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Lone Druid

From Liquipedia Dota 2 Wiki
[e][h]Lone Druid
Radiant Hero
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Most Played As
Collision Size

Lone Druid Sylla, the Lone Druid[edit]

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Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.'

As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millennia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

Battling alongside his powerful spirit bear, Lone Druid demolishes enemy forces and structures. Switching as needed between ranged and melee attacks with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them.


Summon Spirit Bear
No Target
Summons a powerful Spirit Bear companion that can equip items. When the Spirit Bear moves too far from Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers damage as backlash. The Spirit Bear gains the abilities Return Return, Entangling Claws Entangling Claws, and Demolish Demolish as it increases in level. The Spirit Bear does not benefit from attributes.
Leash Range1100
Backlash Damage20% of maximum HP
Bonus HP Per Level90
Cast Point0.5
Cast Backswing0.63
Removes the leash range and the Spirit Bear no longer dies when Lone Druid dies.
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.
  • Spirit Bear cannot Return Return if it has taken damage from a hero within the last 3 seconds.
  • Backlash damage is dealt as Pure damage, with the unit that killed the Spirit Bear as the source.
  • If the Spirit Bear is denied, Lone Druid will not take backlash damage.
  • When the Spirit Bear uses Hand of Midas, Lone Druid receives the Midas experience.
Savage Roar
No Target
Enemy Units
Lone Druid and his Spirit Bear roar fiercely, causing nearby enemies to flee towards their base in terror.
Bonus Movement Speed20%
Affects Allies
Fear Duration1.4/1.8/2.2/2.6
Cast Point0.1
Cast Backswing0.57
Bonus Attack Speed
Bonus Speed Duration
Bonus Radius
Applies Basic Dispel
Savage Roar now empowers allied units in an AoE with bonus movement speed and bonus attack apeed.
Does not pierce Spell Immunity.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
  • The Spirit Bear can also cast this ability. The cooldown is shared with Lone Druid.
Ultimate Ability
True Form
No Target
Lone Druid morphs himself into a raging bear, attacking at melee range. Grants Spirit Bear's Entangling Claws Entangling Claws and Demolish Demolish.
Bonus HP500/1000/1500
Bonus Armor8/10/12
Attack Range225 (Melee)
Transformation Time2
Cast Point0
Illusions created while Lone Druid is in True Form will receive all the bonuses except the armor bonus.
The mighty bear is the king of the forest, possessing the throne through raw power.

Talent Tree[edit]

Talent Tree
+1000 True Form True Form and Summon Spirit Bear Spirit Bear Health 25 -0.1 Summon Spirit Bear Spirit Bear Base Attack Time
0 Entangling Claws Entangling Claws Cooldown 20 -50s True Form True Form Cooldown
+8 Summon Spirit Bear Spirit Bear Armor 15 -10s Savage Roar Savage Roar Cooldown
+25 Summon Spirit Bear Spirit Bear Movement Speed 10 +200 Health

Summon Abilities[edit]

Spirit Bear[edit]

Teleports the Spirit Bear back to the Lone Druid.
Cast RangeGlobal
Cast Point0
Channel Time3
  • Spirit Bear cannot use this ability if it has taken damage from a hero recently.
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Spirit Bear Bonus Damage10% / 20% / 30% / 40%
Lone Druid Bonus Damage15% / 30% / 45% / 60%
Magic Resistance33%
Disabled by break.
Entangling Claws
Enemy Units
Damage Type
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, dealing damage per second.
Damage Per Second60
Spirit Bear Chance20%
Lone Druid Chance30%
Duration0.75 / 1.5 / 2.25 / 3
Disabled by break.
  • Total damage:
    • 60 / 120 / 180 / 240

Summon Stats[edit]

Spirit Bear [h]
Unit Type
Attack Type
Armor Type
Health Regen
Mana Regen
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Movement Speed
Sight Range
Magic Resistance
Turn Rate
Gold Bounty
Has an item inventory. Is targeted by spells as a hero. Levels alongside Lone Druid and gains +5 damage/+75 HP per level.

