Keeper of the Light

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[e][h]Keeper of the Light
Radiant Hero
Attributes
Base Stats
Base HP Regen
Base Mana Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Speed
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
524
1100
1514
Mana
420
1080
1560
Armor
1.4
5
7.5
Damage
41-48
85-92
117-124
Most Played As
LessMore
1
2
3
4
5

Keeper of the Light Ezalor, the Keeper of the Light[edit]

Recommended Roles
Support Nuker Disabler Jungler

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.
Keeper of the Light (In-Game Description)

Abilities[edit]

Illuminate
QT
Affects
Enemy Units
Damage Type
Magical
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
Max Damage225/325/425/525
405/505/605/705
Max Channel Time2/2.7/3.4/4.1
Radius375
Distance1550
Cast Range1800
Cast Point0.3
11
100/125/150/175
Does not pierce Spell Immunity.
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • Provides vision fields with 375 flying vision along the path for every 0.5 seconds of channeling, up to a 1750 × 375 path of vision at max level. Each vision field lasts 10.34 seconds.
Sub Ability
Release Illuminate
QT
Targeting
No Target
Release the channel early.
Cast Point0
Solar Bind
WB
Targeting
Unit Target
Affects
Enemy Units
Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.
Duration7
Slow Per 100 Units4%5.5%7%8.5%
Magic Resistance Reduction15%20%25%30%
Cast Point0.2
Cast Backswing1.24
Charges2
Charge Replenish Time23/20/17/14
23/20/17/14
     0
60/80/100/120
Does not pierce Spell Immunity.
Chakra Magic
EC
Targeting
Unit Target
Affects
Allied Units
Enemy Units
Restores mana to the target ally and reduces the cooldown of basic abilities currently on cooldown.
Mana Restored100/180/260/340
Cooldown Reduction3/4/5/6
Cast Range900
Cast Point0.3
Cast Backswing1
Basic Dispel
20/18/16/14
     16/14/12/10
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
In the same vein, Ezalor bestows his harmony among others.
Notes
  • The cooldown reduction applies immediately.
Ultimate Ability
Spirit Form
RF
Targeting
No Target
Affects
Self
Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, allows Illuminate to be channeled by a separate spirit, and grants the Recall and Blinding Light abilities.
Bonus Movement Speed20%/25%/30%
Bonus Cast Range125/250/375
Duration40
55
Cast Point0
Cast Backswing1.46
70
75/125/175
In a flash of light, Ezalor reveals his true nature.

Spirit Form Abilities[edit]

Illuminate (Spirit Form)
QT
Affects
Enemy Units
Damage Type
Magical
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
Max Damage225/325/425/525
405/505/605/705
Max Channel Time2/2.7/3.4/4.1
Radius375
Distance1550
Cast Range1800
Cast Point0.3
Damage As Heal30%/45%/60%
11
100/125/150/175
Does not pierce Spell Immunity.
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • This version of the ability replaces Ezalor's default Illuminate during Spirit Form Spirit Form and has the same vision behavior.
  • Channeled by a separate spirit, allowing the real Ezalor to move and cast freely.
Sub Ability
Release Illuminate (Spirit Form)
QT
Targeting
No Target
Release the channel early.
Cast Point0
Blinding Light
FB
Targeting
Point Target
Affects
Enemy Units
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Cast Range600
Radius600
Knockback Distance400
Knockback Duration0.4
Miss Chance40%
70%
Miss Duration4
Cast Point0.3
Cast Backswing1.07
Stun Duration1.2
18
     10
150
Does not pierce Spell Immunity.
Dispellable.
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
Notes
  • Only available during Spirit Form Spirit Form.
  • Destroys trees in a 150 radius around knockbacked targets.

Aghanim's Scepter Ability[edit]

Will-O-Wisp
RF
Targeting
Point Target
Affects
Enemy Units
Spawns an attackable light entity, Ignis Fatuus. The light flickers on and off periodically, drawing enemies closer with its mesmerising flicker.
On Duration1.3
Off Duration1.85
Flicker Count5
Attacks To Destroy6
Startup Delay1
Radius725
Gold Bounty100/125/150
Unit Pull Speed60
Cast Range800
Cast Point0.1
Cast Backswing1.27
120
250/350/450
Does not pierce Spell Immunity.
Dispellable.
Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid.
Notes
  • Will-O-Wisp being cast a second time will follow the same tick interval as the first.

