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Oracle

From Liquipedia Dota 2 Wiki
[e][h]Oracle
Radiant Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.3 + 0.7
Level Changes
Level
1
15
25
30
Health
(Regen)
560
2.25
1286
5.61
2078
9.21
2386
10.61
Mana
(Regen)
387
1.8
1023
4.46
1623
6.96
1875
8.01
Armor
2.5
6.47
11.3
13.05
Magic R
27.6%
32.92%
37.92%
40.02%
Damage
39-45
92-98
142-148
163-169
Notes
0
Release Date
2014-11-18
Competitive Span
2015-12-16 — Present

Oracle Nerif, the Oracle[edit]

Recommended Roles
Support Nuker Disabler Escape

Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King.

Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings.

From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice.

The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy.

At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, "It could go either way." No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took "It could go either way" to indicate that with tactical might on his side, there was little risk in his plan.

Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering.

The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner.

Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.

By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Shrouding threatened allies with his false promise, he can grant an ally a few precious moments of protection to destroy an enemy, or even reverse a grisly fate.

Abilities[edit]

Fortune's End
QT
Affects
Allies
Enemies
Damage Type
Magical
Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and purges enemies of buffs in an area around the target. If target is an ally it will only purge debuffs. The root duration is equal to the time spent channeling. Applies a basic dispel.
Damage100/160/220/280
Minimum Root Duration0.75
1.25
Maximum Root Duration2.75
3.25
Radius350
Max Channel Time2.5
0

Enemy/Ally Damage/Heal per Effect Dispelled60

Cast Range 850
Cast Point 0
Cast Backswing 0
Cooldown
18/14/10/6
100
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Dispellable.

Cannot be disjointed.

Affected by cast range bonus.
The astral orb crackles with power while raw energy lances out, temporarily disrupting and enemy's connection to their own body.
Notes
  • The dispel is applied before the damage. Can remove Fate's Edict Fate's Edict and the heal of Purifying Flames Purifying Flames from enemies.
  • Does not interrupt enemy channeling abilities.
  • If the target becomes spell immune while Oracle is channeling, the damage and dispel are still dealt to units around the target.
  • Oracle can continue channeling even if the target dies, releasing the spell at the target's death location.
  • The projectile travels at 1200 speed.
Fate's Edict
WF
Targeting
Unit Target
Affects
Allies
Enemies
Oracle enraptures a target, disarming them if target is enemy and granting them bonus magic damage resistance if target is ally.
Ally Magic Resistance100%
Ally Duration3.5/4/4.5/5
Enemy Disarm Duration3.5/4/4.5/5
Cast Point 0.3
Cast Backswing 1.1
Cooldown
20/17/14/11
95/100/105/110
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Dispellable.

Affected by cast range bonus.
An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics. Other kinds of suffering however...
Purifying Flames
EE
Targeting
Unit Target
Affects
Enemy Units
Allied Units
Damage Type
Magical
Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.
Enemy Damage90/180/270/360
Ally Damage90/180/270/360
Heal Per Second15/25/35/45
Duration9

Cast Range 850
Cast Point 0.1
Cast Backswing 1.1
Cooldown
2.5
     1.5
75
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Dispellable.

Affected by cast range bonus.
Like a hall of mirrors might amplify the light of a single candle, the shattered walls of the universe can transform the light of prophecy into a burning torch.
Notes
  • Total healing:
    • 99/198/297/396
  • The healing buff stacks.
  • Damage is non-lethal to allies.
  • Fate's Edict Fate's Edict prevents the damage but not the healing.
  • Fortune's End Fortune's End dispels the healing buff from enemy targets.
Ultimate Ability
False Promise
RR
Targeting
Unit Target
Affects
Allied Units
Damage Type
Pure
Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is doubled. Removes most negative status effects and disables on initial cast. Applies a strong dispel.
Duration7/8.5/10
8.5/10/11.5
Heal Multiplier2

Armor Bonus10

AbilityGrants Invisibility
Ally Fade Time0.15
Ally Base Attack Time Reduction0.25
Ally Spell Damage Amplification25%

Cast Range 700/800/900
Cast Point 0.3
Cast Backswing 0.97
Cooldown
110/85/60
     90/65/40
100/150/200
Causes False Promise to have a fade delay invisibility and grants the ally % bonus Spell Damage and reduced Base Attack Time.
Affected by cast range bonus.
Foes and false prophets oft make lies of men's fates.
Notes
  • Applies a strong dispel to the target on cast.
  • The healing is doubled and applied before damage when the buff ends.
  • Kill credit goes to the damage source that dealt the killing blow.
  • HP Cost is not added to the damage value and is ignored.
  • Instant Kill abilities such as Culling Blade Culling Blade and Ice Blast Ice Blast will kill through False Promise False Promise.
  • Shallow Grave Shallow Grave and Borrowed Time Borrowed Time can save a target under False Promise. Invulnerability cannot.
  • The orb visual above the target is fiery when taking more damage. If it is fully ablaze, the target will die when False Promise ends.

Aghanim's Shard[edit]

Rain of Destiny
DD
Targeting
Point Target
Affects
Allied Units
Enemiy Units
Damage Type
Magical
Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced heal amplification. Allies in the area heal and have increased incoming heal amplification.
Ally Heal Per Second40
Ally Heal Amplification20%
Enemy Damage Per Second40
Enemy Heal Reduction20%
Duration10
Linger Duration0.5
Radius650

Cast Range 650
Cast Point 0.2
Cast Backswing 1.07
Cooldown
40
150
Granted by Aghanim's Shard.
Does not pierce Debuff Immunity.

Affected by cast range bonus.
Through mixture of the astral and the atmospheric, Nerif bends a single reality into paradoxical alignment.

Talent Tree[edit]

+1.5s False Promise False Promise Duration 25 Instant Fortune's End Fortune's End
+30% Purifying Flames Purifying Flames Enemy Damage 20 -20s False Promise False Promise Cooldown
-1s Purifying Flames Purifying Flames Cooldown 15 +60 Enemy Damage/Ally Heal Per Effect Dispelled by Fortune's End Fortune's End
+10 False Promise False Promise Armor 10 +0.5s Fortune's End Fortune's End Duration

Recent Changes[edit]

Version Balance Changes
7.35
  • Purifying Flames Purifying Flames
    • Buff Cast Point improved from 0.15s to 0.10s
  • False Promise False Promise
    • Nerf Cast Range decreased from 700/850/1000 to 700/800/900
  • Talent Talent
    • Rework Level 15 Talent +80 Fortune's End Damage replaced with +60 Enemy Damage/Ally Heal Per Effect Dispelled by Fortune's End
7.34
  • Purifying Flames Purifying Flames
    • Buff Heal per second increased from 11/22/33/44 to 15/25/35/45
    • Buff Total Heal increased from 99/198/297/396 to 135/225/315/405
7.33c
  • Fortune's End Fortune's End
    • Nerf Cooldown increased from 15/12/9/6s to 18/14/10/6s
  • Fate's Edict Fate's Edict
    • Nerf Mana Cost increased from 80/90/100/110 to 95/100/105/110

Notable Players[edit]

y` 
eyyou 
SoNNeikO 
Misha 
Jaunuel 

Additional Content[edit]

See also[edit]

References[edit]