Meepo

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[e][h]Meepo
Dire Hero
Attributes

24 +1.6

23 +2.2

20 +1.6
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
632
1028
1316
Mana
315
579
771
Armor
3.6
9.8
14.2
Damage
43-49
73-79
95-101
Spell Amp
1.4%
3%
4.1%
Magic Resist
26%
27%
28%
Movement Speed Amp
1.2%
2.7%
3.8%
Most Played As
LessMore
1
2
3
4
5

Meepo, the Geomancer[edit]

Recommended Roles
Carry Escape Nuker Disabler Initiator Pusher

If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts.

Abilities[edit]

Earthbind
QE
Affects
Enemy Units
Tosses a net at the target point, pinning down all enemy units. Earthbind roots targets, preventing movement, invisibility, blink, and several other mobility spells.
Root Duration:2
Radius:220
Cast Range:500/750/1000/1250
Cast Point:0.3
20/16/12/8 (4 )
100
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
Catching dinner in the Riftshadow Ruins can be quite the task.
Notes
Poof
WF
Affects
Enemy Units
Damage Type
Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after preparing for short time, dealing damage in both the departure and arrival locations.
Damage:80/100/120/140 (120/140/160/180 )
Radius:375
Cast Range:Global
Cast Point:1.5
12/10/8/6 (1 )
80
Blocked by Spell Immunity
Blocked by Spell Immunity
Cannot be cast while rooted
Cannot cast while rooted
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Notes
  • If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.
  • Can poof to illusions.
  • Cannot be cast while rooted.
  • Blocked by Spell Immunity.
Geostrike
EG
Ability
Passive
Affects
Enemy Units
Damage Type
Magical
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.
Damage Per Second:10/20/30/40
Movement Speed Slow:5%/10%/15%/20%
DPS/Slow Duration:2
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
Disabled by Break
Disabled by Break
Illusions gain this ability
Illusions gain this ability
Keeping your pack light and having few but versatile tools is the best bet for survival.
Notes
  • Total damage:
    • 1 Meepo: 20 / 40 / 60 / 80
    • 2 Meepo: 40 / 80 / 120 / 160
    • 3 Meepo: 60 / 120 / 180 / 240
    • 4 Meepo: 80 / 160 / 240 / 320
    • 5 Meepo: 100 / 200 / 300 / 400
  • Illusions also get this ability.
  • Damage blocked by Spell Immunity, the slow is not.
  • Can be dispelled.
  • Disabled by Break.
Divided We Stand
RD
Ability
Passive
Affects
Self
Meepo summons an imperfect, semi-autonomous duplicate of himself. Each clone can gain gold and experience as the main Meepo does, sharing the same stats, experience level, and abilities. The clones cannot wield any items except for the best boots the main Meepo wears. If any Meepo dies, they all die.
Aghanim's Scepter Upgrade Upgradeable by Aghanim's Scepter. Adds an extra Geomancer.

Meepo Clones:1/2/3 (
Aghanim's Scepter Upgrade
2/3/4
)
Do I know you?
Notes
  • Divided We Stand is leveled at 3 / 10 / 17 instead of 6 / 12 / 18.
  • Meepo clones cannot gain or drop the items of the main Meepo. They can only gain attribute bonuses from the items.
  • Meepo clones can pick up runes.
  • The only item that transfers to the Meepo clones is one boot. Their boot item slot matches Meepo prime's boot slot. The boot they get is the highest priority one.
  • Boot priority from highest to lowest: Boots of Travel (Level 2), Boots of Travel (Level 1), Guardian Greaves, Power Treads, Arcane Boots, Phase Boots, Tranquil Boots, Boots of Speed.
  • All Meepos can individually use Boots of Travel and Phase Boots. They cannot use other boot actives.
  • Scepter gives an extra Meepo even if this skill is not leveled.
  • Aghanim's Scepter cannot be dropped or sold by Meepo.