Aghanim's Shard Ability[edit]

Recall
DR
Affects
Allied Heroes
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Teleport Delay3
Cast RangeGlobal
Cast Point0.3
Cast Backswing1.17
15
150
Dispellable.
Walk towards the light.
Notes

Talent Tree[edit]

Talent Tree
+180 Illuminate Illuminate Damage 25 +1.2s Blinding Light Blinding Light Stun
Chakra Magic Chakra Magic Dispels 20 +15s Spirit Form Spirit Form Duration
2 Solar Bind Solar Bind Charges 15 -4s Chakra Magic Chakra Magic Cooldown
+20 Movement Speed 10 +30% Blinding Light Blinding Light Miss

Version History[edit]

Version Balance Changes
7.29c
  • Buff Spirit Form illuminate heal increased from 30/40/50% to 30/45/60%
  • Buff Spirit Form cooldown reduced from 80/75/70 to 70
7.29b
  • Buff Spirit Form cooldown reduced from 90/80/70 to 80/75/70
7.29
  • Buff Base strength increased from 16 to 18
  • Rework Reworked Shard upgrade. Now grants you Recall during Spirit Form
  • Nerf Spirit Form no longer grants Recall
  • Buff Spirit Form now causes Illuminate to heal for 30/40/50% of its damage
  • Rework Level 15 Talent changed from +200 Cast Range to 2 Solar Bind Charges
  • Rework Level 15 Talent changed from -8s Blinding Light Cooldown to -4s Chakra Magic Cooldown
  • Rework Level 20 Talent changed from -4s Chakra Magic Cooldown to Chakra Magic Dispels
  • Buff Level 25 Talent increased from +160 Illuminate Damage to +180
7.28c
  • Nerf Recall delay increased from 3 to 5/4/3
7.28a
  • Buff Illuminate max damage increased from 200/300/400/500 to 225/325/425/525
  • Buff Chakra Magic mana restore increased from 80/160/240/320 to 100/180/260/340
  • Rescale Solar Bind cooldown rescaled from 22/20/18/16 to 23/20/17/14
  • Buff Level 15 Talent increased from -6s Blinding Light Cooldown to -8
7.28
  • Buff Illuminate manacost reduced from 150/160/170/180 to 100/125/150/175
  • Rework Chakra Magic can no longer be cast on enemies
  • Rework Removed Blinding Light as a basic ability
  • Rework New Ability: Solar Bind as a new basic ability.
      • Lowers the target's magic resistance by 15/20/25/30% and causes the target to become increasingly slowed the more the target moves.
      • Each 100 units moved reduces the target's movement speed by 4/5.5/7/8.5%.
      • Lasts 7 seconds. Cast Range: 700/750/800/850.
      • Manacost: 60/80/100/120. Cooldown: 22/20/18/16
  • Rework Spirit Form is now an ultimate ability. Transforms your hero into a spirit form, granting you +20/25/30% Movement Speed, +125/250/375 Cast Range. Grants Blinding Light (18 cd, 600 cast range, 40% miss for 4 seconds, 400 knockback distance, 100 damage, 150 manacost) and Recall (15 cd, 3 second delay, 150 manacost). Also causes Illuminate to no longer require channeling. Cooldown: 90/80/70. Duration: 40. Manacost: 75/125/175
  • Rework Scepter Rework
    • Grants Will-O-Wisp
      • However instead of a stun on flicker, it applies a movement manipulation that pulls units inwards at a rate of 60 units per second but does not prevent attacking/casting. Cooldown: 60
  • Buff Level 10 Talent increased from -2.5s Blinding Light Cooldown to +30% Blinding Light Miss
  • Rework Level 15 Talent changed from +2 Will-O-Wisp Flicker to -6s Blinding Light Cooldown
  • Rework Level 20 Talent changed from +150 Will-O-Wisp AoE to +15s Spirit Form Duration
  • Rework Level 25 Talent changed from +3 Will-O-Wisp Health Count to +1.2s Blinding Light Stun
  • Rework Level 25 Talent changed from +160 Illuminate Damage/Heal to +160 Illuminate Damage
  • Buff Added Aghanim's Shard
    • Upgrades Illuminate
      • Causes Illuminate to heal allied units for 40% of its damage during daytime.
7.27b
  • Buff Illuminate channel duration reduced from 2/3/4/5 to 2/2.7/3.4/4.1 (total damage unchanged)
  • Rework Will-O-Wisp flicker no longer drops your orders between each cycle and no longer prevents orders from being queued during it
  • Rework Level 20 Talent changed from +250 Chakra Magic Mana to -4s Chakra Magic Cooldown
7.26c
  • Nerf Base damage reduced by 2
7.26b
  • Nerf All talents are now about 20% weaker
7.25c
  • Nerf Chakra Magic cooldown reduction from 4/5/6/7 to 3/4/5/6
  • Nerf Level 20 Talent reduced from +250 Will-O-Wisp AoE to +200
7.25
  • Rework Level 10 Talent changed from +6% Spell Amplification to -3s Blinding Light Cooldown
