Magic Resistance is an attribute of heroes that reduces Magical damage by a percentage. Heroes can increase their magic resistance with items and spells. All heroes innately possess 25% base magic resistance. Some summons also possess magic resistance.
Magical damage taken is calculated using the following formula:
- actual damage = magical damage × (1 - innate resistance) × (1 - first resistance bonus) × (1 - second resistance bonus) × (1 + first resistance malus) × (1 + second resistance malus)
Magic resistance is calculated as follows:
- total magic resistance = 1 - ((1 - innate resistance) × (1 - first resistance bonus) × (1 - second resistance bonus) × (1 + first resistance malus) × (1 + second resistance malus))
As seen in the formula above, magic resistance is calculated multiplicatively. Magic resistance items may also stack with each other the same way. Because of the way it is calculated, it is impossible to reach 100% magic resistance without it being specifically given by an ability. It also means that 100% magic resistance buffs cannot be reduced.
Magical damage can also be amplified, and is also multiplicative.
Magic Resistance Abilities
Magic Amplification Abilities
This can also be interpreted as Magic Resistance Reduction on the enemy. Regardless, the result is the same.
|Ancient Apparition||Ice Vortex|
|Elder Titan||Natural Order|
|Skywrath Mage||Ancient Seal|
A magic shield absorbs a set amount of magical damage. This mechanic works independently from magic resistance, and the damage absorption occurs before reductions. Does not absorb physical or pure damage. If the unit is spell immune, it will not absorb any damage.
Multiple magic shields do not stack. They are all used up by the same damage instance. This means it is the most effective to use only a single magic shield at a time.