Invulnerability
From Liquipedia Dota 2 Wiki
Invulnerability is a status effect that renders the target completely immune to most disables and damage, with a few exceptions. Invulnerable units cannot be targeted by attacks or abilities, and will often have their health bar temporarily hidden. Invulnerability is often only granted for very short periods of time. Banish, Cyclone, and a few Sleep affects can make units invulnerable for the duration. Most wards are also invulnerable.
Invulnerability[edit]
Hero Abilities | ||
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Hero | Ability | Duration (second) |
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1 on the target unit after cast or transferred |
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0.6 during cast While warriors are alive |
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0.5 |
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3 (enemies only) |
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0.2 per target |
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0.4 max | |
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Duration varies based on distance |
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0.8 / 1.1 / 1.4 / 1.7 / 2.0 / 2.3 / 2.5 / 2.9 (enemies only) |
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0.8 / 1.5 / 3.3 2.1 / 3.3 / 4.5 with Aghanim's Scepter
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Until Consume is used |
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Duration varies based on distance |
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0.3 |
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7 (enemies only) | |
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4 Enemies still vulnerable to Sanity's Eclipse |
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1 |
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0.75 / 1.5 / 2.25 / 3.25 |
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2.5 Enemies still vulnerable to Shadow Demon's spells |
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Duration varies based on distance |
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3 max + travel time |
Unit Abilities | ||
Unit | Ability | Duration |
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6 (20 on creeps) (enemies only) |
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8 |
Item Abilities | ||
Item | Ability | Duration |
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2.5 (enemies only) |
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0.1 |
Abilities that affect Invulnerable units[edit]
The following abilities can still work on most invulnerable units.
Hero Abilities | ||
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Hero | Ability | Notes |
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Does not affect units under Mirror Image effects, Doppelganger, Sleight of Fist, and Activate Fire Remnant. Affects all others. |
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Cannot jump to units under banish effects. Can jump to all others. |