Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages. If you have any questions you can join the #dota2 channel on Discord.
Download the Liquipedia App here!Download the Liquipedia App on Android or iOS!Want to be updated on everything you love in esports? Download the Liquipedia app on iOS or Android and never miss a beat of your favorite tournaments, teams, players, and matches!

Jakiro

From Liquipedia Dota 2 Wiki
[e][h]Jakiro
Radiant Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.4 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
670
2.75
1440
6.25
2254
9.95
2562
11.4
Mana
(Regen)
387
1.3
891
3.4
1395
5.5
1599
6.35
Armor
3.5
6.3
10.3
11.63
Magic R
27.6%
31.8%
36%
37.7%
Damage
53-61
95-103
137-145
154-162
Notes
2
Release Date
2011-10-27
Competitive Span
2011-11-03 — Present

Jakiro Jakiro, the Twin Head Dragon[edit]

Recommended Roles
Support Nuker Pusher Disabler

Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

Jakiro is their own best friend. Not content to merely punish enemies with fire, the twins freeze them in place to force them to stand there and burn. With foes aflame, they turn to inflicting massive damage on enemy structures with their liquid fire.

Abilities[edit]

Dual Breath
QD
Affects
Enemy Units
Damage Type
Magical
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Damage per Second20/40/60/80
40/80/120/160
Movement Speed Slow25%/30%/35%/40%
35%/40%/45%/50%
Attack Speed Slow25/30/35/40
35/40/45/50
Duration5
Distance750
Radius Start150
1500
Radius End275

Cast Range 750
                     1500
Cast Point 0.35
Cast Backswing 1.2
Cooldown
10
125/140/155/170
Does not pierce Debuff Immunity.

Dispellable.

Affected by cast range bonus.
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.
Notes
  • Total damage:
    • 110/220/330/440
    • 220/440/660/880
  • Deals damage immediately on hit and then in 0.5 second intervals
  • There is a 0.2 second interval between each breath.
  • Each breath travels at 1050 speed.
  • Can hit units up to 1000 range away.
Ice Path
WT
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Creates a path of ice that stuns and damages enemies that touch it.
Path Duration3/3.5/4/4.5
3.4/3.9/4.4/4.9
Stun Duration1.25/1.5/1.75/2
1.65/1.9/2.15/2.4
Damage50
Effect Delay0.5
Path Radius150
Path Distance1200

Cast Range 1200
Cast Point 0.65
Cast Backswing 0.8
Cooldown
18/15/12/9
     15.5/12.5/9.5/6.5
100
Does not pierce Debuff Immunity.

Hard disables are dispellable only by strong dispels.
Affected by cast range bonus.
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.
Notes
  • Units are only stunned for the remaining duration of the Ice Path.
Liquid Fire
EQ
Affects
Enemy Units
Buildings
Damage Type
Magical
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Damage Per Second20/30/40/50
Attack Speed Slow30/40/50/60
80/90/100/110
Building Damage75%
Radius300
Duration5

Cast Range 600
                     875
Cooldown
16/12/8/4
Does not pierce Debuff Immunity.

Not blocked by Spell Block.

Not reflected by Spell Reflection.

Dispellable.

Can be disjointed.

Does not affects illusions.

Affected by attack range bonus.
The left maw of Jakiro opens, laying waste to any in its path.
Notes
  • Total damage:
    • 75/100/125/150
  • Deals damage in 0.5 second intervals.
  • Works on towers, including the attack speed slow.
  • Liquid Fire ability effect still impacts the area when the target dies or the attack is evaded.
Ultimate Ability
Macropyre
RR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Pure
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Damage per Second100/150/200
125/175/225
Flame Distance1660
1695
Flame Width520
590
Flame Duration10
15
Flame Linger Duration2

Ice Wall Count2
Ice Wall Path Radius50
Ice Wall Move Speed Slow60%
Linger Duration0.4

Cast Range 1400
Cast Point 0.4
Cast Backswing 0.76
Cooldown
80/70/60
220/330/440
Increases Macropyre duration, width and causes it to deal Pure damage. Jakiro emits two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them.
Does not pierce Debuff Immunity.
Pierces Debuff Immunity.
Dispellable.

Affected by cast range bonus.
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
Notes
  • Total damage:
    • 1000/1400/1800
    • 1300/1700/2100
  • Macropyre's sound is different with scepter.
  • Deals damage in 0.5 second intervals.

Aghanim's Shard[edit]

Liquid Frost
Affects
Enemy Units
Damage Type
Magical
Stuns enemies and applies a frost debuff that slows enemy movement speed and they take damage plus part of their max health per second.
Slow20%
Damage Per Second20
Max Health as Damage2%
Duration4
Stun Duration0.4

Cast Range 600
                     875
Cooldown
12
0
Granted by Aghanim's Shard.
Does not pierce Debuff Immunity.

Not blocked by Spell Block.

Not reflected by Spell Reflection.

Dispellable.

Hard disables are dispellable only by strong dispels.
Can be disjointed.

Does not affects illusions.

Notes
  • Total damage:
    • 80 + 10% Max health

Talent Tree[edit]

-2.5s Ice Path Ice Path Cooldown 25 2x Dual Breath Dual Breath Damage and Range
+25 Macropyre Macropyre Damage 20 +0.4s/+0.5s Ice Path Ice Path Duration/Stun
+325 Health 15 +50 Liquid Fire Liquid Fire Attack Slow
+10%/10 Dual Breath Dual Breath Movement/Attack Slow 10 +200 Attack Range

Recent Changes[edit]

Version Balance Changes
7.35
  • Dual Breath Dual Breath
    • Nerf Start Radius decreased from 225 to 150. End Radius is unchanged
    • Nerf Movement Slow decreased from 28/32/36/40% to 25/30/35/40%
    • Nerf Attack Slow decreased from 28/32/36/40 to 25/30/35/40
  • Talent Talent
    • Nerf Level 10 Talent Attack Range decreased from +250 to +200
7.34c
  • Dual Breath Dual Breath
    • Buff Mana Cost decreased from 140/150/160/170 to 125/140/155/170
  • Liquid Fire Liquid Fire
    • Buff Burn Damage increased from 15/25/35/45 to 20/30/40/50
7.34b
  • Macropyre Macropyre
    • Nerf Aghanim's Scepter Ice Wall Movement Slow decreased from 70% to 60%
  • Talent Talent
    • Nerf Level 10 Talent Attack Range decreased from +275 to +250
    • Nerf Level 20 Talent Macropyre Damage decreased from +30 to +25

Notable Players[edit]

Whitemon 
Mjz 
pantomem 
Fogged 
TeaGuvnor 

Additional Content[edit]

References[edit]