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Invoker

From Liquipedia Dota 2 Wiki
[e][h]Invoker
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.4 + 0.7
Level Changes
Level
1
15
25
30
Health
(Regen)
538
2.4
1330
6.04
2166
9.84
2496
11.34
Mana
(Regen)
303
0.95
975
3.75
1599
6.35
1863
7.45
Armor
1.33
5.53
10.53
12.37
Magic R
26.9%
32.5%
37.7%
39.9%
Damage
37-45
119-127
203-211
237-245
Notes
2
Release Date
2012-01-19
Competitive Span
2012-01-26 — Present

Invoker Carl, the Invoker[edit]

Recommended Roles
Carry Nuker Disabler Escape Pusher

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.

Abilities[edit]

Quas
QQ
Affects
Self
Allows manipulation of ice elements. Passively grants bonus Strength per level. Each Quas instance imbues Invoker's spells with Spell Lifesteal.
Spell Lifesteal Bonus per Quas Instance2%/3%/4%/5%/6%/7%/8%
Creep Spell Lifesteal Multiplier0.2

Passive Values
Strength Bonus1/2/3/4/5/6/7

Self Bonus Multiplier per Instance2

Undispellable.

Not disabled by Break.

Affect illusions.

Does not proc any on-cast effects when cast.
Notes
  • Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
  • The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
  • Can be leveled 7 times, at levels 1/3/5/7/9/11/13.
Wex
WW
Affects
Self
Allows manipulation of storm elements. Passively grants bonus Agility per level. Each Wex instance provides increased cooldown reduction and movement speed.
Cooldown Reduction Bonus per Wex Instance1%/2%/3%/4%/5%/6%/7%
Move Speed Bonus per Wex Instance0.6%/1.2%/1.8%/2.4%/3%/3.6%/4.2%

Passive Values
Agility Bonus1/2/3/4/5/6/7

Self Bonus Multiplier per Instance2

Undispellable.

Not disabled by Break.

Affect illusions.

Does not proc any on-cast effects when cast.
Notes
  • Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
  • The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
  • Can be leveled 7 times, at levels 1/3/5/7/9/11/13.
Exort
EE
Affects
Self
Allows manipulation of fire elements. Passively grants bonus Intelligence per level. Each Exort instance provides increased spell amplification.
Spell Amplification Bonus per Exort Instance1%/2%/3%/4%/5%/6%/7%

Passive Values
Intelligence Bonus1/2/3/4/5/6/7

Self Bonus Multiplier per Instance2

Undispellable.

Not disabled by Break.

Affect illusions.

Does not proc any on-cast effects when cast.
Notes
  • Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
  • The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
  • Can be leveled 7 times, at levels 1/3/5/7/9/11/13.
Ultimate Ability
Invoke
RR
Targeting
No Target
Affects
Self
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced for each orb level.
The invoked spell is determined by the combination of Quas, Wex, and Exort.
Spells Stored2
Cooldown Reduction per Orb Level0.3

Cooldown
7
Adds an extra level of Quas, Wex, and Exort to all invoked spells.
Does not proc any on-cast effects when cast.
So begins a new age of knowledge.
Notes
  • This is an innate ability which is not skilled.
  • The order of orbs does not matter when invoking spells, just the amount.
  • There is a Spells button above the icon which opens a list showing the orbs needed for every invoked ability.
  • Invoke Invoke does not go on cooldown or consume mana if invoking would only swap spell slots.
  • With maxed Orbs, Invoke's cooldown drops to 0.7.

Invoke[edit]

Alacrity
D/FZ
Targeting
Unit Target
Affects
Allied Units
Damage Type
Physical
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
Wex Wex Wex Wex Exort Exort
Attack Speed (Wex)10/22/34/46/58/70/82/
94

40/52/64/76/88/100/112/
124
Damage (Exort)10/22/34/46/58/70/82/
94

40/52/64/76/88/100/112/
124
Duration9

Cast Range 650
Cast Point 0.05
Cast Backswing 0
Cooldown
17
90
Increases the level of all Invoked abilities and unlocks additional ability level.
Dispellable.

