Health
538
1264
2056
2364
Armor
1.33
5.53
10.53
12.37
Damage
38-46
118-126
201-209
234-242
Carl, the Invoker[edit]
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.
The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.
But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).
Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Abilities[edit]
Allows manipulation of ice elements. Passively grants bonus Strength per level. Each
Quas instance imbues Invoker's spells with Spell Lifesteal.
Spell Lifesteal Bonus per Quas Instance | 2%/3%/4%/5%/6%/7%/8% |
---|
Creep Spell Lifesteal Multiplier | 0.2 |
---|
Passive Values
Strength Bonus | 1/2/3/4/5/6/7 |
---|
Self Bonus Multiplier per Instance | 2 |
---|
| Undispellable.
|
---|
| Not disabled by Break.
| |
---|
| Affect illusions.
| |
---|
| Proc any on-cast effects when cast.
|
---|
Notes
- Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
- The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
- Can be leveled 7 times, at levels 1/3/5/7/9/11/13.
Allows manipulation of storm elements. Passively grants bonus Agility per level. Each
Wex instance provides increased cooldown reduction and movement speed.
Cooldown Reduction Bonus per Wex Instance | 1%/2%/3%/4%/5%/6%/7% |
---|
Move Speed Bonus per Wex Instance | 0.6%/1.2%/1.8%/2.4%/3%/3.6%/4.2% |
---|
Passive Values
Agility Bonus | 1/2/3/4/5/6/7 |
---|
Self Bonus Multiplier per Instance | 2 |
---|
| Undispellable.
|
---|
| Not disabled by Break.
| |
---|
| Affect illusions.
| |
---|
| Proc any on-cast effects when cast.
|
---|
Notes
- Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
- The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
- Can be leveled 7 times, at levels 1/3/5/7/9/11/13.
Allows manipulation of fire elements. Passively grants bonus Intelligence per level. Each
Exort instance provides increased spell amplification.
Spell Amplification Bonus per Exort Instance | 1%/2%/3%/4%/5%/6%/7% |
---|
Passive Values
Intelligence Bonus | 1/2/3/4/5/6/7 |
---|
Self Bonus Multiplier per Instance | 2 |
---|
| Undispellable.
|
---|
| Not disabled by Break.
| |
---|
| Affect illusions.
| |
---|
| Proc any on-cast effects when cast.
|
---|
Notes
- Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
- The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
- Can be leveled 7 times, at levels 1/3/5/7/9/11/13.
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced for each orb level.
The invoked spell is determined by the combination of
Quas,
Wex, and
Exort.
Cooldown Reduction per Orb Level | 0.3 |
---|
| Adds an extra level of Quas, Wex, and Exort to all invoked spells.
|
---|
|
|
---|
So begins a new age of knowledge.
Notes
- This is an innate ability which is not skilled.
- The order of orbs does not matter when invoking spells, just the amount.
- There is a Spells button above the icon which opens a list showing the orbs needed for every invoked ability.
Invoke does not go on cooldown or consume mana if invoking would only swap spell slots.
- With maxed Orbs, Invoke's cooldown drops to 0.7.
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of
Wex and their damage based on the level of
Exort.
Attack Speed (Wex) | 10/22/34/46/58/70/82/94  40/52/64/76/88/100/112/124  |
---|
Damage (Exort) | 10/22/34/46/58/70/82/94  40/52/64/76/88/100/112/124  |
---|
Cast Range 650
Cast Point 0.05
Cast Backswing 0
| Increases the level of all Invoked abilities and unlocks additional ability level.
|
---|
| Dispellable.
|
---|
| Affected by cast range bonus.
|
---|
Gaster's Mandate of Impetuous Strife.
Notes
- The buff icon above the affected hero is visible to everyone.
- Can be cast on spell immune allies.
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of
Exort, and rolling farther based on the level of
Wex. Units hit by the meteor will also be set on fire for a few seconds, receiving additional damage based on the level of
