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Movement Speed
From Liquipedia Dota 2 Wiki
“ | ” |
Movement Speed (sometimes abbreviated as Move Speed) is the speed or distance at which a unit can move over a second.
The default movement speed limit is at 100 on the low end, and 550 on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed from movement speed bonus sources do not allow them to move still.
A unit's movement speed can be increased by abilities, items or talents granting either flat (e.g. Boots of Speed) or percentage-based values (e.g. Yasha).
Definition[edit]
Mechanics | Definition | Examples |
---|---|---|
Set |
|
Tether |
Absolute |
|
Toggle Movement |
Haste |
|
Shukuchi Haste Rune |
Base |
|
|
%Bonus/Reductions |
|
Skeleton Walk |
Flat Bonus/Reductions |
|
Chemical Rage |
Minimum |
|
Starbreaker |
Unlock Maximum |
|
Thirst |
Total Movement Speed[edit]
Calculating the total movement speed of a unit involves using a few values and a multiplier.
Set Movement Speed overrides the unit's original base movement speed, the value is still fully affected by flat and percentage-based movement speed changes within the movement speed limits. If the set value is absolute, the absolute value is now the unit's Total Movement Speed.
Absolute Movement Speed can only be overridden by Haste sources.
Flat movement speed bonuses from items, abilities, and talents stack independently of each other on the unit's base movement speed with restrictions, percentage-based bonuses and reductions are summed up, then applied to the unit's base movement speed as a multiplier.
All movement speed modifying sources may not exceed the minimum and maximum movement speed limits, unless either the limits are modified by min movement speed sources or max movement speed unlocking sources. For example, in cases where the minimum movement speed is higher than the absolute movement speed value, the absolute value can only set the movement speed to the new minimum movement speed value of the unit.
The total movement speed displayed on the HUD is calculated using a few variables and multipliers and can be defined as:
- Total Movement Speed
- = Set Move Speed Value
- = Absolute Move Speed Value
- = Haste Value, when Haste > Min Move Speed; else Min Move Speed Value = Base Move Speed Value
- = Base Move Speed Value
- ± Flat Bonuses/Reductions (with Stacking Restrictions)
- × Move Speed Multiplier
- = Set Move Speed Value
Equations[edit]
Total Move Speed = (Base + MAX( Boots of Speed-based) + Flat Changes) × Move Speed Multiplier
Move Speed Multipler = 1 + Percentage-Based Changes i + MAX( Yasha-%based)
Move Speed Range ⇒ { 100 ≤ x ≤ 550 }
Stacking[edit]
Both flat and percentage-based movement speed bonuses, except percentage-based from abilities, have stacking restrictions and are separated into 4 groups. The flat movement speed bonuses from the same group do not stack with each other, with the one with a higher value taking priority. However, flat movement speed bonus sources from different groups stack independently of each other.
- Group 1: Boots of Speed-based items.
- Group 2: Yasha-based items.
- Group 3: Wind Lace itself.
- Group 4: Miscellaneous — Sources that do not belong to any of the first 3 groups fully stack with each other, with multiple of themselves, and with other item bonuses, including Wind Lace.
Group 1 | Group 2 | Group 3 | Group 4 |
---|---|---|---|
Boots of Speed-based | Yasha-based | Wind Lace | Misc |
|
|
|
|
- Example 1a
- Within the Movement Speed Limits
- While with level 4 Windrun active and affected by a level 4 Tether, Windranger has Boots of Travel 2, a Wind Waker and Manta Style. What is her current movement speed?
- Flat Movement Speed Values
- Base Move Speed: 290
- Boots of Travel 2: 110
- Wind Waker: 30
- Movement Speed Multiplier
- Windrun: 0.00025
- Manta Style: 0.1
- Tether: Expression error: Unexpected / operator.
- Total Movement Speed
- = (290 + 110 + 30) * (1 + 0.00025 + 0.1 + Expression error: Unexpected / operator.)
- = Expression error: Unexpected < operator.
