Leshrac

From Liquipedia Dota 2 Wiki
[e][h]Leshrac
Dire Hero
Attributes
Base Stats
Base HP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
524
1046
1424
Mana
405
1035
1485
Armor
3.7
7.5
10.2
Damage
41-45
83-87
113-117
Spell Amp
1.9%
5.6%
8.2%
Magic Resist
26%
27%
29%
Movement Speed Amp

1.4%
2.9%
4%
Most Played As
LessMore
1
2
3
4
5

Leshrac Leshrac, the Tormented Soul[edit]

Recommended Roles
Carry Support Nuker Pusher Disabler

Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.

Abilities[edit]

Split Earth
QT
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Splits the earth under enemies, stunning them and dealing damage.
Damage120 / 180 / 240 / 300
Radius150 / 175 / 200 / 225
Stun Duration2
Impact Delay0.35
Cast Range650
Cast Point0.7
9
80 / 100 / 120 / 140
Does not pierce Spell Immunity.
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.
Notes
  • Destroys trees in its area.
Diabolic Edict
WC
Targeting
No Target
Affects
Enemy Units
Buildings
Damage Type
Physical
Saturates the area around Leshrac with explosions that deal damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take. Diabolic Edict deals extra damage to buildings.
Damage9 / 18 / 27 / 36
Building Damage12.6 / 25.2 / 37.8 / 50.4
Explosions40
90
Radius500
Duration10
Cast Point0.5
22
95 / 120 / 135 / 155
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.
Notes
  • Total damage:
    • 360 / 720 / 1080 / 1440
    • 3240
  • Total damage to buildings:
    • 504 / 1008 / 1512 / 2016
    • 4536
  • Persists even if Leshrac dies, continuing to deal damage at the death location.
Lightning Storm
EG
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Enemies struck by the lightning are slowed.
Damage80 / 120 / 160 / 200
Jumps4 / 5 / 6 / 7
Jump Range475
Movement Speed Slow75%
Slow Duration0.4 / 0.6 / 0.8 / 1
4
Impact Delay0.25
Cast Range650
Cast Point0.4
4
80 / 100 / 120 / 140
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.
Pulse Nova
RV
Targeting
Toggle
Affects
Enemy Units
Damage Type
Magical
Creates waves of damaging energy around Leshrac, damaging nearby enemy units.
Damage Per Second100 / 140 / 180
230
Mana Cost Per Second20 / 40 / 60
Radius450
Cast Point0
Strike Interval
1.75
Search Radius
750
1
70 / 90 / 110
Fires
  bolts at nearby enemies. Prioritizes heroes.
Does not pierce Spell Immunity.
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.

Talent Tree[edit]

Talent Tree
+3s Lightning Storm Slow Duration 25 +50 Diabolic Edict Explosions
+50 Pulse Nova Damage 20 25% Evasion
+30 Movement Speed 15 +15 Strength
+250 Mana 10 +5 Armor

Recommended Items[edit]

Starting Items Early Game
Tango
Null Talisman
Bottle
Magic Stick
Boots of Speed
Wind Lace
Mid Game Late Game
Magic Wand
Phase Boots
Euls Scepter of Divinity
Shivas Guard
Octarine Core
Bloodstone

General Strategy[edit]

Leshrac's powerful spells lay waste to enemies and their defenses alike. Pushing deep into enemy territory with his devastating edict, careful timing of his ability to split the earth will stun foes, allowing his merciless allies to finish them off.
Leshrac (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Leshrac's main purpose in a team fight is to run around dealing damage, to do this you must be alive (edict lasting beyond death aside). To increase durability you have a few options:

  1. Bracers: They give you an HP and mana boost that gives you more sustainability. Second, they can be upgraded into a good team item in Drum of Endurance.
  2. Bloodstone: As a bonus it also meets the second criterion of acceptable mana pool. For non-support Leshrac this is an ideal first item for an eventual scepter.
  3. Black King Bar: Arguably the most effective item in increasing durability on a hero that is often in the thick of the fight. It gives 190 hp and spell immunity, allowing you to wreak havoc with impunity.
  4. Aghanim's Scepter: This is a decent boost and as such can provide you with more tankability. However it provides only 280 mana, therefore rushing to Aghanim's may leave you in need of mana.

Ideally you can build Blood Stone and then build straight to Aghanim's, however, in the case that you fear enemy spells (Ravage, disables, etc.), BKB is sometimes a must before Aghanim's Scepter.

Mid Game

Aghanim's Scepter increases the damage dealt by Pulse Nova. The increased damage output on Pulse Nova is effective on Leshrac, but requires three things.

  1. Leshrac is not a naturally tanky hero, therefore you need to ensure your capability to survive teamfights before you need to worry about dealing more damage. You cannot deal damage if you're dead.
  2. You need to ensure that you have the mana to sustain continued use of Pulse Nova.
  3. Leshrac is a flexible hero capable of not only supporting, but also grabbing other high tier items his team needs. If your team needs you to get wards and Mekansm, or to rush a Scythe of Vyse, then you cannot get scepter.

Late Game

It is recommended that you have some sort of mana boosting item before obtaining Aghanim's scepter. The most common items are Arcane Boots or Bloodstone, the latter providing excellent mana regeneration in the case of extended pushes or teamfights. The former can support the team in case of pushes and can build into an eventual Bloodstone itself.

