Keeper of the Light
From Liquipedia Dota 2 Wiki
Keeper of the Light
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
524
1100
1514
Mana
420
1080
1560
Armor
2.4
6
8.5
Damage
41-48
85-92
117-124
Most Played As
LessMore
Notes
Collision Size
Legs
Ezalor, the Keeper of the Light[edit]
Recommended Roles |
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Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.
Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.
Abilities[edit]
Illuminate

QT
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
Max Damage | 200/300/400/500 380/480/580/680 |
---|
Max Channel Time | 3 |
---|
Radius | 375 |
---|
Distance | 1550 |
---|
Cast Range | 1800 |
---|
Cast Point | 0.3 |
---|
Does not pierce Spell Immunity. |
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
- Provides vision fields with 375 flying vision along the path for every 0.5 seconds of channeling, up to a 1750 × 375 path of vision at max level. Each vision field lasts 10.34 seconds.
- Wave travel speed: 900
Solar Bind

WB
Targeting
Unit Target
Unit Target
Affects
Enemy Units
Enemy Units
Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.
Duration | 7 |
---|
Slow Per 100 Units | 4%/5.5%/7%/8.5% |
---|
Magic Resistance Reduction | 16%/22%/28%/34% |
---|
Cast Point | 0.2 |
---|
Cast Backswing | 1.24 |
---|
Charges | 2 |
---|
Charge Replenish Time | 23/20/17/14 |
---|
Does not pierce Spell Immunity. | |
Dispellable. |
Chakra Magic

EC
Targeting
Unit Target
Unit Target
Affects
Allied Units
Enemy Units
Allied Units
Enemy Units
Restores mana to the target ally and reduces the cooldown of basic abilities currently on cooldown.
Mana Restored | 100/180/260/340 |
---|
Cooldown Reduction | 3/4/5/6 |
---|
Cast Range | 900 |
---|
Cast Point | 0.3 |
---|
Cast Backswing | 1 |
---|
Basic Dispel |
---|
Does not pierce Spell Immunity. | |
Blocked by Linken's Sphere and echoed by Lotus Orb. | |
Dispellable. |
In the same vein, Ezalor bestows his harmony among others.
Notes
- The cooldown reduction applies immediately.

Spirit Form

RF
Targeting
No Target
No Target
Affects
Self
Self
Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, allows Illuminate to be channeled by a separate spirit, and grants the Recall and Blinding Light abilities.
Bonus Movement Speed | 15%/20%/25% |
---|
Bonus Cast Range | 125/250/375 |
---|
Duration | 40 55 |
---|
Cast Point | 0 |
---|
Cast Backswing | 1.46 |
---|
In a flash of light, Ezalor reveals his true nature.
Spirit Form Abilities[edit]
Illuminate (Spirit Form)

QT
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
Max Damage | 225/325/425/525 405/505/605/705 |
---|
Max Channel Time | 3 |
---|
Radius | 375 |
---|
Distance | 1550 |
---|
Cast Range | 1800 |
---|
Cast Point | 0.3 |
---|
Damage As Heal | 40%/50%/60% |
---|
Does not pierce Spell Immunity. |
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
- This version of the ability replaces Ezalor's default Illuminate during Spirit Form and has the same vision behavior.
- Channeled by a separate spirit, allowing the real Ezalor to move and cast freely.
Blinding Light

FB
Targeting
Point Target
Point Target
Affects
Enemy Units
Enemy Units
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Cast Range | 600 |
---|
Radius | 600 |
---|
Knockback Distance | 400 |
---|
Knockback Duration | 0.4 |
---|
Miss Chance | 40% 70% |
---|
Miss Duration | 4 |
---|
Cast Point | 0.3 |
---|
Cast Backswing | 1.07 |
---|
Stun Duration | 1.2 |
---|
Does not pierce Spell Immunity. | |
Dispellable. |
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
Notes
- Only available during Spirit Form.
- Destroys trees in a 150 radius around knockbacked targets.
Aghanim's Scepter Ability[edit]
Will-O-Wisp

RF
Targeting
Point Target
Point Target
Affects
Enemy Units
Enemy Units
Spawns an attackable light entity, Ignis Fatuus. The light flickers on and off periodically, drawing enemies closer with its mesmerising flicker.
On Duration | 1.3 |
---|
Off Duration | 1.85 |
---|
Flicker Count | 5 |
---|
Attacks To Destroy | 6 |
---|
Startup Delay | 1 |
---|
Radius | 725 |
---|
Gold Bounty | 100/125/150 |
---|
Unit Pull Speed | 60 |
---|
Cast Range | 800 |
---|
Cast Point | 0.1 |
---|
Cast Backswing | 1.27 |
---|
Does not pierce Spell Immunity. | |
Dispellable. |
Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid.
Notes
- Will-O-Wisp being cast a second time will follow the same tick interval as the first.
Aghanim's Shard Ability[edit]
Recall

DR
Affects
Allied Heroes
Allied Heroes
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Dispellable. |
Walk towards the light.
Notes
- Only available during Spirit Form.
- Can interrupt channeling abilities.
- Can target invulnerable units.
Talent Tree[edit]
Talent Tree | ||
+180 Illuminate Damage | 25 | +1.2s Blinding Light Stun |
Chakra Magic Dispels | 20 | +15s Spirit Form Duration |
2 Solar Bind Charges | 15 | -4s Chakra Magic Cooldown |
+20 Movement Speed | 10 | +30% Blinding Light Miss |
Version History[edit]
Version | Balance Changes |
---|---|
7.30e | |
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7.30c | |
| |
7.30 | |
| |
7.29c | |
| |
7.29b | |
| |
7.29 | |
| |
7.28c | |
| |
7.28a | |
| |
7.28 | |
| |
7.27b | |
| |
7.26c | |
| |
7.26b | |
| |
7.25c | |
| |
7.25 | |
| |
7.23e | |
| |
7.23 | |
| |
7.22g | |
| |
7.22f | |
| |
7.22d | |
| |
7.22c | |
| |
7.22 | |
| |
7.21b | |
| |
7.21 | |
| |
7.20e | |
| |
7.20d | |
| |
7.20 | |
| |
7.17 | |
| |
7.15 | |
| |
7.13b | |
| |
7.07 | |
| |
7.06 | |
| |
7.04 | |
| |
7.03 | |
| |
7.02 | |
| |
7.00 | |
| |
6.88e | |
| |
6.88 | |
| |
6.87 | |
| |
6.86 | |
| |
6.85 | |
| |
6.84 | |
| |
6.83 | |
| |
6.82 | |
| |
6.81 | |
| |
6.80 | |
| |
6.79 | |
| |
6.78 | |
| |
6.77c | |
| |
6.75 | |
| |
6.74 | |
| |
6.73 | |
| |
6.71 | |
| |
6.70 | |
| |
6.69 | |
| |
6.63 | |
| |
6.60 | |
| |
6.58 | |
| |
6.55 | |
| |
6.54 | |
| |
6.52 | |
| |
6.50 | |
| |
6.39 | |
| |
6.36 | |
| |
6.28 | |
| |
6.20 | |
| |
6.13 | |
| |
6.04b | |
| |
6.04 | |
| |
6.00 | |
|
Ability History[edit]
- Ignis Fatuus (replaced) ➜ Spirit Form (replaced) ➜ Will-O-Wisp
Notable Players[edit]
syndereN
|
AfrOmoush
|
See also[edit]
External links[edit]
Guides[edit]
References[edit]