Windranger has Expression error: Unexpected < operator. movement speed from abilities and items in this example, but it gets capped at 550, so long she is not affected by anything that unlocks maximum movement speed.
- Example 1b
- Movement Speed Limits is Applied After All Calculations
- Brewmaster initiates and casts a level 3 Thunder Clap, and the same Windranger from the previous example is affected. What is her current movement speed?
- Movement Speed Multiplier
- Windrun: 0.00025
- Manta Style: 0.1
- Tether: Expression error: Unexpected / operator.
- Thunder Clap: -0.45
- Total Movement Speed
- = (290 + 110 + 30) * (1 + 0.00025 + 0.1 + Expression error: Unexpected / operator. - 0.45)
- = Expression error: Unexpected < operator.
Windranger now has a movement speed of Expression error: Unexpected < operator. in this example, which again gets capped at 550. Therefore, the movement speed limits are only applied after the total movement speed calculations.
Set Movement Speed[edit]
Set Movement Speed sets a unit's total movement speed to a fixed value for the duration. The units are still fully affected by flat and percentage-based movement speed changes. The movement speed is still bound to the minimum and maximum movement speed limits. If a unit is affected by multiple abilities in this list, the lowest value takes priority.
The following abilities are able to override a unit's base movement speed, setting it at a certain value.
Set Move Speed Abilities
- Sets the Self's movement speed equal to the Zet's for its duration.
- Sets the Astral Spirit's base movement speed equal to the caster's current movement speed upon cast. The speed does not adapt.
- Grants the target movement speed bonus while the caster copies the target's movement speed while active.
- Set Move Speed: 380
Set the unit's base movement speed to a fixed value. - Set Move Speed: 4
Set the unit's base movement speed to a fixed value. - If the target is a creep, Consume periodically sets its base movement speed equal to that of the caster.
- Sets the unit's base movement speed equal to that of the target upon cast.
Hex[edit]
Main Article: Hex
Besides disabling, hex also directly sets the target's movement speed to a fixed value for the duration. The units are still fully affected by flat and percentage-based movement speed changes. Other movement speed notes fully apply.
Hex Sources
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Absolute Movement Speed[edit]
The following sources set a unit's movement speed to an absolute value. No other values can change them, except for in cases where the min movement speed is higher than the absolute movement speed value, the absolute value can only set the movement speed to the new minimum movement speed value of the unit, this also includes all haste sources unless explicitly stated.
Absolute Move Speed Sources
- Set Move Speed (Default): 0.2
Set Move Speed (Courier): 0
Sets the caster's movement speed to a fixed value based on what it transformed into. - Enemy Pull Speed: 7
Has priority over haste sources.
Moves all affected enemies' within the radius to the Will-O-Wisp by setting movement speed to the given value. - Distance Moved: 32%/38%/44%/50%
Has priority over haste sources.
Sets all affected enemies' movement speed to a percentage of the distance between them and the caster based on the duration. - Roll Speed: 600
The roll speed is fixed and cannot be altered in any way. - Roll Speed: 75/150/225
The roll speed is fixed and cannot be altered in any way. - Set Move Speed: 0
Has priority over haste sources.
Sets the caster's movement speed to 0 while active. - Set Move Speed: 250
This ability is only active while having Sun Ray buff on. - Set Move Speed: 0
Has priority over haste sources.
Sets the caster's movement speed to 0 while active. - Set Move Speed: 4
Has priority over haste sources. - Distance Moved:
Duration:
Has priority over haste sources.
Sets all affected enemy's movement speed to a percentage of the distance between them and the remnant based on the duration.
Base Movement Speed[edit]
Every unit capable of moving has a base movement speed value. This value is fixed, and can only be altered by set movement speed sources.
Heroes[edit]
The following list shows the base movement speed of all heroes, and their movement speeds with any Boots of Speed-based items. Does not include the innate nighttime movement speed bonus.