Exort.
Meteor Contact Damage (Exort) | 55/80/105/130/155/180/205/220  93.6/127.8/162/196.2/230.4/264.6/298.8/33  3 |
---|
Burn Damage Per Second (Exort) | 10/15/20/25/30/35/40/45  18/25.2/32.4/39.6/46.8/54/61.2/68.4  |
---|
Travel Distance (Wex) | 465/615/780/930/1095/1245/1410/1575  |
---|
Chaos Meteor Spread Distance | 200 |
---|
Cast Range 700
Cast Point 0.05
Cast Backswing 0
55
40
| Increases the level of all Invoked abilities and unlocks additional ability level.
|
---|
| Does not pierce Debuff Immunity.
|
---|
| Dispellable.
|
---|
| Affected by cast range bonus.
|
---|
Tarak's Descent of Fire.
Notes
- Contact damage is dealt every 0.5 seconds to units touching the meteor.
- Total meteor damage:
- 230/375/555/770/1020/1305/1625/
1980
- 390/575/795/1050/1340/1665/2025
2420
- Units hit at any point will also be burned for 3 seconds.
- Total burn damage:
- 34.5/45/55.5/66/76.5/87/97.5/
108
- The meteor travels at 300 speed.
- Meteor duration:
- 1.55/2.05/2.6/3.1/3.65/4.15/4.7/
5.25
- Briefly provides a trail of 400 flying vision, and then lasts 3 seconds over where the meteor stopped.
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of
Quas.
Freeze Damage per Proc (Quas) | 8/16/24/32/40/48/56/64  |
---|
Self Heal per Proc (Quas) | 16/32/48/64/80/96/112/128  |
---|
Stun Duration per Proc | 0.4 |
---|
Proc Cooldown (Quas) | 0.8/0.77/0.74/0.71/0.68/0.65/0.62/0.59  |
---|
Debuff Duration (Quas) | 3/3.4/3.8/4.2/4.6/5/5.4/5.8  |
---|
Cast Range 1000
Cast Point 0.05
Cast Backswing 0
| Increases the level of all Invoked abilities and unlocks additional ability level.
|
---|
| Does not pierce Debuff Immunity.
|
---|
| Blocked by Spell Block.
|
---|
| Reflected by Spell Reflection.
|
---|
| Dispellable.
|
---|
| Hard disables are dispellable only by strong dispels.
|
---|
| Affected by cast range bonus.
|
---|
Sadron's Protracted Frisson.
Notes
- Total damage:
- 32/80/144/224/320/432/560/
704
- The extra stun only triggers on damage greater than 10 after reductions.
- Cold Snap does not trigger on self damage.
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of
Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of
Quas, then
disarm their attacks for a duration based on the level of
Wex.
Damage (Exort) | 60/100/140/180/220/260/300/340  |
---|
Disarm Duration (Wex) | 1.25/2/2.75/3.5/4.25/5/5.75/6.5  |
---|
Knockback Distance (Quas) | 34.82/72.88/108.43/137.63/171.5/201.61/226.84/253.94  |
---|
Knockback Duration (Quas) | 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6  |
---|
Defeaning Blast Count | 1 12 |
---|
Cast Range 1000
Cast Point 0.05
Cast Backswing 0
| Increases the level of all Invoked abilities and unlocks additional ability level.
|
---|
| Does not pierce Debuff Immunity.
|
---|
| Dispellable only by death.
|
---|
| Affected by cast range bonus.
|
---|
Buluphont's Aureal Incapacitator.
Notes
- Units affected by the blast are not fully disabled, and may still cast spells/items even while being pushed.
- Destroys trees units are pushed into.
- Travels at 1100 speed.
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after few seconds. The detonation covers an area, draining mana based on the level of
Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains a portion of the mana drained.
Mana Burn per (Wex) Level | 75 |
---|
Mana Burn as Damage | 60% 90%  |
---|
Mana Burn as Mana Restore | 50% |
---|
Pull Speed | 175 |
---|
Cast Range 950
Cast Point 0.05
Cast Backswing 0
| Increases the level of all Invoked abilities and unlocks additional ability level.
|
---|
| Granted by Aghanim's Shard.
|
---|
| Does not pierce Debuff Immunity.
|
---|
| Dispellable.
|
---|
| Affected by cast range bonus.
|
---|
Endoleon's Malevolent Perturbation.
Notes
- Damage: 60/105/150/195/240/285/330/
375
(90/157.5/225/292.5/360/427.5/495/562.5

