Version
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Balance Changes
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7.27d
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Base damage reduced by 2
Strength gain reduced from 3.7 to 3.5
Sun Ray cooldown increased from 26 to 30
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7.27b
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Fire Spirits manacost increased from 80/90/100/110 to 120
Supernova hit count rescaled from 5/8/11 to 6/8/10
Level 10 Talent increased from +14% Icarus Dive Slow to +18%
Level 15 Talent increased from +400 Health to +500
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7.26c
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Base Intelligence reduced from 18 to 16
Level 15 Talent reduced from +28 Fire Spirits DPS to +25
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7.26b
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All talents are now about 20% weaker
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7.26a
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Fire Spirits cooldown increased from 45/40/35/30 to 51/44/37/30
Supernova scepter upgrade no longer allows you to cast Sun Ray
Level 20 Talent changed from +1.25s Supernova Stun Duration to Sun Ray During Supernova
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7.25c
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Fire Spirits damage reduced from 20/40/60/80 to 15/35/55/75
Level 15 Talent reduced from +40 Fire Spirits DPS to +35
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7.25
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Base health regen increased from 0.5 to 1
Base damage increased by 2
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7.24
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Attack range increased from 500 to 525
Base health regen increased by 0.5
Level 10 Talent changed from +90 Gold/Min to +18% Icarus Dive Slow
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7.23c
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Base armor increased from -2 to -1
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7.23
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Base strength increased from 21 to 23
Supernova now deals damage through Spell Immunity
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7.22c
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Fire Spirits Release no longer has a micro cast point interruption
Icarus Dive cooldown reduced from 36 to 36/34/32/30
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7.21
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Sunray can no longer move forward while rooted
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7.20
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Icarus Dive slow rescaled from 28% to 19/22/25/28%
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7.19c
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Level 15 Talent reduced from +50 Fire Spirits DPS to +40
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7.19
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Level 15 Talent reduced from +60 Fire Spirits DPS to +50
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7.17
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Supernova stun duration from 1.5/2/2.5 to 2/2.5/3.0
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7.16
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Fire Spirits damage increased from 10/30/50/70 to 20/40/60/80
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7.13b
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Base movement speed reduced by 5
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7.12
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Supernova radius increased from 1000 to 1300
Supernova now turns night into day for the duration (has highest priority)
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7.10
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Level 15 Talent changed from +40% XP Gain to +500 Health
Level 20 Talent increased from +1s Supernova Stun Duration to +1.25s
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7.07
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Reworked Talent Tree
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7.06e
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Level 10 Talent from +175 Health to +200
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7.06
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Fire Spirits duration increased from 16 to 20
Replaced Respawn Talent: +20% XP Gain (Level 10)
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7.05
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Base strength increased by 2
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7.04
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Level 15 Talent increased from +120 Gold/Min to 150
Level 15 Talent increased from +50 Fire Spirits DPS to +65
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7.03
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Level 15 Talent increased from +90 Gold/Min to +120
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7.02
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Level 15 Talent from +12 Strength to +50 Fire Spirits DPS
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7.00
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Sun Ray changed from Pure to Magical damage type
Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5/6.75%
Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
Icarus Dive slow increased from 25% to 28%
Added Talent Tree
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6.88
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Sun Ray base damage reduced from 15/20/25/30 to 10/15/20/25
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6.87d
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Sun Ray cooldown increased from 20 to 26
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6.87
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Supernova Scepter now also increases the number of attacks needed to destroy the Supernova to 7/10/13
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6.86
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Sun Ray turn rate increased from 20 to 25
Supernova damage per second increased from 60/80/100 to 60/90/120
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6.85
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Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5%
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6.84
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Fire Spirits now does an obstructed reveal of the area it hits for 1 second
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6.83
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Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks
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6.82
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Added Aghanim's Scepter:
- Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together
- This does not refresh either hero's ultimate
- 500 cast range
- If the Sun is destroyed, both heroes will die
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6.81
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Icarus Dive cast point extended from 0.01 to 0.2
Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
Fire Spirits health cost increased from 15% to 20%
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6.80
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Fire Spirits attack speed slow reduced from 150 to 80/100/120/140
Fire Spirits can now be cast during Icarus Dive
Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75
Icarus Dive is now interrupted if you are stunned during it
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6.79
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Sun Ray HP cost increased from 4% of current HP to 6%
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6.78
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Sun Ray HP cost per second increased from 3% to 4%
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6.77
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Sun Ray max range decreased from 1600 to 1300
Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
Sun Ray now ends if you are stunned or silenced
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6.76
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Sun Ray Reworked
Icarus Dive Reworked
Fire Spirits duration increased from 12.5 to 16
Fire Spirits can now be cast while using Sun Ray
Fixed Supernova not working with Radiance aura (other auras work already)
Supernova level 3 hit requirement increased from 9 to 10
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6.75b
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Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds
- (Same total heal, just faster)
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6.75
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Fire Spirits reworked
Icarus Dive reworked
Sun Ray reworked
Supernova now refreshes Phoenix's other skills (not items) if the sun survives
Phoenix base damage decreased by 6
Phoenix base strength decreased by 2
Phoenix base movement speed decreased from 290 to 285
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6.73
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Fire Spirits now targets a location rather than a unit
Fire Spirits cooldown decreased from 35 to 30
Fire Spirits projectile speed increased
Icarus Dive cooldown decreased from 30 to 25
Sun Ray hp activation cost decreased from 25% to 20%
Sun Ray mana cost rescaled from 35 to 10/20/30/40
Fire Spirits heal amount decreased to 50% of damage
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6.72d
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Sun Ray damage increased from 4% to 6%
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6.72
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Sun Ray no longer slows
Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
Sun Ray turn rate slightly improved
Icarus Dive cooldown decreased from 40 to 30
Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
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6.71
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Base strength reduced from 22 to 19
Sun Ray activation mana cost increased from 10 to 35
Sun Ray slow from 14/20/26/32% to 10/16/22/28%
Reduced the duration Sun Ray slow lasts on you from 2 to 1 second
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6.70
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New Hero
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