Hero Movement Animations[edit]
Main Article: Hero Animations
Heroes with varying move animations based on movement speed are tagged with MovementSpeedActivityModifiers
in their hero attributes, and may have the following move animations:
- Walk < Run < Run Fast/Sprint < Haste
Heroes with varying Move Animations based on Movement speed | Run | Run Fast/Sprint | Haste | ||
---|---|---|---|---|---|
340 | |||||
325 | |||||
320 | 345 | ||||
- | 430 | ||||
345 | 373 | ||||
335 | |||||
- | 385 | ||||
- | 400 | ||||
360 | |||||
345 | 400 | ||||
375 | |||||
350 | 400 | ||||
350 | |||||
395 | |||||
390 | 440 | ||||
400 | |||||
350 | 440 | 540 | |||
Not all heroes listed above have a unique animation present for different move animations. |
Creeps[edit]
Unit | Movement Speed |
---|---|
Kobold Soldier, Hill Troll Berserker, Vhoul Assassin, Satyr Mindstealer, Ogre Bruiser, Ogre Frostmage, Hill Troll, Skeleton Warrior, Ancient Rock Golem, Ancient Granite Golem, Ancient Rumblehide, Ancient Thunderhide, Roshan | 270 |
Harpy Scout | 280 |
Eidolon | 280/310/340/370 |
Ancient Ice Shaman, Kobold, Hill Troll Priest, Satyr Tormenter | 290 |
Ancient Frostbitten Golem, Satyr Banisher, Wildwing, Dark Troll Summoner, Ancient Black Dragon | 300 |
Minor Imp | 300/315/330/345/360 |
Treant | 300/320/340/360 |
Warpine Raider, Harpy Stormcrafter, Mud Golem, Shard Golem | 310 |
Ghost, Centaur Courser, Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwing Ripper, Forged Spirit | 320 |
Boar | 320/330/340/350 |
Kobold Foreman | 330 |
Fell Spirit, Giant Wolf, Alpha Wolf, Ancient Black Drake, Spiderling, Spiderite, Wraith King Skeleton | 350 |
Necronomicon Archer | 350/385/425 |
Necronomicon Warrior | 370/375/380 |
Undying Zombie | 375 |
Lycan Wolf | 400/420/440/460 |
Hawk | 460 |
Summons[edit]
Summons | Movement Speed |
---|---|
Mars Soldier | 0 |
Spirit Bear | 0/2/4/6 |
Astral Spirit | 315 |
Warlock Golem | 320/340/360 |
Earth | 330/350/370 |
Storm | 350 |
Familiar | 420 |
Void | 450 |
Fire | 550 |
Movement Speed Limits[edit]
By default, the lower limit for movement speed is at 100, while the upper limit lies at 550. These values are the same for all units and cannot be exceeded by flat or percentage movement speed bonuses or reductions. Base movement speed changes cannot exceed these either.
Minimum Movement Speed[edit]
The following abilities are able to change a unit's minimum movement speed, preventing it from ever being lower than the set value. If a unit is affected by multiple abilities that change the minimum value, the higher value takes priority.
Minimum Move Speed Changing Abilities
- Set Move Speed: 215 ( 0)
Min Move Speed: 0 ( 215)
Requires Aghanim's Shard, otherwise it sets the caster's movement speed instead.
Maximum Movement Speed[edit]
The following abilities are able to change a unit's maximum movement speed (of 550), allowing it to reach even higher values. If a unit is affected by multiple abilities that change the maximum value, the higher value takes priority.
Maximum Move Speed Changing Abilities
Haste[edit]
Hastes increase a unit's minimum and maximum movement speed to a specific value. Hasted units cannot be slowed below the hasted value.
Haste Movement Granting Abilities
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Haste Animations[edit]
Main Article: Hero Animations
When a unit is hasted, the Run animation is replaced by Haste animation.
Heroes with Haste Animations |
---|
Haste Talents[edit]
The following heroes have a talent that grants them Haste.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Haste |
Flat Changes[edit]
These abilities increase or decrease a unit's movement speed by a constant value.
- These bonuses and reductions can not exceed the minimum and maximum movement speed limits.
- These are applied before percentage-based movement speed bonuses and reductions.
