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Dire Hero
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Most Played As
Collision Size

Lich Ethreain, the Lich[edit]

Recommended Roles
Support Nuker

In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't.

He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgement almost immediately, as Lich threw off the shackles and consumed him.

Drifting from battle to battle and sacrificing creeps to fuel his assaults, Lich is always ready to help his fellow heroes destroy their enemies with slowing frost. Should his foes be foolish enough to gather, his bouncing ultimate will ensure their demise.


Frost Blast
Unit Target
Enemy Units
Damage Type
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for a few seconds. The primary target takes the most damage.
Primary Damage40/80/120/160
Area Damage80/120/160/200
Movement Speed Slow30%
Attack Speed Slow30
Slow Duration4
Cast Range600
Cast Point0.4
Cast Backswing0.93
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.
  • Total damage to primary target:
    • 125/200/275/350
Frost Shield
Unit Target
Allied Units
Creates a shield around the target friendly unit, reducing physical attack damage taken. Slows and damages enemies nearby.
Physical Damage Reduction30%/40%/50%/60%
Damage Per Second20/30/40/50
Movement Speed Slow20%/25%/30%/35%
Slow Duration0.5
Shield Duration6
Cast Range1000
Cast Point0.2
Cast Backswing0.93
HP Regen50
Does not pierce Spell Immunity. Can be cast on spell immune allies.
Originally crafted during his ambush for self-defense, the Lich is capable of enchanting others with a formidable defense of frost magic.
Sinister Gaze
Enemy Units
Drains enemy mana and causes the enemy to slowly walk towards Lich. Moves the target to a point between Lich and the target's initial location.
Hypnotize Move Distance32%/38%/44%/50%
Current Mana Drain10%/15%/20%/25%
Cast Range600
Cast Point0
Allows it to be cast at an area, allows casting other abilities while channeling Sinister Gaze.
Does not pierce Spell Immunity.
It was not unheard of Ethreain to make examples out of those who contested his rule during his human life.
Ultimate Ability
Chain Frost
Unit Target
Enemy Units
Damage Type
Releases an orb of frost that bounces many times, slowing and damaging enemy units.
Damage Increased Per Bounce15/20/25
Movement Speed Slow65%
Attack Speed Slow65
Slow Duration2.5
Bounce Range600
Cast Range750
Cast Point0.3
Cast Backswing1.03
Cannot target or affect spell immune enemies, but can bounce to them and continue traveling to the next target.
Blocked by Linken's Sphere and echoed by Lotus Orb, but continues bouncing.
Cannot be disjointed.
Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him.
  • The projectile travels at 1050 speed.
  • Provides 800 flying vision around the projectile.
  • There is a 0.2 second delay between bounces.
  • Will not bounce to a Tombstone Tombstone Deathlust Zombie.

Aghanim's Shard Ability[edit]

Ice Spire
Point Target
Enemy Units
Creates an icicle at the target spot for a duration, slowing enemies within range.
Chain Frost can bounce to the Icicle if there are no other enemies in range.
Can cast Frost Shield on it.
Cast Point0.3
This ability is granted by Aghanim's Shard
Does not pierce Spell Immunity.

Talent Tree[edit]

Talent Tree
Chain Frost Chain Frost Unlimited Bounces 25 Frost Shield Frost Shield Provides +50 HP Regen
+4s Frost Shield Frost Shield Duration 20 +100 Chain Frost Chain Frost Damage
-3s Frost Blast Frost Blast Cooldown 15 +0.5s Sinister Gaze Sinister Gaze Duration
+125 Frost Blast Frost Blast Radius and Area Damage 10 +10% Frost Shield Frost Shield Damage Reduction

General Strategy[edit]


Lich is a ranged support intelligence hero that is popular among beginner players.

Lich is most commonly used as a babysitter for a carry in the safe lane. However, he can be played as a solo mid or even a solo hard lane hero. The main reason for this is his Sacrifice ability is great for controlling the creep wave, as well as denying gold and exp against the enemy heroes, and his spammable nuke (Frost Blast) allows him to safely harass the opposing hero. However Lich does not have an escape skill, which is a big weakness for an off lane hero.

