From Liquipedia Dota 2 Wiki
Most Played As
Mirana, the Princess of the Moon
|Carry Support Escape Nuker Disabler|
Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.
As she takes aim from a distance with her deadly arrow, Mirana must always be ready to leap into battle. Able to shield her allies from the eyes of her enemies, she ensures that her team is always on the prowl.
Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a radius will be struck a second time for lesser damage.
|First Hit Damage||75/150/225/300 |
|Second Hit Damage||56/112/169/225|
|First Hit Radius||650|
|Second Hit Radius||650|
|Second Hit Delay||0.8|
|Does not pierce Spell Immunity.|
|Cannot be disjointed.|
The Goddess breaks the strata to empower her Princess in the time of need.
- The second meteor hits the enemy that was closest to Mirana upon cast. Will switch to another target if the original target dies.
- Will hit invisible and fogged units if they were in vision upon cast. The second meteor will also hit.
Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration and bonus damage ranges based on the distance the arrow has traveled to its target. Instantly kills the first non-ancient creep it hits.
Starfall Along The Arrow Travel Path
Second Starfall On Impacted Unit
|Second Starfall Damage|
|Causes Sacred Arrow to release a Starstorm on enemies along the travel path of the primary arrow, releasing a second Starstorm that deals less damage to the impacted unit.|
|Does not pierce Spell Immunity.|
|Dispellable with strong dispels.|
Lunar energies make the Princess of the Moon's arrows more deadly than most.
- The arrow travels at 900 speed, lasting 3 seconds.
- The arrow has 500 flying vision and provides vision of its landing area for 3 seconds.
- For every 150 distance traveled, the stun duration increases by 0.5 and the bonus damage increases by 14.
- Maximum damage and stun are reached after traveling 1500 distance.
- All arrows are fired at the same time. Extra arrows fly at a 30° angle from the middle arrow.
Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed.
|Leap Distance||575 |
|Movement Speed Bonus||8%/16%/24%/32%|
|Attack Speed Bonus||25/50/75/100 |
|Charge Replenish Time||45/40/35/30|
|Wave Move Speed Slow|
|Wave Slow Duration|
|Grants extra Leap Charge. Upon landing, launches a projectile along Sagan's leap path, dealing damage and slowing units affected.|
|Cannot be cast while rooted.|
None can fail to recognize Mirana's iconic white beast in the heat of battle.
- Mirana can cast spells and items during Leap.
Turns Mirana and all allied heroes invisible and grants bonus movement speed. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.
|Bonus Movement Speed||9/12/15%|
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.
- Bonus movement speed is only active while invisible.
|+200 Starstorm Damage||25||+2 Multishot Sacred Arrow|
|+35 Damage||20||-20s Moonlight Shadow Cooldown|
|+80 Leap Attack Speed||15||Moonlight Shadow Gives 20% Evasion|
|+100 Leap Distance||10||-2s Sacred Arrow Cooldown|