- Flat Bonus Sources
Flat Move Speed Bonus Sources
- Alchemist – Chemical Rage
- Alchemist – Berserk Potion
- Lua error: Found no lpdb data for "Beastmaster - Movespeed Aura".
- Chen – Holy Persuasion3
- Drum of Endurance – Swiftness Aura
- Boots of Bearing – Swiftness Aura
- Dragon Knight – Elder Dragon Form
- Juggernaut – Blade Fury2b
- Mask of Madness – Berserk
- Spirit Breaker – Charge of Darkness
- Troll Warlord – Berserker's Rage
- Terrorblade – Demon Zeal
- Undying – Flesh Golem
- Lua error: Found no lpdb data for "Visage - Familiar Talents".
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Grants flat movement speed bonus to Persuaded units only.
- 4a Grants flat movement speed bonus to all player-controlled units by Beastmaster.
- 4b Grants flat movement speed bonus only to Visage and his Familiars.
- Flat Reduction Sources
Flat Move Speed Reductions Sources
- Move Speed Reduction: 25
Reduces the wielder's movement speed by a flat amount upon successfully landing an attack on an enemy hero, or when any enemy successfully lands an attack on the wielder.
Flat Bonus Item Sources[edit]
These items passively grant the wielder a flat movement speed bonus.
Flat Bonuses from Items
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Arcane Boots | 45 | 1300 | 28.89 |
Aviana's Feather | 30 | N/A | N/A |
Boots of Bearing | 65 | 4025 | 61.92 |
Boots of Speed | 45 | 500 | 11.11 |
Dandelion Amulet | 25 | N/A | N/A |
Eul's Scepter of Divinity | 20 | 2625 | 131.25 |
Faded Broach | 15 | N/A | N/A |
Force Boots | 115 | N/A | N/A |
Giant's Ring | 45 | N/A | N/A |
Gossamer Cape | 20 | N/A | N/A |
Guardian Greaves | 50 | 4950 | 99 |
Ninja Gear | 20 | N/A | N/A |
Phase Boots | 50 | 1500 | 30 |
Pirate Hat | 15 | N/A | N/A |
Solar Crest | 25 | 2700 | 108 |
Stormcrafter | 35 | N/A | N/A |
Tranquil Boots | 65 | 925 | 14.23 |
Wind Lace | 20 | 250 | 12.5 |
Wind Waker | 30 | 6825 | 227.5 |
Values do not include portions from actives or auras. |
Flat Bonus Talents[edit]
Flat Movement Speed
Ability
Passive
Passive
Affects
Self
Self
There is no description for this ability.
Move Speed Bonus: Varies
NOTES
5958, 5917, 5918, 5919, 6141, 6077, 6093, 6249, 6306, 6373, 7130, 6355, 6706, 6422
special_bonus_movement_speed_10/15/20/25/30/35/40/45/50/60/65/75/90/100
- Grants the hero a flat movement speed bonus.
- Has the following values:
- 10/15/20/25/30/35/40/45/50/60/65/75/90/100
The following heroes have a talent that grants them a flat movement speed bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Movement Speed |
Nighttime Bonus[edit]
Nighttime Move Speed Bonus
Ability
Passive
Passive
Affects
Units
Units
All units now gain 15 movement speed during the night. The effect is doubled for heroes, but it can be broken for seconds upon attacking or taking damage from player-controlled sources.
Effect Radius: Global
Night Move Speed Bonus: 15
Hero Speed Multiplier: 2
NOTES
- The nighttime movement speed bonus is lost upon units' attack point and also upon taking player-based damage, including from Roshan or the Fountain, regardless of factions.
- Grants a flat 30 movement speed to heroes during nighttime, including Time of Day modifying abilities.
- Treat illusions, clones, creep-heroes as heroes.
- Does not disable the movement speed bonus in the following conditions:
- When an attack misses or is disjointed.
- From cleave and splash sources, including Psi Blades.
- Moon Glaives
- Only reacts on damage greater than 0 (after reductions), and on damage with the HP Removal flag.