)
- Mana Burn: 100/175/250/325/400/475/550/
625

- Mana Restore: 50/87.5/125/162.5/200/237.5/275/
312.5

- Does not hit cycloned units.
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of
Exort while attack range, health, and duration are based on the level of
Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes.
Spirit Attack Damage (Exort) | 22/32/42/52/62/72/82/92  |
---|
Spirit Attack Range (Quas) | 300/365/430/495/560/625/690/755  |
---|
Spirit Health (Quas) | 300/400/500/600/700/800/900/1000  |
---|
Spirit Mana (Exort) | 100/150/200/250/300/350/400/450  |
---|
Spirit Armor (Exort) | 0/1/2/3/4/5/6/7  |
---|
Spirit Duration (Quas) | 20/30/40/50/60/70/80/90  |
---|
Forged Spirits Count (Quas and Exort) | 1/1/1/2/2/2/2/2 |
---|
Cast Point 0.05
Cast Backswing 0
Culween's Most Cunning Fabrications.
Notes
- Summoning new Forged Spirits removes any currently active ones.
Invoker manipulates the ice and electrical energies around him, rendering his body invisible gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of
Quas, and slows Invoker as well based on the level of
Wex.
Enemy Movement Speed Slow (Quas) | 20%/25%/30%/35%/40%/45%/50%/55%  |
---|
Self Movement Speed Change (Wex) | -15%/-10%/-5%/0%/5%/10%/15%/20%  |
---|
Self Health Regen Bonus (Quas) | 10/15/20/25/30/35/40/45  |
---|
Self Mana Regen Bonus (Wex) | 2.5/5/7.5/10/12.5/15/17.5/20  |
---|
Cast Point 0
Cast Backswing 0
| Increases the level of all Invoked abilities and unlocks additional ability level.
|
---|
| Does not pierce Debuff Immunity.
|
---|
| Dispellable only by death.
|
---|
Myrault's Hinder-Gast.
Notes
- Enemies leave a trail of icy footsteps when affected.
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of
Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of
Quas and deals damage each second based on the level of
Exort.
Movement Speed Slow (Quas) | 20%/40%/60%/80%/100%/120%/140%/160%  |
---|
Damage per Second (Exort) | 6/12/18/24/30/36/42/48  56/62/68/74/80/86/92/98  |
---|
Wall Duration (Quas) | 3/4.5/6/7.5/9/10.5/12/13.5  |
---|
Cast Point 0.05
Cast Backswing 0
| Does not pierce Debuff Immunity.
|
---|
| Dispellable only by death.
|
---|
Killing Wall of Koryx.
Notes
- Total damage:
- 18/48/108/168/270/360/504/
624
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of
Exort, however this damage is spread evenly over all enemies hit.
Damage (Exort) | 200/250/300/350/400/450/500/550  |
---|
Cataclysm Min Distance | 160 |
---|
Cataclysm Max Distance | 200 |
---|
Cataclysm Sun Strikes per Target | 2 |
---|
Cast Range Global
Cast Point 0.05
Cast Backswing 0
25
100
| Creates a Cataclysm when Sun Strike is double tapped. Puts it on a longer cooldown. Creates visible Sun Strikes within a range of each enemy hero. Increases the level of all Invoked abilities and unlocks additional ability level.
|
---|
| Pierce Debuff Immunity.
|
---|
| Undispellable.
|
---|
Harlek's Incantation of Incineration.
Notes
- Damage is spread evenly over all enemies hit.
- Grants 300 flying vision of the target area for 6 seconds.
- Enemies cannot see the Sun Strike effect before it lands.
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of
Wex. Holds enemies in the air for a duration based on the level of
Quas. Deals base damage plus added damage based on levels in
Wex. Applies a basic dispel.
Damage Bonus (Wex) | 45/90/135/180/225/270/315/360  |
---|
Duration (Quas) | 1.2/1.4/1.6/1.8/2/2.2/2.4/2.6  |
---|
Travel Distance (Wex) | 1500/1800/2100/2400/2700/3000/3300/3600  |
---|
Cast Range 2000
Cast Point 0.05
Cast Backswing 0
| Increases the level of all Invoked abilities and unlocks additional ability level.
|
---|
| Does not pierce Debuff Immunity.
|
---|
| Dispellable.
|
---|
| Affected by cast range bonus.
|
---|
Claws of Tornarus.
Notes
- Total damage:
- 115/160/205/250/295/340/385/
430
- Briefly provides a trail of 200 flying vision, lasting 2 seconds where the tornado ends.
- Dispels enemies, removing most of their buffs.
Talent Tree[edit]
Summons[edit]
Forged Spirit[edit]
Duration
20/30/40/50/60/70/80/
90

