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Oracle

From Liquipedia Dota 2 Wiki
[e][h]Oracle
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
560
1154
1586
Mana
465
1260
1830
Armor
3.4
7.2
9.9
Damage
39-45
92-98
130-136
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2014-11-18
Competitive Release
2015-12-16
Collision Size
Legs

Oracle Nerif, the Oracle[edit]

Recommended Roles
Support Nuker Disabler Escape

Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King.

Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings.

From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice.

The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy.

At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, "It could go either way." No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took "It could go either way" to indicate that with tactical might on his side, there was little risk in his plan.

Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering.

The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner.

Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.

By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Shrouding threatened allies with his false promise, he can grant an ally a few precious moments of protection to destroy an enemy, or even reverse a grisly fate.

Abilities[edit]

Fortune's End
QT
Affects
Units
Damage Type
Magical
Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and purges enemies of buffs in an area around the target. If target is an ally it will only purge debuffs. The root duration is equal to the time spent channeling. Applies a basic dispel.
Damage100/160/220/280
180/240/300/360
Minimum Root Duration0.75
1.25
Maximum Root Duration2.75
3.25
Radius300
Max Channel Time2.5
0
Cast Range850
Cast Point0
15/12/9/6
100
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Cannot be disjointed.
The astral orb crackles with power while raw energy lances out, temporarily disrupting and enemy's connection to their own body.
Notes
  • The dispel is applied before the damage. Can remove Fate's Edict Fate's Edict and the heal of Purifying Flames Purifying Flames from enemies.
  • Does not interrupt enemy channeling abilities.
  • If the target becomes spell immune while Oracle is channeling, the damage and dispel are still dealt to units around the target.
  • Oracle can continue channeling even if the target dies, releasing the spell at the target's death location.
  • The projectile travels at 1000 speed.
Fate's Edict
WF
Targeting
Unit Target
Affects
Units
Oracle enraptures a target, disarming them and granting them extra magic damage resistance. Can be cast on allies and enemies.
Magic Resistance100%
Duration3.5/4/4.5/5
Cast Range500/600/700/800
Cast Point0.3
Cast Backswing1.1
17/14/11/8
50
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics. Other kinds of suffering however...
Purifying Flames
EE
Targeting
Unit Target
Affects
Units
Damage Type
Magical
Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.
Damage90/180/270/360
Heal Per Second11/22/33/44
Duration9
Cast Range850
Cast Point0.15
Cast Backswing1.14
2.5
     1.25
75
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Like a hall of mirrors might amplify the light of a single candle, the shattered walls of the universe can transform the light of prophecy into a burning torch.
Notes
  • Total healing:
    • 99/198/297/396
  • The healing buff stacks.
  • Damage is non-lethal to allies.
  • Fate's Edict Fate's Edict prevents the damage but not the healing.
  • Fortune's End Fortune's End dispels the healing buff from enemy targets.
Ultimate Ability
False Promise
RR
Targeting
Unit Target
Affects
Allied Units
Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is doubled. Removes most negative status effects and disables on initial cast. Applies a strong dispel.
Duration7/8.5/10
8.5/10/11.5
Heal Amplification
Cast Range700/850/1000
Cast Point0.3
Cast Backswing0.97
Armor Bonus10
Ability
Grants Invisibility
Fade Delay
0.15
110/85/60
     90/65/40
100/150/200
Causes False Promise to grant invisibility.
Foes and false prophets oft make lies of men's fates.
Notes
  • Applies a strong dispel to the target on cast.
  • The healing is doubled and applied before damage when the buff ends.
  • Kill credit goes to the damage source that dealt the killing blow.
  • HP Cost is not added to the damage value and is ignored.
  • Instant Kill abilities such as Culling Blade Culling Blade and Ice Blast Ice Blast will kill through False Promise False Promise.
  • Shallow Grave Shallow Grave and Borrowed Time Borrowed Time can save a target under False Promise. Invulnerability cannot.
  • The orb visual above the target is fiery when taking more damage. If it is fully ablaze, the target will die when False Promise ends.

Aghanim's Scepter[edit]

Rain of Destiny
D
Targeting
Point Target
Affects
Allies/Enemies
Damage Type
Magical
Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced heal amplification. Allies in the area heal and have increased incoming heal amplification.
Heal/Damage Per Second60
Heal Amplification/Reduction25%
Duration10
Aura Linger Duration0.5
Radius650
Cast Range650
Cast Point0.2
Cast Backswing1.07
40
150
This ability is granted by Aghanim's Scepter.
Through mixture of the astral and the atmospheric, Nerif bends a single reality into paradoxical alignment.

Talent Tree[edit]

Talent Tree
+1.5s False Promise False Promise Duration 25 Instant Fortune's End Fortune's End
+30% Purifying Flames Purifying Flames Enemy Damage 20 -20s False Promise False Promise Cooldown
-1.25s Purifying Flames Purifying Flames Cooldown 15 +80 Fortune's End Fortune's End Damage
+10 False Promise False Promise Armor 10 +0.5s Fortune's End Fortune's End Duration

Recent Changes[edit]

Version Balance Changes
7.32c
  • Fortune's End Fortune's End
    • Buff Min Root Duration increased from 0.5s to 0.75s
    • Buff Max Root Duration increased from 2.5s to 2.75s
7.32
  • Purifying Flames Purifying Flames
    • Buff Mana Cost decreased from 80 to 75
  • False Promise False Promise
    • Buff Cooldown decreased from 120/90/60s to 110/85/60s
  • Rain of Destiny Rain of Destiny
    • Buff Heal/Damage per second increased from 50 to 60
  • Talent Talent
    • Buff Level 10 Talent Fortune's End Duration increased from +0.4s to +0.5s
    • Rework Level 10 Talent +12 Intelligence replaced with +10 Armor False Promise
    • Rework Level 15 Talent +15 Armor False Promise replaced with +80 Fortune's End Damage
7.31
  • Fate's Edict Fate's Edict
    • Nerf Cooldown increased from 16/13/10/7s to 17/14/11/8s
    • Buff Duration increased from 3.0/3.5/4.0/4.5s to 3.5/4.0/4.5/5.0s
  • Purifying Flames Purifying Flames
    • Buff Mana cost reduced from 80/85/90/95 to 80
  • Rework Aghanims Scepter Reworked Scepter. Grants Rain of Destiny Rain of Destiny
    • Brings forth rain on a 650 unit area for 10 seconds. Enemies standing in the area receive 50 damage per second and have -25% heal amplification. Allies heal 50 health per second and have 25% increased incoming heal amplification. CD: 40s Mana cost 150s

Notable Players[edit]

N0tail 
y` 
iNSaNiA 
eyyou 
SoNNeikO 

Additional Content[edit]

See also[edit]

References[edit]