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Pangolier

From Liquipedia Dota 2 Wiki
[e][h]Pangolier
Radiant Hero
Attributes
Base Stats
Attribute Type
Health Regen
Mana Regen
Attack Type
Attack Speed
Attack Animation
Acquisition Range
Level Changes
Level
1
15
25
30
Health
538
1308
2122
2430
Mana
267
579
951
1095
Armor
5
10.83
17
19.42
Magic R
26.6%
29.26%
32.36%
33.51%
Damage
45-51
112-118
186-192
214-220
Notes
Collision Size
Legs
Release Date
2017-10-31
Competitive Release
2018-03-29

Pangolier Donte Panlin, the Pangolier[edit]

Recommended Roles
Carry Nuker Disabler Durable Escape Initiator

The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that "A life of adventure is the only life worth living," the exploits of Donte Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.

There is no monster he won't slay. No creature he won't woo. No tyrant he won't stand against. And no noble immune to his silver tongue.

Eager to dash into danger at a moment's notice, the Pangolier thrives on disrupting enemy movements and placing himself in the midst of chaos. Artfully guiding his blade between cracks in armor and shrugging off attacks with his protective scales, this graceful swordsman is always ready to roll into battle.

Abilities[edit]

Swashbuckle
QW
Affects
Enemy Units
Damage Type
Physical
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.
Lucky Shot Lucky Shot has a chance to activate from this damage.
Damage Per Slash25/45/65/85
55/75/95/115
Slashes4
Slash Width125
Slash Distance1000
1400
Cast Range 550/650/750/850
Cast Point 0
Cast Backswing 0
Cooldown
20/16/12/8
     17/13/9/5
75
Cannot be cast while rooted.
The Pangolier's blade is even nimbler than his tongue.
Notes
  • Total damage:
    • 96/168/240/312
    • 432
  • Vector Targeting:
    • While holding the left mouse key, the dash direction is determined by moving the mouse.
    • The spell occurs after the left mouse key is released.
  • Dashes at 2000 speed. Allows Pangolier to pass over walls and cliffs.
  • Each slash can apply attack modifiers.
  • Slashes have True Strike, piercing through blindness and evasion.
  • Slashes hit even if Pangolier is disarmed.
  • Does not hit ethereal units.
Shield Crash
WC
Targeting
No Target
Affects
Self
Damage Type
Magical
Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.
Forward movement is maintained if Shield Crash Shield Crash is used while Rolling Thunder Rolling Thunder is active, allowing Rolling Thunder to clear walls and cliffs.
Damage70/140/210/280
Damage Reduction per Stack20%
25%
Damage Reduction Duration5
Slow20%/25%/30%/35%
Slow Duration3
Radius500
Jump Distance225
Jump Duration0.4
Cooldown During Rolling Thunder3
Cast Point 0
Cast Backswing 0
Cooldown
18/16/14/12
70/80/90/100
Causes Shield Crash to cast a 2-attack Swashbuckle in every 90 degrees around your hero.
Does not pierce Debuff Immunity.
Dispellable.
Casts in-place when rooted
Only in the midst of his enemies does the Pangolier truly thrive.
Notes
  • Maximum damage resistance:
    • 45%/60%/75%/90%
  • When buffed, 5 golden shields in a circle are visible around Pangolier. They are bigger the higher the percentage is.
  • Pangolier can jump over walls and cliffs.
Lucky Shot
EE
Targeting
Passive
Affects
Enemy Units
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to apply a Disarm and reduce armor on any damage dealt by Pangolier's attacks or abilities.
Chance17%
Armor Reduction2/4/6/8
5/7/9/11
Duration2.5/3/3.5/4
Pierce Debuff Immunity.
Dispellable.
Disabled by Break.
Does not affect illusions.
These fools know nothing of real armor...
Notes
  • Only one debuff can be applied to a single target.
  • Cannot trigger off of Pangolier illusions.
Ultimate Ability
Rolling Thunder
RR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Pangolier curls into a debuff-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.
Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. Applies a basic dispel.
Damage180/260/340
Stun Duration0.8/1/1.2
Impact Radius150
Knockback Distance150
Knockback Duration0.6
Turn Speed120°
Roll Speed550
Roll Duration10
13
Magic Resistance Bonus50%
Cast Point 1.2
Cast Backswing 0
Cooldown
90/85/80
     72/67/62
100/125/150
Does not pierce Debuff Immunity.
Cannot be cast while rooted. Continues to roll in place if rooted while already rolling.
Where his ancestors sought only refuge, the Pangolier saw opportunity...
Notes
  • Including knockback, enemies are stunned for a total of 1.4/1.6/1.8 seconds per hit.
  • Pangolier can still cast spells and use items while rolling.
  • Pangolier cannot auto attack while rolling, and using Swashbuckle Swashbuckle will end the roll immediately.
  • Pangolier is spell immune for the duration.
  • Dispels Pangolier on cast.
  • While rolling, Pangolier takes 1.5 seconds to turn 180 degrees.
  • If Pangolier collides with terrain, he will stop for 0.2 seconds and roll in the opposite direction.
  • Does not collide with buildings.
  • Destroys trees in Pangolier's path.
Sub Ability
Stop Rolling
RR
Targeting
No Target
Affects
Self
Stop rolling.
Does not proc any on-cast effects when cast.
Donte Panlin stops when he pleases.