Affected by cast range bonus.
Gaster's Mandate of Impetuous Strife.
Notes
  • The buff icon above the affected hero is visible to everyone.
  • Can be cast on spell immune allies.
Chaos Meteor
D/FD
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling farther based on the level of Wex. Units hit by the meteor will also be set on fire for a few seconds, receiving additional damage based on the level of Exort.
Meteor Contact Damage (Exort)55/80/105/130/155/180/205/
220

93.6/127.8/162/196.2/230.4/264.6/298.8/
33 3
Burn Damage Per Second (Exort)10/15/20/25/30/35/40/
45

18/25.2/32.4/39.6/46.8/54/61.2/
68.4
Travel Distance (Wex)465/615/780/930/1095/1245/1410/
1575
Burn Duration3
Effect Delay1.3
Effect Interval0.5
Effect Radius275
Chaos Meteor Count1
3

Chaos Meteor Spread Distance200
Chaos Meteor Angle30°

Cast Range 700
Cast Point 0.05
Cast Backswing 0
Cooldown
55
     40
200
Increases the level of all Invoked abilities and unlocks additional ability level.
Does not pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
Tarak's Descent of Fire.
Notes
  • Contact damage is dealt every 0.5 seconds to units touching the meteor.
  • Total meteor damage:
    • 230/375/555/770/1020/1305/1625/
      1980
    • 390/575/795/1050/1340/1665/2025
      2420
  • Units hit at any point will also be burned for 3 seconds.
  • Total burn damage:
    • 34.5/45/55.5/66/76.5/87/97.5/
      108
  • The meteor travels at 300 speed.
  • Meteor duration:
    • 1.55/2.05/2.6/3.1/3.65/4.15/4.7/
      5.25
  • Briefly provides a trail of 400 flying vision, and then lasts 3 seconds over where the meteor stopped.
Cold Snap
D/FY
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
Quas Quas Quas Quas Quas Quas
Freeze Damage per Proc (Quas)8/16/24/32/40/48/56/
64
Self Heal per Proc (Quas)13/26/39/52/65/78/91/
104
Stun Duration per Proc0.4
Proc Cooldown (Quas)0.8/0.77/0.74/0.71/0.68/0.65/0.62/
0.59
Debuff Duration (Quas)3/3.4/3.8/4.2/4.6/5/5.4/
5.8

Cast Range 1000
Cast Point 0.05
Cast Backswing 0
Cooldown
20
     15
90
Increases the level of all Invoked abilities and unlocks additional ability level.
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Dispellable.

Hard disables are dispellable only by strong dispels.
Affected by cast range bonus.
Sadron's Protracted Frisson.
Notes
  • Total damage:
    • 32/80/144/224/320/432/560/
      704
  • The extra stun only triggers on damage greater than 10 after reductions.
  • Cold Snap does not trigger on self damage.
Deafening Blast
D/FB
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
Quas Quas Wex Wex Exort Exort
Damage (Exort)60/100/140/180/220/260/300/
340
Disarm Duration (Wex)1.25/2/2.75/3.5/4.25/5/5.75/
6.5
Knockback Distance (Quas)34.82/72.88/108.43/137.63/171.5/201.61/226.84/
253.94
Knockback Duration (Quas)0.2/0.4/0.6/0.8/1/1.2/1.4/
1.6
Travel Distance1000
Radius Start175
Radius End225
Defeaning Blast Count1
12

Defeaning Blast Angle30°

Cast Range 1000
Cast Point 0.05
Cast Backswing 0
Cooldown
40
250
Increases the level of all Invoked abilities and unlocks additional ability level.
Does not pierce Debuff Immunity.

Dispellable only by death.

Affected by cast range bonus.
Buluphont's Aureal Incapacitator.
Notes
  • Units affected by the blast are not fully disabled, and may still cast spells/items even while being pushed.
  • Destroys trees units are pushed into.
  • Travels at 1100 speed.
EMP
D/FC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after few seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains a portion of the mana drained.
Wex Wex Wex Wex Wex Wex
Base Mana Burn25
Mana Burn per (Wex) Level75
Mana Burn as Damage60%
90%
Mana Burn as Mana Restore25%
Effect Delay2.9
Effect Radius675

