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Monkey King

From Liquipedia Dota 2 Wiki
[e][h]Monkey King
Radiant Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.45 + 0.2
Level Changes
Level
1
15
25
30
Health
(Regen)
516
2.8
1374
6.72
2254
10.72
2606
12.32
Mana
(Regen)
315
1
615
2.26
975
3.76
1107
4.31
Armor
6
14.63
22.8
26.22
Magic R
27%
29.52%
32.52%
33.62%
Damage
53-57
104-108
153-157
174-178
Notes
2
Release Date
2016-12-12
Competitive Span
2017-03-15 — Present

Monkey King Sun Wukong, the Monkey King[edit]

Recommended Roles
Carry Escape Disabler Initiator

For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.

So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed.

For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong—finding himself for the first time in proper standing with any gods of consequence—was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.

Always in search of a good fight, Monkey King travels atop the trees aiming to spring from leafy cover and surprise his enemies. Calling upon an army of monkey soldiers to overwhelm opponents, this agile trickster revels in the chaos of battle, ready to slam his legendary staff down on any hopes of escape.

Abilities[edit]

Boundless Strike
QB
Targeting
Point Target
Affects
Enemy Units
Damage Type
Physical
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
Stun Duration0.7/0.9/1.1/1.3
1/1.2/1.4/1.6
Critical Strike135%/165%/195%/225%
Staff Distance1100
Staff Width150

Primal Spring Damage84/126/168/210
Move Speed Slow12%/24%/36%/48%
Slow Duration4
Radius Width375

Cast Range 1100
Cast Point 0.4
Cast Backswing 0.5
Cooldown
28/26/24/22
     21/19/17/15
85/90/95/100
When Boundless Strike is set to Alt-Cast, Monkey King leaps to the end of his staff as soon as Boundless Strike hits the ground, applying Primal Spring with % of the max channeling duration power where he lands.
Does not pierce Debuff Immunity.

Undispellable.

Hard disables are dispellable only by strong dispels.
Cannot cast while rooted.

Affected by cast range bonus.
The legendary Jingu Bang grows to match its master's will, ensuring no enemy can escape the Monkey King's reach.
Notes
  • Can hit units up to 1350 range away.
  • Applies all of Monkey King's on-hit effects as if he had performed a regular attack on the target.
  • Hitting an enemy hero with Boundless Strike Boundless Strike adds to the total hit counter for Jingu Mastery Jingu Mastery.
  • Boundless Strike can use a charge of Jingu Mastery to gain both damage and lifesteal. The bonuses affect all targets hit.
Tree Dance
WT
Targeting
Unit Target
Affects
Trees
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown.
Day Tree Vision500
Night Tree Vision500
Cooldown When Hit3
Self Stun Duration4
Jump Speed800
Damage Cooldown800
Tree Cast Range800
1250
Cast Point 0.1
Cast Backswing 0
Cooldown
1.4/1.2/1/0.8
Pierce Debuff Immunity.

Dispellable only by death.

Hard disables are dispellable only by strong dispels.
Cannot cast while rooted.

Affected by cast range bonus.
Does not proc any on-cast effects when cast.
Sun Wukong dances nimbly along the treetop canopy, always just out of arm's reach.
Notes
  • Monkey King leaps at a speed of 700 toward the tree.
  • Tree Dance cooldown starts upon landing.
  • Right clicking the ground will climb off the tree.
  • Can't hop off the tree while Tree Dance is on cooldown.
  • Casting spells and using items reveals fog around the tree, but does not reveal Monkey King.
Primal Spring
EG
Affects
Enemy Units
Damage Type
Magical
Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
Damage140/210/280/350
215/285/355/425
Movement Speed Slow20%/40%/60%/80%
Slow Duration4
Max Leap Distance1000
Impact Radius375
Max Channel Time1.5

Cast Range Global
Cast Point 0
Cast Backswing 0
Cooldown
18/16/14/12
     0
100
Does not pierce Debuff Immunity.

Dispellable.

Cannot cast while rooted.

Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy.
Notes
  • Monkey King springs out at a speed of 1300.
  • This ability can only be used while Monkey King is perched on a tree.
  • The sound made while channeling Primal Spring can be heard by enemies.
Jingu Mastery
DR
Targeting
Passive
Affects
Self
Clones
Damage Type
Physical
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.
Required Hits4
3
Attack Charges4
Bonus Damage40/80/120/160
150/190/230/270
Bonus Lifesteal20%/40%/60%/80%
Counter Duration7/8/9/10
Buff Duration35

Soldiers can now gain Jingu Mastery charges independently.
Dispellable.

Hard disables are dispellable only by strong dispels.
Disabled by Break.

Does not affects illusions.

Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong's combat fervor is on full display.
Notes
  • Hitting an enemy hero with Boundless Strike Boundless Strike adds to the hit counter.
  • Boundless Strike can use a charge to gain both damage and lifesteal. The bonuses affect all targets hit.
  • Illusions do not increase the counter or display the debuff.
  • Hitting the same unit again adds to the hit counter and refreshes the duration.
  • After attaining charges, the counter will be disabled until all attack charges have been used.
  • The buff lasts until all charges are used or 35 seconds have passed.
Ultimate Ability
Wukong's Command
RW
Affects
Enemy Heroes
Damage Type
Physical
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.
Bonus Armor14/19/24
First Ring Radius300
First Ring Soldiers5
Second Ring Radius750
Second Ring Soldiers9
Soldier Attack Interval1.1
Duration13

Third Ring Radius1100
Third Ring Soldiers7

Soldier Spawn Interval4
Soldier Spawn Radius300

Cast Range 625
                     975
Cast Point 1
Cast Backswing 0.57
Cooldown
100/90/80
100
Spawns a monkey soldier near Monkey King at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby. Soldiers can now gain Jingu Mastery charges independently.
Dispellable only by death.

Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself.
Notes
  • The ultimate ends immediately if Monkey King dies or leaves the outermost ring.
  • Soldiers stand in formation and do not move. They attack any hero within 300 range if the hero is in the circle.
  • There are 9 soldiers guarding the edge of the circle and 5 soldiers guarding the center.
  • Soldiers do not receive Jingu Mastery Jingu Mastery bonuses.
  • Each soldier has 400 ground vision.
  • Soldier attacks apply Monkey King's on-hit effects. These attacks are considered to originate from the soldier, not Monkey King.
  • The soldiers do not attack Roshan.
  • The soldiers do not apply Basher/Abyssal bash.
  • Soldiers do not spawn if you are invisible or on trees.

Innate[edit]

Mischief
FF
Targeting
No Target
Affects
Self
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, using an item, or using an ability breaks Monkey King's disguise.
Movement Speed Bonus10%
Creep Search Radius350
Rune Search Radius350
Tree Search Radius350
Courier Search Radius350
Invulnerability Duration0.2
Cast Point 0
Cast Backswing 0.53
Cooldown
15
0
Dispellable.

Does not proc any on-cast effects when cast.
Watch out for that tree.
Notes
  • Does not mimic other effects of the target (e.g., cannot be pinged when disguised as a rune).
  • Copies a random object within the search radius:
    • Trees
    • Runes (including rune spots)
    • Aegis (at the Roshan pit)
    • Cheese (when cheese is droppable)
  • If not within range, Monkey King will randomly turn into any of the following:
    • Animal Courier/Flying Courier (allied)
    • Iron Branch
    • Clarity
    • Healing Salve
    • Town Portal Scroll
    • Tango
    • Banana (new or peeled)
  • If a courier is within range, Monkey King will always turn into a courier.
  • Monkey King is hidden on the minimap while disguised.
  • Monkey King cannot be auto-attacked while disguised. This results in lane creeps, neutral creeps, towers, and fountains ignoring him.
Sub Ability
Revert Form
FF
Targeting
No Target
Affects
Self
Reverts Monkey King's shape to his original form.
Cast Point 0
Cast Backswing 0.53
Cooldown
1
Does not proc any on-cast effects when cast.

Talent Tree[edit]

+1/350 Wukong's Command Wukong's Command Ring and Cast Range 25 -1 Jingu Mastery Jingu Mastery Required Hits
-7s Boundless Strike Boundless Strike Cooldown 20 0 Primal Spring Primal Spring Cooldown
+110 Jingu Mastery Jingu Mastery Damage 15 +450 Tree Dance Tree Dance Cast Range
+0.3s Boundless Strike Boundless Strike Stun 10 +75 Primal Spring Primal Spring Damage

Recent Changes[edit]

Version Balance Changes
7.35b
  • Buff Base Agility increased by 1
  • Wukong's Command Wukong's Command
    • Buff Soldier Attack Interval decreased from 1.2 to 1.1
7.35
  • Boundless Strike Boundless Strike
    • Buff Mana Cost decreased from 100 to 85/90/95/100
    • Buff Aghanim's Shard Primal Spring effect power from 50% to 60% (of Max Channeling Duration)
  • Tree Dance Tree Dance
    • Nerf Distance decreased from 1000 to 800
    • Buff Cooldown decreased from 1.45/1.3/1.15/1s to 1.4/1.2/1.0/0.8s
  • Wukong's Command Wukong's Command
    • Buff Cooldown decreased from 110/95/80s to 100/90/80s
    • Buff Cast Range increased from 550 to 625
  • Talent Talent
    • Rework Level 10 Talent +0.2s Mischief Invulnerability Duration replaced with +75 Primal Spring Max Damage
    • New Level 25 Talent Additional Wukong's Command Ring now also increases cast range by +350
7.34b
  • Primal Spring Primal Spring
    • Buff Cooldown decreased from 20/18/16/14s to 18/16/14/12s
  • Mischief Mischief
    • Buff No longer limits movement speed to 200
    • New Now grants 10% bonus movement speed

Notable Players[edit]

Topson 
BoBoKa 
Crystallis 
JaCkky 
Lumière 

Additional Content[edit]

References[edit]