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Your life is mine.

Lifesteal allows the attacking unit to gain Hit Points when damaging an enemy with a standard attack. Lifesteal can be gained using items and abilities.

The amount of health a unit gains from lifesteal is calculated after all damage reductions such as Armor and Damage Block. A unit can lifesteal from Illusions, but the amount is calculated before the damage amplification.

Lifesteal stacks additively.


Hero Abilities
Hero Ability Lifesteal
Broodmother Insatiable Hunger 60% / 90% / 120%
Chaos Knight Chaos Strike 75% (only on critical hits)
Legion Commander Moment of Courage 55% / 65% / 75% / 85%
Lifestealer Feast 4.5% / 5.5% / 6.5% / 7.5%
of current enemy HP
Open Wounds 50%
Monkey King Jingu Mastery 20% / 30% / 40% / 50%
Wraith King Vampiric Aura 15% / 20% / 25% / 30%
Item Abilities
Item Ability Lifesteal
Morbid Mask Lifesteal 15%
Mask of Madness Lifesteal 15%
Satanic Lifesteal 25%
Unholy Rage 200%
Vladmir's Offering Vladmir's Aura 15% for Melee units
10% for Ranged units

Spell Lifesteal[edit]

Spell Lifesteal behaves as a separate mechanic from normal lifesteal. Rather than basic attacks, it heals the user based on damage from spells. All spell lifesteal abilities can stack with each other. They do not stack with identical spell lifesteal sources.

Item Abilities
Hero Ability Lifesteal
Lifestealer Open Wounds 50%
Pugna Life Drain 100% of Life Drain's damage
Item Abilities
Item Ability Lifesteal
Octarine Core Spell Lifesteal 25% of spell damage dealt to heroes
5% of spell damage dealt to units