W Ice Armor is usually leveled last, although you should consider investing in Ice Armor earlier if you find yourself in many early teamfights against melee physical damage dealers. The spell has a low mana cost and a short cooldown that gives allies an armor bonus as well as a slow in opponent's attack and movement speed should they attack that unit. When your mana pool is big enough in the late game, you can even put this spell on auto-cast.

Early Game

As Lich, you often want to start out by leveling E Sacrifice, which kills creeps of your own in exchange for mana. This gives you a great tool for keeping the creep line in place and it guarantees a healthy mana pool, allowing you to skimp on Clarities and saving that money. It also denies your opponent the chance of gaining money or XP by last hitting those creeps, which is particularly important against level dependent heroes and/or trilanes. Your second ability will be Q Frost Blast which deals damage and slows. This allows Lich to be active in ganks and helping allies escape from them. As you hit level 6, your ultimate R Chain Frost becomes available. As a multi-target nuke, it makes Lich a great asset in teamfights. The blast jumps from enemy to enemy, including creeps, dealing damage along the way. When used properly - with as few creeps around to be affected - it's a great damage-dealing spell. Optimally, Chain Frost is casted onto a hero that is surrounded by other heroes. This guarantees the blast bounces from hero to hero, rather than skipping to a creep. For maximum effect, Chain Frost is used when the targets are in a confined area where dispersion is difficult. Examples include the Rosh pit or within a Kinetic Field or Chronosphere.

In most games, your role will be to protect your carry for most of the early game, while warding the map continuously. If you feel your carry is safe in lane by himself, you can start roaming to try and look for kills. In the mid and late game team fights, position yourself carefully as to not bring too much focus on yourself. Your main priority in fights is to cast a good ultimate, as well as your Mekansm if you have one.

Mid Game

You should almost always be buying the courier and/or a set of wards at the beginning of the game. Buy some basic health regen items such as Tangos and Healing Salves. You do not need any Clarities because of your third skill, Sacrifice. Any leftover gold should be spent on basic stats, such as Iron Branches or possibly a Gauntlets of Strength if you plan to build it into either a Drum of Endurance or an Urn of Shadows.

As Lich is relatively item-independent, focus on keeping the map warded. Upgrade the courier early. Boots of choice are usually Tranquil Boots, which gives you some health regen. Any leftover gold can be used to start building a Mekansm. If someone else is already building a Mekansm, consider other typical support items such as a Force Staff.

Tips & Tricks:

  • When the opposing team has a Rubick, one point is often put in Ice Armor, to use immediately after Chain Frost lest the Rubick steals the latter.
  • Ice Armor is a very effective spell to get when attempting an early Roshan kill as it slows his attack speed by 20%.
  • As your ultimate costs a huge amount of mana, Pugna's Nether Ward will do an incredible amount of damage to you if not careful.

Late Game

Luxury items include an Aghanims Scepter, which improves your ultimate as well as giving you a good amount of stats. Point Booster comes first in the order or purchase, followed by Ogre Club for the +190 health bonus. With the Scepter, Chain Frost's range increases from 750 to 850 and damage from 280/370/460 to 370/460/550.

Other excellent luxury items include Sheepstick or Shiva's Guard.

Version History[edit]

