Lone Druid
From Liquipedia Dota 2 Wiki
Lone Druid
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
524
1154
1604
Mana
231
459
627
Armor
2
9.8
15.4
Damage
38-42
77-81
105-109
Most Played As
LessMore
Notes
Collision Size
Legs
Sylla, the Lone Druid[edit]
Recommended Roles |
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Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.'
As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millennia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Battling alongside his powerful spirit bear, Lone Druid demolishes enemy forces and structures. Switching as needed between ranged and melee attacks with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them.
Abilities[edit]
Summon Spirit Bear

QB
Targeting
No Target
No Target
Summons a powerful Spirit Bear companion that can equip items. When the Spirit Bear moves too far from Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers damage as backlash. The Spirit Bear gains the abilities Return, Entangling Claws, and Demolish as it increases in level. The Spirit Bear does not benefit from attributes.
Leash Range | 1100 Global |
---|
Backlash Damage | 20% of maximum HP |
---|
Bonus HP Per Level | 90 |
---|
Cast Point | 0.5 |
---|
Cast Backswing | 0.63 |
---|
Removes the leash range and the Spirit Bear no longer dies when Lone Druid dies. |
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.
Notes
- Spirit Bear cannot Return if it has taken damage from a hero within the last 3 seconds.
- Backlash damage is dealt as Pure damage, with the unit that killed the Spirit Bear as the source.
- If the Spirit Bear is denied, Lone Druid will not take backlash damage.
- When the Spirit Bear uses Hand of Midas, Lone Druid receives the Midas experience.
Spirit Link

WR
Targeting
Passive
Passive
Affects
Self
Self
Grants both Lone Druid and the Spirit Bear attack speed, and causes the damage Spirit Bear deals to heal the Lone Druid.
Link Lifesteal | 20%/35%/50%/65% |
---|
Bonus Attack Speed | 16/34/52/70 |
---|
Duration | 10 |
---|
Cast Point | 0 |
---|
Dispellable. |
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.
Savage Roar

EY
Targeting
No Target
No Target
Affects
Enemy Units
Enemy Units
Lone Druid and his Spirit Bear roar fiercely, causing nearby enemies to flee towards their base in terror.
Bonus Movement Speed | 20% Affects Allies |
---|
Fear Duration | 1.4/1.8/2.2/2.6 |
---|
Radius | 375 |
---|
Cast Point | 0.1 |
---|
Cast Backswing | 0.57 |
---|
Bonus Attack Speed | 60 |
---|
Bonus Speed Duration | 5 |
---|
Bonus Radius | 700 |
---|
Ability | Applies Basic Dispel |
---|
Savage Roar now empowers allied units in an AoE with bonus movement speed and bonus attack apeed. | |
Does not pierce Spell Immunity. | |
Dispellable. |
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
Notes
- The Spirit Bear can also cast this ability. The cooldown is shared with Lone Druid.

True Form

RF
Targeting
No Target
No Target
Affects
Self
Self
Lone Druid morphs himself into a raging bear, attacking at melee range. Grants Spirit Bear's Entangling Claws and Demolish.
Bonus HP | 500/1000/1500 2500 |
---|
Bonus Armor | 8/10/12 |
---|
Attack Range | 225 (Melee) |
---|
Duration | 40 |
---|
Transformation Time | 2 |
---|
Cast Point | 0 |
---|
Illusions created while Lone Druid is in True Form will receive all the bonuses except the armor bonus. |
The mighty bear is the king of the forest, possessing the throne through raw power.
Talent Tree[edit]
Talent Tree | ||
+1000 True Form and Spirit Bear Health | 25 | -0.1 Spirit Bear Base Attack Time |
0 Entangling Claws Cooldown | 20 | -50s True Form Cooldown |
+8 Spirit Bear Armor | 15 | -10s Savage Roar Cooldown |
+25 Spirit Bear Movement Speed | 10 | +200 Health |
Summon Abilities[edit]
Spirit Bear[edit]
Return
Notes
- Spirit Bear cannot use this ability if it has taken damage from a hero recently.
Demolish

Targeting
Passive
Passive
Affects
Buildings
Buildings
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Spirit Bear Bonus Damage | 10% / 20% / 30% / 40% |
---|
Lone Druid Bonus Damage | 15% / 30% / 45% / 60% |
---|
Magic Resistance | 33% |
---|
Disabled by break. |
Entangling Claws

Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, dealing damage per second.
Dispellable. | |
Disabled by break. |
Notes
- Total damage:
- 60 / 120 / 180 / 240
Summon Stats[edit]
Spirit Bear
Stats
Unit Type
Ancient
Attack Type
Armor Type
Health
1100/1400/1700/2000
2100/2400/2700/3000
2100/2400/2700/3000
Health Regen
5/6/7/8
Mana
300
Mana Regen
0.5
Damage
20
Attack Range
Missile Speed
Instant
Attack Duration
Cast Duration
Base Attack Time
Armor
3/4/5/6
11/112/13/14
11/112/13/14
Movement Speed
340/360/380/400
365/385/405/425
365/385/405/425
Sight Range
Magic Resistance
Turn Rate
Gold Bounty
300
Experience
300
Notes
Has an item inventory. Is targeted by spells as a hero. Levels alongside Lone Druid and gains +5 damage/+75 HP per level.
General Strategy[edit]
Overview
It would be beneficial to get used to using control groups when learning this hero. Have one for just your hero, one for just the bear, and another for both the hero and the bear. While he may feel daunting to micro, Lone Druid is basically all about right clicking things. You will just need to manage your positioning and watching your health in fights. In general, you want to keep your hero out of fights as it is your bear that will be doing all the work, however, make sure to keep the bear in range as a bear that can't attack doesn't do much!
Early Game
Lone Druid is known as a very strong 1v1 laner as he has a tanky bear that can zone enemies out while the hero gets last hits. A quick Orb of Venom and Boots of Speed on the bear help it get more auto attacks on an enemy laner.
If you are in the offlane, you can pull the creep wave under your tower to get a fast level 2. Getting early levels is key to this hero as you get kill potential once you reach Level 5. An early Quelling Blade is also super useful (buy it from the side shop). In the Radiant offlane, you can use it to cut down the tree next to the large camp so you can pull the wave. For both sides, it helps with clearing the neutral camp near the secret shop for whenever the lane gets too hot to handle.
If you are on the safelane, you can use the bear to pull creeps to help you control your lane.
Mid Game
1. When you're in melee form, keep the boots on the hero. Otherwise, he'll be slow as a snail and your bear can't hit things.
2. Don't stay in melee form all the time. Your range form walks around a lot faster. In general though, it is safer to stay in melee form. Staying in range form allows you to move quicker and go from camp to camp in the jungle while farming. In fights though, it is often better to stay in melee form.
3. Get a casual Cloak if the enemy has a lot of nuke damage. Try to get it after your farming item cause that's usually when most nukes do their worst.
4. Tranq Boots are an option on the hero. They give you armor, HP regen, and you walk really fast too if they aren't broken! The HP regen also works on the bear if you pass the boots on to him.
5. A casual Ring of Basilius helps a lot with the needed mana to sustain the uptime of the Rabid buff. This also gives you the option of upgrading to a Vladimir's Offering later in the game.
6. If you opted for the Radiance build and you got a Quelling Blade earlier, pass it to the hero so you can farm the jungle with him a bit quicker while the bear is burning down creep waves.
7. Lone Druid has two timings when he is strong compared to other heroes: the midgame, and the very late game. His midgame strength comes from the power spike in your bear as he gets Entangling Claws, Demolish, and Battle Cry; you will be able to demolish towers and terrorize supports with your first big item (for example, Radiance). Later, while other carries may struggle to find use out of their gold past the sixth slot, Lone Druid can always get better items for either himself or the bear; remember that he is an agility hero, and without factoring in the bear he still has two powerful personal buffs, high hitpoints, and a low base attack time thanks to his ultimate. Certain item combinations for himself and the bear are also deadly, such as double Basher or double Scythe of Vyse.
8. Although you have 12 item slots, the bear's lack of stat gain makes Lone Druid fall flat in the late game, with significantly less scaling on the bear itself than other carries have. If the game goes really late, you'll find that the bear is easily brought down by enemy right clicks. Try to coordinate pushes with your team to really abuse the peak of your power, and as the game gets later you may have to protect the bear as much as, if not more than, the hero.
9. Get used to passing items between the hero and bear. For example, when pushing the enemy offlane tier 2 tower, pass the farming item (Maelstrom or Radiance) to the hero, walk the bear to the secret shop, buy a Hyperstone, recall the bear, and pass the farming item back to the bear. Be careful about dropping them on the ground though, especially if the enemy team has an invis hero.
Late Game
Try to keep the Rabid buff up constantly. Save your Battle Cry for when you're in teamfights, pushing towers, doing Roshan, or farming ancients.
Version History[edit]
Version | Balance Changes |
---|---|
7.30 | |
| |
7.29b | |
| |
7.28a | |
| |
7.28 | |
| |
7.27b | |
| |
7.26c | |
| |
7.26b | |
| |
7.25 | |
| |
7.23f | |
| |
7.23c | |
| |
7.23b | |
| |
7.23a | |
| |
7.23 | |
| |
7.22 | |
| |
7.21 | |
| |
7.20e | |
| |
7.20c | |
| |
7.20b | |
| |
7.20 | |
| |
7.10 | |
| |
7.07c | |
| |
7.07b | |
| |
7.07 | |
| |
7.06c | |
| |
7.06 | |
| |
7.04 | |
| |
7.03 | |
| |
7.02 | |
| |
7.00 | |
| |
6.87 | |
| |
6.86e | |
| |
6.86b | |
6.86 | |
| |
6.85 | |
| |
6.84 | |
| |
6.83 | |
| |
6.82 | |
| |
6.81 | |
| |
6.80 | |
| |
6.79 | |
| |
6.78 | |
| |
6.75 | |
| |
6.72d | |
| |
6.72 | |
| |
6.69 | |
| |
6.64 | |
| |
6.63 | |
| |
6.60 | |
| |
6.58 | |
| |
6.52 | |
| |
6.51 | |
| |
6.50 | |
|
Notable Players[edit]
MATUMBAMAN
|
old eLeVeN
|
Ace
|
kYxY
|
Chessie
|
See also[edit]
External links[edit]
Guides[edit]
- Standard Lone Druid (Jungle) Build
- Standard Lone Druid (Lane) Build
- DotaFire's Builds & Guides for Lone Druid
References[edit]