14 0.3


Deceit is a form of invisibility that is immune to true sight. This means that the unit cannot be revealed by any means while affected.

Hero Abilities
Hero Ability Notes
Slark Shadow Dance The location is still given away by a dark cloud that covers Slark
Techies Minefield Sign
Only affects Stasis Traps and Remote Mines near the sign after the sign has upgraded by Aghanim's Scepter
Proximity Mines The mine is only revealed when stepping in range of its explosion radius
Item Abilities
Item Ability Notes
Smoke of Deceit Smoke of Deceit The deceit is removed when near an enemy hero or tower

See also[edit]