  • Rework Level 15 Talent changed from +1 Will-O-Wisp Health Count to +2 Will-O-Wisp Flicker
  • Rework Level 20 Talent changed from +40% Magic Resistance to +250 Will-O-Wisp AoE
  • Rework Level 25 Talent changed from +3 Will-O-Wisp Flicker to +3 Will-O-Wisp Health Count
7.23e
  • Rework XP Talent is now replaced with +6% Spell Amp
7.23
  • Nerf Blinding Light mana cost increased from 100/125/150/175 to 130/145/160/175
  • Nerf Blinding Light cast range reduced from 575/650/725/800 to 475/550/625/700
  • Nerf Will-O-Wisp cast range reduced from 900 to 800
  • Nerf Level 15 Talent reduced from +350 Cast Range to +250
7.22g
  • Buff Blinding Light cooldown reduced from 30/25/20/15 to 14
  • Buff Blinding Light cast range increased from 550/600/650/700 to 575/650/725/800
  • Buff Chakra Magic mana leak increased from 4/4.5/5/5.5% to 4.5/5/5.5/6%
  • Buff Level 25 Talent increased from +2 Will-O-Wisp Flicker to +3
7.22f
  • Buff Will-O-Wisp radius increased from 700 to 725
7.22d
  • Buff Chakra Magic cooldown reduction from -3/4/5/6 to -4/5/6/7
  • Buff Will-O-Wisp unit move speed from 25 to 35
7.22c
  • Buff Will-O-Wisp radius increased from 675 to 700
7.22
  • Buff Scepter now also causes Illuminate to not require channeling (still provides heal bonus)
  • Rework Chakra Magic can now be cast on enemies
    • Places a debuff that drains 4/4.5/5/5.5% of current mana per 100 units moved
    • Lasts 5 seconds
    • (Old version was a percent of max mana, not current)
7.21b
  • Rework Will-O-Wisp being cast a second time will follow the same tick interval as the first
7.21
  • Nerf Movement Speed reduced from 335 to 330
  • Rework Level 10 Talent changed from 8% Spell Lifesteal to +30% XP Gain
  • Rework Level 15 Talent changed from +30% XP Gain to +1 Will-O-Wisp Health Count
7.20e
  • Nerf Will-O-Wisp off period increased from 1.75 to 1.85
  • Buff Will-O-Wisp AoE increased from 650 to 675
7.20d
  • Nerf Will-O-Wisp now has a 100/125/150 gold bounty
  • Nerf Will-O-Wisp mana cost increased from 200/300/400 to 250/350/450
7.20
  • Removed Removed Mana Leak and Spirit Form
  • Removed Recall has been moved to Chen
  • Nerf Illuminate cooldown increased from 10 to 11
  • Rework Changed how Chakra Magic works
    • Restores 80/160/240/320 mana and removes 3/4/5/6 seconds off of basic abilities currently on cooldown
    • Cooldown: 20/18/16/14
  • Rework Reworked Blinding Light into a basic ability
    • Causes everyone in a 600 AoE to be blinded, missing 70% of their attacks for 3/4/5/6 seconds
    • Knocks targets back 350 units and deals 50/100/150/200 damage
    • Cooldown: 30/25/20/15
    • Mana Cost: 100/125/150/175
    • Cast Range: 550/600/650/700
  • New Added a new Ultimate, Will-O-Wisp
    • Spawns an attackable light entity, Ignis Fatuus
    • The light flickers on for 1.3 seconds and off for 1.75 seconds
    • Enemies within a 650 Radius are hypnotized and forced to look at it whenever it is emitting light, unable to act
    • The light entity can be killed with 4/5/6 attacks, otherwise it will flicker 3/4/5 times before going away
    • Cooldown: 120
    • Cast Range: 900
    • Mana Cost: 200/300/400
    • Dormant for 1 second before the first flicker begins
  • Nerf Scepter now just causes your Illuminate to heal during the day
    • This turns your hero into the spirit form visually during daytime
  • Rework Level 25 Talent changed from +2s Mana Leak Stun to +2 Will-O-Wisp Flickers
7.17
  • Buff Chakra Magic no longer has a 25/35/45/55 mana cost
7.15
  • Nerf Base intelligence reduced from 25 to 23
  • Buff Base attack damage increased from 18-25 to 20-27
7.13b
  • Buff Base strength increased from 14 to 16
7.07
  • Nerf Mana Leak cast range reduced from 550/700/850/1000 to 400/500/600/700
  • Rework Reworked Talent Tree
7.06
  • Buff Replaced Respawn Talent: +300 Chakra Magic Mana (Level 15)
7.04
  • Rework Base damage reduced from 43-57 to 43-50
7.03
  • Nerf Mana Leak duration reduced from 5/6/7/8 to 4/5/6/7
  • Nerf Mana Leak mana cost increased from 150 to 160
7.02
  • Buff Level 10 Talent from +6 Strength to +7
  • Buff Level 25 Talent from +300 Cast Range to +400
7.00
  • New Added Talent Tree
6.88e
  • Buff Illuminate radius increased from 350 to 375
  • Nerf Mana Leak mana cost increased from 75 to 150
  • Buff Blinding Light knockback distance increased from 400 to 525
