Luna

From Liquipedia Dota 2 Wiki
[e][h]Luna
Radiant Hero
Attributes

16 +2.2

18 +3.3

16 +1.85
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
488
1028
1424
Mana
267
567
795
Armor
3.6
12.8
19.4
Damage
38-44
84-90
117-123
Spell Amp
1.1%
2.9%
4.2%
Magic Resist
25%
27%
29%
Movement Speed Amp
0.9%
3.2%
4.9%
Most Played As
LessMore
1
2
3
4
5

Luna, the Moon Rider[edit]

Recommended Roles
Carry Nuker Pusher

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Abilities[edit]

Lucent Beam
QC
Affects
Enemy Units
Damage Type
Magical
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
Damage:75/150/225/300 (400 )
Stun Duration:0.8
Cast Range:800
Cast Point:0.4
6 (2 )
90/100/110/120
Blocked by Spell Immunity
Blocked by Spell Immunity
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb
Selemene smites those who encroach upon the Nightsilver Woods.
Notes
Moon Glaive
WG
Ability
Passive
Affects
Enemy Units
Buildings
Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
Maximum Bounces:1/2/3/6
Damage Loss Per Bounce:35%
Bounce Radius:500
Disabled by Break
Disabled by Break
Illusions gain this ability
Illusions gain this ability
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
Notes
  • Glaives can bounce back to the same units if all other units nearby have been hit already.
  • Damage is not affected by Spell Amplification.
  • Bounces cannot be evaded.
  • Activates on denies.
  • Illusions also get this ability.
  • Disabled by Break.
Lunar Blessing
EL
Ability
Aura
Affects
Allied Heroes
Grants bonus damage to nearby allies, while blessing Luna with extra night vision.
Bonus Damage:14/22/30/38 (38/46/54/62 )
Bonus Night Vision:250/500/750/1000
Radius:900
Disabled by Break
Disabled by Break
Illusions gain this ability
Illusions gain this ability
The Goddess of the Moon smiles upon her kin.
Notes
  • Total night vision:
    • 1050 / 1300 / 1550 / 1800
  • Illusions carry this aura but do not gain the bonus damage.
  • Disabled by Break.
Eclipse
RE
Affects
Enemy Units
Damage Type
Magical
Calls an eclipse that follows Luna, striking units with damage equal to her current level of Lucent Beam. Unlike individual Lucent Beams, Eclipse does not stun.
Aghanim's Scepter Upgrade Upgradeable by Aghanim's Scepter. Increases the total beams, removes the beam hit limit, makes the strike interval faster, and allows targeting of the ground and allies.

Total Beams:5/8/11 (
Aghanim's Scepter Upgrade
6/12/18
)
Max Hits Per Target:5 (
Aghanim's Scepter Upgrade
Unlimited
)
Duration:2.4/4.2/6 (
Aghanim's Scepter Upgrade
1.8/3.6/5.4)
Strike Interval:0.6 (
Aghanim's Scepter Upgrade
0.3
)
Radius:675
Cast Point:0.6
Ministun Duration:0.25
Cast Range:
Aghanim's Scepter Upgrade
2500
140
150/200/250
Blocked by Spell Immunity
Blocked by Spell Immunity
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
Notes
  • Total damage:
    • 1500 / 2400 / 3300
    • 1800 / 3600 / 5400 Aghanim's Scepter Upgrade
    • 4400
    • 7200 + Aghanim's Scepter Upgrade
  • With Aghanim's Scepter, when cast on an area, provides 675 ground vision.
  • Eclipse turns day into night for 10 seconds.
  • Does not hit invisible units.