Version Balance Changes
  • Buff Frost Blast mana cost reduced from 115/135/155/175 to 110/130/150/170
  • Buff Sinister Gaze cast range increased from 500/525/550/575 to 600
  • Buff Sinister Gaze mana cost reduced from 120/130/140/150 to 80
  • Buff Sinister Gaze Scepter now also lets you cast your other abilities while channeling Sinister Gaze
  • Buff Chain Frost initial projectile speed increased from 850 to 1050
  • Rework Level 15 Talent +100 Attack Damage replaced with +0.5s Sinister Gaze Duration
  • Buff Ice Spire shard health increased from 300 to 600
  • Buff Ice Spire shard radius increased from 500 to 600
  • Buff Level 10 Talent increased from +60 Frost Nova AoE Damage to +90
  • Buff Added Aghanim's Shard
    • Grants Ice Spire
      • Creates an icicle at the target spot for 15 seconds, slowing enemies by 20% within 500 range.
      • Chain Frost can bounce to the Icicle if there are no other enemies in range.
      • Can cast Frost Shield on it. Has 300 health. Cast Range: 750. Cooldown: 25. Manacost: 150
  • Rework Level 10 Talent changed from +15 Movement Speed to +60 Frost Nova AoE Damage
  • Rework Level 10 Talent changed from +150 Health to +100 Cast Range
  • Rework Level 20 Talent changed from +150 Cast Range to +100 Chain Frost Damage
  • Buff Level 20 Talent increased from +2.5s Frost Shield Duration to +4s
  • Nerf Base damage reduced by 2
  • Nerf Frost Blast manacost increased from 105/130/155/180 to 115/140/165/190
  • Nerf Sinister Gaze duration reduced from 1.6/1.9/2.2/2.5 to 1.4/1.7/2.0/2.3
  • Buff Sinister Gaze now drains 10/15/20/25% of the target's current mana back to you
  • Buff Chain Frost damage increased by 15/20/25 per bounce
  • Rework Scepter has been reworked:
    • Sinister Gaze is now a 400 AoE target ability
  • Rework Level 25 Talent changed from Attacks Apply 60% MS and AS Slow to Chain Frost Unlimited Bounces
  • Buff Base intelligence increased from 22 to 24
  • Buff Sinister Gaze cooldown reduced from 30/27/24/21 to 24/22/20/18
  • Buff Sinister Gaze cooldown reduced from 30/28/26/24 to 30/27/24/21
  • Buff Level 20 Talent increased from +150 Cast Range to +200
  • Buff Level 20 Talent increased from +2s Frost Shield Duration to +3s
  • Buff Base Intelligence increased by 2
  • Buff Sinister Gaze cooldown reduced from 30 to 30/28/26/24
  • Buff Chain Frost damage increased from 250/375/500 to 250/400/550
  • Buff Level 25 Talent increased from 50% slow to 60%