Pull Speed175

Cast Range 950
Cast Point 0.05
Cast Backswing 0
Cooldown
30
125
Increases the level of all Invoked abilities and unlocks additional ability level.
Granted by Aghanim's Shard.
Does not pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
Endoleon's Malevolent Perturbation.
Notes
  • Damage: 60/105/150/195/240/285/330/
    375
    (90/157.5/225/292.5/360/427.5/495/
    562.5
    )
  • Mana Burn: 100/175/250/325/400/475/550/
    625
  • Mana Restore: 50/87.5/125/162.5/200/237.5/275/
    312.5
  • Does not hit cycloned units.
Forge Spirit
D/FF
Targeting
No Target
Affects
Enemy Units
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes.
Spirit Attack Damage (Exort)22/32/42/52/62/72/82/
92
Spirit Attack Range (Quas)300/365/430/495/560/625/690/
755
Spirit Health (Quas)300/400/500/600/700/800/900/
1000
Spirit Mana (Exort)100/150/200/250/300/350/400/
450
Spirit Armor (Exort)0/1/2/3/4/5/6/
7
Spirit Duration (Quas)20/30/40/50/60/70/80/
90
Forged Spirits Count (Quas and Exort)1/1/1/2/2/2/2/2

Cast Point 0.05
Cast Backswing 0
Cooldown
30
75
Culween's Most Cunning Fabrications.
Notes
  • Summoning new Forged Spirits removes any currently active ones.
Ghost Walk
D/FV
Targeting
No Target
Affects
Enemy Units
Self
Invoker manipulates the ice and electrical energies around him, rendering his body invisible gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
Quas Quas Quas Quas Wex Wex
Enemy Movement Speed Slow (Quas)20%/25%/30%/35%/40%/45%/50%/
55%
Self Movement Speed Change (Wex)-15%/-10%/-5%/0%/5%/10%/15%/
20%
Self Health Regen Bonus (Quas)10/15/20/25/30/35/40/
45
Self Mana Regen Bonus (Wex)2.5/5/7.5/10/12.5/15/17.5/
20
Regen Disable Duration3
Invisibility Duration60
Fade Time0
Slow Radius450
Linger Duration2

Cast Point 0
Cast Backswing 0
Cooldown
35
175
Increases the level of all Invoked abilities and unlocks additional ability level.
Does not pierce Debuff Immunity.

Dispellable only by death.

Myrault's Hinder-Gast.
Notes
  • Enemies leave a trail of icy footsteps when affected.
Ice Wall
D/FG
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
Movement Speed Slow (Quas)20%/40%/60%/80%/100%/120%/140%/
160%
Damage per Second (Exort)6/12/18/24/30/36/42/
48

56/62/68/74/80/86/92/
98
Wall Duration (Quas)3/4.5/6/7.5/9/10.5/12/
13.5
Linger Duration2
Wall Spawn Distance200
Wall Length1120
Wall Width105

Cast Point 0.05
Cast Backswing 0
Cooldown
25
125
Does not pierce Debuff Immunity.

Dispellable only by death.

Killing Wall of Koryx.
Notes
  • Total damage:
    • 18/48/108/168/270/360/504/
      624
Sun Strike
D/FT
Affects
Enemy Units
Damage Type
Pure
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
Damage (Exort)200/250/300/350/400/450/500/
550
Effect Radius175
Effect Delay1.7

Cataclysm Min Distance160
Cataclysm Max Distance200
Cataclysm Sun Strikes per Target2

Cast Range Global
Cast Point 0.05
Cast Backswing 0
Cooldown
25
     100
175
Creates a Cataclysm when Sun Strike is double tapped. Puts it on a longer cooldown. Creates visible Sun Strikes within a range of each enemy hero.
Increases the level of all Invoked abilities and unlocks additional ability level.
Pierce Debuff Immunity.

Undispellable.

