Damage Types
From Liquipedia Dota 2 Wiki
The three damage types are Physical, Magical, and Pure:
- Physical is affected by Armor
- Magical is affected by Magic Resistance
- Pure is not affected
Physical Damage[edit]
Physical damage is caused by all standard attacks from units and some spells.
- Physical damage is reduced by positive armor and amplified by negative armor
- Damage Block reduces physical damage from attacks, but not from spells
- Ethereal units are not affected by physical damage
- Evasion grants the chance to dodge attacks, but will not dodge damage from spells
Attack Class[edit]
Physical damage caused by standard attacks can have different attack class depending on the unit, the attack classes are represented by 3 abilities (Runty, Piercing, Reinforced). If a unit does not have any of these 3 abilities, their attacks deal full damage and are only altered by the target's armor and other damage manipulators.
Attack Class | Damage Against | Used by | ||
---|---|---|---|---|
Hero | Non-Hero | Fortified | ||
Default | 100% | 100% | Hero - 50% Non-Hero - 70% Spell Damage - 100% |
Hero, Clones, Illusions, Creep-Hero and non-hero unit that is not listed in another class |
Runty | 75% | 100% | 70% | Melee Creeps |
Piercing | 50% | 150% | 35% | Ranged Creeps |
Reinforced | 100% | 100% | 150% | Siege Creeps, Towers, Fountain |
Runty
Attack Damage Reduction Against Heroes | 25% |
---|
Attack Damage Reduction Against Reinforced Units | 30% |
---|
Undispellable.
| ||
Not disabled by Break. | ||
Affect illusions. |
Piercing
Targeting
Passive
Passive
Piercing Units Deal Bonus Damage to non-hero, non-heavy units and reduced damage to heroes and heavy units
Attack Damage Bonus Against Non-Hero Units | 50% |
---|
Attack Damage Reduction Against Heroes | 50% |
---|
Attack Damage Reduction Against Reinforced Units | 65% |
---|
Undispellable.
| ||
Not disabled by Break. | ||
Affect illusions. |
Reinforced
Targeting
Passive
Passive
Reinforced Units and Buildings Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.
Attack Damage Bonus Against Reinforced Units | 50% |
---|
Hero Attack Damage Reduction | 50% |
---|
Non-Hero Attack Damage Reduction | 30% |
---|
Piercing Attack Damage Reduction | 65% |
---|
Player-Controlled Units Attack Damage Reduction | 10% |
---|
Illusions Attack Damage Reduction | 60% |
---|
Undispellable.
| ||
Not disabled by Break. | ||
Affect illusions. |
Magical Damage[edit]
Magical damage is the most common damage type for spells.
- Magical damage is reduced by Magic Resistance and amplified by Magic Amplification
- Ethereal units amplify magical damage taken
Pure Damage[edit]
Pure damage is not affected by Armor or Magic Resistance.
- Pure damage can be reduced and amplified by a few specialized game mechanics
- Spell amplification boosts all damage types from spells, including physical and pure spells
Abaddon[edit]
- Mist Coil
- Self Damage
Axe[edit]
Bane[edit]
Bloodseeker[edit]
Doom[edit]
Enchantress[edit]
Enigma[edit]
Invoker[edit]
Lina[edit]
Lone Druid[edit]
- Summon Spirit Bear
- Backlash
Nyx Assassin[edit]
Omniknight[edit]
Outworld Devourer[edit]
Pudge[edit]
Queen of Pain[edit]
Silencer[edit]
Spectre[edit]
Techies[edit]
- Blast Off!
- Self Damage
Templar Assassin[edit]
Timbersaw[edit]
Tinker[edit]
Non-Damage Types[edit]
The following mechanics remove hit points but do not trigger on-hit effects. The underlying mechanic is the damage source not causing a hit. This results in it being ignored by effects which only trigger on hit. A hit is defined as damage greater than 0 from a standard damage type (either physical, magical, or pure). Because the following mechanics do not cause a hit, they are considered Non-Damage Types and are in an entirely different category from standard Damage Types.
HP Cost[edit]
HP Cost does not count as damage and is always non-lethal. It cannot be reduced or amplified by anything.
Huskar[edit]
Kunkka[edit]
Phoenix[edit]
Terrorblade[edit]
Undying[edit]
Weaver[edit]
Items[edit]
Armlet of Mordiggian[edit]
Soul Ring[edit]
Instant Kill[edit]
Under certain conditions, some abilities may provide an Instant Kill.