General Strategy[edit]


It would be beneficial to get used to using control groups when learning this hero. Have one for just your hero, one for just the bear, and another for both the hero and the bear. While he may feel daunting to micro, Lone Druid is basically all about right clicking things. You will just need to manage your positioning and watching your health in fights. In general, you want to keep your hero out of fights as it is your bear that will be doing all the work, however, make sure to keep the bear in range as a bear that can't attack doesn't do much!

Early Game

Lone Druid is known as a very strong 1v1 laner as he has a tanky bear that can zone enemies out while the hero gets last hits. A quick Orb of Venom and Boots of Speed on the bear help it get more auto attacks on an enemy laner.

If you are in the offlane, you can pull the creep wave under your tower to get a fast level 2. Getting early levels is key to this hero as you get kill potential once you reach Level 5. An early Quelling Blade is also super useful (buy it from the side shop). In the Radiant offlane, you can use it to cut down the tree next to the large camp so you can pull the wave. For both sides, it helps with clearing the neutral camp near the secret shop for whenever the lane gets too hot to handle.

If you are on the safelane, you can use the bear to pull creeps to help you control your lane.

Mid Game

1. When you're in melee form, keep the boots on the hero. Otherwise, he'll be slow as a snail and your bear can't hit things.

2. Don't stay in melee form all the time. Your range form walks around a lot faster. In general though, it is safer to stay in melee form. Staying in range form allows you to move quicker and go from camp to camp in the jungle while farming. In fights though, it is often better to stay in melee form.

3. Get a casual Cloak if the enemy has a lot of nuke damage. Try to get it after your farming item cause that's usually when most nukes do their worst.

4. Tranq Boots are an option on the hero. They give you armor, HP regen, and you walk really fast too if they aren't broken! The HP regen also works on the bear if you pass the boots on to him.

5. A casual Ring of Basilius helps a lot with the needed mana to sustain the uptime of the Rabid buff. This also gives you the option of upgrading to a Vladimir's Offering later in the game.

6. If you opted for the Radiance build and you got a Quelling Blade earlier, pass it to the hero so you can farm the jungle with him a bit quicker while the bear is burning down creep waves.

7. Lone Druid has two timings when he is strong compared to other heroes: the midgame, and the very late game. His midgame strength comes from the power spike in your bear as he gets Entangling Claws, Demolish, and Battle Cry; you will be able to demolish towers and terrorize supports with your first big item (for example, Radiance). Later, while other carries may struggle to find use out of their gold past the sixth slot, Lone Druid can always get better items for either himself or the bear; remember that he is an agility hero, and without factoring in the bear he still has two powerful personal buffs, high hitpoints, and a low base attack time thanks to his ultimate. Certain item combinations for himself and the bear are also deadly, such as double Basher or double Scythe of Vyse.

8. Although you have 12 item slots, the bear's lack of stat gain makes Lone Druid fall flat in the late game, with significantly less scaling on the bear itself than other carries have. If the game goes really late, you'll find that the bear is easily brought down by enemy right clicks. Try to coordinate pushes with your team to really abuse the peak of your power, and as the game gets later you may have to protect the bear as much as, if not more than, the hero.

9. Get used to passing items between the hero and bear. For example, when pushing the enemy offlane tier 2 tower, pass the farming item (Maelstrom or Radiance) to the hero, walk the bear to the secret shop, buy a Hyperstone, recall the bear, and pass the farming item back to the bear. Be careful about dropping them on the ground though, especially if the enemy team has an invis hero.

Late Game

Try to keep the Rabid buff up constantly. Save your Battle Cry for when you're in teamfights, pushing towers, doing Roshan, or farming ancients.

Version History[edit]

Version Balance Changes
  • Bug Fix Fixed Savage Roar Shard granting 40 Attack Speed to allies instead of 60
  • Buff Spirit Link attack speed increased from 15/30/45/60 to 16/34/52/70
  • Buff True Form entangle chance increased from 20% to 30%. (Affects only Lone Druid)
  • Buff True Form demolish bonus damage increased from 10/20/30/40% to 15/30/45/60% (Affects only Lone Druid)
  • Buff Spirit Bear health increase per level from 75 to 90
  • Buff Savage Roar duration increased from 1.2/1.6/2/2.4 to 1.4/1.8/2.2/2.6
  • Buff Level 20 Talent increased from -40s True Form Cooldown to -50s
  • Buff Savage Roar shard duration increased from 4 to 5 seconds
  • Buff Level 20 Talent increased from -32s True Form Cooldown to -40s
  • Rework Level 25 Changed from +1000 True Form Health to +1000 True Form and Spirit Bear Health
  • Buff Added Aghanim's Shard
    • Upgrades Savage Roar
      • Savage Roar now empowers allied units in 700 AoE with +20% Movement Speed and +60 Attack Speed for 4 seconds.
  • Nerf Strength gain reduced from 2.7 to 2.5
  • Rework Savage Roar is no longer duplicate cast on either target that is unable to cast
  • Rework Summon Spirit Bear damage per level is now base damage rather than bonus damage
  • Buff Summon Spirit Bear backlash damage increased from 10% Max Health to 20%
  • Nerf Summon Spirit Bear Entangling claws no longer has a special duration for creeps
  • Nerf True Form armor bonus reduced from 10/15/20 to 8/10/12
  • Nerf Level 25 Talent reduced from -0.15 Spirit Bear Attack Time to -0.1
  • Buff Level 25 Talent increased from +800 True Form Health to +1000
  • Nerf Level 25 Talent reduced from -0.16 Spirit Bear Attack Time to -0.15
  • Nerf All talents are now about 20% weaker
  • ReworkLevel 10 Talent changed from +125 Attack Range to +30 Spirit Bear Movement Speed
  • Nerf Summon Spirit Bear base damage reduced from 30 to 25
  • Nerf Spirit Bear base attack time increased from 1.7/1.6/1.5/1.4 to 1.75/1.65/1.55/1.45
  • Nerf Spirit Bear base attack time increased from 1.65/1.55/1.45/1.35 to 1.7/1.6/1.5/1.4
  • Nerf Level 25 Talent reduced from -0.5 Spirit Bear Attack Time to -0.25
  • Buff Spirit Bear attack range increased from 128 to 150
  • Buff Spirit Bear armor type changed from Basic to Hero
  • Buff Spirit Bear attack type changed from Basic to Hero
  • Removed Spirit Bear no longer has Defender
  • Buff Spirit Bear Demolish is now available at level 1
  • Buff Spirit Bear Return is now available at level 1
  • Buff Spirit Bear Entangle is now available at level 1
  • Nerf Spirit Bear Entangle duration is now 0.75/1.5/2.25/3
  • Nerf Spirit Bear Return is now a 3 second channeling ability
    • Cooldown: 30
  • Nerf Spirit Bear Demolish building bonus damage is now 10/20/30/40%
  • Nerf Spirit Bear damage reduced from 35/55/75/95 to 30
  • Buff Spirit Bear now levels up when your hero does and gains +5 damage per level
  • Buff Spirit Bear now gains +75 HP per level of your hero
  • Nerf Spirit Bear health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000
  • Rework Spirit Bear Entangling Claws damage type changed from Physical to Magical
  • Rework Spirit Link is now passive
    • Spirit Link no longer heals the spirit bear when Lone Druid deals damage
    • Spirit Link lifesteal reduced from 40/50/60/70% to 20/35/50/65%
    • Spirit Link attack speed reduced from 20/40/60/80 to 15/30/45/60
  • Rework Reworked True Form:
    • 100 Cooldown
    • Transforms into a melee bear
    • Gains 500/1000/1500 Health (healed on cast as well), +10/15/20 Armor
    • Grants you Spirit Bear's Entangling Roots and Demolish
    • Sets your melee attack range to 225
    • Duration: 40
    • Mana Cost: 200
  • Rework Savage Roar now occurs both your hero and the Spirit Bear when cast on either.
  • Buff Savage Roar AoE increased from 325 to 375
  • Rework Level 20 Talent changed from -25s Battle Cry Cooldown to -40s True Form Cooldown
