Invulnerability

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Invulnerability is a status effect that renders the target completely immune to most status effects and damage. Most friendly effects, such as healing and teleports, are unaffected by invulnerability.

Definition

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Invulnerability itself is not granted explicitly by any ability effects, it is instead granted as a secondary effect to other abilities. Consequently, invulnerability is often only granted for very short periods of time. It also does not disjoint projectiles, unless explicitly stated.

Invulnerability prevents the use of most targeted spells, including those already cast. If a cast is interrupted due to invulnerability, the caster will not automatically attempt to recast the spell after his target becomes vulnerable again.

Affected units usually have their health bar temporarily hidden and they cannot be targeted for attacks and most abilities will not damage them.

Invulnerability
Passive
Affects
Self
This unit is invulnerable.

Sources

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Main Articles: Hide and Cyclone

Cyclone and most Hide sources also grant invulnerability.





1 Requires a TalentsTalents Talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.
4 After Aghanim's Shard upgrade no longer hides allies.

Hiding HP

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4 Doesn't hide for caster.

Pierces Invulnerability

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Even if an ability is piercing invulnerablity, it often can't pierce hidden. Fountain Invulnerability can't be pierced.

Please note that these lists do not include abilities that only work vs Hidden units are not affected by most abilities. hidden.

Removing Invulnerabiltiy

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Cyclone is canceled regardless of Factions source.

Unobvious ways for remove enemy invulnerability




Invulnerability of these abilities can be removed with a basic dispel
4 Considered a debuff regardless of source, requires dispel from an ally of the victim.


Removing Cyclone

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3 Requires selecting corresponding facet.
These forced movement abilities cancel Cyclone on caster


These abilities castable during Cyclone from Wind Waker and cancels Wind Waker effect

Can Target an Invulnerable Unit

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Other Abilities
2a Requires Aghanim's Scepter.
3 Requires selecting the corresponding facet.
4 Requires Boots of Travel or Boots of Travel 2.
5 Can target only Units affected by Song of the Siren
6 Can target only Invulnerable Building
7 Can choose Invulnerable Building as secondary target by Multicast

Other Cases

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See also: Hidden

Dispellable by any Dispel sources. Dispel abilities cannot target invulnerable units, but will fully affect invulnerable units.

The unit is forcefully moved in the x-axis accordingly to its facing direction. Forced Movement does not stop due to the fact of invulnerability itself, but can stop due to stun and other reasons.

Blocks unit-targeted abilities.Blocks unit-targeted abilities. Spell Block only triggers on an invulnerable unit if the spell can negatively affect invulnerable unit, or if the spell can bounce off it. Bounce spells usually do not consider an invulnerable unit as new valid target, however if the unit becomes invulnerable after being targeted, the spell will still bounce off it.

Please note that these lists do not include abilities that only work vs Hidden units are not affected by most abilities. hidden.

2a Requires Aghanim's Scepter.
3 Requires selecting the corresponding facet.
4 Can't affect invulnerable hero.
5 Unlike Meat Hook, considers invulnerable target as valid. However, can't damage or apply negative effect to invulnerable target.
6 Only affects invulnerable targets from Song of the Siren. For example, if enemy Naga Siren used ult, your ally Rubick with Aghanim's Shard can use Song of the Siren and heal his allies.


2b Requires Aghanim's Shard.
3 Requires selecting corresponding facet.
4 Unlike Meat Hook, considers invulnerable target as valid. However, can't damage or apply effect to invulnerable target.
5 Meepo can teleport to another Meepo even if that Meepo is invulnerable.
6 Only affects invulnerable targets from Song of the Siren. For example, if enemy Naga Siren used ult, your ally Rubick with Aghanim's Shard can use Song of the Siren and heal his allies.

Path Block

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Effect Pause

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  • If unit is invulnerable at the end of the duration, the duration is paused untill the unit loses invulnerability.

Allows casting abilities while Invulnerable

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Castable while Invulnerable

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Stun

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Some sources of invulnerability apply just Stun:

Which allowes usage of these abilities:

1 Requires Talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.
4 Ignores stun only during Duel.
5 Ignores stun only if self-casted Telekinesis.

Silence

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Some sources of invulnerability applys Units affected by Silence sources cannot cast abilities. Does not affect items. Silence, Units affected by Mute sources cannot cast item abilities. Does not affect spells. Mute with other modifiers:

2b Requires Aghanim's Shard.

Which allowes pick up runes, drop/take items and usage of these abilities:

1 Requires Talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.
4 Ignores silence only during Duel.

Can't Act

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Some sources of invulnerability use This unit cannot act and cannot issue orders. Cannot Act:


Castable while Can't Act

Other Modifiers

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These abilities do not apply Stun, Silence or Can't Act but use other list of modifiers:

Map Interactions

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Scan and Crystal Ball ignores invulnerable units.

Rejuvenation Aura affects invulnerable units.
Tower Protection affects invulnerable units.

Invulnerable heroes can Pluck Lotus and pause process.
Invulnerable heroes can Gather Experience and pause process.

Invulnerable units still block spawn of Neutral Creeps.
Invulnerable heroes are not taken into account when determining whether there are heroes nearby Tormentor.

Version History

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Description
7.40
(2025-12-15)
  • Invulnerability targeting rules of certain items and abilities have been updated
  • Most items and abilities that previously could target and/or affect invulnerable units no longer do so
  • The following spells have been changed: