Damage
52-60
99-107
133-141
Mars, the First Son of Heaven[edit]
Mars, first son of heaven, spent a long existence waging endless war, and saw countless more crusades waged beneath the banner of his old name. Wars of conquest and of vengeance. Just and unjust... Always cruel. So much like his father, Mars indulged his basest impulses—with inclinations much more monstrous than those of Zeus—and he inflicted suffering untold.
But as the epochs vanished behind him, the selfish ways of his father—the ways of many amongst his godly kin, they who judged him despicable—eventually began to ring hollow. War for its own sake was no longer enough to satisfy his desires. For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear.
As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest. He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin. Only then might he find satisfaction, and make the glory of Mars evident to all.
Abilities[edit]
Mars smashes enemies in front of him with his shield, pushing them back and applying a critical hit based on his attack damage. Bonus damage is added when hitting heroes. Has
True Strike.
Critical Damage | 150% / 190% / 230% / 270% 335% |
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| Reduces God's Rebuke cooldown |
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| Does not push Spell Immune units. |
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There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.
Notes
- Units are not disabled during the push. They can still turn, attack, cast spells, and use items. Channeling spells are not interrupted.
- Does not push heroes impaled by
Spear of Mars.
- Destroys trees units are pushed into.
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled on to put your weapon away and lock the direction you're facing. Redirects the majority of projectiles to your shield in this mode.
Front Damage Reduction | 40% / 50% / 60% / 70% |
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Side Damage Reduction | 20% / 25% / 30% / 35% |
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Projectile Redirection | 70% |
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Only the very foolish dare to fight fair with the god of war.
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Spear Damage | 120 / 185 / 250 |
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The long-dead members of the Ash Legion, assembled from the finest warriors to ever test the might of Mars, still revel in the thrill of combat, gladly beholden to the hand that fell them for as long as he so commands.
Notes
- Flying units can freely travel in and out of the arena.
- Movement spells unable to pass the walls are
Skewer,
Sun Ray,
God's Rebuke, and
Force.
- Units are not disabled during the push. They can still turn, attack, cast spells, and use items. Channeling spells are not interrupted.
- Does not push heroes impaled by
Spear of Mars.
- Destroys trees in its area and destroys trees units are pushed into.
Talent Tree[edit]
Recommended Items[edit]
Starting Items |
Early Game |
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General Strategy[edit]
The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a deadly shield as he skewers enemies with his legendary spear. He revels in facing opponents in an arena ringed with loyal spearmen—who guarantee that no one escapes and that whatever odds he's facing, the god of war can dictate the terms of battle knowing the crowd is forever on his side.
Mars (In-Game Description)
Overview
Early Game
Mid Game
Late Game
Version History[edit]
Notable Players[edit]
See also[edit]
External links[edit]
References[edit]