Percentage-Based Changes[edit]
Percentage Movement Speed Changes can not exceed the minimum and maximum movement speed limits and are applied after flat movement speed bonuses and reductions. There are stacking restrictions for items, but no restrictions on stacking percentage movement speed bonus from abilities.
Percentage Bonuses[edit]
Percentage Bonuses From Abilities
- Axe – Battle Hunger
- Axe – Culling Blade
- Alchemist – Unstable Concoction
- Batrider – Firefly
- Beastmaster – Primal Roar
- Bloodseeker – Thirst
- Boots of Bearing – Endurance
- Drum of Endurance – Endurance
- Bounty Hunter – Track
- Brewmaster – Drunken Brawler (Storm Stance)
- Storm – Wind Walk
- Bristleback – Warpath
- Broodmother – Spin Web4a
- Clinkz – Skeleton Walk
- Clockwerk – Overclocking
- Clockwerk – Jetpack
- Doom – Scorched Earth
- Drow Ranger – Gust
- Elder Titan – Astral Spirit
- Grimstroke – Ink Swell
- Grimstroke – Dark Portrait
- Hoodwink – Scurry
- Invoker – Wex
- Invoker – Ghost Walk
- Io – Tether
- Keeper of the Light – Spirit Form
- Kobold Foreman – Speed Aura
- Kunkka – X Marks the Spot1
- Kunkka – Ghostship
- Legion Commander – Overwhelming Odds
- Leshrac – Nihilism
- Lifestealer – Rage
- Lifestealer – Infest
- Lina – Fiery Soul
- Lone Druid – Savage Roar
- Spirit Bear – Savage Roar
- Marci – Rebound
- Marci – Unleash
- Medusa – Stone Gaze
- Mirana – Leap
- Mirana – Moonlight Shadow
- Night Stalker – Hunter in the Night
- Nyx Assassin – Vendetta
- Ogre Magi – Bloodlust
- Phase Boots – Phase
- Razor – Storm Surge
- Riki – Cloak and Dagger1
- Shadow Blade – Shadow Walk
- Silver Edge – Shadow Walk
- Slardar – Guardian Sprint
- Slark – Depth Shroud
- Slark – Shadow Dance
- Smoke of Deceit – Disguise
- Ninja Gear – Solitary Disguise
- Solar Crest – Shine
- Spectre – Spectral Dagger
- Spectre – Dispersion2b
- Spectre – Shadow Step
- Spider Legs – Skitter
- Spirit Breaker – Bulldoze
- Sven – Warcry
- Techies – Reactive Tazer
- Treant Protector – Nature's Guise
- Troll Warlord – Battle Trance
- Underlord – Fiend's Gate
- Undying Zombie – Deathlust
- Vengeful Spirit – Vengeance Illusion2a
- Visage – Grave Chill4b
- Visage – Silent as the Grave
- Warlock – Shadow Word2b
- Windranger – Windrun
- Wraith King – Wraith Delay2a
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 4a Grants movement speed bonus to only to Broodmother, her Spiderlings and Spiderites.
- 4b Grants movement speed bonus to only to Visage and his Familiars.
Percentage-Based Item Sources[edit]
These items passively grant the wielder a flat movement speed bonus.
Flat Bonuses from Items
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Elven Tunic | 7% | N/A | N/A |
Light Collector | 5% | N/A | N/A |
Manta Style | 10% | 4650 | 465 |
Sange and Yasha | 12% | 4200 | 350 |
Yasha | 10% | 2100 | 210 |
Yasha and Kaya | 12% | 4200 | 350 |
Values do not include portions from actives or auras. |
Percentage-Based Bonus Talents[edit]
Percentage Movement Speed
Ability
Passive
Passive
Affects
Self
Self
There is no description for this ability.
Move Speed Bonus: Varies
NOTES
831, 832, 783, 784
special_bonus_movement_speed_percentage_5/6/8/10
- Grants the hero a percentage-based movement speed bonus.