6.88
  • Buff Chakra Magic cooldown reduced from 19/18/17/16 to 17/16/15/14
  • Buff Intelligence increased from 22 to 25
6.87
  • Buff Movement speed increased from 315 to 335
6.86
  • Buff Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Buff Chakra Magic buff duration increased from 12 to 15 seconds
  • Buff Chakra Magic now restores and increases mana capacity by 75/150/225/300
6.85
  • Buff Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5
6.84
  • Buff Mana Leak cooldown from 16 to 16/14/12/10
  • Buff Chakra Magic now adds a buff reducing the cooldown of the next spell its target casts by 1/2/3/4 seconds
    • Buff lasts 12 seconds
  • Buff Scepter Illuminate heal percentage from 75% to 100%
6.83
  • Buff Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
  • Buff Blinding Light blind duration increased from 3/4/5 to 4/5/6
6.82
  • Buff Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
  • Buff Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
  • Buff Recall can now target invulnerable allies (e.g., allies affected by Song of the Siren)
  • Buff Blinding Light knockback distance from 250 to 400
  • Buff Chakra magic can be cast on Spell Immune allies
6.81
  • Buff Added Aghanim's Scepter upgrade:
    • Provides permanent Spirit Form
    • Additionally, the following effects are active during the day:
      • Keeper of the Light gains unobstructed vision
      • Illuminate heals allies for 75% of the damage values
6.80
  • Buff Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3
6.79
  • Nerf Blinding Light now destroys trees in a 150 AoE around where the target is pushed
6.78
  • Nerf Base Strength reduced from 19 to 17
6.77c
  • Nerf Illuminate mana cost increased from 150 to 150/160/170/180
  • Nerf Illuminate AoE reduced from 400 to 350
6.75
  • Buff Chakra mana cost rescaled from 40/55/70/85 to 25/45/65/85
  • Buff Mana Leak cooldown decreased from 18 to 16
  • Buff Illuminate cast range changed to be the same as its travel range (just a UI change)
  • Buff Illuminate max hit distance increased from 1600 to 2000
6.74
  • Buff Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2
6.73
  • Buff Blinding Light cooldown decreased from 20 to 20/16/12
  • Buff Recall cooldown decreased from 40 to 15 seconds
6.71
  • Buff Mana Leak cooldown from 20 to 18
  • Buff Mana Leak now applies a stun instead of a slow when the target runs out of mana
  • Nerf Mana Leak duration from 5/6/7/8 to 4/5/6/7
6.70
  • Buff Blinding Light cast range increased from 600 to 900
6.69
  • Buff Recall is now targetable through the minimap
6.63
  • Buff Illuminate max range is now constant at all levels
6.60
  • Nerf Changed Mana Leak stun into a slow (2 seconds, 60%)
  • Rework You no longer lose control of your hero when knocked back with Blinding Light
6.58
  • Nerf Rescaled Mana Leak cast range (1200➜550/700/850/1000)
6.55
  • Rework Reworked Keeper of the Light
6.54
  • Buff Illuminate wave now gives vision
6.52
  • Buff Lowered Will O' mana cost from 75 to 25
6.50
  • Buff Improved Keeper of the Light attack animation to 0.3
  • Buff Improved Keeper of the Light movement speed from 305 to 315
6.39
  • Buff Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade
6.36
  • Buff Chakra Magic cooldown reduced from 25 to 19
6.28
  • Buff Chakra Magic now gives Keeper of the Light the same amount of mana as it gives to other targets
    • (Instead of 40% less)
  • Nerf Reduced Chakra Magic mana restore from 90/180/270/360 to 75/150/225/300
  • Rescale Rescaled Chakra Magic mana cost from 75 to 40/80/100/120
  • Nerf Chakra Magic cooldown increased from 10 to 25
6.20
  • Nerf Chakra Magic mana restore reduced from 100/200/300/400 to 90/180/270/360
  • Buff Chakra Magic mana cost reduced from 75 to 50
6.13
  • Buff Increased attack range from 600 to 650
  • Buff Mana Leak mana cost reduced from 75 to 50
  • Buff Mana Leak cooldown reduced from 25 to 15
6.04b
  • Bug Fix Ignis Fatuus now properly summons the correct units and does autocast
6.04
  • Buff Chakra Magic damage increase duration from 10 to 30 seconds
  • Buff Chakra Magic is self castable again
6.00
  • Rework Reworked Keeper of the Light

Ability History[edit]

Notable Players[edit]

GH 
Moo 

See also[edit]

External links[edit]

Guides[edit]

References[edit]