Phoenix

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Version Control

This article is mostly accurate for the latest version of the game (7.37), in which this hero/item was changed.
It has no changes in the current game version — 7.37e.

Phoenix
23 + 3.3
12 + 1.5
16 + 1.8
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+0.17 armor and 1 attack speed
+12MP and +0.05MP regeneration
+0.1% base magic resistance
+0.7 Main Attack Damage per attribute
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1
Armor
(663.56 EHP)
26.6%
Magic Resist
(852.86 EHP)
1100
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (112)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.35 + 0.633
Turn Rate This unit takes 0.116s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Fire
Gib Type
2014-01-29
Released
2010-12-24
(v6.70)
Competitive Span
2014-11-20 — Present
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For the neutral item, see Phoenix Ash.
Heals and damages at the sacrifice of its own health.
With stellar flame emanating from its terrestrial form, the Icarus Dives the battlefield in an arc, setting ablaze all who pass beneath its wings. Within its ever-collapsing core sprang short-lived Fire Spirits, paroxysms of conscious light that burned with debilitating flame. From afar the firebird beams its Solar Flames, scorching foes, yet nurturing allies. By its own celestial timing, the son of suns ends its current life in a Supernova, radiating intense heat until the mass explodes, restoring Phoenix to its form through the glory of rebirth.
Icarus Dive
Fire Spirits
Sun Ray
Sun Ray
Toggle Movement
Supernova
Supernova
Roles:Support Support Nuker Nuker Initiator Initiator Escape Escape Disabler Disabler
ComplexityHero ComplexityHero ComplexityHero ComplexityHero Complexity
AdjectivesFlying, Red, Wings
Legs ( 2 )

Facets[edit]

Dying Light
Innate
Deals damage per second to all enemy units centered around Phoenix correspondingly to its current health loss.
Hot Spot
Sun Ray
Sun Ray is more effective towards the end of the beam.

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Supernova
Enables allied hero targeting. Phoenix and the affected allied hero are brought into the sun to be reborn together.

Increases the Phoenix Sun hit count.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Sun Ray
Applies a movement speed slow.

Casting Supernova no longer ends Sun Ray.
Supernova
Enables Sun Ray during Supernova, and casting Supernova no longer ends Sun Ray.

Talents[edit]

+1000 Icarus Dive Cast Range25+2 Supernova Hit Count
+0.5s Supernova Stun Duration20+1.5% Sun Ray Max Health to Damage
+20 Health Regen15+20 Fire Spirits Damage per Second
+20 Icarus Dive Damage per Second10+25% Icarus Dive Slow
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

Chirp!
▶️  Phoenix
Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.

By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.
Voice:
Itself (Responses)

Innate[edit]

Blinding Sun[edit]

Blinding Sun
This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Enemies
All of Phoenix's abilities' debuffs additionally apply a stackable miss chance per second.
Miss Chance per Interval: 2%
Debuff Duration: 4

Dying Light[edit]

  Dying Light
This ability is not bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Enemy Units
Spell / Magical
Deals damage per second to all enemy units centered around Phoenix correspondingly to its current health loss.
Radius: Affected by AoE Radius increasing sources. 400
Current Health Aura Disable Threshold: 100%
Health Loss as Damage per Second: 4.5%
Aura Linger Duration: 0.5
Temporarily disables the aura during Supernova.
The Immortal is not affected by Phoenix's stellar Dying Light.

Hero Model[edit]

Hero Model
Passive / Channeling
Affects
Self
Phoenix's hero model has the following hidden Innate. innate abilities.

It may only perform or utilize the ability's functions upon a successful channeling.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Pluck Lotus
Tap on the Innate. innate abilities for more details.

Abilities[edit]

Icarus Dive[edit]

Q
D
Icarus Dive
Point
Affects
Self / Enemy Units
Spell / Magical
Dives forward to the point-targeted direction in an arc with a fixed distance, then orbiting back to its original position.
Dive Distance: 1100/1200/1300/1400 (With level 25 Left Talent.With level 25 Left Talent. 2100/2200/2300/2400)
Effect Radius: Affected by AoE Radius increasing sources. 200
Dive Width: Affected by AoE Radius increasing sources. 500
Dive Duration: 2 (With level 25 Left Talent.With level 25 Left Talent. 3)
Deals damage over time and applies a movement speed slow to all enemy units Phoenix come in contact with.
Damage per Second: 15/35/55/75 (With level 10 Left Talent.With level 10 Left Talent. 35/55/75/95)
Move Speed Slow: 10%/15%/20%/25% (With level 10 Right Talent.With level 10 Right Talent. 35%/40%/45%/50%)
Debuff Duration: 4
During Icarus Dive, Phoenix does not need to turn to cast point-targeted abilities or item abilities.
Sun Ray is inactive during Icarus Dive.
Immediately cancels and stop Icarus Dive upon Supernova cast.
36/34/32/30
Mana Cost
0
Health Cost
15% × CurrentHP
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.

