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Ogre Magi

From Liquipedia Dota 2 Wiki
[e][h]Ogre Magi
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
614
1442
2036
Mana
300
825
1200
Armor
6.2
9.6
12
Damage
69-75
104-110
129-135
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2012-05-24
Competitive Release
2012-05-31
Collision Size
Legs

Ogre Magi Aggron Stonebreak, the Ogre Magi[edit]

Recommended Roles
Support Nuker Disabler Durable Initiator

The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.

With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

With a chance to multiply the outcome of each spell they cast, a bit of luck is all Ogre Magi needs to burn enemies to cinder, or boost the power of his allies. Of course, luck can be difficult to rely upon...

Abilities[edit]

Fireblast
QF
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Damage70/130/190/250
310/370/430/490
Stun Duration1.5
Cast Range475
Cast Point0.45
Cast Backswing0.53
Attack Proc Chance17%
11/10/9/8
     10/9/8/7
70/85/100/115
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable with strong dispels.
The Ogre Magi is easily amused, entertained for hours by playing with fire.
Notes
  • When Multicast Multicast, Fireblast is reapplied in 0.5 second intervals.
  • If it Multicasts the maximum number of times for its level, Fireblast's damage and stun become:
    • Level 1: 120/240/360/480 damage + 2.1 second stun
    • Level 2: 180/360/540/720 damage + 2.7 second stun
    • Level 3: 960 damage + 3.3 second stun
    • Level 3: 2060 damage + 3.3 second stun
Ignite
WG
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Damage Per Second20/30/40/50
36/46/56/66
Movement Speed Slow20%/22%/24%/26%
Duration5/6/7/8
Targets2
Search Radius900/1000/1100/1200
Multicast Search Radius1400
Cast Range700/800/900/1000
Cast Point0.35
Cast Backswing0.43
17
80/90/100/110
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Batter up!
Notes
  • Deals its first tick of damage 0.1s after application
  • Total damage:
    • 100/180/280/400
    • 180/276/392/528
  • Launches two projectiles. One at the primary target, and one at the closest unit to it.
  • Multicast Multicast targeting:
    • Ignite is reapplied to selected units in 0.4 second intervals. The duration stacks.
    • Nearby enemies will be selected randomly in a 1400 radius around Ogre Magi, prioritizing units that are not already affected by Ignite.
Bloodlust
EB
Affects
Allied Units
Allied Buildings
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Bonus Movement Speed7%/9%/11%/13%
Bonus Ally Attack Speed30/40/50/60
55/65/75/85
Bonus Self Attack Speed30/50/70/90
55/75/95/115
Duration30
Multicast Radius700
Cast Range600
Cast Point0.45
Cast Backswing0.67
20/18/16/14
50/55/60/65
Dispellable.
‘Running’s not as fun as hitting… Not one bit fun.’
Notes
  • Causes the target to visually appear giant. This does not affect collision size.
Ultimate Ability
Multicast
RC
Targeting
Passive
Affects
Self
Enables Ogre Magi to cast his abilities and items multiple times with each use.
2× Chance75%/75%/75%
3× Chance0%/30%/30%
4× Chance0%/0%/15%
Multicast Interval0.6
Item Buffer Range600
Disabled by break.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.
Notes
  • Targeted offense items will be cast again at a different random enemy unit.

Aghanim's Scepter[edit]

Unrefined Fireblast
DD
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Damage275
Stun Duration1.5
Cast Range475
Cast Point0.45
Cast Backswing0.53
6
35%
This ability is granted by Aghanim's Scepter.
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable with strong dispels.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.
Notes
  • Mana cost is a percentage of Ogre Magi's current mana.
  • Ogre Magi always has enough mana to cast this spell, even at 0 mana.
  • With each Multicast Multicast level, Unrefined Fireblast's damage and stun become:
    • Level 1: 550 damage + 1.9 second stun
    • Level 2: 825 damage + 2.3 second stun
    • Level 3: 1100 damage + 2.7 second stun

Aghanim's Shard[edit]

Fire Shield
Targeting
Unit Target
Affects
Allied Units
Damage Type
Magical
Creates a shield around the target ally, absorbing a percentage of the damage of next several attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker.
Damage Absortion85%
Attack Count3
Fireball Damage125
Duration25
Cast Range600
Cast Point0.2
Cast Backswing0.6
16
50
This ability is granted by Aghanim's Shard.
Does not pierce Spell Immunity.
Dispellable.

Talent Tree[edit]

Talent Tree
+240 Fireblast Fireblast Damage 25 +17% Fireblast Fireblast Chance
+25 Bloodlust Bloodlust Attack Speed 20 +25 Strength
+275 Health 15 +80 Damage
-1s Fireblast Fireblast Cooldown 10 +16 Ignite Ignite DPS

Recent Changes[edit]

Version Balance Changes
7.32d
  • Buff Base Health Regen increased from 0.25 to 0.75
7.32
  • Nerf Base Health Regen decreased from 3.25 to 0.25
  • Nerf Base Armor decreased from 5 to 4
  • Nerf Base Damage increased by 20
  • Ignite Ignite
    • Rework Now deals its first tick of damage 0.1s after application (1 tick less total)
7.31
  • Fireblast Fireblast
    • Nerf Mana cost increased from 70/80/90/100 to 70/85/100/115
  • Ignite Ignite
    • Nerf Cooldown increased from 15s to 17s
  • Talent Talent
    • Nerf Level 15 Talent +275 health reduced to +250
    • Buff Level 20 Talent +25 Strength increased to +30
    • Rework Level 25 Talent 20% bash chance replaced with 17% Fireblast chance

Notable Players[edit]

Fata 
Boombui 
LeBronDota 
Kazz 
dnz 

See also[edit]

Additional Content[edit]

References[edit]