Version
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Balance Changes
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7.28b
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Tether shard movement bonus increased from +5% to +10%
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7.28
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No longer has instant turning before actions
Attack point increased from 0.15 to 0.3
Base damage increased from 39-48 to 45-51
Tether slow increased from 8/16/24/32 to 15/25/35/45
Tether movement bonus rescaled from 5/8/11/14 to 6/8/10/12
Tether heal transfer reduced from 60/90/120/150 to 60/80/100/120
Spirits now has the In and Out sub abilities again
Spirits damage increased from 20/40/60/80 to 30/50/70/90
Spirits collision damage increased from 10/18/26/34 to 10/20/30/40
Overcharge attack speed reduced from 50/80/110/140 to 50/70/90/110
Overcharge now grants 10/12/14/16% Spell Amplification
Relocate cooldown increased from 90/75/60 to 100/90/80
Added Aghanim's Shard
- Upgrades Tether
- Ending Tether now stuns enemies touching it for 1.75 seconds and deals 150 damage.
- Increases movement speed by 5%.
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7.27b
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Base movement speed increased from 280 to 320
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7.26c
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Level 20 Talent changed from +12 Armor to -25s Relocate Cooldown
Level 25 Talent changed from -24s Relocate Cooldown to +700 Health
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7.26b
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All talents are now about 20% weaker
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7.24b
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Overcharge regen from 0.55/0.7/0.85/1% to 0.5/0.6/0.7/0.8%
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7.24
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Overcharge heal reduced from 0.6/0.8/1/1.2% to 0.55/0.7/0.85/1%
Overcharge cooldown increased from 16 to 22/20/18/16
Level 15 Talent changed from +120 Gold/Min to +400 Spirits Max Distance
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7.23
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Base armor increased from -1 to 1
Tether now slows enemies by 8/16/24/32%
Overcharge:
- Cooldown reduced from 18 to 16
- Now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction
- Still provides attack speed
- Note: regeneration is applied on both targets with Tether, and thus the Tether target regenerates more
Level 10 Talent changed from +90 Gold/Min to +5 Health Regen
Level 15 Talent changed from +8 Health Regen to +13% Spell Lifesteal
Level 15 Talent changed from Spirits Apply Slow to +120 Gold/Min
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7.22g
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Level 10 Talent changed from Spirits Apply Slow to +90 Gold/Min
Level 15 Talent changed from +75 Spirits Hero Damage to Spirits Apply Slow
Level 20 Talent changed from +150 Gold/Min to +75 Spirits Hero Damage
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7.22e
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Tether heal/restore transfer reduced from 90/110/130/150% to 60/90/120/150%
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7.22d
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Level 20 Talent changed from Tether Grants Scepter Bonus to +15 Armor
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7.22c
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Attack range reduced from 575 to 500
Base armor increased from -2 to -1
Strength gain increased from 2.5 to 3
Tether regen reduced from 105/120/135/150% to 90/110/130/150%
Tether cancel now has a 0.25s cooldown to prevent accidental uses
Spirits no longer slow
Level 10 Talent changed from +20% XP Gain to Spirits Apply Slow
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7.22
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Added to Captains Mode
Added Scepter upgrade:
- Spirits now passively spawn around you constantly every second
- (Still max of 5 spirits at a given time)
Tether pull can now be interrupted if stunned during it
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7.21b
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Tether no longer makes you unslowable
Spirits no longer has a toggle cooldown
Spirits min range increased from 100 to 200
Spirits rotation interval from every 2.4 seconds to 2.7
Spirits no longer does a micro animation interruption when initially casting
- (Already has zero cast point)
Relocate mana cost increased from 100 to 175
Level 15 Talent changed from Tether Grants Scepter Bonus to +8 Health Regen
Level 20 Talent changed from +16 Health Regen to Tether Grants Scepter Bonus
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7.21
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Temporarily removed from Captains Mode
Tether now transfers health and mana even when Io is at max hp/mp
Overcharge now has an 18 second cooldown and an 8 second duration
- No longer has a 2 second toggle
Overcharge now costs 40/60/80/100 mana to cast
- No longer cost 6% of health and mana per second
Overcharge attack speed bonus increased from 40/50/60/70 to 50/80/110/140
Overcharge damage reduction increased from 5/10/15/20% to 15/20/25/30%
Relocate delay increased from 2.7/2.35/2 to 3.5/3.25/3
Relocate cooldown reduced from 130/110/90 to 90/75/60
Relocate is now cast delay again instead of channeling
- (Being interrupted, silenced, rooted, etc. will cancel the ability)
Level 25 Talent changed from -60s Relocate Cooldown to -30s
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7.20d
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Tether heal/mp transfer rate reduced from 1.2/1.3/1.4/1.5 to 1.05/1.2/1.35/1.5
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7.20
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Spirits cooldown increased from 26/22/18/14 to 26/24/22/20
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7.19b
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Spirits cooldown increased from 20/18/16/14 to 26/22/18/14
Level 10 Talent reduced from +25% XP to +20%
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7.18
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Relocate now has a channel time instead of a cast delay
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7.17
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Spirits damage reduced from 25/50/75/100 to 20/40/60/80
