Oracle
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Version Control
This article is mostly accurate for the latest version of the game (7.38), in which this hero/item was changed.
It has no changes in the current game version — 7.38b.
Oracle
Grants the following bonuses per level: | |
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+52.8HP and +0.24HP regeneration |
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+0.28 armor and 1.7 attack speed |
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+43.2MP and +0.18MP regeneration +0.1% base magic resistance +3.6 Main Attack Damage |
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900 Projectile Speed
| ||
100 (115)
(1.7 BAT) | ||
0.3 + 0.7
| ||
0.7
| ||
Default
Gib Type | ||
2015-02-12
Released | ||
2012-09-29
(v6.78) | ||
Competitive Span
2015-12-16 — Present |
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Alters the fates of heroes with his buffs and nukes. | |
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By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Dispelling both boons and curses, Fortune's End comes sooner than expected. Fate's Edict shelters heroes from magic, yet prevents them from raising arms. Purifying Flames stimulate regeneration, but not without the initial pains of cleansing. The Rain of Destiny shrouds threatened allies while causing harm to enemies. Knowledge of his abilities is key to utilize him as an ally at full potential; while he can defy destiny with False Promise and snatch victory from the jaws of defeat, one mistake can potentially seal the fate of his allies. | |
Roles: | ![]() ![]() ![]() ![]() |
Adjectives | Blue, Cape, Flying, Nose Legs ( 0 ) |
Facets[edit]
Upgrades[edit]
Aghanim's[edit]
Grants the Rain of Destiny ability.
Bring forth rain that damage and applies an incoming heal reduction for all affected enemy units within an area-targeted location.
The rain heals and increases the grants incoming heal amplification for all affected allied units within the same radius.
Bring forth rain that damage and applies an incoming heal reduction for all affected enemy units within an area-targeted location.
The rain heals and increases the grants incoming heal amplification for all affected allied units within the same radius.
Talents[edit]
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+1.5s False Promise Duration | 25 | Fortune's End Constantly ![]() |
+30% Purifying Flames Enemy Damage | 20 | -20s False Promise Cooldown |
-1s Purifying Flames Cooldown | 15 | +80 Fortune's End Heal/Damage per Debuff Dispelled |
+8 False Promise Armor | 10 | +0.5s Fortune's End Duration |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All ![]() ![]() ![]() |
Bio[edit]
I have an end in mind for you.▶️Nerif, the Oracle
Alias:
Nerif
Lore:
Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King.
Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings.
From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice.
The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy.
At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, "It could go either way." No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took "It could go either way" to indicate that with tactical might on his side, there was little risk in his plan.
Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering.
The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner.
Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.
Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings.
From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice.
The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy.
At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, "It could go either way." No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took "It could go either way" to indicate that with tactical might on his side, there was little risk in his plan.
Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering.
The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner.
Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.
Voice:
Innate[edit]
Prognosticate[edit]
Clairvoyant Curse[edit]
Clairvoyant Cure[edit]
Hero Model[edit]
Details
Tap on the
innate abilities for more details.

Abilities[edit]
Fortune's End[edit]
Gathers his power into a bolt of scouring energy. When released, it damages, roots, and dispel enemy units of buff within the radius.
The potency of the root duration corresponds to the channel time.
The potency of the root duration corresponds to the channel time.
Cast Animation: 0 + 0
Cast Range:
850

Max Channel Time: 2.5


The bolt dispel all debuffs of the selected allied unit, while applying its negative ability effects to enemy units within the radius.


Fade's Edict is always dispelled by Fortune's End regardless if it is applied as either a buff or a debuff.


