Invoker
From Liquipedia Dota 2 Wiki
Invoker
Dire Hero
Attributes
Primary Attribute
Base Stats
0.5
Attack Type
100
0.4 + 0.7
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
538
2.4
2.4
1330
6.04
6.04
2166
9.84
9.84
2496
11.34
11.34
Mana
(Regen)
(Regen)
303
0.95
0.95
975
3.75
3.75
1599
6.35
6.35
1863
7.45
7.45
Armor
1.33
5.53
10.53
12.37
Magic R
26.9%
32.5%
37.7%
39.9%
Damage
37-45
119-127
203-211
237-245
Notes
2
Release Date
2012-01-19
Competitive Span
2012-01-26 — Present
Carl, the Invoker[edit]
Recommended Roles |
Carry Nuker Disabler Escape Pusher |
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.
The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.
But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).
Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Abilities[edit]
Quas
QQ
Allows manipulation of ice elements. Passively grants bonus Strength per level. Each Quas instance imbues Invoker's spells with Spell Lifesteal.
Spell Lifesteal Bonus per Quas Instance | 2%/3%/4%/5%/6%/7%/8% |
---|
Creep Spell Lifesteal Multiplier | 0.2 |
---|
Passive Values
Strength Bonus | 1/2/3/4/5/6/7 |
---|
Self Bonus Multiplier per Instance | 2 |
---|
Undispellable.
| ||
Not disabled by Break. | ||
Affect illusions. | ||
Does not proc any on-cast effects when cast. |
Notes
- Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
- The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
- Can be leveled 7 times, at levels 1/3/5/7/9/11/13.
Wex
WW
Allows manipulation of storm elements. Passively grants bonus Agility per level. Each Wex instance provides increased cooldown reduction and movement speed.
Cooldown Reduction Bonus per Wex Instance | 1%/2%/3%/4%/5%/6%/7% |
---|
Move Speed Bonus per Wex Instance | 0.6%/1.2%/1.8%/2.4%/3%/3.6%/4.2% |
---|
Passive Values
Agility Bonus | 1/2/3/4/5/6/7 |
---|
Self Bonus Multiplier per Instance | 2 |
---|
Undispellable.
| ||
Not disabled by Break. | ||
Affect illusions. | ||
Does not proc any on-cast effects when cast. |
Notes
- Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
- The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
- Can be leveled 7 times, at levels 1/3/5/7/9/11/13.
Exort
EE
Allows manipulation of fire elements. Passively grants bonus Intelligence per level. Each Exort instance provides increased spell amplification.
Spell Amplification Bonus per Exort Instance | 1%/2%/3%/4%/5%/6%/7% |
---|
Passive Values
Intelligence Bonus | 1/2/3/4/5/6/7 |
---|
Self Bonus Multiplier per Instance | 2 |
---|
Undispellable.
| ||
Not disabled by Break. | ||
Affect illusions. | ||
Does not proc any on-cast effects when cast. |
Notes
- Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
- The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
- Can be leveled 7 times, at levels 1/3/5/7/9/11/13.
Invoke
RR
Targeting
No Target
No Target
Affects
Self
Self
Adds an extra level of Quas, Wex, and Exort to all invoked spells. | |
Does not proc any on-cast effects when cast. |
So begins a new age of knowledge.
Notes
- This is an innate ability which is not skilled.
- The order of orbs does not matter when invoking spells, just the amount.
- There is a Spells button above the icon which opens a list showing the orbs needed for every invoked ability.
- Invoke does not go on cooldown or consume mana if invoking would only swap spell slots.
- With maxed Orbs, Invoke's cooldown drops to 0.7.
Invoke[edit]
Alacrity
D/FZ
Duration | 9 |
---|
Cast Range 650
Cast Point 0.05
Cast Backswing 0
Increases the level of all Invoked abilities and unlocks additional ability level. | |
Dispellable.
| |
Affected by cast range bonus. |
Gaster's Mandate of Impetuous Strife.
Notes
- The buff icon above the affected hero is visible to everyone.
- Can be cast on spell immune allies.
Chaos Meteor
D/FD
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling farther based on the level of Wex. Units hit by the meteor will also be set on fire for a few seconds, receiving additional damage based on the level of Exort.
Meteor Contact Damage (Exort) | 55/80/105/130/155/180/205/ 93.6/127.8/162/196.2/230.4/264.6/298.8/ |
---|
Travel Distance (Wex) | 465/615/780/930/1095/1245/1410/ |
---|
Burn Duration | 3 |
---|
Effect Delay | 1.3 |
---|
Effect Interval | 0.5 |
---|
Effect Radius | 275 |
---|
Chaos Meteor Count | 1 3 |
---|
Chaos Meteor Spread Distance | 200 |
---|
Chaos Meteor Angle | 30° |
---|
Cast Range 700
Cast Point 0.05
Cast Backswing 0
Increases the level of all Invoked abilities and unlocks additional ability level. | |
Does not pierce Debuff Immunity. | |
Dispellable.
| |
Affected by cast range bonus. |
Tarak's Descent of Fire.
