Pangolier
From Liquipedia Dota 2 Wiki
Pangolier
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
506
1136
1586
Mana
267
579
807
Armor
4.6
13.6
20
Damage
51-57
95-101
127-133
Most Played As
LessMore
Notes
Collision Size
Legs
Donte Panlin, the Pangolier[edit]
Recommended Roles |
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The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that "A life of adventure is the only life worth living," the exploits of Donte Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.
There is no monster he won't slay. No creature he won't woo. No tyrant he won't stand against. And no noble immune to his silver tongue.
Eager to dash into danger at a moment's notice, the Pangolier thrives on disrupting enemy movements and placing himself in the midst of chaos. Artfully guiding his blade between cracks in armor and shrugging off attacks with his protective scales, this graceful swordsman is always ready to roll into battle.
Abilities[edit]
Swashbuckle

QW
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.
Lucky Shot has a chance to activate on hit.
Lucky Shot has a chance to activate on hit.
Damage Per Slash | 24/42/60/78 108 |
---|
Slashes | 4 |
---|
Slash Radius | 125 |
---|
Slash Distance | 1000 1400 |
---|
Dash Distance | 850 |
---|
Cast Point | 0 |
---|
Cannot be cast while rooted. |
The Pangolier's blade is even nimbler than his tongue.
Notes
- Total damage:
- 96/168/240/312
- 432
- Vector Targeting:
- While holding the left mouse key, the dash direction is determined by moving the mouse.
- The spell occurs after the left mouse key is released.
- Dashes at 2000 speed. Allows Pangolier to pass over walls and cliffs.
- Each slash can apply attack modifiers.
- Slashes have True Strike, piercing through blindness and evasion.
- Slashes hit even if Pangolier is disarmed.
- Does not hit ethereal units.
Shield Crash

WC
Pangolier jumps forward a short distance in the air and slams back to the ground, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains damage resistance for a short time.
Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, allowing Rolling Thunder to clear walls and cliffs.
Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, allowing Rolling Thunder to clear walls and cliffs.
Damage | 90/160/230/300 |
---|
Damage Resistance Per Hero | 15%/16%/17%/18% |
---|
Damage Resistance Duration | 5/7/9/11 |
---|
Slow | 20%/25%/30%/35% |
---|
Slow Duration | 3 |
---|
Radius | 500 |
---|
Jump Distance | 225 |
---|
Jump Duration | 0.4 |
---|
Cast Point | 0 |
---|
Cast Backswing | 0.37 |
---|
Cooldown During Rolling Thunder | 2.5 |
---|
Casts a 2-attack Swashbuckle every 90 degrees around Pangolier. | |
Does not pierce Spell Immunity. | |
Dispellable. | |
Casts in-place when rooted |
Only in the midst of his enemies does the Pangolier truly thrive.
Notes
- Maximum damage resistance:
- 45%/60%/75%/90%
- When buffed, 5 golden shields in a circle are visible around Pangolier. They are bigger the higher the percentage is.
- Pangolier can jump over walls and cliffs.
Lucky Shot

EE
Targeting
Passive
Passive
Affects
Enemy Units
Enemy Units
Pangolier reads his enemies, gaining a chance to disarm the target and reduce their armor.
Chance | 17% |
---|
Armor Reduction | 4/5/6/7 |
---|
Duration | 2/3/4/5 |
---|
Does not pierce Spell Immunity. | |
Dispellable. | |
Disabled by break. | |
Illusions gain this ability. |
These fools know nothing of real armor...
Notes
- Only one debuff can be applied to a single target.
- Cannot trigger off of Pangolier illusions.

Rolling Thunder

RR
Pangolier curls into a spell immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.
Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Damage | 180/260/340 |
---|
Stun Duration | 1/1.25/1.5 |
---|
Impact Radius | 150 |
---|
Knockback Distance | 150 |
---|
Knockback Duration | 0.4 |
---|
Turn Speed | 120 |
---|
Roll Speed | 550 |
---|
Roll Duration | 10 13 |
---|
Cast Time | 1.2 |
---|
Does not pierce Spell Immunity. | |
Cannot be cast while rooted. Continues to roll in place if rooted while already rolling. |
Where his ancestors sought only refuge, the Pangolier saw opportunity...
Notes
- Including knockback, enemies are stunned for a total of 1.4/1.65/1.9 seconds per hit.
- Pangolier can still cast spells and use items while rolling.
- Pangolier cannot auto attack while rolling, and using Swashbuckle will end the roll immediately.
- Pangolier is spell immune for the duration.
- Dispels Pangolier on cast.
- While rolling, Pangolier takes 1.5 seconds to turn 180 degrees.
- If Pangolier collides with terrain, he will stop for 0.2 seconds and roll in the opposite direction.
- Does not collide with buildings.
- Destroys trees in Pangolier's path.

Stop Rolling
Cast Point | 0 |
---|
Donte Panlin stops when he pleases.
Aghanim's Shard Ability[edit]
Roll Up

Turns you into a protective ball, gaining magic immunity and allowing you to turn.
Can be cast during Rolling Thunder to temporarily pause it. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack you during this, you will roll away from the attacker for 0.75 seconds, applying Rolling Thunder damage/stun if there are enemies in the way.
Can be cast during Rolling Thunder to temporarily pause it. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack you during this, you will roll away from the attacker for 0.75 seconds, applying Rolling Thunder damage/stun if there are enemies in the way.
This ability is granted by Aghanim's Shard | |
Does not pierce Spell Immunity. |
Talent Tree[edit]
Talent Tree | ||
-25s Rolling Thunder Cooldown | 25 | -2.5s Swashbuckle Cooldown |
+16 Strength | 20 | +30 Swashbuckle Damage |
+3s Rolling Thunder Duration | 15 | 2.5s Shield Crash Cooldown during Rolling Thunder |
+400 Swashbuckle Slash Range | 10 | +1.5 Mana Regen |
Version History[edit]
Version | Balance Changes |
---|---|
7.30d | |
| |
7.30c | |
| |
7.30 | |
| |
7.29 | |
| |
7.28 | |
| |
7.26c | |
| |
7.26b | |
| |
7.24 | |
| |
7.23 | |
| |
7.22 | |
| |
7.21d | |
| |
7.21 | |
| |
7.21 | |
| |
7.20 | |
| |
7.17 | |
| |
7.16 | |
| |
7.14 | |
| |
7.12 | |
7.08 | |
| |
7.07b | |
| |
7.07 | |
|
Notable Players[edit]
tavo
|
PlayHard
|
X1aOyU
|
meLes
|
laise
|
See also[edit]
External links[edit]
References[edit]