Talent Tree[edit]

Talent Tree
-5s Poof Cooldown 25 +600 Health
15% Evasion 20 -4s Earthbind Cooldown
+40 Poof Damage 15 10% Lifesteal
+20 Damage 10 +7 Strength

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Circlet
Wraith Band
Boots of Speed
Stout Shield
Mid Game Late Game
Power Treads
Blink Dagger
Aghanims Scepter
Eye of Skadi
Heart of Tarrasque

General Strategy[edit]

By summoning up to four permanent copies of himself, Meepo can fight from every front at once. Spreading his clones throughout the battlefield, when an enemy is found, he binds his foe, gathers his selves with an explosive teleport, then buries what remains.
Meepo (In-Game Description)

Overview


Skill Build

Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 17 20 25
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.07c
  • Nerf Base magic resistance reduced from 35% to 25%
  • Rework Level 10 Talent changed from +10% Lifesteal to +7 Strength
  • Rework Level 10 Talent changed from +30 Movement Speed to +20 Damage
  • Rework Level 15 Talent changed from +10 Strength to +10% Lifesteal
  • Rework Level 20 Talent changed from +40 Damage to -4s Earthbind Cooldown
  • Buff Level 25 Talent increased from -4s Poof Cooldown to -5s
  • Nerf Level 25 Talent reduced from +700 Health to +600
7.07
  • Nerf Base movement speed reduced by 5
  • Rework Reworked Talent Tree
7.02
  • Nerf Base armor reduced by 2
  • Buff Level 15 Talent from +20 Movement Speed to +25
7.01
  • Buff Meepo Clones are now allowed to pickup runes
7.00
  • Buff Meepo clones now share full attributes without Scepter
  • Nerf Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh)
  • Nerf Meepo strength gain reduced from 1.6 to 1.3
  • New Added Talent Tree
6.88
  • Buff Meepo agility growth increased from 1.9 to 2.2
6.88
  • Buff Geostrike damage per second increased from 8/16/24/32 to 10/20/30/40
6.87
  • Buff Base damage increased by 4
6.86
  • Nerf Double Damage no longer affects all Meepo units
6.84
  • Buff Geostrike damage from 7/14/21/28 to 8/16/24/32
  • Nerf Divided We Stand no longer causes Meepo to respawn 20% faster
6.83
  • Rework Divided We Stand respawn time reduction now 20% instead of 10/20/30%
6.82
  • Buff Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in
6.81
  • Buff Base movement speed increased from 305 to 315
6.80
  • Buff Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
  • Buff Divided We Stand now passively reduces your revive timer by 10/20/30%
6.79
  • Nerf Base armor reduced by 1
  • Buff Turn rate improved from 0.5 to 0.65
  • Buff Earthbind cast point improved from 0.5 to 0.3
  • Buff Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
  • Nerf Removed 30% stat sharing on non-aghanim Divided We Stand
  • Nerf Night vision reduced from 1800 to 800
6.78
  • Buff Innate magic resistance increased from 25% to 35%
6.76
  • Buff Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
  • Buff Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
6.75
  • Buff Geomancer clones stat sharing increased from 25% to 30%
  • Buff Geostrike DPS increased from 5/10/15/20 to 7/14/21/28
6.73
  • Buff Poof damage rescaled from 50/80/110/140 to 80/100/120/140
6.72
  • Buff Added an Aghanim's Scepter upgrade
6.71
  • Buff He can now use cyclone on his other clones
6.70
  • Buff Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
6.69
  • Buff Strength gain increased from 1.3 to 1.6
  • Buff Improved Geomancer's base damage by 5
  • Bug Fix Fixed some targeting issues when casting Poof
6.68
  • Buff Movement speed increased from 300 to 305
  • Buff Poof mana cost from 140/120/100/80 to 80
6.61
  • Buff Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
6.60
  • Buff Changed Poof damage (60/80/100/120➜50/80/110/140)
  • Buff Lowered Poof cooldown (20/18/16/14➜16/14/12/10 cd)
6.58
  • Nerf Earthbind no longer works on magic immune units
  • Nerf Rebalanced Poof (40/80/120/160 ➜ 60/80/100/120)
6.57
  • Nerf Lowered bonus damage per second on early levels of Geostrike
6.51
  • Buff Lowered Poof casting time from 2 to 1.5 seconds
6.50
  • Buff Improved Meepo's base Strength
6.49
  • Buff Reduced Poof cooldown and mana cost

Notable Players[edit]

w33 
Ace 
Abed 

See also[edit]

External links[edit]

Guides[edit]

References[edit]