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Phantom Lancer

From Liquipedia Dota 2 Wiki
[e][h]Phantom Lancer
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
542
1082
1478
Mana
327
663
903
Armor
4.2
13.2
19.6
Damage
52-62
96-106
128-138
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2012-05-03
Competitive Release
2012-05-10
 — 2014-09-25
2015-02-12
Collision Size
Legs

Phantom Lancer Azwraith, the Phantom Lancer[edit]

Recommended Roles
Carry Escape Pusher Nuker

The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep.

Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.

Phantom Lancer storms enemy forces with an endless supply of clones. Leading his illusory army, he can cut foes apart in a breathtaking flurry of attacks, send clones to push into enemy territory, or use his doppelgangers to mislead and elude foes if cornered.

Abilities[edit]

Spirit Lance
QT
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit.
Damage100/160/220/280
Movement Speed Slow10%/18%/26%/34%
Slow Duration3.25
Cast Range525/600/675/750
Cast Point0.3
Cast Backswing0.73
Illusion Duration2/4/6/8
Illusion Damage Dealt20%
60%
Illusion Damage Taken400%
Bounce Radius
750
7
     5
120
Bounces once towards an enemy up, prioritizing heroes. Increases Spirit Lance Illusion damage.
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Illusions within 675 range will cast a fake Spirit Lance.
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.
Notes
  • The projectile travels at 1000 speed.
  • Spirit Lance illusions always give 5 experience and gold regardless of Phantom Lancer's level.
Doppelganger
WD
Targeting
Point Target
Affects
Self
Target an area. Phantom Lancer and all nearby illusions will disappear for a second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
Banish Duration1
Illusion 1Damage Dealt: 0%
Damage Taken: 100%
Illusion 2Damage Dealt: 20%
Damage Taken: 600%
Illusion Duration8
Illusion Duration Extension2
Illusion Gather Radius900
Reappearance Radius325
Cast Range575
Cast Point0.1
19/16/13/10
     15/12/9/6
50
Cannot be cast while rooted.
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light.
Notes
  • The illusion that takes more damage looks identical to a Juxtapose illusion, while the illusion that takes less damage is a brighter, more solid yellow. This difference is only visible to allies.
  • The illusion that deals 0% damage still applies mana burn damage if Phantom Lancer has a  Diffusal Blade.
  • This ability can disjoint projectiles.
  • Destroys trees in the target area.
Phantom Rush
ER
Targeting
Toggle
Affects
Self
Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and phase until Phantom Lancer strikes his target, upon which he is granted bonus Agility.
Maximum Trigger Distance600/675/750/825
900/975/1050/1125
Minimum Trigger Distance200
Movement Speed800
Maximum Speed Duration5
Bonus Agility10/20/30/40
Bonus Agility Duration2
4.5
13/10/7/4
Dispellable.
Disabled by break.
Illusions gain this ability.
Azwraith knows that on the field of battle, speed can mean everything.
Notes
  • The speed bonus is lost when the attack order on the original target is completed or canceled.
  • Agility is gained upon reaching the target and is counted for the first attack.
  • Phantom Rush can be toggled to disable it.
Ultimate Ability
Juxtapose
RX
Targeting
Passive
Affects
Self
Grants Phantom Lancer and his illusions a chance to create an illusion when attacking.
Hero Chance40%/45%/50%
Illusion Chance8%
Maximum Illusions6/8/10
8/10/12
Hero Duration8
Illusion Duration4
Illusion Damage Dealt22%
30%
Illusion Damage Taken650%
Illusions Created
8/10/12
Illusion Duration
10
Cast Point
0
Cast Backswing
0.54
0
     
40
0
     
75
Increases max illusions, Juxtapose can now be cast, destroying your other juxtapose illusions and quickly creating the max illusions it allows, with a bonus duration.
Disabled by break.
Illusions gain this ability.
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...
Notes
  • Juxtapose illusions attack the target that the passive triggered on.
  • Juxtapose illusions always give 5 experience and gold regardless of Phantom Lancer's level.

Talent Ability[edit]

Critical Strike
Targeting
Passive
Affects
Self
Grants a chance to deal a bonus damage critical strike.
Critical Damage200%
Critical Chance24%
Illusions gain this ability.

Talent Tree[edit]

Talent Tree
+24% Critical Strike (2×) 25 -4s Doppelganger Doppelganger Cooldown
+8% Juxtapose Juxtapose Illusions Damage 20 +300 Phantom Rush Phantom Rush Range
-3s Spirit Lance Spirit Lance Cooldown 15 +15 Strength
+2.5s Phantom Rush Phantom Rush Bonus Agility Duration 10 +150 Health

Recent Changes[edit]

Version Balance Changes
7.31d
  • Doppelganger Doppelganger
    • Buff Cooldown reduced from 25/20/15/10s to 19/16/13/10s
  • Talent Tree Talents
    • Buff Level 20 talent +5% Juxtapose damage increased to +8%
7.31
  • Phantom Rush Phantom Rush
    • Buff Cooldown decreased from 16/12/8/4 to 13/10/7/4
  • Talent Tree Talents
    • Rework Level 10 Talent +15 Attack Speed replaced with +2.5s Phantom Rush Bonus Agi Duration
    • Rework Level 15 Talent +16% Evasion replaced with +15 Strength
7.30c
  • Nerf Level 15 talent -3s Spirit Lance Cooldown reduced to -2

Notable Players[edit]

Nightfall 
V-Tune 
圣子华炼 
Natsumi- 
Zyzz 

See also[edit]

Additional Content[edit]

References[edit]