Phantom Lancer
From Liquipedia Dota 2 Wiki
Phantom Lancer
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
542
1082
1478
Mana
327
663
903
Armor
4.2
13.2
19.6
Damage
52-62
96-106
128-138
Most Played As
LessMore
Notes
Collision Size
Legs
Azwraith, the Phantom Lancer[edit]
Recommended Roles |
![]() ![]() ![]() ![]() |
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep.
Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Phantom Lancer storms enemy forces with an endless supply of clones. Leading his illusory army, he can cut foes apart in a breathtaking flurry of attacks, send clones to push into enemy territory, or use his doppelgangers to mislead and elude foes if cornered.
Abilities[edit]
Spirit Lance

QT
Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit.
Damage | 100/160/220/280 |
---|
Movement Speed Slow | 10%/18%/26%/34% |
---|
Slow Duration | 3.25 |
---|
Cast Range | 525/600/675/750 |
---|
Cast Point | 0.3 |
---|
Cast Backswing | 0.73 |
---|
Illusion Duration | 2/4/6/8 |
---|
Illusion Damage Dealt | 20% 60% |
---|
Illusion Damage Taken | 400% |
---|
Bounce Radius | 750 |
---|
Bounces once towards an enemy up, prioritizing heroes. Increases Spirit Lance Illusion damage. | |
Does not pierce Spell Immunity. | |
Blocked by Linken's Sphere and echoed by Lotus Orb. | |
Dispellable. | |
Illusions within 675 range will cast a fake Spirit Lance. |
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.
Notes
- The projectile travels at 1000 speed.
- Spirit Lance illusions always give 5 experience and gold regardless of Phantom Lancer's level.
Doppelganger

WD
Targeting
Point Target
Point Target
Affects
Self
Self
Target an area. Phantom Lancer and all nearby illusions will disappear for a second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
Banish Duration | 1 |
---|
Illusion 1 | Damage Dealt: 0% Damage Taken: 100% |
---|
Illusion 2 | Damage Dealt: 20% Damage Taken: 600% |
---|
Illusion Duration | 8 |
---|
Illusion Duration Extension | 2 |
---|
Illusion Gather Radius | 900 |
---|
Reappearance Radius | 325 |
---|
Cast Range | 575 |
---|
Cast Point | 0.1 |
---|
Cannot be cast while rooted. |
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light.
Notes
- The illusion that takes more damage looks identical to a Juxtapose illusion, while the illusion that takes less damage is a brighter, more solid yellow. This difference is only visible to allies.
- The illusion that deals 0% damage still applies mana burn damage if Phantom Lancer has a Diffusal Blade.
- This ability can disjoint projectiles.
- Destroys trees in the target area.
Phantom Rush

ER
Targeting
Toggle
Toggle
Affects
Self
Self
Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and phase until Phantom Lancer strikes his target, upon which he is granted bonus Agility.
Maximum Trigger Distance | 600/675/750/825 900/975/1050/1125 |
---|
Minimum Trigger Distance | 200 |
---|
Movement Speed | 800 |
---|
Maximum Speed Duration | 5 |
---|
Bonus Agility | 10/20/30/40 |
---|
Bonus Agility Duration | 2 |
---|
Dispellable. | |
Disabled by break. | |
Illusions gain this ability. |
Azwraith knows that on the field of battle, speed can mean everything.
Notes
- The speed bonus is lost when the attack order on the original target is completed or canceled.
- Agility is gained upon reaching the target and is counted for the first attack.
- Phantom Rush can be toggled to disable it.