2019/06/07 Update

  • Buff Sinister Gaze duration increased from 1.3/1.7/2.1/2.5 to 1.6/1.9/2.2/2.5
  • Buff Now has 0.75 base mana regen
  • Nerf Movement speed reduced from 305 to 295
  • Nerf Sinister Gaze duration reduced from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5
  • Nerf Movement Speed reduced by 5
  • Nerf Frost Shield slow reduced from 35% to 20/25/30/35%
  • Nerf Chain Frost damage reduced from 300/400/500 to 250/375/500
  • Buff Level 25 Talent increased from +40% slow to +50%
  • Nerf Base movement speed reduced from 315 to 310
  • Buff Intelligence increased from 16 + 3.3 to 20 + 3.6
  • Buff Frost Blast mana cost reduced from 125/150/170/190 to 105/130/155/180
  • Rework Replaced Sacrifice with Sinister Gaze
    • Channeling single target
    • Causes the enemy to slowly walk towards you
    • Moves to a point 32/38/44/50% between you two
    • Lasts up to 1.6/1.9/2.2/2.5 seconds
    • Cast Range: 500/525/550/575
    • Cooldown: 30
    • Mana Cost: 120/130/140/150
  • Rework Replaced Ice Armor with Frost Shield
    • Targets self or an ally and applies a frost shield
    • Reduces physical attack damage taken by 30/40/50/60% for 6 seconds
    • Every second, all enemies within a 600 AoE will take 20/30/40/50 damage
    • Slowed by 35% for 0.5 seconds
    • Cooldown: 30/25/20/15
    • Mana Cost: 100/110/120/130
    • Can target towers
  • Rework Level 20 Talent changed from 180 Gold/Min to +2s Frost Shield
  • Nerf Level 20 Talent reduced from +175 Cast Range to +150
  • Buff Level 25 Talent increased from Ice Armor Provides +30 HP Regen to Frost Shield Provides +60 HP Regen
  • Buff Sacrifice 25 mana cost removed
  • Buff Ice Armor increased from 3/5/7/9 to 4/6/8/10
  • Buff Chain Frost cast point reduced from 0.4 to 0.3
  • Buff Frost Blast attack slow increased from -20 to -30
  • Buff Frost Blast cooldown reduced from 8 to 7
  • Buff Level 10 Talent increased from +175 Health to +200
  • Buff Chain Frost damage increased from 280/370/460 to 300/400/500
    • (Scepter from 370/460/550 to 400/500/600)
  • Buff Level 20 Talent increased from +120 Gold/Min to +180
  • Buff Base strength increased from 18 to 20
  • Buff Sacrifice mana conversion increased from 30/50/70/90 to 55/70/85/100
  • Buff Level 25 Talent from Attacks Apply 30% MS and AS Slow to 40%
  • Rework Chain Frost is now reflected on initial projectile impact
    • (Rather than on cast time)
  • Nerf Ice Armor slow rescaled from 24/26/28/30% to 8/16/24/32%
  • Rework Reworked Talent Tree
  • Nerf Chain Frost no longer applies a ministun
  • Nerf Ice Armor slow from 30% to 24/26/28/30%
  • Buff Chain Frost bounce range increased from 575 to 600
  • Buff Sacrifice cooldown reduced from 60/48/36/24 to 60/46/32/18
  • Buff Chain Frost slow increased from 50% to 65%
  • Buff Chain Frost slow increased from -30% to -50%
  • Nerf Chain Frost slow duration reduced from 4 to 2.5
  • Buff Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
  • Buff Chain Frost cooldown reduced from 120/90/60 to 100/80/60
  • Buff Level 10 Talent increased from +15 Movement Speed to +25
  • Buff Level 10 Talent increased from +125 Health to +175
  • Buff Level 15 Talent increased from -3s Frost Blast Cooldown to -4s
  • Buff Level 15 Talent from +100 Cast Range to +125
  • Rework Level 15 Talent from +5 All Stats to -3s Frost Blast Cooldown
  • Buff Level 25 Talent from +25 Ice Armor Structure Armor to +35
  • Buff Ice Armor can now target invulnerable structures.
  • New Added Talent Tree
  • Buff Scepter now improves Chain Frost slow from 30 to 50%
  • Buff Ice Armor attack speed slow from 20 to 30 (matches movement slow)
  • Nerf Sacrifice Cooldown increased from 44/36/28/20 to 60/50/40/30
  • Buff Sacrifice Mana restore increased from 25/40/55/70% to 30/50/70/90%
  • Buff Frost Blast and Chain Frost slows are now independent debuffs
  • Buff Chain Frost no longer jumps to Zombies
  • Buff Sacrifice no longer splits XP with enemies
  • Buff Chain Frost projectile speed increased from 750 to 850
  • Buff Chain Frost attack speed slow increased from 20 to 30
  • Buff Ice Armor cast range from 800 to 1000
  • Buff Chain Frost projectile speed from 675 to 750
  • Buff Chain Frost cooldown from 145/115/60 to 120/90/60
  • Buff Ice Armor now slows ranged heroes for the full amount (instead of half)
  • Buff Ice Armor can now be cast on buildings
  • Buff Aghanim's Scepter Chain Frost no longer has a bounce limit
  • Nerf Ice Armor has half effect against ranged heroes
  • Buff Ice Armor slow now stacks with the slow from Frost Blast
  • Nerf Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
  • Buff Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
  • Nerf Sacrifice no longer denies enemy XP
  • Buff Sacrifice now converts your own creep for XP
    • (Shared in AoE as normal creep xp bounty)
  • Buff Chain Frost bounce count increased from 7 to 10
  • Buff Frost Blast cooldown decreased from 9.25/9.25/9.25/8 to 8
  • Nerf Sacrifice cooldown rescaled from 30/27/24/21 to 35/30/25/20
  • Buff Sacrifice cooldown reduced from 55/50/45/40 to 30/27/24/21
  • Nerf Ice Armor mana cost increased from 25 to 50
  • Nerf Ice Armor armor reduced from 3/6/9/12 to 3/5/7/9
  • Buff Frost Blast primary target damage increased from 50/100/125/175 to 50/100/150/200
  • Buff Movement speed increased by 10
  • Buff Starting damage rescaled from 37-56 to 42-51
  • Buff Frost Blast Level 4 cooldown from 9.25 to 8
  • Buff Movement speed increased by 10
  • Buff Added an extra bounce to Chain Frost
  • Buff Increased Lich attack range from 500 to 550

Notable Players[edit]

old Yoda 

See also[edit]

External links[edit]