Applies a buff that continously basic dispels corresponding to the max channel time.
The astral orb crackles with power while raw energy lances out, temporarily disrupting an enemy's connection to their own body.
Fate's Edict[edit]
Unit
Affects
Units
Cast Animation: 0.3 + 1.1
Cast Range:
500/600/700/800

Disarm Duration: 3.5/4/4.5/5


Enraptures an allied unit and sets its magic resistance to the max value.
Set Magic Resist: 100%
Duration: 3.5/4/4.5/5
An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics. Other kinds of suffering however...
Purifying Flames[edit]
Cast Animation: 0.1 + 1.15
Cast Range:
850



The damage increasing talent does not increase the damage applied to allied units.
Ally Damage: 90/180/270/360
Like a hall of mirrors might amplify the light of a single candle, the shattered walls of the universe can transform the light of prophecy into a burning torch.
Rain of Destiny[edit]
Bring forth rain that damage and applies an incoming heal reduction for all affected enemy units within an area-targeted location.
Cast Animation: 0.2 + 1.07
Cast Range:
650



The rain heals and increases the grants incoming heal amplification for all affected allied units within the same radius.
Through mixture of the astral and the atmospheric, Nerif bends a single reality into paradoxical alignment.
False Promise[edit]
Applies a strong dispel on the affected allied hero upon cast.
Delays certain health restoration sources and all incoming damage sources until the ability duration ends. Any healing that is delayed is doubled at the end of the duration.
Delays certain health restoration sources and all incoming damage sources until the ability duration ends. Any healing that is delayed is doubled at the end of the duration.
Cast Animation: 0.3 + 0.97
Cast Range:
700/850/1000