- This has no damage type and simply kills the target when the requirements are met
- Instant kill damage is not spread by shared damage effects
Hero Abilities | ||
---|---|---|
Hero | Ability | Kill Condition |
Ancient Apparition | Ice Blast | Unit is under the health threshold |
Axe | Culling Blade | Unit is under the health threshold |
Brewmaster | Primal Split | If all warriors die, Brewmaster dies |
Disruptor | Glimpse | Unit is an illusion |
Doom | Devour | Unit is a non-ancient creep or summon |
Drow Ranger | Marksmanship | Unit is a creep or summon (except ancient creeps) |
Enigma | Demonic Conversion | Unit is a non-ancient creep or summon |
Lifestealer | Consume | Unit is non-hero and Infestable |
Lion | Hex | Unit is an illusion |
Mana Drain | Unit is an illusion | |
Lone Druid | Spirit Bear | If Lone Druid dies, the Spirit Bear also dies |
Mirana | Sacred Arrow | Unit is a non-ancient creep or summon |
Meepo | Divided We Stand | If one Meepo dies, they all die |
Oracle | False Promise | Unit took too much damage |
Phoenix | Supernova | If the sun dies, Phoenix also dies If the sun dies, Phoenix and an allied hero (if chosen) also die
|
Pugna | Life Drain | Unit is an illusion |
Shadow Shaman | Hex | Unit is an illusion |
Wraith King | Reincarnation | Wraith duration ends
|
Item Abilities | ||
Item | Ability | Kill Condition |
Dagon | Energy Burst | Unit is an illusion |
Hand of Midas | Transmute | Unit is transmutable |
Scythe of Vyse | Hex | Unit is an illusion |
No-Trigger[edit]
Damage dealt by the following abilities will not trigger on-hit effects, despite having a damage type.
Hero Abilities | |
---|---|
Hero | Ability |
Spectre | Dispersion |
Venomancer | Poison Sting |
Zeus | Static Field |
Unit Abilities | |
Unit | Ability |
Vhoul Assassin | Envenomed Weapon |
No-Reflection[edit]
Damage dealt by the following abilities cannot be reflected.
Hero Abilities | |
---|---|
Hero | Ability |
Nyx Assassin | Spiked Carapace |
Spectre | Dispersion |
Venomancer | Poison Sting |
Viper | Corrosive Skin |
Warlock | Fatal Bonds |
Zeus | Static Field |
Unit Abilities | |
Unit | Ability |
Vhoul Assassin | Envenomed Weapon |
Item Abilities | |
Item | Ability |
Blade Mail | Damage Return |
Direct Added Damage[edit]
Some damage effects have deprecated interactions still found within the game. The following abilities add damage directly to the user's attack despite being a different damage type, and interact with lifesteal and damage reduction as if it were part of the user's standard attack damage itself, despite being abilities.
Overview:
- The attacker can lifesteal off the damage dealt, but it cannot crit or cleave
- The damage can be reduced by damage reduction
- The damage cannot be amplified by attack damage bonuses
- Does not work against wards and buildings, but works on allied units
Fury Swipes and Mana Burns:
- Does not work on allied units
Javelin, Bashes, and Mini-Bashes:
- The damage is not reduced by Magic Shield
Nethertoxin:
- Can crit
Shadow Blade and Silver Edge:
- Can cleave
Roshan:
Hero Abilities | |
---|---|
Hero | Ability |
Anti-Mage | Mana Break |
Faceless Void | Time Lock |
Riki | Cloak and Dagger |
Slardar | Bash of the Deep |
Sniper | Headshot |
Troll Warlord | Berserker's Rage |
Ursa | Fury Swipes |
Viper | Nethertoxin |
Unit Abilities | |
Unit | Ability |
Necronomicon Warrior | Mana Break |
Roshan | Bash |
Item Abilities | |
Item | Ability |
Abyssal Blade | Bash |
Diffusal Blade | Manabreak |
Javelin | Pierce |
Monkey King Bar | Mini-Bash |
Skull Basher | Bash |
Shadow Blade | Shadow Walk |
Silver Edge | Shadow Walk |
Version History[edit]
Patch Version | Balance Changes |
---|---|
7.23 | |
| |
7.06 | |
| |
6.87 | |
| |
6.86 | |
| |
6.82 | |
|