Notes
- Contact damage is dealt every 0.5 seconds to units touching the meteor.
- Total meteor damage:
- 230/375/555/770/1020/1305/1625/1980
- 390/575/795/1050/1340/1665/2025 2420
- 230/375/555/770/1020/1305/1625/
- Units hit at any point will also be burned for 3 seconds.
- Total burn damage:
- 34.5/45/55.5/66/76.5/87/97.5/108
- 34.5/45/55.5/66/76.5/87/97.5/
- The meteor travels at 300 speed.
- Meteor duration:
- 1.55/2.05/2.6/3.1/3.65/4.15/4.7/5.25
- 1.55/2.05/2.6/3.1/3.65/4.15/4.7/
- Briefly provides a trail of 400 flying vision, and then lasts 3 seconds over where the meteor stopped.
Cold Snap
D/FY
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
Freeze Damage per Proc (Quas) | 8/16/24/32/40/48/56/ |
---|
Self Heal per Proc (Quas) | 13/26/39/52/65/78/91/ |
---|
Stun Duration per Proc | 0.4 |
---|
Proc Cooldown (Quas) | 0.8/0.77/0.74/0.71/0.68/0.65/0.62/ |
---|
Debuff Duration (Quas) | 3/3.4/3.8/4.2/4.6/5/5.4/ |
---|
Cast Range 1000
Cast Point 0.05
Cast Backswing 0
Increases the level of all Invoked abilities and unlocks additional ability level. | |
Does not pierce Debuff Immunity. | |
Blocked by Spell Block. | |
Reflected by Spell Reflection. | |
Dispellable.
| |
Hard disables are dispellable only by strong dispels. | |
Affected by cast range bonus. |
Sadron's Protracted Frisson.
Notes
- Total damage:
- 32/80/144/224/320/432/560/704
- 32/80/144/224/320/432/560/
- The extra stun only triggers on damage greater than 10 after reductions.
- Cold Snap does not trigger on self damage.
Deafening Blast
D/FB
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
Damage (Exort) | 60/100/140/180/220/260/300/ |
---|
Disarm Duration (Wex) | 1.25/2/2.75/3.5/4.25/5/5.75/ |
---|
Knockback Distance (Quas) | 34.82/72.88/108.43/137.63/171.5/201.61/226.84/ |
---|
Knockback Duration (Quas) | 0.2/0.4/0.6/0.8/1/1.2/1.4/ |
---|
Travel Distance | 1000 |
---|
Radius Start | 175 |
---|
Radius End | 225 |
---|
Defeaning Blast Count | 1 12 |
---|
Defeaning Blast Angle | 30° |
---|
Cast Range 1000
Cast Point 0.05
Cast Backswing 0
Increases the level of all Invoked abilities and unlocks additional ability level. | |
Does not pierce Debuff Immunity. | |
Dispellable only by death.
| |
Affected by cast range bonus. |
Buluphont's Aureal Incapacitator.
EMP
D/FC
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after few seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains a portion of the mana drained.
Base Mana Burn | 25 |
---|
Mana Burn per (Wex) Level | 75 |
---|
Mana Burn as Mana Restore | 25% |
---|
Effect Delay | 2.9 |
---|
Effect Radius | 675 |
---|
Cast Range 950
Cast Point 0.05
Cast Backswing 0
Increases the level of all Invoked abilities and unlocks additional ability level. | |
Granted by Aghanim's Shard. | |
Does not pierce Debuff Immunity. | |
Dispellable.
| |
Affected by cast range bonus. |
Endoleon's Malevolent Perturbation.
Notes
- Damage: 60/105/150/195/240/285/330/375(90/157.5/225/292.5/360/427.5/495/ )
- Mana Burn: 100/175/250/325/400/475/550/
- Mana Restore: 50/87.5/125/162.5/200/237.5/275/
- Does not hit cycloned units.
Forge Spirit
D/FF
Targeting
No Target
No Target
Affects
Enemy Units
Enemy Units
Spirit Attack Damage (Exort) | 22/32/42/52/62/72/82/ |
---|
Spirit Attack Range (Quas) | 300/365/430/495/560/625/690/ |
---|
Spirit Health (Quas) | 300/400/500/600/700/800/900/ |
---|
Spirit Mana (Exort) | 100/150/200/250/300/350/400/ |
---|
Spirit Armor (Exort) | 0/1/2/3/4/5/6/ |
---|
Spirit Duration (Quas) | 20/30/40/50/60/70/80/ |
---|
Cast Point 0.05
Cast Backswing 0
Culween's Most Cunning Fabrications.
Notes
- Summoning new Forged Spirits removes any currently active ones.
