Night Stalker

From Liquipedia Dota 2 Wiki
[e][h]Night Stalker
Dire Hero
Attributes
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
717
1685
2382
Mana
231
495
687
Armor
4.9
9.9
13.5
Damage
61-65
104-108
135-139
Spell Amp
0.9%
2.5%
3.6%
Magic Resist
26%
29%
32%
Movement Speed Amp

0.9%
2.5%
3.6%
Most Played As
LessMore
1
2
3
4
5

Balanar, the Night Stalker[edit]

Recommended Roles
Carry Initiator Durable Disabler Nuker

Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness—creatures like Balanar the Night Stalker.

It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes—nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true.

Abilities[edit]

Void
QV
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Creates a damaging void that slows an enemy unit and deals damage.
Mini-stuns at night, interrupting abilities. The slow and damage also improve at night.
Damage45 / 80 / 127.5 / 167.5 (Day)
90 / 160 / 255 / 335 (Night)
Movement Speed Slow50%
Attack Speed Slow50
Slow Duration1.25 (Day)
2.5 / 3 / 3.5 / 4 (Night)
Mini-Stun Duration0.1 (Night)
Cast Range525
Cast Point0.3
11 / 10 / 9 / 8
80 / 90 / 100 / 110
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was.
Crippling Fear
WF
Targeting
Unit Target
Affects
Enemy Units
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced.
The debuff is improved at night.
Duration3 (Day)
5 / 6 / 7 / 8 (Night)
Miss Chance10% (Day)
50% (Night)
Cast Range500
Cast Point0.3
24 / 20 / 16 / 12
     4
50
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.
Hunter in the Night
EG
Affects
Self
Night Stalker is in his element at night, attacking and moving with great swiftness. Can be activated at night to grant Night Stalker flying movement for a few seconds.
This ability only works at night.
Passive Movement Speed20% / 25% / 30% / 35%
Passive Attack Speed30 / 50 / 70 / 90
230
Flight Vision1000
Flight Duration2
Cast Point0
30 / 26 / 22 / 18
80
Disabled by break.
Illusions gain the passive of this ability.
The hunting prowess of Balanar improves as the night beckons.
Darkness
RR
Targeting
No Target
Affects
Enemy Units
Wards
Night Stalker smothers the sun and summons instant darkness, so that he may use his powers at their fullest. While Darkness is in effect all enemies have their vision range reduced.
Night Duration40
Enemy Vision Reduction25%
Cast Point0
160 / 120 / 80
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.
Notes
  • Darkness changes day to night for the duration, limiting enemy vision and improving Night Stalker's skills.
  • Does not pause the clock. This effectively shortens the day time if cast during the day.
  • When used at night, the only benefit to using Darkness is limiting enemy sight range since Night Stalker is already buffed at night.

Aghanim's Scepter Ability[edit]

Night Sight
Targeting
Passive
Affects
Self
Night Stalker gains flying vision at night.
AbilityUnobstructed Night Vision
The scepter passively gives Night Stalker flying vision at night. This passive is independent from Night Stalker's spells and will be active as long as it is night.
Illusions gain this ability.

Talent Tree[edit]

Talent Tree
-8s Crippling Fear Cooldown 25 +140 Hunter in the Night Attack Speed
+50 Damage 20 +45 Movement Speed
+150 Cast Range 15 +15 Strength
+200 Mana 10 +200 Health

Recommended Items[edit]

Starting Items Early Game
Stout Shield
Healing Salve
Tango
Magic Stick
Boots of Speed
Urn of Shadows
Enchanted Mango
Mid Game Late Game
Magic Wand
Phase Boots
Aghanims Scepter
Assault Cuirass
Abyssal Blade

General Strategy[edit]

Once the sun goes down, Night Stalker's hunt begins. Charging through the shadowy forests, he snares prey in a slowing void as he tears them to shreds. Should sunrise threaten to end his terror, he can darken the skies to extend his onslaught.
Night Stalker (In-Game Description)

Overview

Night Stalker is a ganking hero that thrives during the mid game. As his name implies, he is especially dangerous during the night, as his skills become much more powerful while the sun is down. The first night of a match is when Night Stalker is at his strongest, so capitalizing on that advantage through ganks is essential. However, he becomes less intimidating as the match enters the late game, due to his inability to compete with the raw damage output of carries.

Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Night Stalker can be played in the middle lane with a Bottle, allowing for excellent ganking opportunities thanks to Rune control and decent mana regeneration, or in the safe lane going straight into an Armlet.

When ganking it is often important to remember that Night Stalker has no hard disables, but void will cancel channeling spells with its ministun. This is quite useful when trying to gank a hero that is attempting to use a teleport scroll to escape.

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.18
  • Nerf Void now deals half damage during day
  • Nerf Base movement speed reduced from 290 to 285
7.17
  • Nerf Crippling Fear cooldown increased from 12 to 24/20/16/12
  • Nerf Void cooldown increased from 8 to 11/10/9/8
7.16
  • Nerf Level 20 Talent Movement Speed reduced from +50 to +45
  • Nerf Void no longer applies a ministun during the day
  • Rework Darkness no longer sets enemy vision to a fixed amount
  • Nerf Darkness now reduces enemy unit and ward vision by 25% (doesn't affect buildings)
7.13b
  • Nerf Base movement speed reduced from 295 to 290
  • Nerf Base armor reduced from 3 to 2
7.07d
  • Nerf Hunter in the Night attack speed rescaled from 45/60/75/90 to 30/50/70/90
7.07c
  • Nerf Darkness vision limit against buildings and wards changed from 675 to 800
  • Nerf Hunter in the Night Flight Vision reduced from 1200 to 1000
7.07
  • Buff Base HP regen increased from 1.75 to 3.25
  • Nerf Daytime vision reduced from 1200 to 800
  • Rework Reworked Talent Tree
7.06f
  • Nerf Darkness duration reduced from 50 to 40
7.06e
  • Nerf Base Intelligence reduced from 16 to 13
  • Nerf Hunter In The Night cooldown increased from 26/22/18/14 to 30/26/22/18
7.06d
  • Nerf Hunter in the Night mana cost increased from 50 to 80
  • Nerf Void day slow duration reduced from 2 to 1.25 seconds
7.06
  • Buff Hunter in the Night can now be activated at night to grant Night Stalker flying movement
    • Duration: 2 seconds
    • Cooldown: 26/22/18/14
    • Mana Cost: 50
    • Vision: 1200
7.02
  • Buff Level 25 Talent from -6s Crippling Fear Cooldown to -8s
7.00
  • New Added Talent Tree
6.86
  • Nerf Void slow at night reduced from 4 to 2.5/3/3.5/4 seconds
6.85
  • Buff Base health regen increased from 0.25 to 2
6.84
  • Buff Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
6.83
  • Buff Base attack damage increased by 4
  • Buff Crippling Fear mana cost reduced from 90 to 50
  • Rework Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25%
  • Buff Darkness no longer pauses the day/night timer
  • Nerf Darkness duration from 40/60/80 to 50
  • Buff Darkness cooldown reduced from 180/150/120 to 160/120/80
6.82
  • Buff Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
  • Buff Darkness duration increased from 25/50/80 to 40/60/80
6.81
  • Buff Darkness now also affects the vision of buildings
6.80
  • Buff Crippling Fear's night miss chance increased from 40 to 50%
6.79
  • Buff Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps, and wards)
6.78
  • Buff Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75
    • (Movement speed remains 20/25/30/35)
6.72
  • Buff Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75
  • Buff Hunter in the Night movement bonus rescaled from 15/20/30/35% to 20/25/30/35%
6.68
  • Buff Base damage increased by 10
  • Buff Crippling Fear's miss chance from 10/20/30/40% to 40%
6.65
  • Buff Void mana cost decreased from 90/112/130/145 to 80/90/100/110
6.64
  • Buff Darkness cooldown reduced from 240/180/125 to 180/150/120
6.63
  • Buff Void now slows for 2 seconds during daytime
6.61
  • Buff Improved Intelligence growth from 1.25 to 1.6
6.60
  • Buff Added Scepter to Night Stalker
6.55
  • Buff Improved how the mana cost scales on Crippling Fear

Notable Players[edit]

Rong 

See also[edit]

External links[edit]

Guides[edit]

References[edit]