Keeper of the Light

From Liquipedia Dota 2 Wiki
[e][h]Keeper of the Light
Radiant Hero
Attributes
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
488
1010
1388
Mana
420
1005
1425
Armor
1.4
5
7.5
Damage
43-50
82-89
110-117
Spell Amp
2%
5.4%
7.9%
Magic Resist
25%
27%
28%
Movement Speed Amp

0.9%
2.3%
3.3%
Most Played As
LessMore
1
2
3
4
5

Ezalor, the Keeper of the Light[edit]

Recommended Roles
Support Nuker Disabler Jungler

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Abilities[edit]

Illuminate
QT
Affects
Enemy Units
Damage Type
Magical
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
Damage/Heal Increase Per Second100
200
Max Damage200 / 300 / 400 / 500
700
Max Channel Time2 / 3 / 4 / 5
Radius375
Distance1550
Cast Range1800
Cast Point0.3
10
150 / 160 / 170 / 180
  heals allies during the day.
Does not pierce Spell Immunity.
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • Channeled by a separate spirit while in
     , allowing the real Ezalor to move and cast freely.
  • Provides vision fields with 375 flying vision along the path for every 0.5 seconds of channeling, up to a 1750 × 375 path of vision at max level. Each vision field lasts 10.34 seconds.
Release Illuminate
QT
Targeting
No Target
Release the channel early.
Cast Point0
Mana Leak
WE
Targeting
Unit Target
Affects
Enemy Units
Weakens an enemy's magical essence, causing them to lose a percentage of mana when they move. If the enemy loses all of its mana, it will be stunned.
Leak Duration4 / 5 / 6 / 7
Max Mana Leaked Per Distance5%
Mana Leak Distance100
Stun Duration1.5 / 2 / 2.5 / 3
5
Cast Range400 / 500 / 600 / 700
Cast Point0.3
16 / 14 / 12 / 10
160
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.
Notes
  • If the target has no mana it is instantly stunned.
Chakra Magic
EC
Targeting
Unit Target
Affects
Allied Units
Restores mana to the targeted ally, increases its max mana and reduces the cooldown of the next spell they cast.
Mana Restored75 / 150 / 225 / 300
600
Cooldown Reduction3 / 4 / 5 / 6
Buff Duration15
Cast Range900
Cast Point0.3
17 / 16 / 15 / 14
In the same vein, Ezalor bestows his harmony among others.
Notes
  • The cooldown reduction applies to the next spell cast by the target.
Spirit Form
RF
Targeting
No Target
Affects
Self
Ezalor turns his body luminescent temporarily, and gains the
  and
  abilities.
  is now channeled by a separate spirit.
Duration40
Permanent
Cast Point0
80 / 70 / 60
100
Permanent
  and grants flying vision during the day.
In a flash of light, Ezalor reveals his true nature.
Notes
Illuminate (Spirit Form)
QT
Affects
Enemy Units
Damage Type
Magical
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
Damage/Heal Increase Per Second100
200
Max Damage200 / 300 / 400 / 500
700
Max Channel Time2 / 3 / 4 / 5
Radius375
Distance1550
Cast Range1800
Cast Point0.3
10
150 / 160 / 170 / 180
  heals allies during the day.
Does not pierce Spell Immunity.
Ezalor's hidden light reveals itself in marvelous fashion.
Notes
  • This version of the ability replaces Ezalor's default Illuminate and has the same vision behavior.
  • Channeled by a separate spirit, allowing the real Ezalor to move and cast freely.
Release Illuminate
QT
Targeting
No Target
Release the channel early.
Cast Point0
Recall
DR
Targeting
Unit Target
Affects
Allied Heroes
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Teleport Delay5 / 4 / 3
Cast RangeGlobal
Cast Point0.3
15
100
Dispellable.
Walk towards the light.
Notes
Blinding Light
FB
Targeting
Point Target
Affects
Enemy Units
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Miss Chance80%
Blind Duration4 / 5 / 6
Knockback Distance525
Knockback Duration0.4
Radius675
Cast Range900
Cast Point0.3
20 / 16 / 12
50
Does not pierce Spell Immunity.
Dispellable.
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
Notes
  • Destroys trees in a 150 radius around where targets are knocked back.

Talent Tree[edit]

Talent Tree
+200 Illuminate Damage/Heal 25 +2s Mana Leak Stun
+300 Chakra Magic Mana 20 +40% Magic Resistance
+350 Cast Range 15 +40% XP Gain
+25 Movement Speed 10 8% Spell Lifesteal

Recommended Items[edit]

Starting Items Early Game
Tango
Clarity
Animal Courier
Boots of Speed
Magic Stick
Observer Ward
Observer Ward
Iron Branch
Mid Game Late Game
Tranquil Boots
Aghanims Scepter
Mekansm
Force Staff
Glimmer Cape

General Strategy[edit]

Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.
Keeper of the Light (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.17
  • Buff Chakra Magic no longer has a 25/35/45/55 mana cost
7.15
  • Nerf Base intelligence reduced from 25 to 23
  • Buff Base attack damage increased from 18-25 to 20-27
7.13b
  • Buff Base strength increased from 14 to 16
7.07
  • Nerf Mana Leak cast range reduced from 550/700/850/1000 to 400/500/600/700
  • Rework Reworked Talent Tree
7.06
  • Buff Replaced Respawn Talent: +300 Chakra Magic Mana (Level 15)
7.04
  • Rework Base damage reduced from 43-57 to 43-50
7.03
  • Nerf Mana Leak duration reduced from 5/6/7/8 to 4/5/6/7
  • Nerf Mana Leak mana cost increased from 150 to 160
7.02
  • Buff Level 10 Talent from +6 Strength to +7
  • Buff Level 25 Talent from +300 Cast Range to +400
7.00
  • New Added Talent Tree
6.88e
  • Buff Illuminate radius increased from 350 to 375
  • Nerf Mana Leak mana cost increased from 75 to 150
  • Buff Blinding Light knockback distance increased from 400 to 525
6.88
  • Buff Chakra Magic cooldown reduced from 19/18/17/16 to 17/16/15/14
  • Buff Intelligence increased from 22 to 25
6.87
  • Buff Movement speed increased from 315 to 335
6.86
  • Buff Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Buff Chakra Magic buff duration increased from 12 to 15 seconds
  • Buff Chakra Magic now restores and increases mana capacity by 75/150/225/300
6.85
  • Buff Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5
6.84
  • Buff Mana Leak cooldown from 16 to 16/14/12/10
  • Buff Chakra Magic now adds a buff reducing the cooldown of the next spell its target casts by 1/2/3/4 seconds
    • Buff lasts 12 seconds
  • Buff Scepter Illuminate heal percentage from 75% to 100%
6.83
  • Buff Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
  • Buff Blinding Light blind duration increased from 3/4/5 to 4/5/6
6.82
  • Buff Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
  • Buff Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
  • Buff Recall can now target invulnerable allies (e.g., allies affected by Song of the Siren)
  • Buff Blinding Light knockback distance from 250 to 400
  • Buff Chakra magic can be cast on Spell Immune allies
6.81
  • Buff Added Aghanim's Scepter upgrade:
    • Provides permanent Spirit Form
    • Additionally, the following effects are active during the day:
      • Keeper of the Light gains unobstructed vision
      • Illuminate heals allies for 75% of the damage values
6.80
  • Buff Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3
6.79
  • Nerf Blinding Light now destroys trees in a 150 AoE around where the target is pushed
6.78
  • Nerf Base Strength reduced from 19 to 17
6.77c
  • Nerf Illuminate mana cost increased from 150 to 150/160/170/180
  • Nerf Illuminate AoE reduced from 400 to 350
6.75
  • Buff Chakra mana cost rescaled from 40/55/70/85 to 25/45/65/85
  • Buff Mana Leak cooldown decreased from 18 to 16
  • Buff Illuminate cast range changed to be the same as its travel range (just a UI change)
  • Buff Illuminate max hit distance increased from 1600 to 2000
6.74
  • Buff Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2
6.73
  • Buff Blinding Light cooldown decreased from 20 to 20/16/12
  • Buff Recall cooldown decreased from 40 to 15 seconds
6.71
  • Buff Mana Leak cooldown from 20 to 18
  • Buff Mana Leak now applies a stun instead of a slow when the target runs out of mana
  • Nerf Mana Leak duration from 5/6/7/8 to 4/5/6/7
6.70
  • Buff Blinding Light cast range increased from 600 to 900
6.69
  • Buff Recall is now targetable through the minimap
6.63
  • Buff Illuminate max range is now constant at all levels
6.60
  • Nerf Changed Mana Leak stun into a slow (2 seconds, 60%)
  • Rework You no longer lose control of your hero when knocked back with Blinding Light
6.58
  • Nerf Rescaled Mana Leak cast range (1200➜550/700/850/1000)
6.55
  • Rework Reworked Keeper of the Light
6.54
  • Buff Illuminate wave now gives vision
6.52
  • Buff Lowered Will O' mana cost from 75 to 25
6.50
  • Buff Improved Keeper of the Light attack animation to 0.3
  • Buff Improved Keeper of the Light movement speed from 305 to 315
6.39
  • Buff Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade
6.36
  • Buff Chakra Magic cooldown reduced from 25 to 19
6.28
  • Buff Chakra Magic now gives Keeper of the Light the same amount of mana as it gives to other targets
    • (Instead of 40% less)
  • Nerf Reduced Chakra Magic mana restore from 90/180/270/360 to 75/150/225/300
  • Rescale Rescaled Chakra Magic mana cost from 75 to 40/80/100/120
  • Nerf Chakra Magic cooldown increased from 10 to 25
6.20
  • Nerf Chakra Magic mana restore reduced from 100/200/300/400 to 90/180/270/360
  • Buff Chakra Magic mana cost reduced from 75 to 50
6.13
  • Buff Increased attack range from 600 to 650
  • Buff Mana Leak mana cost reduced from 75 to 50
  • Buff Mana Leak cooldown reduced from 25 to 15
6.04b
  • Bug Fix Ignis Fatuus now properly summons the correct units and does autocast
6.04
  • Buff Chakra Magic damage increase duration from 10 to 30 seconds
  • Buff Chakra Magic is self castable again
6.00
  • Rework Reworked Keeper of the Light

Ability History[edit]

Ignis Fatuus (replaced) ➜ Spirit Form

Notable Players[edit]

GH 
Noia 

See also[edit]

External links[edit]

Guides[edit]

References[edit]