Tether movement speed reduced from 7/10/13/16 to 5/8/11/14%
Level 10 Talent reduced from +60 Damage to +45
Level 20 Talent reduced from +20 Health Regen to +15
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7.16
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Base movement speed reduced from 290 to 280
Level 15 Talent reduced from +90 Spirits Damage to +75
Level 20 Talent changed from Attacks Tether Ally's Target to +20 Health Regen
Level 25 Talent changed from +50 Health Regen to Attacks Tether Ally's Target
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7.14
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Tether can now target Spell Immune allies
Tether cast point changed from 0.001 to 0
Tether no longer applies slow on impact
Spirits now apply a 20/40/60/80% movement speed slow on impact for 0.3 seconds
Spirits now have two fixed positions they go to, 700 and 100
Spirits In/Out is just one ability now, alternating the direction
- No longer granular with toggles, but just a single press action
- Has a 1.5 second cooldown, same hotkey as spirits ability
- Base cooldown/duration is still the same
Spirits creep damage increased from 8/14/20/26 to 10/18/26/34
Spirits mana cost from 150 to 120/130/140/150
Spirits collision AoE increased from 70 to 110
Spirits explosion damage AoE increased from 300 to 360
Level 10 Talent changed from +400 Spirits Max Range to +25% XP
Level 25 Talent changed from Tether Stuns to -60s Relocate Cooldown
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7.13b
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Base movement speed reduced from 295 to 290
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7.12
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Tether now sets your movement speed to match the tethered target's speed
Tether no longer has a duration
Tether movement speed rescaled from 10/12/14/16% to 7/10/13/16%
Tether regen sharing rescaled from 1.5× to 1.2/1.3/1.4/1.5×
Relocate cooldown increased from 120/100/80 to 130/110/90
Base damage reduced from 26-35 to 22-31
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7.10
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Tether duration increased from 12 to 14
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7.07
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Relocate cooldown increased from 100/80/60 to 120/100/80
Max Spirits range reduced from 875 to 700
Reworked Talent Tree
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7.06e
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Spirits mana cost increased from 120/130/140/150 to 150
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7.06d
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Tether movement speed reduced from 13/14/15/16% to 10/12/14/16%
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7.06c
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Overcharge Health/Mana drain from 4.5% to 6%
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7.06
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Replaced Respawn Talent: Tether Stuns (Level 25)
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7.03
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Relocate cooldown rescaled from 90/75/60 to 100/80/60
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7.02
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Level 25 Talent from -40s Respawn Time to -50s
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7.00
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Added Talent Tree
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6.88e
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Relocate delay increased from 2.5/2.25/2 to 2.7/2.35/2
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6.88
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Tether movement speed bonus reduced from 14/15/16/17% to 13/14/15/16%
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6.84c
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Tether movespeed bonus reduced from 17% to 14/15/16/17%
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6.84
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Relocate double click now teleports to fountain
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6.83
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No longer requires turning to perform any actions
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6.79
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Tether now does a 100% MS/AS slow instead of a stun
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6.78c
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Tether movement bonus decreased from 20% to 17%
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6.78
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Spirits no longer provide vision
- (Except temporarily when they collide with an enemy hero)
Overcharge hp/mp cost increased from 3.5% to 4.5%
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6.75
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Overcharge HP/MP cost over time increased from 2.5% to 3.5%
Tether regeneration transfer now heals the Tethered unit at 1.5× the rate of Wisp
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6.74
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Added to Captains Mode
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6.72
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Base damage increased from 33-42 to 43-52
Attack range increased from 525 to 575
Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
Spirits Oscillation subabilities no longer interrupt Wisp's movement
Spirits now circle slightly faster when there are fewer alive
Spirits life duration increased by 3 seconds
Spirits now spawn over 4 second interval instead of 6
Overcharge Reworked
Spirits no longer slow
Tether movement speed bonus reduced from 15/20/25/30% to 20%
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6.71
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Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
Spirits cooldown rescaled from 14 to 20/18/16/14
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6.69
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Tether Stun duration reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75
Relocate cooldown increased from 80/60/40 to 90/75/60
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6.68
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New Hero
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