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Lone Druid
From Liquipedia Dota 2 Wiki
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Lone Druid
Grants the following bonuses per attribute point: | |
+22HP and +0.1HP regeneration | |
+0.17 armor and 1 attack speed | |
+12MP and +0.05MP regeneration +0.1% base magic resistance | |
+0.7 Main Attack Damage per attribute |
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900 Projectile Speed
| ||
100 (120)
(1.6 BAT) | ||
0.33 + 0.53
| ||
0.6
| ||
1800 / 800
| ||
Default
Gib Type | ||
2012-03-28
Released | ||
2004-09-18
(v5.62) | ||
Competitive Span
2012-04-12 — 2015-12-16 2015-12-20 — Present |
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Commands a powerful spirit bear in battle. | |
---|---|
Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that Entangles enemies, and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair synergies a Spirit Link, increasing their speed and endurance as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form, and joins the mêlée to fight claw-to-claw alongside his bear. | |
Roles: | Carry Pusher Durable |
Complexity | |
Adjectives | Arachnophobic, Bearded, Fuzzy, Nose Legs ( 2 ) |
Facets[edit]
True Form transform the Summon Spirit Bear instead of Lone Druid.
Upgrades[edit]
Lone Druid Aghanim's[edit]
Spirit Bear Aghanim's[edit]
Talents[edit]
+45 Spirit Link Attack Speed | 25 | -50s True Form Cooldown |
---|---|---|
+30 Entangling Claws Damage | 20 | +150 Savage Roar Radius |
+7 Spirit Bear Armor | 15 | -7s Savage Roar Cooldown |
+30 Spirit Bear Move Speed | 10 | +200 Health |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All / / Attributes |
Bio[edit]
I wonder what awaits me at the end of everything…
Aliases:
Bear, LD, Sylla
Lore:
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.'
As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places.
Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places.
Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Voice:
Innate[edit]
Gift Bearer[edit]
Passive
Affects
Self
Reroll per Tier: 1
Bear Necessities[edit]
Universal Unit[edit]
Passive
Affects
Spirit Bear
The Spirit Bear is a Universal Creep-Hero unit without base attributes. However, it cannot gain experience.
Grants the Spirit Bear health bonus and base attack damage bonus per hero level.
The bonuses are applied immediately, and do not require the unit to be resummoned.
The bonuses are applied immediately, and do not require the unit to be resummoned.
Health Bonus per Hero Level: 90
Attack Damage Bonus per Hero Level: 5
This ability levels up with Lone Druid.
Abilities[edit]
Summon Spirit Bear[edit]
Cast Animation: 0.5 + 0.63
Health: 1100/1400/1700/2000
Health Regen: 5/6/7/8
Base Attack Time: 1.75/1.65/1.55/1.45
Armor: 0/2/4/6
Move Speed: 300/330/360/390
Duration:
Disarms the Spirit Bear if it is too far apart from Sylla.
Sylla suffers a portion of max health as backlash damage if the Spirit Bear dies.
Max Health as Damage: 20%
Has a different cast backswing while Sylla is in True Form.
Cast Animation: 0.5 + 0.57
Player-based damage instance regardless of factions put the ability on a fixed downtime. Can be reset with cooldown reset sources, but it is not affected by percentage-based cooldown reductions.
The Spirit Bear's death resets the downtime.
The Spirit Bear's death resets the downtime.
Downtime: 3
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.
Spirit Link[edit]
Spirit Link
WR
Links Lone Druid and the Spirit Bear, sharing a percentage of their armor with each other, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Passive Component
Attack Speed Bonus: 20/35/50/65
Shared Lifesteal: 20%/35%/50%/65%
Shared Armor: 8%/12%/16%/20%
Lone Druid severs the link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20s. Armor sharing and attack speed bonuses are increased by 35%. Damage done by the ally heals Lone Druid, as well as the other way around.
The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter.
The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter.
Break Notes:
Disables the shared lifesteal.
Does not disable the shared armor or the attack speed bonus.