  • Rework Level 25 Talent changed from Battle Cry Grants Spell Immunity to +1000 True Form Health
  • Buff Strength gain increased from 2.4 to 2.7
  • Buff True Form health bonus increased from 300/600/900 to 300/700/1100
  • Nerf Movement speed reduced from 330 to 325
  • Buff Spirit Bear movement speed increased from 340/355/370/385 to 340/360/380/400
  • Buff Spirit Bear attack damage increased from 35/50/65/80 to 35/55/75/95
  • Rework Level 20 Talent changed from -0.3 Spirit Bear Attack Time to 0 Entangle Cooldown
  • Rework Level 25 Talent changed from 0 Entangle Cooldown to -0.5s Spirit Bear Attack Time
  • Nerf Base movement speed reduced from 340 to 330
  • Buff Spirit Bear movement speed increased from 340/350/360/370 to 340/355/370/385
  • Nerf Level 10 Talent reduced from +150 Attack Range to +125
  • Buff Level 20 Talent improved from -0.2 Spirit Bear Base Attack Time to -0.3
  • Nerf Base armor reduced by 2
  • Nerf Agility reduced from 24 + 2.7 to 20 + 2.4
  • Nerf Spirit Link cooldown rescaled from 44/36/28/20 to 43/36/29/22
  • Nerf Level 10 Talent reduced from +175 Attack Range to +150
  • Nerf Level 20 Talent changed from +40 Spirit Link Attack Speed to -0.2 Spirit Bear Base Attack Time
  • Nerf Spirit Link attack speed reduced from 30/50/70/90 to 20/40/60/80
  • Nerf Spirit Link cooldown from 42/34/26/18 to 44/36/28/20
  • Buff Base movement speed increased from 320 to 340
  • Buff Spirit Bear movement speed increased from 320/330/340/350 to 340/350/360/370
  • Buff Spirit Bear attack backswing time reduced from 0.67 to 0.4
  • Buff Spirit Bear attack damage increased from 35/45/55/65 to 35/50/65/80
  • Buff Spirit Bear now has a level 1 ability, Defender
    • Passively causes 30% of the damage Lone Druid takes to be instead dealt to the Spirit Bear
    • Only occurs if you are within the leash range
  • Rework Replaced Rabid with Spirit Link
    • Grants both of you 30/50/70/90 Attack Speed
    • Causes 40/50/60/70% of damage you deal to restore life to your Spirit Bear
    • Damage your Spirit Bear deals restores life to you
    • Duration: 10
    • Cooldown: 42/34/26/18
    • Mana Cost: 50/60/70/80
  • Buff Spirit Bear health regeneration increased from 4/5/6/7 to 5/6/7/8
  • Buff Level 15 Talent increased from -8s Savage Roar Cooldown to -12s
  • Buff Spirit Bear Health increased from 1400/1800/2300/2700 to 1500/2000/2500/3000
  • Buff Spirit Bear HP regen increased from 2/3/4/5 to 4/5/6/7
  • Nerf Base movement speed reduced by 5
  • Buff Base HP regen increased from 0.25 to 1.75
  • Buff Turn rate improved from 0.4 to 0.5
  • Buff Battle Cry cooldown reduced from 60 to 45
  • Nerf Battle Cry duration reduced from 6 to 5
  • Rework Reworked Talent Tree
  • Buff Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45 to 1.65/1.55/1.45/1.35
  • Buff Rabid attack speed increased from 10/20/30/40 to 20/30/40/50
  • Rescale Rabid duration rescaled from 18/22/26/30 to 25
  • Buff Rabid cooldown reduced from 45 to 35
  • Rework Replaced Respawn Talent: +50% Spirit Bear Magic Resistance (Level 20)
  • Buff Level 15 Talent increased from +30 Spirit Bear Damage to +50
  • Nerf Base damage reduced by 4
  • Nerf Rabid cooldown increased from 30 to 45
  • Nerf Level 15 Talent reduced from +55 Damage to +50 Damage
  • Nerf Level 10 Talent from +200 Attack Range to +175
  • Nerf Level 15 Talent from +65 Damage to +55
  • Buff Level 20 Talent from +7 Spirit Bear Armor to +12
  • Nerf Level 20 Talent from -50s Respawn Time to -40s
  • Buff Returning from True Form to Druid Form reduced from 1.9 to 0.8
  • Buff Spirit Bear now has 0.5 Mana regen
  • Nerf True Form no longer disjoints projectiles
  • New Added Talent Tree
  • Rework Spirit Bear Entangle now uses Pseudo-Random Distribution
  • Nerf Battle Cry damage reduced from 90/120/150 to 70/100/130
  • Nerf Savage Roar cooldown increased from 28/24/20/16 to 38/32/26/20
  • Playable in Competitive Enabled in Captains Mode