- Has the following values:
- 5%/6%/8%/10%
The following heroes have a talent that grants them a percentage-based movement speed bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Movement Speed Percent |
Percentage Reductions[edit]
Percentage Reductions From Abilities
- Anti-Mage – Mana Break
- Abaddon – Mist Coil2b
- Abaddon – Curse of Avernus
- Ancient Apparition – Ice Vortex
- Ancient Apparition – Chilling Touch
- Ancient Thunderhide – Slam
- Arc Warden – Flux
- Arc Warden – Magnetic Field2b
- Arc Warden – Spark Wraith
- Axe – Berserker's Call2a
- Axe – Battle Hunger
- Batrider – Sticky Napalm
- Batrider – Flamebreak1
- Beastmaster – Primal Roar
- Bloodseeker – Blood Mist
- Boar – Poison
- Bounty Hunter – Shadow Walk
- Brewmaster – Thunder Clap
- Brewmaster – Cinder Brew
- Brewmaster – Drunken Brawler (Void Stance)2a
- Bristleback – Viscous Nasal Goo
- Bristleback – Hairball
- Broodmother – Incapacitating Bite
- Broodmother – Spinner's Snare
- Spiderling – Poison Sting
- Centaur Warrunner – Double Edge2b
- Centaur Warrunner – Stampede
- Chen – Penitence
- Crystal Maiden – Crystal Nova
- Crystal Maiden – Freezing Field
- Dark Seer – Wall of Replica
- Dawnbreaker – Starbreaker
- Dawnbreaker – Celestial Hammer
- Dazzle – Poison Touch
- Death Prophet – Exorcism (Passive Spirits)2a
- Diffusal Blade – Inhibit
- Disruptor – Thunder Strike
- Disruptor – Kinetic Field
- Dragon Knight – Elder Dragon Form (Frost Breath)
- Drow Ranger – Frost Arrows
- Drow Ranger – Multishot
- Dust of Appearance – Reveal
- Earth Spirit – Boulder Smash
- Echo Sabre – Echo Strike
- Elder Titan – Earth Splitter
- Enchantress – Enchant
- Ethereal Blade – Ether Blast
- Eye of Skadi – Cold Attack
- Faceless Void – Time Dilation
- Lua error: Found no lpdb data for "Ghost - Frost Attack".
- Grimstroke – Stroke of Fate
- Gyrocopter – Call Down
- Hoodwink – Acorn Shot
- Hoodwink – Hunter's Boomerang
- Hoodwink – Sharpshooter
- Hellbear Smasher – Thunder Clap
- Huskar – Inner Fire2b
- Huskar – Life Break
- Invoker – Ghost Walk
- Invoker – Ice Wall
- Io – Tether
- Jakiro – Dual Breath
- Jakiro – Liquid Frost
- Keeper of the Light – Solar Bind
- Kunkka – Torrent
- Kunkka – X Marks the Spot1
- Kunkka – Torrent Storm
- Leshrac – Lightning Storm
- Leshrac – Nihilism
- Lich – Frost Blast
- Lich – Frost Shield
- Lich – Ice Spire
- Lich – Chain Frost
- Lifestealer – Ghoul Frenzy
- Lifestealer – Open Wounds
- Lion – Mana Drain
- Lycan Wolf – Cripple
- Lycan Lane Wolf – Cripple
- Magnus – Shockwave
- Magnus – Skewer
- Magnus – Horn Toss
- Marci – Rebound
- Marci – Unleash
- Mars – Spear of Mars2b
- Mars – God's Rebuke
- Mars – Bulwark
- Mars – Arena of Blood
- Medusa – Mystic Snake
- Medusa – Cold Blooded
- Medusa – Stone Gaze
- Meepo – Divided We Stand (Fling)2b
- Mirana – Leap2b
- Monkey King – Primal Spring
- Necronomicon Archer – Purge
- Necrophos – Ghost Shroud
- Night Stalker – Void
- Nullifier – Nullify
- Ogre Frostmage – Ice Armor
- Ogre Magi – Ignite
- Omniknight – Hammer of Purity
- Orb of Venom – Poison Attack
- Outworld Destroyer – Astral Imprisonment2b
- Pangolier – Shield Crash
- Phantom Assassin – Stifling Dagger
- Phantom Lancer – Spirit Lance
- Phoenix – Icarus Dive
- Primal Beast – Uproar
- Pudge – Rot
- Pugna – Decrepify
- Queen of Pain – Shadow Strike
- Razor – Plasma Field
- Razor – Storm Surge2b
- Roshan – Slam
- Sand King – Burrowstrike2a
- Sand King – Sand Storm1