Stop Icarus Dive[edit]

Q
D
Stop Icarus Dive
Casting this ability does not proc any on-cast effects.
Affects
Self
Immediately cancels and stops Icarus Dive.
0
SCREE!

Fire Spirits[edit]

W
F
Fire Spirits
Affects
Self
Summons a number of fire spirits orbiting around Phoenix at the cost of its health.
Max Spirit Charges: 4
Spirits Duration: 20
Fire Spirits are dispelled upon Supernova cast.
50/40/30/20
Mana Cost
100
Health Cost
20% × CurrentHP
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.

Launch Fire Spirit[edit]

W
F
Launch Fire Spirit
Affects
Enemy Units
Spell / Magical
Each fire spirit can be launched independently at an area-targeted location. Applies damage over time and an attack speed slow on affected enemy units.
Cast RangeAffected by Cast Range increasing sources. 1400
Effect Radius: Affected by AoE Radius increasing sources. 200
Damage per Second: 20/40/60/80 (With level 15 Right Talent.With level 15 Right Talent. 40/60/80/100)
Attack Speed Slow: 65/90/115/140
Debuff Duration: 4
Charge Replenish TimeCharge Replenish Time
-
Number of Charges
4
0
PKAWW! BOOM

Sun Ray[edit]

E
R
Sun Ray
Point
Affects
Units
Spell / Magical
Expels a light beam that damages enemy units at the cost of its own health. The longer the duration, the more the damage increases.
Cast Animation: 0.01 + 0.5
Cast RangeAffected by Cast Range increasing sources. 1200
Beam Distance: 1150
Beam Radius: 130
Damage per Second: 14/20/26/32
Max Health as Damage Bonus per Second: 1%/2.75%/4.5%/6.25% (With level 20 Right Talent.With level 20 Right Talent. 2.5%/4.25%/6%/7.75%)
Beam Duration: 6
Move Speed Slow: (Upgradable by Aghanim's Shard. 10%)
Slow Duration: (Upgradable by Aghanim's Shard. 0.5)
For allied units, the beam soothe their wounds. The longer the duration, the greater the heal value.
Heal per Second: Affected by Heal Manipulation sources. 7/10/13/16
Max Health as Heal per Second: 0.5%/1%/1.5%/2%
Turn Rate: 25°
Set Move Speed: 0.001
During Sun Ray, Phoenix does not need to turn to cast point-targeted abilities or item abilities.
Immediately cancels and stop Sun Ray upon Supernova cast.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Applies a movement speed slow.

Casting Supernova no longer ends Sun Ray.
30
Mana Cost
100/110/120/130
Drains 1.2% current health in 0.2-second intervals while active for the entire duration.
Health Loss as Cost per Interval 6% × CurrentHP / second
The vent through which such stellar energy flows is mere atoms wide.

Stop Sun Ray[edit]

E
R
Stop Sun Ray
Casting this ability does not proc any on-cast effects.
Affects
Self
Immediately cancels and stops Sun Ray.
0
CHIRP!

Toggle Movement[edit]

D
E
Toggle Movement
Cannot be cast while rooted or leashed. Casting this ability does not proc any on-cast effects.
Toggle
Affects
Self
Phoenix moves forward slowly during Sun Ray while toggled on.
Set Move Speed: 250
0
SQAWRK!

Supernova[edit]

No / Unit
Affects
Enemy Units / Self / Allied Heroes
Spell / Magical / Instant Kill
Willingly ends its current life and transforms into a burning sun that scorches enemy units within the radius.

The Phoenix Sun can only be destroyed by enemy heroes' attacks.
Cast Animation: 0.01 + 0.5
Radius: Affected by AoE Radius increasing sources. 1200
Hit Count: 6/8/10 (Upgradable by Aghanim's Scepter. 7/10/13)
Damage per Second: 60/90/120
Aura Linger Duration: 0.5
Nova Duration: 6
After the Supernova duration, the sun explodes, stunning all enemy units within the radius while restoring Phoenix to full health and mana with basic abilities reset.
Set Reborn Current Health: 100%
Reborn Mana Restore: Affected by Mana Restore Manipulation sources. 100%
Basic Abilities Cooldown Factor: 0
Reborn Stun Duration: 1.6/2/2.4 (With level 20 Left Talent.With level 20 Left Talent. 2.1/2.5/2.9)
Fountain attacks are considered as hero attacks for the Phoenix Sun.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Enables allied hero targeting. Phoenix and the affected allied hero are brought into the sun to be reborn together.

