Movement Speed
From Liquipedia Dota 2 Wiki
Movement Speed (sometimes shortened as movespeed or MS) is the speed at which a unit can move. The movement speed value is distance traveled per second. Movement speed can normally never be lower than 100 or greater than 550, unless affected by a special ability to surpass the 550 speed cap. Haste effects make the affected unit immune to movement slows and move at an irreducible speed. Every unit has a base movement speed, which can be altered by abilities and items. Movement speed is expressed in units per second.
Speed bonuses from items built with Boots of Speed will not stack, items made from Yasha will not stack, and multiples of the same item will not stack movement speed bonuses. Having different items such as Boots, Yasha, Drum, and Eul's will all stack.
Movement Speed Formula[edit]
Movement speed is calculated using the following formula:
- (Base movement speed + Flat movement speed bonuses) × (1 + Sum of percentage movement speed bonuses) = Movement Speed
List of Movement Speeds[edit]
Heroes
Base Movement Speed
330
325
315
Anti-Mage, Axe, Bane, Batrider, Brewmaster, Clockwerk, Dawnbreaker, Dragon Knight, Elder Titan, Hoodwink, Marci, Mars, Nyx Assassin, Tusk, Ursa
310
Alchemist, Beastmaster, Chen, Dazzle, Ember Spirit, Juggernaut, Magnus, Phantom Assassin, Primal Beast, Shadow Fiend, Templar Assassin
305
Centaur Warrunner, Faceless Void, Monkey King, Night Stalker, Pangolier, Slardar, Slark, Snapfire, Techies, Tidehunter, Undying, Warlock, Witch Doctor
300
Bristleback, Dark Seer, Disruptor, Drow Ranger, Huskar, Lich, Nature's Prophet, Oracle, Spirit Breaker, Tiny, Vengeful Spirit, Void Spirit
295
Bloodseeker, Clinkz, Dark Willow, Earth Spirit, Enigma, Grimstroke, Jakiro, Lina, Lion, Mirana, Ogre Magi, Phantom Lancer, Puck, Queen of Pain, Razor, Rubick, Sand King, Shadow Demon, Silencer, Spectre, Timbersaw, Tinker, Troll Warlord, Underlord, Windranger
290
Abilities that change Base Movement Speed[edit]
Item Abilities | |
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Item | Ability |
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Haste[edit]
Haste abilities will make the unit immune to movement slows.
Hero Abilities | |
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Hero | Ability |
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Item Abilities | |
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Item | Ability |
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Haste |
Unit Movement Speeds[edit]
Summons, Creeps
Movement Speed
750
550
525
450
430
400/420/440/460
375
370 / 375 / 380
350 / 385 / 425
Ancient Black Drake, Storm, Spiderite, Spiderling, Centaur Courser, Fell Spirit, Alpha Wolf, Giant Wolf, Wraith King Skeleton
350
340/360/380/400
330/350/370
Healing Ward, Mega Melee Creep, Mega Ranged Creep, Mega Siege Creep, Melee Creep, Ranged Creep, Siege Creep, Super Melee Creep, Super Ranged Creep, Super Siege Creep, Lycan Lane Wolf
325
320/340/360
320/330/340/350
300/340/380/420
300/320/340/360
Ancient Black Dragon, Ancient Prowler Shaman, Satyr Banisher, Satyr Banisher, Dark Troll Summoner, Wildwing
300
280/310/340/370
280
Ancient Granite Golem, Ancient Rock Golem, Ancient Prowler Acolyte, Ancient Rumblehide, Ancient Thunderhide, Hill Troll Berserker, Hill Troll Berserker, Kobold, Kobold Soldier, Satyr Mindstealer, Ogre Bruiser, Ogre Frostmage, Roshan, Satyr Mindstealer, Hill Troll, Skeleton Warrior, Vhoul Assassin
270
125