Health Regen Counter Factor: 2
Heal Counter Factor: 2
Damage Counter Factor: 1



Aghanim's Scepter Upgrade
Grants invisibility with a fade delay, base attack time reduction, and bonus outgoing spell amplification for the duration.
Grants invisibility with a fade delay, base attack time reduction, and bonus outgoing spell amplification for the duration.
Foes and false prophets oft make lies of men's fates.
Recent Matches[edit]
Main Article: Oracle/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | |||
---|---|---|---|---|---|---|---|---|
Mar 22, 2025 - 11:20 EET | Qualifier | Cyber Empire: Qualifier | ![]() ![]() ![]() ![]() ![]() | 0 : 1 | ![]() ![]() ![]() ![]() ![]() | |||
Mar 06, 2025 - 19:00 CET | Tier 3 | CCT Series 7 | ![]() ![]() ![]() ![]() ![]() | 1 : 0 | ![]() ![]() ![]() ![]() ![]() | |||
Mar 05, 2025 - 13:00 CET | Tier 3 | CCT Series 7 | ![]() ![]() ![]() ![]() ![]() | 0 : 1 | ![]() ![]() ![]() ![]() ![]() | |||
Mar 04, 2025 - 15:55 CET | Tier 1 | DreamLeague S25 | ![]() ![]() ![]() ![]() ![]() | 0 : 1 | ![]() ![]() ![]() ![]() ![]() | |||
Mar 03, 2025 - 19:00 CET | Tier 3 | CCT Series 7 | ![]() ![]() ![]() ![]() ![]() | 1 : 0 | ![]() ![]() ![]() ![]() ![]() |
Recent Changes[edit]
Description
- Reduced
intelligence gain from 3.8 to 3.6.
- Increased
Clairvoyant Curse self outgoing spell amplification per hero from 0.75% to 1%.
- REWORKED
Aghanim's Scepter upgrade:
- Increased False Promise ally outgoing spell damage amplification from 25% to 30%.
Talents:
- LVL 15 +60 enemy damage/ally heal per Fortune's End debuff dispelled increased to +80.
Aghanim's Shard upgrade:
- Rain of Destiny
- Reduced damage per second from 40 to 35.
- Reduced heal per second from 40 to 35.
- Rain of Destiny
- Reduced
Clairvoyant Cure self outgoing heal amplification per hero level from 1% to 0.75%.
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Oracle's Relics | Voice Lines | |
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![]() Bronze |
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![]() Silver |
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![]() Gold |
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![]() Platinum |
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![]() Master |
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![]() Grandmaster |
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Equipment[edit]
Trivia[edit]
- Oracle made his first official Dota 2 appearance in the comic "The Contract", revealed on the 14th of November 2014 on the official Dota 2 blog. On day 2, his spells and model were revealed.
- Mike Shapiro (Oracle's voice actor) also voice acted Barney Calhoun and G-Man, two very prominent characters in the "Half-Life" series.
- ▶️ ▶️ ▶️ "So it goes." is a reference to the novel "Slaughterhouse-Five", by Kurt Vonnegut. In the novel, it is a phrase used by the aliens, known as Tralfamadorians, who perceive all time simultaneously.[1]
- ▶️ "First blood! Out of fifty possibilities, that was my preferred." is because there actually are 50 possible first bloods (each of 10 heroes can be killed by any of the 5 opposing heroes).
- Purifying Flames and his phrase ▶️ "I must harm to heal." are a direct play on the medical principle "Primum non nocere", which is latin and translates into "First, do no harm".[2]
- ▶️ "Ask again later." is a reference to an answer of the Magic 8-ball, a toy used for fortune-telling.[3]
- ▶️ "Like the past, I'm never dead. I'm not even past." is a reference to the novel "Requiem for a Nun" from the author "William Faulkner". The original quote goes "The past is never dead. It's not even past."[4]
- Oracle's rare death responses ▶️ "I want to die" alludes to a passage from Petronius's "Satyricon," concerning a seer from Roman Mythology: "For I, myself, saw the Sibyl at Cumae, hanging in a jar; when the boys asked "Sibyl, what do you want?" She responded "I want to die." The passage was made famous as the preamble to T.S. Eliot's poem "The Wasteland."
- Oracle's invisibility response ▶️ "The future's not ours to see." is a reference to the line in the song "Que Sera Sera" from the film "The Man Who Knew Too Much".
- ▶️ "Consequences will never be the same." refers to: Jessi Slaughter cyberbullying case.
- Warcraft 3 similarities:
Prophecies[edit]
- Several of Oracle's voice lines are prophecies:
- For Faceless Void ▶️ "You ought to read Chronosphere of a Death Foretold. It's a prophetic book." is a reference to the book called "Chronicle of a Death Foretold", written by Gabriel García Márquez.[6]
- For Viper ▶️ "V is not for visions of victory, but for a victim of a vicious viper." is a reference to the quote of V for Vendetta.[7]
- For Chaos Knight ▶️ "Beware the knight who commandingly demands: do you even rift?" is a reference to the internet meme "Do you even lift?"[8] This is also an indirect reference to Chaos Knight's recurring theme of strength which represents the strong nuclear force.
- For Ember Spirit ▶️ "I foresee four flames." may be a reference, both in content and length, to the fact that most of Ember Spirit's spoken lines are four words long, or to the four of "him" – the real one and three remnants.
- For Morphling ▶️ "No empathy test can save you from the watery replicant." is a reference to "Do Androids Dream of Electric Sheep?", where human-like androids called replicants can only be distinguished from human beings through an empathy test called the Voight-Kampff test.[9]
- For Meepo ▶️ "Four friends await divided from earth. But they are no friends of mine." may be a reference to the sentence in the song Safety Dance from Men Without Hats.[10]
Gallery[edit]
Bone Harvest sprite - alive
References[edit]
- ↑ Slaughterhouse-Five, the novel Oracle is referring to with some of his lines.
- ↑ Primum non nocere "First, do no harm".
- ↑ The Magic 8-Ball Oracle is referring to with his line "Ask again later.".
- ↑ "The past is never dead. It's not even past."
- ↑ The Lion, the Witch and the Wardrobe.
- ↑ Chronicle of a Death Foretold.
- ↑ V for Vendetta.
- ↑ Do you even lift?
- ↑ Empathy test in "Do Androids Dream of Electric Sheep?"
- ↑ Safety Dance - Men Without Hats Official Video