Increases the Phoenix Sun hit count.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Enables Sun Ray during Supernova, and casting Supernova no longer ends Sun Ray.
Increases the total hit count during the Phoenix's Sun Form.
Total Hit Count: 8/10/12 (Upgradable by Aghanim's Scepter. 9/12/15)
120
Mana Cost
150/200/250
The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity.

Recent Matches[edit]

Main Article: Phoenix/Matches
DateTierTournamentPicksScorevs. Picks
Dec 04, 2024 - 14:30 CETTier 3European Pro League Season 21European Pro League Season 21EPL Season 21Phoenix Monkey King Primal Beast Shadow Shaman Pangolier
NAVI JuniorNAVI Junior
1 : 0
Passion UAPassion UA
Terrorblade Gyrocopter Marci Queen of Pain Beastmaster
Dec 04, 2024 - 14:30 CETTier 3European Pro League Season 21European Pro League Season 21EPL Season 21Phoenix Sand King Shadow Shaman Gyrocopter Beastmaster
NAVI JuniorNAVI Junior
1 : 0
Passion UAPassion UA
Terrorblade Snapfire Ogre Magi Razor Mars
Dec 04, 2024 - 14:30 CETTier 3European Pro League Season 21European Pro League Season 21EPL Season 21Timbersaw Phoenix Rubick Alchemist Tiny
NAVI JuniorNAVI Junior
1 : 0
Passion UAPassion UA
Lina Tusk Gyrocopter Batrider Bristleback
Dec 04, 2024 - 16:10 SGTTier 3AsiaPro LeagueAsiaPro LeagueAsiaPro LeagueBatrider Mars Phoenix Alchemist Queen of Pain
Myth Avenue GamingMyth Avenue Gaming
0 : 1
The MongolZThe MongolZ
Gyrocopter Lion Ogre Magi Pangolier Lina
Dec 04, 2024 - 13:10 SGTTier 3AsiaPro LeagueAsiaPro LeagueAsiaPro LeaguePhoenix Batrider Beastmaster Ember Spirit Razor
Spiky GamingSpiky Gaming
0 : 1
CaterpillarCaterpillar
Doom Grimstroke Lion Gyrocopter Void Spirit

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.37
(2024-07-31)
  • Reduced Blinding Sun radius from 450 to 400.
  • Reduced Icarus Dive movement speed slow from 16%/19%/22%/25% to 10%/15%/20%/25%.
7.36b
(2024-06-05)
  • Reduced Blinding Sun debuff duration from 5 to 4.
  • Dying Light
    • The ability effects are no longer applied by illusions.
    • Reduced current health loss as damage from 6% to 4.5%.
  • Reduced Launch Fire Spirit attack speed slow from 65/90/115/140 to 50/80/110/140.
7.36
(2024-05-22)
  • ADDED the Blinding Sun innate ability for Phoenix :
  • ADDED the Facet component:
    • Dying Light
      • Grants a 450-radius aura that deals 0.06 * Phoenix(MaxHP - CurrentHP) damage per second centered around Phoenix.
    • Hotspot
      • Sun Ray
        • The ability values factor starts increasing at half the Sun Ray length, and up to 1.5 heal and damage factor at 1200-distance near the end of the ability.
        • Increasing Sun Ray length to beyond 1200-distance will result in more damage and healing.
  • Icarus Dive
    • Increased damage per second from 15/35/55/75 to 20/40/60/80.
    • Rescaled cooldown from 36/34/32/30 to 40/35/30/25.
  • Sun Ray no longer applies a 5-second 10% miss chance on affected enemy units.

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Phoenix's Relics Voice Lines

Three Hero Icarus Dive

Three Hero Fire Spirits

Allied Sun Ray Healing

Three Hero Supernova Stuns

Magic Damage

Urn of Shadows Charges Used

Shiva's Guard Slow Duration

Long Range Kills

Veil of Discord Leading To Kills

Mega Kill Streaks

Enemy Observer Ward Kills

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment[edit]


Trivia[edit]

  • Phoenix's name in DotA was Icarus. It was removed during its port to Dota 2 for unspecified reasons. However, Icarus Dive still makes use of it.
  • An easter egg boss fight versus Phoenix was added to the 6.69 DotA map to hint at its upcoming release in 6.70.

Gallery[edit]