- Sand King – Caustic Finale
- Sand King – Epicenter
- Shadow Demon – Demonic Purge
- Shadow Fiend – Requiem of Souls
- Skywrath Mage – Concussive Shot
- Satyr Banisher – Purge
- Shiva's Guard – Arctic Blast
- Silencer – Arcane Curse
- Skywrath Mage – Concussive Shot
- Slardar – Slithereen Crush
- Snapfire – Scatterblast
- Snapfire – Mortimer Kisses
- Snapfire – Spit Out
- Sniper – Shrapnel
- Sniper – Headshot
- Sniper – Concussive Grenade
- Solar Crest – Shine
- Spectre – Spectral Dagger
- Spectre – Dispersion2b
- Spectre – Shadow Step
- Storm Spirit – Overload
- Techies – Sticky Bomb
- Templar Assassin – Psionic Trap
- Templar Assassin – Psionic Projection
- Psionic Trap – Trap
- Terrorblade – Reflection
- Tidehunter – Gush
- Timbersaw – Flamethrower
- Timbersaw – Chakram
- Timbersaw – Second Chakram
- Tiny – Tree Throw
- Tiny – Tree Volley
- Lua error: Found no lpdb data for "Tornado - Tempest".
- Treant Protector – Nature's Grasp
- Treant Protector – Leech Seed
- Troll Warlord – Whirling Axes (Ranged)
- Tusk – Ice Shards2b
- Tusk – Tag Team
- Tusk – Walrus Kick
- Tusk – Walrus PUNCH!
- Underlord – Pit of Malice2a
- Underlord – Fiend's Gate2a
- Undying Zombie – Deathlust
- Undying – Decay
- Undying – Flesh Golem
- Ursa – Earthshock
- Venomancer – Venomous Gale
- Venomancer – Poison Sting
- Viper – Poison Attack
- Viper – Viper Strike
- Visage – Grave Chill
- Void Spirit – Astral Step
- Warlock – Shadow Word2b
- Warlock – Upheaval
- Warpine Raider – Seed Shot
- Windranger – Windrun
- Winter Wyvern – Arctic Burn
- Winter Wyvern – Splinter Blast
- Winter Wyvern – Cold Embrace2b
- Wraith King – Wraithfire Blast
- Wraith King – Reincarnation
- Zeus – Heavenly Jump
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Abilities Based on Movement Speed[edit]
Movement Speed Based Ability Effects
Move Commands[edit]
There are several different orders which make the unit move.
The default move command is bound to Right Click or M, it can also be bound to a Hotkey. Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. the target is out of reach). During a move command, the unit does not automatically attack enemies on the way.
The follow command is merged in with the default M move command and is executed with the same keys. To follow a unit, the move command has to be targeted at the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies.
The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within the 100 range of the targeted unit.
Units with Different Follow Range
- Follow Range: 250
In order to follow enemy units, the follow Hotkey must be used, since Right Click on an enemy automatically orders an attack on it.
Patrol[edit]
The patrol command makes the unit move back and forth between its starting location and the targeted point until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit will automatically attack enemies it crosses while patrolling.
The default hotkey for the Patrol Command is <blank>.
Attack-Move Command[edit]
The default Attack-Move command is bound to A, it can also be bound to a Hotkey.
Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order on the ground. To do this, the attack Hotkey must be used. If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (upon death, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.
Slow Resistance[edit]
Recent Changes[edit]
Main Article: Movement Speed/Changelogs
Description