Ghost Walk
D/FV
Targeting
No Target
No Target
Affects
Enemy Units
Self
Enemy Units
Self
Enemy Movement Speed Slow (Quas) | 20%/25%/30%/35%/40%/45%/50%/ |
---|
Self Movement Speed Change (Wex) | -15%/-10%/-5%/0%/5%/10%/15%/ |
---|
Self Health Regen Bonus (Quas) | 10/15/20/25/30/35/40/ |
---|
Self Mana Regen Bonus (Wex) | 2.5/5/7.5/10/12.5/15/17.5/ |
---|
Regen Disable Duration | 3 |
---|
Invisibility Duration | 60 |
---|
Fade Time | 0 |
---|
Slow Radius | 450 |
---|
Linger Duration | 2 |
---|
Cast Point 0
Cast Backswing 0
Increases the level of all Invoked abilities and unlocks additional ability level. | |
Does not pierce Debuff Immunity. | |
Dispellable only by death.
|
Myrault's Hinder-Gast.
Notes
- Enemies leave a trail of icy footsteps when affected.
Ice Wall
D/FG
Movement Speed Slow (Quas) | 20%/40%/60%/80%/100%/120%/140%/ |
---|
Wall Duration (Quas) | 3/4.5/6/7.5/9/10.5/12/ |
---|
Linger Duration | 2 |
---|
Wall Spawn Distance | 200 |
---|
Wall Length | 1120 |
---|
Wall Width | 105 |
---|
Cast Point 0.05
Cast Backswing 0
Does not pierce Debuff Immunity. | |
Dispellable only by death.
|
Killing Wall of Koryx.
Notes
- Total damage:
- 18/48/108/168/270/360/504/624
- 18/48/108/168/270/360/504/
Sun Strike
D/FT
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
Damage (Exort) | 200/250/300/350/400/450/500/ |
---|
Effect Radius | 175 |
---|
Effect Delay | 1.7 |
---|
Cast Range Global
Cast Point 0.05
Cast Backswing 0
Creates a Cataclysm when Sun Strike is double tapped. Puts it on a longer cooldown. Creates visible Sun Strikes within a range of each enemy hero. Increases the level of all Invoked abilities and unlocks additional ability level. | |
Pierce Debuff Immunity. | |
Undispellable.
|
Harlek's Incantation of Incineration.
Notes
- Damage is spread evenly over all enemies hit.
- Grants 300 flying vision of the target area for 6 seconds.
- Enemies cannot see the Sun Strike effect before it lands.
Tornado
D/FX
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. Applies a basic dispel.
Base Damage | 50 |
---|
Damage Bonus (Wex) | 45/90/135/180/225/270/315/ |
---|
Duration (Quas) | 1.2/1.4/1.6/1.8/2/2.2/2.4/ |
---|
Travel Distance (Wex) | 1500/1800/2100/2400/2700/3000/3300/ |
---|
Effect Radius | 200 |
---|
Cast Range 2000
Cast Point 0.05
Cast Backswing 0
Increases the level of all Invoked abilities and unlocks additional ability level. | |
Does not pierce Debuff Immunity. | |
Dispellable.
| |
Affected by cast range bonus. |
Claws of Tornarus.
Notes
- Total damage:
- 115/160/205/250/295/340/385/430
- 115/160/205/250/295/340/385/
- Briefly provides a trail of 200 flying vision, lasting 2 seconds where the tornado ends.
- Dispels enemies, removing most of their buffs.
Talent Tree[edit]
2x Quas Wex Exort Passive Effects | 25 | Radial Deafening Blast |
+30 Alacrity Damage/Speed | 20 | +2 Chaos Meteor |
-5s Cold Snap Cooldown | 15 | +50 Forged Spirit Attack Speed |
-4s Tornado Cooldown | 10 | +50 Ice Wall DPS |
Summons[edit]
Forged Spirit[edit]
Forged Spirit
Stats
0.25
100
150
150
1.35
0.2 + 0.4
Attack Type
1000
320
0.5
1200 / 800
Gold Bounty
32-46
Experience
31
Notes
Melting Strike
Targeting
Passive
Passive
Affects
Enemy Heroes
Enemy Heroes
Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted.
Does not pierce Debuff Immunity. | ||
Dispellable only by death.
| ||
Not disabled by Break. |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35 | |
7.34d | |
7.34c | |
|
Notable Players[edit]
Topson
|
TORONTOTOKYO
|
w33
|
bLink
|
MidOne
|
Additional Content[edit]
Trivia[edit]
- In DotA, the name of the hero is Kael'.
- Invoker's true name, Carl, originated as a mistranslated version of his Warcraft III name, Kael, in a fake 6.72 Chinese changelog on April 2011. IceFrog kept the name for Invoker's transition to Dota 2, where the old name Kael could not be used for copyright reasons. IceFrog found the name Carl to be humorous as it's an ordinary name which contrasts the grandiose nature of Invoker's personality. In IceFrog's own words, "Carl had it coming."
Lore[edit]
- Before Invoker became immortal, he was known as the Arsenal Magus for the impressive number of spells he could wield.
- Other scholars in the arcane arts such as Rubick and Skywrath Mage knew him before he became the Invoker, and acknowledge him as their colleague.
- The creators of Invoker's spells are twelve Magi he calls out by name:
- Sadron
- Myrault
- Koryx
- Endoleon
- Shimare
- Tornarus
- Gaster
- Harlek
- Culween
- Tarak
- Gallaron
- Buluphont
References[edit]