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Keeper of the Light

From Liquipedia Dota 2 Wiki
[e][h]Keeper of the Light
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
524
1100
1514
Mana
420
1080
1560
Armor
2.4
6
8.5
Damage
41-48
85-92
117-124
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2012-07-26
Competitive Release
2012-07-26
Collision Size
Legs

Keeper of the Light Ezalor, the Keeper of the Light[edit]

Recommended Roles
Support Nuker Disabler Jungler

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.

Abilities[edit]

Illuminate
QT
Affects
Enemy Units
Damage Type
Magical
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Max Damage185/290/395/500
365/470/575/680
Max Channel Time3
Radius400
Distance1550
Cast Range1800
Cast Point0
13
     11
100/125/150/175
Does not pierce Spell Immunity.
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • Provides vision fields with 375 flying vision along the path for every 0.5 seconds of channeling, up to a 1750 × 375 path of vision at max level. Each vision field lasts 10.34 seconds.
  • Wave travel speed: 900
Sub Ability
Release Illuminate
QT
Targeting
No Target
Release the channel early.
Cast Point0
Solar Bind
WD
Targeting
Unit Target
Affects
Enemy Units
Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.
Duration7
Slow Per 100 Units4%/5.5%/7%/8.5%
Magic Resistance Reduction20%/25%/30%/35%
Cast Point0.2
Cast Backswing1.24
Charges2
Charge Replenish Time23/20/17/14
23/20/17/14
     0
60/80/100/120
Does not pierce Spell Immunity.
Dispellable.
Chakra Magic
EC
Targeting
Unit Target
Affects
Allied Units
Enemy Units
Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldown by a fixed amount.
Mana Restored80/160/240/320
Cooldown Reduction3/4/5/6
Cast Range900
Cast Point0.3
Cast Backswing1
Basic Dispel
18/16/14/12
     14/12/10/8
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
In the same vein, Ezalor bestows his harmony among others.
Notes
  • The cooldown reduction applies immediately.
Ultimate Ability
Spirit Form
RF
Targeting
No Target
Affects
Self
Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, grants the Blinding Light ability, and allows Illuminate to be channeled by a separate spirit and heal allies.
Bonus Movement Speed15%/20%/25%
Bonus Cast Range125/250/375
Duration40
55
Cast Point0
Cast Backswing1.46
85
75/125/175
In a flash of light, Ezalor reveals his true nature.

Spirit Form[edit]

Illuminate (Spirit Form)
QT
Affects
Enemy Units
Damage Type
Magical
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Max Damage185/290/395/500
365/470/575/680
Max Channel Time3
Radius375
Distance1550
Cast Range1800
Cast Point0.3
Damage As Heal50%/60%/70%
13
     11
100/125/150/175
Does not pierce Spell Immunity.
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • This version of the ability replaces Ezalor's default Illuminate during Spirit Form Spirit Form and has the same vision behavior.
  • Channeled by a separate spirit, allowing the real Ezalor to move and cast freely.
Sub Ability
Release Illuminate (Spirit Form)
QT
Targeting
No Target
Release the channel early.
Cast Point0
Blinding Light
DB
Targeting
Point Target
Affects
Enemy Units
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks.
Cast Range600
Radius600
Knockback Distance400
Knockback Duration0.6
Miss Chance40%
70%
Miss Duration4
Damage100/140/180
Cast Point0.3
Cast Backswing1.07
Stun Duration1.2
18
     10
150
Does not pierce Spell Immunity.
Dispellable.
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
Notes
  • Only available during Spirit Form Spirit Form.
  • Destroys trees in a 150 radius around knockbacked targets.

Aghanim's Scepter[edit]

Will-O-Wisp
FR
Targeting
Point Target
Affects
Enemy Units
Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.
On Duration1.3
Off Duration1.85
Flicker Count5
Attacks To Destroy6
Startup Delay1
Radius725
Gold Bounty100/125/150
Unit Pull Speed60
Cast Range800
Cast Point0.1
Cast Backswing1.27
120
250/350/450
This ability is granted by Aghanim's Scepter.
Does not pierce Spell Immunity.
Dispellable.
Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid.
Notes
  • Will-O-Wisp being cast a second time will follow the same tick interval as the first.

Aghanim's Shard[edit]

Recall
RF
Affects
Allied Heroes
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Teleport Delay3
Cast RangeGlobal
Cast Point0.3
Cast Backswing1.17
15
150
This ability is granted by Aghanim's Shard.
Dispellable.
Walk towards the light.
Notes

Talent Tree[edit]

Talent Tree
+180 Illuminate Illuminate Damage 25 +1.2s Blinding Light Blinding Light Stun
Chakra Magic Chakra Magic Dispels 20 +15s Spirit Form Spirit Form Duration
2 Solar Bind Solar Bind Charges 15 -4s Chakra Magic Chakra Magic Cooldown
-2s Illuminate Illuminate Cooldown 10 +30% Blinding Light Blinding Light Miss

Recent Changes[edit]

Version Balance Changes
7.32c
7.32b
  • Solar Bind Solar Bind
    • Buff Magic Resistance Reduction increased from 16/22/28/34% to 20/25/30/35%
7.32
  • Spirit Form Spirit Form
    • Nerf Cooldown increased from 65s to 85s
    • Buff Illuminate Heal increased from 40/50/60% to 50/60/70%
  • Talent Talent
    • Rework Level 10 Talent +20 Movement Speed replaced with -2s Illuminate Cooldown

Notable Players[edit]

syndereN 
AfrOmoush 

Additional Content[edit]

See also[edit]

References[edit]