Modifiers [?]
modifier_lone_druid_spirit_link
Undispellable
modifier_lone_druid_spirit_link_active
Death
modifier_lone_druid_spirit_link_bear_fear
Death
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.
NOTES
7309
lone_druid_spirit_link
- Spirit Link only affects the caster and the caster's Spirit Bear. Does not affect any other player-controlled units.
- Uses lifesteal, but instead of healing Spirit Bear, it heals the Spirit Bear's owner instead.
- The lifesteal is affected by lifesteal amplification, but only if the amplification source is on Lone Druid.
- Armor shared between Lone Druid and the Spirit Bear or the affected ally is granted as bonus armor.
- These shared armor values are truncated despite the HUD supporting armor values up to two decimal points.
- Periodically checks Lone Druid's and the Spirit Bear's or the affected ally main and bonus armor, excluding Spirit Link's armor bonus, and adapts the bonuses immediately.
- The armor shared is not capped at 0 armor, meaning the shared armor value can be a negative value.
- The Spirit Bear armor
- With LEVEL 3True Form, Spirit Link effectively grants the Spirit Bear or the affected ally 0/1/1/2 bonus armor.
- The visual effect upon leveling up only appears when the Spirit Bear is within 1500 range of Lone Druid.
- AGHSNOTESAdds an active component to Spirit Link, granting all ability bonuses to the targeted ally hero instead of the Spirit Bear.
- Cannot be cast on the Spirit Bear.
- Treat creep-heroes, illusions, clones as heroes.
- Attacks from Lone Druid now heals the target using lifesteal.
- The lifesteal is also affected by lifesteal amplification, but only if the amplification source is on the affected target.
- Successive casts on different targets refresh the buff duration and link Lone Druid to the new target.
- The previous target is still linked to Lone Druid, but Lone Druid is no longer connected to the previous target.
- Therefore, attacks from the previous target still heal Lone Druid, but not the other way around.
- Lone Druid and the Spirit Bear are automatically linked back when either all the linked target(s) or Lone Druid is dead.
- Upon Lone Druid's death, only the buff on the first targeted ally will be dispelled.
- SPIRIT BEARAll ability effects are granted by a status buff instead for the Spirit Bear.
- AGHSNOTESThe fountain fear is determined if the Spirit Bear has Aghanim's Scepter equipped when Lone Druid casts Spirit Link on an ally hero.
- If the Spirit Bear does not have Aghanim's Scepter equipped, Spirit Link mutes and fears the Spirit Bear back to its fountain.
- Equipping Aghanim's Scepter after getting feared does not dispel the fear.
- Neither fears nor mutes the Spirit Bear if Spirit Link is cast before Resummoning the Spirit Bear.
Savage Roar[edit]
No
Affects
Enemy Units / Ally Units
Both Lone Druid and the Spirit Bear roar fiercely and applies a fountain-fear to enemy units within the radius.
Grants affected enemy units bonus movement speed while fleeing toward their fountain.
Grants affected enemy units bonus movement speed while fleeing toward their fountain.
Cast Animation: 0.1 + 0.57
Has a different cast backswing while in True Form.
Cast Animation: 0.1 + 0.63
Specifically does not affect non-player-controlled units.
The Spirit Bear requires its owner to have Savage Roar for this ability to be unlocked.
Aghanim's Shard Upgrade
Grants bonus movement speed and bonus attack speed to ally units within the radius, and applies a basic dispel to both Lone Druid and the Spirit Bear upon cast.
Removes the simultaneous cast restriction while disabled.
Grants bonus movement speed and bonus attack speed to ally units within the radius, and applies a basic dispel to both Lone Druid and the Spirit Bear upon cast.
Removes the simultaneous cast restriction while disabled.
Casting this ability puts the linked ability on a fixed downtime. Can be reset with cooldown reset sources, but it is not affected by percentage-based cooldown reductions.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
True Form[edit]
No
Affects
Self
Morphs into a raging bear with melee properties.
Grants self bonus health and bonus armor, with improved versions of Entangling Claws and Demolish.