Talent Tree[edit]

Talent Tree
+0.25s Eclipse Lucent Ministun 25 25% Lifesteal
+100 Lucent Beam Damage 20 +10 All Stats
+24 Lunar Blessing Damage 15 -4s Lucent Beam Cooldown
+200 Cast Range 10 +20 Attack Speed

Recommended Items[edit]

Starting Items Early Game
Ring of Protection
Circlet
Tango
Magic Stick
Boots of Speed
Ring of Aquila
Healing Salve
Mid Game Late Game
Magic Wand
Power Treads
Dragon Lance
Manta Style
Hurricane Pike
Black King Bar

General Strategy[edit]

Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her.
Luna (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.10
  • Buff Level 15 Talent from -3s Lucent Beam Cooldown to -4s
7.07c
  • Nerf Strength gain reduced from 2.5 to 2.2
  • Buff Lucent Beam cast point reduced from 0.5 to 0.4
  • Buff Level 10 Talent increased from +150 Cast Range to +200
  • Buff Level 15 Talent increased from -2s Lucent Beam cooldown to -3s
7.07
  • Nerf Base movement speed reduced by 5
  • Rework Reworked Talent Tree
7.06e
  • Buff Level 10 Talent from +15 Movement Speed to +20
  • Buff Level 20 Talent from +10% Magic Resistance to +15%
7.06
  • Buff Lucent Beam cast animation reduced from 0.6 to 0.5
7.02
  • Nerf Base attack damage reduced by 6
  • Nerf Lunar Blessing Night Vision bonus from 1000 to 250/500/750/1000
  • Rework Level 10 Talent from +4 Armor to +15 Movement Speed
7.01
  • Nerf Luna base armor reduced by 1
7.00
  • New Added Talent Tree
6.88
  • Buff Lucent Beam stun duration increased from 0.6 to 0.8
  • Buff Movement speed increased from 330 to 335
6.87
  • Buff Agility growth increased from 2.8 to 3.3
6.86
  • Buff Turn rate increased from 0.4 to 0.6
  • Buff Eclipse Scepter beam interval reduced from 0.6 to 0.3
6.85
  • Buff Strength gain increased from 1.9 to 2.2
  • Buff Eclipse cooldown reduced from 160/150/140 to 140
  • Buff Eclipse Aghanim's Scepter beam count increased from 6/10/14 to 6/12/18
6.84
  • Buff Luna base armor increased by 1
  • Buff Eclipse per unit cap increased from 4 to 5
  • Buff Improved Aghanim's Scepter:
    • Allows Eclipse to be cast on an area within 2500 range
    • Grants obstructed vision of that area
    • Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
6.83
  • Buff Moon Glaive level 4 bounces increased from 5 to 6
  • Buff Eclipse beam count increased from 4/7/10 to 5/8/11 (Scepter increased from 4/8/12 to 6/10/14)
6.81
  • Nerf Base agility reduced from 22 to 18
6.79
  • Buff Moon Glaive can now bounce back on the same units if it already hit all other units nearby
  • Nerf Moon Glaive bounce damage reduced from -30% to -35%
  • Buff Eclipse Scepter beam count limit per target removed
6.76
  • Buff Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
6.75
  • Buff Moon Glaive level 4 bounce count increased 4 to 5
6.74
  • Buff Moon Glaive damage decrease per bounce decreased from 35% to 30%
6.73
  • Buff Base damage increased by 5
6.72
  • Buff Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32
6.69
  • Buff Movement speed increased from 320 to 330
  • Buff Strength growth increased from 1.75 to 1.9
  • Buff Eclipse (Aghanim's version) target limit increased from 5 to 6 Beams
6.68
  • Buff Eclipse now turns day into night for 10 seconds
  • Buff Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
  • Buff Lunar Blessing now always provides full night vision
6.67
  • Rework Lunar Blessing reworked
6.63
  • Buff Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
6.60
  • Buff Increased Lunar Blessing aura range (300➜900)
6.57
  • Nerf Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
  • Nerf Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
6.50
  • Buff Eclipse's damage is based on Lucent Beam level and doesn't ministun
  • Buff Lucent Beam ministun duration increases per level
  • Buff Lowered Eclipse's mana cost and gave it constant cooldown progression
  • Buff Increased Lucent Beam's casting range and lowered mana cost slightly

Notable Players[edit]

Era 
TC 

See also[edit]

External links[edit]

Guides[edit]

References[edit]