Harlek's Incantation of Incineration.
Notes
  • Damage is spread evenly over all enemies hit.
  • Grants 300 flying vision of the target area for 6 seconds.
  • Enemies cannot see the Sun Strike effect before it lands.
Tornado
D/FX
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. Applies a basic dispel.
Wex Wex Wex Wex Quas Quas
Base Damage50
Damage Bonus (Wex)45/90/135/180/225/270/315/
360
Duration (Quas)1.2/1.4/1.6/1.8/2/2.2/2.4/
2.6
Travel Distance (Wex)1500/1800/2100/2400/2700/3000/3300/
3600
Effect Radius200

Cast Range 2000
Cast Point 0.05
Cast Backswing 0
Cooldown
30
     26
140
Increases the level of all Invoked abilities and unlocks additional ability level.
Does not pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
Claws of Tornarus.
Notes
  • Total damage:
    • 115/160/205/250/295/340/385/
      430
  • Briefly provides a trail of 200 flying vision, lasting 2 seconds where the tornado ends.
  • Dispels enemies, removing most of their buffs.

Talent Tree[edit]

2x Quas Quas Wex Wex Exort Exort Passive Effects 25 Radial Deafening Blast Deafening Blast
+30 Alacrity Alacrity Damage/Speed 20 +2 Chaos Meteor Chaos Meteor
-5s Cold Snap Cold Snap Cooldown 15 +50 Forge Spirit Forged Spirit Attack Speed
-4s Tornado Tornado Cooldown 10 +50 Ice Wall Ice Wall DPS

Summons[edit]

Forged Spirit[edit]

Forged Spirit [h]
Stats
Unit Type
Duration
20/30/40/50/60/70/80/
90
300/400/500/600/700/800/900/
1000
100/150/200/250/300/350/400/
450
22/32/42/52/62/72/82/
92
0/1/2/3/4/5/6/
7
100
150
0.2 + 0.4
300/365/430/495/560/625/690/
755
Attack Type
0.5
1200 / 800
Gold Bounty
32-46
Experience
31
Notes
Has Melting Strike Melting Strike
Spawned from Forge Spirit Forge Spirit
Melting Strike
Targeting
Passive
Affects
Enemy Heroes
Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted.
Armor Reduction per Attack0.8/0.9/1/1.1/1.2/1.3/1.4/
1.5
Max Armor Reduction20
Debuff Duration5

Does not pierce Debuff Immunity.

Dispellable only by death.

Not disabled by Break.

Recent Changes[edit]

Version Balance Changes
7.35
  • Nerf Base Damage decreased by 1
  • Buff Strength gain increased from 2.4 to 2.6
7.34d
  • Nerf Base Health Regen decreased from 1 to 0.5
  • Cold Snap Cold Snap
    • Nerf Freeze Heal decreased from 16->128 to 13->104
  • EMP EMP
    • Nerf Burned Mana as Mana Restored decreased from 50% to 25%
7.34c
  • Nerf Base Health Regen decreased from 1.5 to 1
  • Wex Wex
    • Nerf Move Speed per instance decreased from 0.8% per level to 0.6% per level
  • EMP EMP
    • Nerf Aghanim's Shard Pull Linger Duration decreased from 0.5s to 0s
    • Rework Aghanim's Shard Pull will no longer affect units that become debuff immune after the E.M.P. has been created
  • Tornado Tornado
    • Nerf Base Damage decreased from 70 to 50

Notable Players[edit]

Topson 
TORONTOTOKYO 
w33 
bLink 
MidOne 

Additional Content[edit]

Trivia[edit]

  • In DotA, the name of the hero is Kael'.
  • Invoker's true name, Carl, originated as a mistranslated version of his Warcraft III name, Kael, in a fake 6.72 Chinese changelog on April 2011. IceFrog kept the name for Invoker's transition to Dota 2, where the old name Kael could not be used for copyright reasons. IceFrog found the name Carl to be humorous as it's an ordinary name which contrasts the grandiose nature of Invoker's personality. In IceFrog's own words, "Carl had it coming."

Lore[edit]

  • Before Invoker became immortal, he was known as the Arsenal Magus for the impressive number of spells he could wield.
  • Other scholars in the arcane arts such as Rubick and Skywrath Mage knew him before he became the Invoker, and acknowledge him as their colleague.
  • The creators of Invoker's spells are twelve Magi he calls out by name:
    • Sadron
    • Myrault
    • Koryx
    • Endoleon
    • Shimare
    • Tornarus
    • Gaster
    • Harlek
    • Culween
    • Tarak
    • Gallaron
    • Buluphont

References[edit]