Missile Speed
From Liquipedia Dota 2 Wiki
Missile Speed is the speed at which a ranged unit's attack projectile travels. After performing a basic attack, the projectile is released. This projectile follows the target, and can be disjointed or evaded. Ranged units also have an innate 25% chance to miss when attacking uphill. After gaining True Strike the projectile cannot miss or be evaded, but it can still be disjointed. Melee units do not have a missile speed and will instead hit instantly after performing an attack. Some spells also have missile speeds, which are unique to each spell. Below is a list of basic attack missile speeds.
Hero Missile Speeds[edit]
Heroes | Missile Speed |
---|---|
3000 | |
2000 | |
1500 | |
1400 | |
1300 | |
1250 | |
1200 | |
1125 | |
1100 | |
1000 | |
900 | |
700 |
Abilities that change Missile Speed[edit]
Hero Abilities | |||
---|---|---|---|
Hero | Ability | Missile Speed Change | Duration |
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From instant to 900 | 60 |
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From instant to 900 | 40 / 44 / 48 / 52 |
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From 700 to 1200 | 6 |
Unit Missile Speeds[edit]
Summons | Missile Speed |
---|---|
1900 | |
1500 | |
1200 | |
1000 | |
900 | |
Lane Creeps | Missile Speed |
1100 | |
900 | |
Neutrals | Missile Speed |
Ancient Black Dragon, Ancient Rumblehide, Ancient Thunderhide, Satyr Banisher, Vhoul Assassin |
1500 |
Harpy Scout, Harpy Stormcrafter, Hill Troll, Hill Troll Berserker, Dark Troll Summoner |
1200 |
900 | |
Buildings | Missile Speed |
1400 | |
750 |