Grants self bonus health and bonus armor, with improved versions of Entangling Claws and Demolish.
Cast Animation: 0 + 0
Transformation Time: 1.933
Armor Bonus: 8/10/12
Health Bonus: 500/1000/1500
Duration: 40
Resets this ability's cooldown upon Lone Druid's death during the transformation time.
The mighty bear is the king of the forest, possessing the throne through raw power.
Demolish[edit]
Passive
Affects
Self
Grants magic resistance bonus in True Form.
Magic Resist Bonus: 33%
Sub-ability of True Form.
This ability levels up with Summon Spirit Bear.
Entangling Claws[edit]
Summon Spirit Bear resets this ability's cooldown upon cast.
Sub-ability of True Form.
This ability levels up with Summon Spirit Bear.
Unbearable[edit]
No
Affects
Spirit Bear
Transforms the Spirit Bear into its True Form. Grants bonus armor and a percentage-based attack speed bonus.
Cast Animation: 0 + 0
Transformation Time: 1.933
Armor Bonus: 8/10/12
Attack Speed Factor: 1.15
Duration: 40
Entangling Claws has a shorter cooldown duration with this facet selected.
Cooldown Factor: 0.25
The mighty bear is the king of the forest, possessing the throne through raw power.
Recent Matches[edit]
Main Article: Lone Druid/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | |||
---|---|---|---|---|---|---|---|---|
Sep 04, 2024 - 17:20 CEST | Tier 1 | TI2024 | 0 : 1 | |||||
Sep 02, 2024 - 20:30 CST | Tier 3 | Douyu Super Dream League S2 | 0 : 1 | |||||
Aug 31, 2024 - 15:05 UTC | Qualifier | GEG Open: Africa | 1 : 0 | |||||
Aug 30, 2024 - 18:15 CST | Tier 3 | Douyu Super Dream League S2 | 1 : 0 | |||||
Aug 29, 2024 - 17:05 SGT | Tier 3 | Phoenix League | 1 : 0 |
Recent Changes[edit]
Description
- ADDED the Gift Bearer innate ability for Lone Druid :
- Can reroll the Neutral Item list once per tier.
- Unbearable now also grants a 500-distance attack distance proximity bonus.
- ADDED new Bear Necessities Facet.
- Wielded items now have a 1.5/1.6/1.7/1.8 stats bonus factor.
- This component levels up with True Form .
- The following stats are affected by the stats bonus factor:
- Strength , agility and intelligence .
- Health and health regeneration .
- Mana and mana regeneration .
- Attack speed .
- Evasion
- Reduced inventory slots from 6 to 3.
- Increased backpack slots from 3 to 6.
- Summon Spirit Bear
- No longer an innate ability.
- U Rescaled health from 800/1100/1400/1700/2000 to 1100/1400/1700/2000.
- U Rescaled health regeneration from 4/5/6/7/8 to 5/6/7/8.
- U Rescaled base attack time from 1.85/1.75/1.65/1.55/1.45 to 1.75/1.65/1.55/1.45.
- U Rescaled armor from 0/0/2/4/6 to 0/2/4/6.
- U Rescaled movement speed from 300/300/330/360/390 to 300/330/360/390.
- Spirit Bear
- No longer can wield its own neutral items .
- Now copies and shares cooldown with Lone Druid 's current wielded item.
- Increased Unbearable total attack speed bonus from 10% to 15%.
- Unbearable
- Spirit Bear
- No longer reduces base attack time by 0.1.
- Now grants a 10% total attack speed bonus.
- Increased Demolish building attack damage bonus from 10%/20%/30%/40% to 15%/30%/45%/60%.
- Spirit Bear
- Talents:
- LVL 10 +25 Spirit Bear movement speed increased to +30.
- LVL 20 -50s True Form cooldown ➜ +150 Savage Roar radius.
- LVL 25 +150 Savage Roar radius ➜ -50s True Form cooldown.
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Lone Druid's Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment[edit]
Trivia[edit]
- Lone Druid's original name was "Syllabear", a pun on the name of "Syl-lab-le", one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
- Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.