300/400/500/600/700/800/900/
1000

100/150/200/250/300/350/400/
450

22/32/42/52/62/72/82/
92

0/1/2/3/4/5/6/
7

300/365/430/495/560/625/690/755

Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted.
Armor Reduction per Attack | 0.8/0.9/1/1.1/1.2/1.3/1.4/1.5  |
---|
| Does not pierce Debuff Immunity.
|
---|
| Dispellable only by death.
|
---|
| Not disabled by Break.
| |
---|
Recent Changes[edit]
Version
|
Balance Changes
|
7.34c
|
Base Health Regen decreased from 1.5 to 1
Wex
Move Speed per instance decreased from 0.8% per level to 0.6% per level
EMP
Aghanim's Shard Pull Linger Duration decreased from 0.5s to 0s
Aghanim's Shard Pull will no longer affect units that become debuff immune after the E.M.P. has been created
Tornado
Base Damage decreased from 70 to 50
|
7.34b
|
Base decreased by 1
Wex
Cooldown Reduction no longer works on items
Ghost Walk
Health Regeneration decreased from 10->80 to 10->45
Mana Regeneration decreased from 5->40 to 2.5->20
Health and Mana Regeneration are disabled if Invoker took player-controlled damage in the last 3s
Talent
Level 10 Talent Tornado Cooldown Reduction decreased from 6s to 4s
Level 15 Talent Cold Snap Cooldown Reduction decreased from 8s to 5s
|
7.34
|
Now is a Universal Hero
Base Health Regen increased from 0.25 to 1.5
Base Damage decreased from 29-35 to 2-10
Damage on level 1 decreased by 6-4 (from 44-50 to 38-46)
Damage gain per level increased from +4.6 to +5.74
Agility gain decreased from 1.9 to 1.8
Base Intelligence increased from 15 to 19
Intelligence gain decreased from 4.6 to 4.0
Quas
Strength per level decreased from 2 to 1
No longer grants Health Regen
Now grants 2%->8% Spell Lifesteal on Invoker's abilities per orb on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. All Spell Lifesteal works at 1/5th strength on creeps. Does not affect items
Wex
Agility per level decreased from 2 to 1
No longer grants Attack Speed
Now grants 1%->7% Cooldown Reduction per orb on all Invoker's abilities and items. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after
Exort
Intelligence per level decreased from 2 to 1
No longer grants damage
Now grants 1%->7% Spell Amplification on all Invoker's abilities per instance on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. Does not affect items
Cold Snap
Now heals Invoker for 16->128 every time it procs
Freeze Cooldown decreased from 0.83s->0.62s to 0.8s->0.59s
Mana Cost decreased from 100 to 90
Ghost Walk
Now grants Invoker 10->80 Health Regen (Quas) and 5->40 Mana Regen (Wex)
Tornado
Lift Duration increased from 0.85s->2.6s to 1.2s->2.6s
Mana Cost decreased from 150 to 140
Alacrity
Mana Cost decreased from 100 to 90
Sun Strike
Damage increased from 120->540 to 200->550
Deafening Blast
Mana Cost decreased from 300 to 250
|
Notable Players[edit]
TORONTOTOKYO
|
w33
|
bLink
|
MidOne
|
No[o]ne-
|
Additional Content[edit]
- In DotA, the name of the hero is Kael'.
- Invoker's true name, Carl, originated as a mistranslated version of his Warcraft III name, Kael, in a fake 6.72 Chinese changelog on April 2011. IceFrog kept the name for Invoker's transition to Dota 2, where the old name Kael could not be used for copyright reasons. IceFrog found the name Carl to be humorous as it's an ordinary name which contrasts the grandiose nature of Invoker's personality. In IceFrog's own words, "Carl had it coming."
- Before Invoker became immortal, he was known as the Arsenal Magus for the impressive number of spells he could wield.
- Other scholars in the arcane arts such as Rubick and Skywrath Mage knew him before he became the Invoker, and acknowledge him as their colleague.
- The creators of Invoker's spells are twelve Magi he calls out by name:
- Sadron
- Myrault
- Koryx
- Endoleon
- Shimare
- Tornarus
- Gaster
- Harlek
- Culween
- Tarak
- Gallaron
- Buluphont
References[edit]
Game Mechanics |
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| Gameplay Mechanics | | | Hero Mechanics | | | Attack Mechanics | | | Status Effects | | | Item Mechanics | | | Metagame | | | Game Client | |
|