Aghanim's Shard[edit]

Roll Up
DD
Targeting
No Target
Affects
Self
Enemy Units
Damage Type
Magical
Pangolier curls into an immobile protective ball, gaining debuff immunity and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way.
Roll Up Duration2.75
Magic Resistance Bonus50%
Cast Point 0.1
Cast Backswing 1.03
Cooldown
30
50
Granted by Aghanim's Shard.
Does not pierce Debuff Immunity.
Cannot be cast while rooted. Continues to roll in place if rooted while already rolling.
Sub Ability
End Roll Up
DD
Targeting
No Target
Affects
Self
Ends Pangolier's Roll Up early.
Does not proc any on-cast effects when cast.
Donte Panlin stops when he pleases.

Talent Tree[edit]

Talent Tree
-20s Rolling Thunder Rolling Thunder Cooldown 25 -3s Swashbuckle Swashbuckle Cooldown
+5% Shield Crash Shield Crash Damage Reduction Per Hero 20 +30 Swashbuckle Swashbuckle Damage
+3s Rolling Thunder Rolling Thunder Duration 15 3s Shield Crash Shield Crash Cooldown during Rolling Thunder Rolling Thunder
+400 Swashbuckle Swashbuckle Slash Range 10 +3 Lucky Shot Lucky Shot Armor Reduction

Recent Changes[edit]

Version Balance Changes
7.33c
  • Nerf Base Damage decreased by 10 (Level 1 damage decreased by 4)
  • Swashbuckle Swashbuckle
    • Nerf Dash Range decreased from 850 to 550/650/750/850
  • Lucky Shot Lucky Shot
    • Buff Chance increased from 15% to 17%
7.33b
  • Buff Base Strength increased from 17 to 19
  • Swashbuckle Swashbuckle
    • Buff Mana Cost decreased from 75/80/85/90 to 75
  • Rolling Thunder Rolling Thunder
    • Buff Mana Cost decreased from 100/150/200 to 100/125/150
7.33
  • Rework Now is a Universal Hero
  • Nerf Base Damage decreased from 33-39 to 18-24
  • Nerf Agility Agility gain decreased from 3.2 to 2.5
  • Nerf Damage on level 1 decreased by 3 (from 51-57 to 48-54)
  • Buff Damage gain per level increased from +3.2 to +4.14
  • Buff Base Armor increased by 1
  • Shield Crash Shield Crash
    • Nerf Damage decreased from 75/150/225/300 to 70/140/210/280
    • Buff Mana Cost decreased from 75/85/95/105 to 70/80/90/100
  • Rolling Thunder Rolling Thunder
    • Nerf Stun Duration decreased from 1/1.25/1.5s to 0.8/1/1.2s
    • Nerf Cooldown increased from 80/75/70s to 90/85/80s
    • Rework Spell Immunity replaced with Debuff Immunity with 50% Magic Resistance
  • Roll Up Roll Up
    • Rework Spell Immunity replaced with Debuff Immunity with 50% Magic Resistance
  • Talent Talent
    • Nerf Level 10 Talent Swashbuckle Slash Range decreased from +400 to +350
    • Nerf Level 20 Talent Swashbuckle Damage decreased from +30 to +25
    • Nerf Level 25 Talent Rolling Thunder Cooldown reduction decreased from 20s to 18s

Notable Players[edit]

tavo 
PlayHard 
meLes 
laise 
lukiluki 

See also[edit]

Additional Content[edit]

References[edit]