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Mars

[e][h]Mars
Radiant Hero
Attributes
Base Stats
Base HP Regen
Base Mana Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Base Attack Speed
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
717
1707
2427
Mana
279
507
675
Armor
2.2
6.5
9.5
Damage
52-60
96-104
128-136
Spell Amp
1.2%
2.6%
3.5%
Magic Resist
26%
30%
32%
Movement Speed Amp

1%
2.3%
3.3%
Most Played As
LessMore
1
2
3
4
5

Mars Mars, the First Son of Heaven[edit]

Recommended Roles
Carry Initiator Disabler Durable

Mars, first son of heaven, spent a long existence waging endless war, and saw countless more crusades waged beneath the banner of his old name. Wars of conquest and of vengeance. Just and unjust... Always cruel. So much like his father, Mars indulged his basest impulses—with inclinations much more monstrous than those of Zeus—and he inflicted suffering untold.

But as the epochs vanished behind him, the selfish ways of his father—the ways of many amongst his godly kin, they who judged him despicable—eventually began to ring hollow. War for its own sake was no longer enough to satisfy his desires. For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear.

As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest. He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin. Only then might he find satisfaction, and make the glory of Mars evident to all.

Abilities[edit]

Spear of Mars
QE
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Damage100 / 175 / 250 / 325
525
Max Distance900 / 1000 / 1100 / 1200
Stun Duration1.6 / 2 / 2.4 / 2.8
3.8
Spear Collision Radius150
Cast Point0.25
14
100
Does not pierce Spell Immunity.
Dispellable.
The legendary Spear of Mars still glows with the heat of the forge god's fires.
Notes
  • The spear travels at 1400 speed.
  • The arrow has 300 flying vision and provides vision of its landing area for the stun duration. If it does not stun then the vision only lasts for 1 second.
  • Enemies can also be pinned to elevated player-made objects, such as  Fissure,  Ice Shards,  Power Cogs, and  Arena of Blood.
God's Rebuke
WR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
Mars smashes enemies in front of him with his shield, pushing them back and applying a critical hit based on his attack damage. Bonus damage is added when hitting heroes. Has True Strike.
Critical Damage150% / 190% / 230% / 270%
350%
Hero Damage Bonus25
Impact Angle140°
Push Distance150
Push Duration0.3
Radius500
Cast Range500
Cast Point0.2
Cooldown During Arena of Blood
1.4
16 / 14 / 12 / 10
65 / 70 / 75 / 80
Reduces God's Rebuke cooldown during Arena of Blood. Resets God's Rebuke cooldown when Arena of Blood is cast.
Does not push Spell Immune units.
There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.
Notes
  • Units are not disabled during the push. They can still turn, attack, cast spells, and use items. Channeling spells are not interrupted.
  • Does not push heroes impaled by  Spear of Mars.
  • Destroys trees units are pushed into.
Bulwark
EW
Targeting
Passive
Affects
Self
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.
Front Angle140°
Side Angle240°
Front Damage Reduction25% / 40% / 55% / 70%
Side Damage Reduction12% / 20% / 27% / 35%
Disabled by break.
Only the very foolish dare to fight fair with the god of war.
Notes
Arena of Blood
RB
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Duration5 / 6 / 7
Radius550
Wall Width100
Formation Time0.6
Spear Damage120 / 185 / 250
Spear Attack Range160
Spear Attack Interval1
Spear Push Distance160
Spear Push Duration0.2
Cast Point0.2
Team HP Regen100
90 / 75 / 60
200
The long-dead members of the Ash Legion, assembled from the finest warriors to ever test the might of Mars, still revel in the thrill of combat, gladly beholden to the hand that fell them for as long as he so commands.
Notes
  • Flying units can freely travel in and out of the arena.
  • Movement spells unable to pass the walls are  Skewer,  Sun Ray,  God's Rebuke, and  Force.
  • Units are not disabled during the push. They can still turn, attack, cast spells, and use items. Channeling spells are not interrupted.
  • Does not push heroes impaled by  Spear of Mars.
  • Destroys trees units are pushed into.

Talent Tree[edit]

Talent Tree
 Arena of Blood Grants Team +100 HP Regen 25  God's Rebuke +80% Crit
+1s  Spear of Mars Stun 20  Spear of Mars +200 Damage
+8 Armor 15 +25 Damage
+20 Movement Speed 10 +8 Strength


Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Stout Shield
Boots of Speed
Magic Stick
Bracer
Quelling Blade
Mid Game Late Game
Power Treads
Magic Wand
Blink Dagger
Black King Bar
Vladmirs Offering
Assault Cuirass
Hood of Defiance
Satanic

General Strategy[edit]

The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a deadly shield as he skewers enemies with his legendary spear. He revels in facing opponents in an arena ringed with loyal spearmen—who guarantee that no one escapes and that whatever odds he's facing, the god of war can dictate the terms of battle knowing the crowd is forever on his side.
Mars (In-Game Description)

Overview

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.22f
  • Nerf Base damage reduced from 31-39 to 29-37
  • Nerf God's Rebuke critical strike reduced from 160/200/240/280% to 150/190/230/270%
7.22d
  • Nerf Level 15 Talent reduced from +30 Damage to +25
7.22
  • Playable in Competitive Added to Captains Mode
  • Nerf Base damage reduced from 35-43 to 31-39
  • Nerf Base armor reduced from 0 to -1
  • Buff Added Scepter upgrade:
    • God's Rebuke cooldown is now 1.4 seconds during Arena of Blood
    • Resets God's Rebuke cooldown when Arena of Blood is cast
  • Nerf Arena of Blood damage reduced from 150/200/250 to 120/185/250
  • Nerf Arena of Blood cast point increased from 0.1 to 0.2
  • Nerf Level 15 Talent reduced from +35 Damage to +30
7.21d
  • Nerf Strength gain reduced from 3.6 to 3.2
  • Nerf Spear of Mars vision AoE reduced from 500 to 300
  • Nerf God's Rebuke mana cost increased from 55/60/65/70 to 65/70/75/80
  • Nerf Level 20 Talent reduced from +1.5s Spear of Mars Stun to +1s
7.21c

2019/03/07 Update

  • Buff Level 20 Talent changed from Spear of Mars +150 Damage to +200

2019/03/06 Update

  • New New Hero

Notable Players[edit]

See also[edit]

External links[edit]

Guides[edit]

References[edit]