Juxtapose

RX
Targeting
Passive
Passive
Affects
Self
Self
Grants Phantom Lancer and his illusions a chance to create an illusion when attacking.
Hero Chance | 40%/45%/50% |
---|
Illusion Chance | 8% |
---|
Maximum Illusions | 6/8/10 8/10/12 |
---|
Hero Duration | 8 |
---|
Illusion Duration | 4 |
---|
Illusion Damage Dealt | 22% 27% |
---|
Illusion Damage Taken | 650% |
---|
Illusions Created | 8/10/12 |
---|
Illusion Duration | 10 |
---|
Cast Point | 0 |
---|
Cast Backswing | 0.54 |
---|
Increases max illusions, Juxtapose can now be cast, destroying your other juxtapose illusions and quickly creating the max illusions it allows, with a bonus duration. | |
Disabled by break. | |
Illusions gain this ability. |
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...
Notes
- Juxtapose illusions attack the target that the passive triggered on.
- Juxtapose illusions always give 5 experience and gold regardless of Phantom Lancer's level.
Talent Ability[edit]
Talent Tree[edit]
Talent Tree | ||
+24% Critical Strike (2×) | 25 | -4s Doppelganger Cooldown |
+5% Juxtapose Illusions Damage | 20 | +300 Phantom Rush Range |
-3s Spirit Lance Cooldown | 15 | +16% Evasion |
+15 Attack Speed | 10 | +150 Health |
General Strategy[edit]
Overview
Phantom Lancer is a carry, relying on his illusions to farm and fight. With his strong nuke he is able to bully his opponents in lane, and his doppelganger provides him with mobility and elusiveness. With an early Diffusal Blade he is able to kill most heroes solo throughout the mid game. Watch out for heroes that can clear his illusions, since Phantom Lancer is vulnerable without them.
Early Game
Phantom Lancer generally goes safe lane, being paired up with one or two supports to give him a comfortable early game and the space to farm. Use your Spirit Lance to keep the enemy offlaner away, and focus on getting your Diffusal Blade as soon as you can.
With the release of patch 6.82 Phantom Lancer has moved away from the passive, farm/split push until late game role that he has assumed for many years. He is now much more effective and versatile during the early game phase than he has ever been with more agility from level 1-4, evening out at level 5, and having 1.2 less natural agility gain every level from 6 on and is no longer as squishy early with a base strength increase of 3. This in no way diminishes his viability as a late game carry as Juxtapose has been reworked so that Phantom Lancer is much more effective in ganking and short skirmishes owing to the fact that the chance to create images was significantly increased (increased by 28%/33%/38% rather than a flat 12%) while more than halving the duration. The illusions also take significantly more damage and deal significantly less (500% taken from 350% and 16% dealt from 20%) making reliance on illusion damage (based on stat/base dmg) no longer the focus as 1 point in agility only provides the illusions with 0.16 additional dmg.
Mid Game
With a Diffusal Blade you're able to kill most heroes solo, and contribute in team fights. Boots of Travel give you global map presence, but you can also build the normal Power Treads.
Radiance is no longer a viable/cost effective item on Phantom Lancer owing to the fact that his images only last 8 or 4 seconds depending on the source of the image and can no longer split push with it. Spirit Lance was not changed so he is still unlike many other carries, with a strong and spammable level one nuke. Combined with a mana battery hero such as the Keeper of the Light, the reworked Outworld Devourer, or a Soul Ring, Phantom Lancer exerts more early game lane control than most other carries. He also has a significant amount of durability throughout the game with the new skill Doppelganger that allows Phantom Lancer to remove himself from the game for 1 second, moving 275 to 925 units away from his current location and creating more images on a 10 second cool down and meaningless 50 mana. To provide him with even more mobility when offensively ganking (could, in certain situations, provide a means of escape much like a lesser blink strike) with Phantom Rush. When combined with Spirit Lance, it is nearly impossible to escape this hero.
Late Game
Focus on items that increase your illusions durability, like Eye of Skadi or Butterfly. Your illusions will start falling off if the game goes very late, and enemies will have items to clear them out as fast as they can.
Version History[edit]
Version | Balance Changes |
---|---|
7.30c | |
| |
7.30 | |
| |
7.29b | |
| |
7.29 | |
| |
7.28b | |
| |
7.28a | |
| |
7.28 | |
| |
7.27b | |
| |
7.26b | |
| |
7.25c | |
| |
7.24 | |
| |
7.23 | |
| |
7.22g | |
| |
7.22e | |
| |
7.22d | |
| |
7.22c | |
| |
7.22 | |
| |
7.21b | |
| |
7.21b | |
| |
7.21 | |
| |
7.20 | |
| |
7.19d | |
| |
7.19c | |
| |
7.19b | |
| |
7.19 | |
| |
7.18 | |
| |
7.16 | |
| |
7.10 | |
| |
7.07 | |
| |
7.06e | |
| |
7.06d | |
| |
7.06 | |
| |
7.05 | |
| |
7.03 | |
| |
7.02 | |
| |
7.00 | |
| |
6.85 | |
| |
6.83c | |
| |
6.82c | |
| |
6.82 | |
| |
6.78 | |
| |
6.76 | |
| |
6.75 | |
| |
6.73 | |
| |
6.72c | |
| |
6.69 | |
| |
6.67 | |
| |
6.63 | |
| |
6.55 | |
| |
6.54 | |
| |
6.52 | |
| |
6.51 | |
| |
6.50 | |
|
Notable Players[edit]
Nightfall
|
V-Tune
|
圣子华炼
|
Natsumi-
|
Zyzz
|
See also[edit]
External links[edit]
Guides[edit]
References[edit]