  • Removed Temporarily removed from Captains Mode
  • Rework Replaced Synergy with a new ability for Lone Druid: Savage Roar
  • Buff Spirit Bear attack damage increased from 33 to 35/45/55/65
  • Buff Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
  • Buff Rabid duration increased from 10 to 18/22/26/30
  • Buff Rabid movement speed increased from 5/10/15/20% to 10/15/20/25%
  • Buff True Form Health Bonus increased from 250/400/600 to 300/600/900
  • Buff Summon Spirit Bear cooldown reduced from 180/160/140/120 to 120
  • Buff Battle Cry bonus damage increased from 60/90/120 to 90/120/150
  • Buff Battle Cry bonus armor increased from 6/12/18 to 10/15/20
  • Buff True Form is no longer removed on death
  • Buff Battle Cry armor increased from 5/10/15 to 6/12/18
  • Buff Battle Cry damage increased from 50/75/100 to 60/90/120
  • Buff Added Scepter upgrade to Lone Druid:
    • Allows the Spirit Bear to attack at any range from Lone Druid
    • Prevents the Spirit Bear from dying if Lone Druid dies
  • Buff Removed the cast time on Spirit Bear Return
  • Nerf Battle Cry cooldown increased from 30 to 60
  • Nerf Battle Cry duration reduced from 8 to 6
  • Buff Battle Cry bonus damage increased from 20/40/60 to 50/75/100
  • Buff Battle Cry bonus armor increased from 2/4/6 to 5/10/15
  • Buff Spirit Bear now has 300 mana
  • Buff Spirit Bear using Hand of Midas now grants the XP to Lone Druid
  • Buff Spirit Bear death now deals 10% max health as Pure damage
    • (Instead of 100/200/300/400 composite damage)
  • Buff Spirit Bear health regeneration increased from 2 to 2/3/4/5
  • Buff Spirit Bear Entangle is no longer an Orb Effect
  • Buff Base movement speed increased from 315 to 325 (still 280 in True Form)
  • Nerf Spirit Bear XP bounty increased from 196 to 300
  • Nerf Spirit Bear now has its HP drained by Armlet when active
  • Nerf Spirit Bear bounty increased from 100 to 300
  • Nerf Spirit Bear can no longer be resummoned while it is taking damage
  • Nerf Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
  • Nerf Spirit Bear Demolish decreased from 60% to 40% bonus damage versus buildings
  • Bug Fix Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
    • It will not miss anymore
  • Buff Casting Summon Spirit Bear while the Bear is still alive will restore its health
    • Instead of not allowing you to cast
  • Buff True Form movement speed increased from 270 to 280
  • Buff Spirit Bear leash range increased to 1100
  • Nerf True Form movement speed reduced from 305 to 270
  • Nerf Spirit Bear leash range reduced from 1500 to 925
  • Nerf True Form transformation time increased from 1.45 to 2 seconds
  • Buff True Form armor increased by 2
  • Buff Hero movement speed increased by 10
  • Nerf Spirit Bear no longer returns to Lone Druid when he attacks out of leash range
    • Instead the bear will not attack
  • Nerf Spirit Bear Entangle no longer prevents the target from attacking
  • Buff Spirit Bear Entangle damage increased from 40/sec to 60/sec
  • Buff Added Battle Cry to all levels of True Form
    • Scaled the bonus damage (20➜20/40/60)
    • Scaled the bonus armor (2➜2/4/6)
    • Lowered duration (10➜8 seconds)
  • Rework Changed Spirit Bear ability progression
    • Lv1➜Adds Inventory
    • Lv2➜Adds Return
    • Lv3➜Adds Entangle
    • Lv4➜Adds Demolish and Spell Damage Reduction
  • Buff Improved True Form melee attack range (100➜150)
  • Buff Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
  • Rework Removed One from True Form
  • Rework Spells now last the same duration on Spirit Bear as they do on heroes
  • Buff Improved Spirit Bear Entangle chance from 16% to 20% and cooldown from 6 to 5 seconds
  • Buff Improved cooldown progression on Spirit Bear
  • Buff Minor bonus armor in True Form
  • Buff Improved Spirit Bear Demolish

Notable Players[edit]

old eLeVeN 

See also[edit]

External links[edit]