Version History[edit]

Version Balance Changes
7.18
  • Nerf Split Earth cast range reduced from 750 to 650
7.17
  • Nerf Lightning Storm cast range reduced from 650/700/750/800 to 650
7.16
  • Nerf Level 15 Talent Movement Speed reduced from +40 to +30
  • Nerf Base Intelligence reduced by 2 (base damage unchanged)
  • Nerf Lightning Storm cast range reduced from 800 to 650/700/750/800
7.14
  • Nerf Lightning Storm mana cost increased from 75/90/105/120 to 80/100/120/140
7.13b
  • Buff Base strength increased from 16 to 18
  • Buff Strength gain increased from 1.8 to 2.1
7.12
  • Buff Base movement speed increased from 325 to 330
  • Buff Lightning Storm damage rescaled from 50/100/150/200 to 80/120/160/200
  • Nerf Lightning Storm slow duration rescaled from 0.7/0.8/0.9/1 to 0.4/0.6/0.8/1
  • Buff Lightning Storm cast point reduced from 0.45 to 0.4
7.10
  • Buff Lightning Storm mana cost rescaled from 90/100/110/120 to 75/90/105/120
7.08
  • Buff Split Earth mana cost reduced from 100/125/140/160 to 80/100/120/140
7.07
  • Rework Reworked Talent Tree
7.06e
  • Buff Level 15 Talent increased from +10% Magic Resistance to +15%
  • Buff Pulse Nova damage increased from 100/130/160 to 100/140/180
7.06d
  • Buff Level 10 Talent increased from +15 Movement Speed to +25
  • Buff Level 10 Talent increased from +125 Health to +175
7.06
  • Rework Reworked Leshrac's Scepter:
    • While Pulse Nova is active, every 1.75 seconds Lightning Storm will hit one random unit within 750 AoE (Prioritizes heroes)
7.03
  • Buff Level 25 Talent increased from +2s Lightning Storm Slow Duration to +3s
7.02
  • Buff Level 15 Talent from +8% Magic Resistance to +10%
  • Buff Level 20 Talent from +12 Strength to +15
7.00
  • New Added Talent Tree
6.88c
  • Buff Leshrac's movement speed increased from 320 to 325
6.85
  • Nerf Base damage reduced by 4
  • Nerf Lightning Storm jump distance reduced from 650 to 475
  • Nerf Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200
6.84
  • Buff Leshrac movement speed from 315 to 320
  • Buff Lightning Storm cast point from 0.7 to 0.6
  • Buff Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1
6.83
  • Buff Diabolic Edict duration increased from 8 to 10 seconds
  • Buff Lightning Storm slow duration increased from 0.5 to 0.75
  • Buff Lightning Storm cast range increased from 700 to 800
6.82
  • Buff Pulse Nova damage increased from 80/120/160 to 100/130/160
    • Aghanim's Scepter damage from 100/160/220 to 160/190/220
  • Buff Pulse Nova activation cost reduced from 110 to 70/90/110
  • Buff Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
  • Nerf Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
  • Buff Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)
  • Buff Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
6.81b
  • Buff Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
6.81
  • Buff Lightning Storm now slows its targets by 75% for 0.5 seconds
6.80
  • Nerf Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
  • Nerf Lightning Storm damage from 80/145/205/265 to 80/140/200/260
  • Buff Lightning Storm cooldown reduced from 5.5 to 4
  • Buff Lightning Storm mana cost reduced from 100/115/130/145 to 90/100/110/120
6.79
  • Buff Diabolic Edict cast point improved from 0.7 to 0.5
  • Buff Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
  • Nerf Night vision reduced from 900 to 800
6.75
  • Nerf Diabolic Edict now uses Leshrac's cast animation time instead of 0
6.73
  • Buff Pulse Nova AoE increased from 400 to 450
  • Buff Movement speed increased from 310 to 315
6.71
  • Bug Fix Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
  • Buff Diabolic Edict is no longer reduced by damage block items (Stout, Vanguard, etc.)
6.70
  • Buff Split Earth damage increased from 70/140/210/290 to 120/180/240/300
  • Buff Lightning Storm cooldown reduced from 6 to 5.5
  • Buff Diabolic Edict no longer uses cast point
6.69
  • Buff Pulse Nova AoE increased from 300/350/400 to a constant 400
6.68
  • Buff Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
6.67
  • Buff Split Earth cast range increased from 650 to 750
  • Buff Diabolic Edict cooldown reduced from 30/28/26/24 to 22
  • Buff Visual effect now properly shows on Scourge towers
  • Bug Fix Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
6.65
  • Buff Movement speed increased from 300 to 310
6.59
  • Buff Decreased Lightning Storm cooldown from 7 to 6 seconds
6.50
  • Nerf Increased Lightning Storm cooldown from 5 to 7 seconds
6.42
  • Nerf Pulse Nova no longer triggers Essence Aura
6.40
  • Buff Base strength increased from 14 to 16
6.39
  • Buff Improved Lightning Storm number of jumps from 2/3/4/5 to 4/6/7/8
  • Buff Lightning Storm cooldown reduced from 6 to 5
6.36
  • Buff Base agility increased from 13 to 23
6.35
  • Buff Base armor increased from -1 to 0
6.31
  • Buff Split Earth cast range increased from 525 to 650
6.10
  • Buff Reduced Diabolic Edict cooldown from 30 to 30/28/26/24
  • Buff Changed Leshrac Split Earth AoE from 150/150/200/210 to 150/175/200/225
6.03
  • Buff Diabolic Edict now pierces spell immunity again
6.00
  • Buff Pulse Nova mana cost per second reduced from 75/125/175 to 45/95/135
  • Bug Fix Added a 0.5 second cooldown to Pulse Nova to prevent "flickering"
  • Nerf Diabolic Edict cooldown increased from 15 to 30 seconds
  • Nerf Diabolic Edict mana cost increased from 75/100/115/135 to 95/120/135/155
  • Rework Ported

Notable Players[edit]

ASD 

See also[edit]

External links[edit]

Guides[edit]

References[edit]