Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages. If you have any questions you can join the #dota2 channel on Discord.

Rubick

From Liquipedia Dota 2 Wiki
[e][h]Rubick
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
578
1082
1442
Mana
450
1095
1560
Armor
3.7
9.3
13.3
Damage
49-55
92-98
123-129
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2012-06-20
Competitive Release
2012-07-05
Collision Size
Legs

Rubick Rubick, the Grand Magus[edit]

Recommended Roles
Support Disabler Nuker

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Always seeking a new spell to steal, Rubick is ever eager to turn an enemy's most unique advantage against them. Snatching his enemies into the air to fling them where he will, he has no trouble sowing chaos among careless foes.

Abilities[edit]

Telekinesis
QZ
Targeting
Unit Target
Affects
Enemy Units
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Lift Duration1.2/1.5/1.8/2.1
1.8/2.1/2.4/2.7
Cast Range550/575/600/625
Cast Point0.1
Cast Backswing0.97
Ability
Can cast on self or ally
Throw Range Bonus
85%
Throw Delay
0.5
Cooldown Reduction When Used on Allies
30%
28/26/24/22
     16/14/12/10
125
Allows you to use Telekinesis on yourself or an ally.
Increase throw range/delay, reduces cooldown when targeting allies.
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable with strong dispels.
Even the Grandest Magus may use his powers for enjoyment.
Notes
  • The lifted unit is stunned while in the air. It is not stunned upon landing.
Sub Ability
Telekinesis Land
QZ
Targeting
Point Target
Affects
Enemy Units
Chooses the location where the lifted target will land when Telekinesis Telekinesis finishes.
Stun Duration1.2/1.4/1.6/1.8
Stun Radius325
Maximum Throw Distance375
615
Cast Point0.1
Cast Backswing1.07
Damage175
Does not pierce Spell Immunity.
Notes
  • The landing stun does not affect the lifted unit, only the units it lands on.
  • Destroys trees in a 325 radius upon landing.
Fade Bolt
WX
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Initial Damage100/175/250/325
Damage Falloff Per Jump7%
Jump Radius440
Base Damage Reduction14%/21%/28%/35%
24%/31%/38%/45%
Debuff Duration10
Cast Range800
Cast Point0.1
Cast Backswing0.93
16/14/12/10
     6
120/130/140/150
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Notes
  • This spell has damage falloff. The damage dealt gets progressively weaker with each jump.
  • Jumps every 0.25 seconds. Has no limit to the number of jumps, but only hits each unit once.
Arcane Supremacy
EN
Targeting
Passive
Affects
Enemy Units
Gains spell amplification and provides cast range.
Spell Amplification14%/18%/22%/26%
Bonus Cast Range100/150/200/250
Disabled by break.
Not every magus can be a Grand Magus...
Ultimate Ability
Spell Steal
RQ
Targeting
Unit Target
Affects
Enemy Heroes
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Duration3/4/5 minutes
Stolen Spell Debuff Amplification10%/20%/30%
Max Stolen Spells1
2
Cast Range1000
1400
Cast Point0.1
Cast Backswing0.93
Stolen Spell Cooldown Reduction25%
Stolen Spell Damage Amplification40%
20/12/4
25
Increases the number of spells that can be stolen. Increases cast range, and upgrades spells to their Scepter version.
Upgrades the stolen spells to the Shard level.
Blocked by Linken's Sphere only. Ignores Lotus Orb.
...but even their lesser magics can be a source of much utility.
Notes
  • Spell Steal Spell Steal has many unique interactions. For the full list, see here.
  • The stolen spell travels as a projectile with 1200 speed towards Rubick, and he gains the spell when it is absorbed into his staff.
  • If the enemy has a Scepter and Rubick does not, the stolen spell will not be upgraded.
  • If Rubick has a Scepter then he will always get the upgraded version of the stolen spell even if the enemy did not have one.
  • Stolen spells will be off cooldown the first time they are stolen. After that, Rubick will have an internal cooldown for each spell. Stealing a spell again will not refresh the cooldown.
  • Stolen spells use Rubick's cast duration, except for spells with a built in extended cast time. This allows Rubick to cast spells faster than his enemies in most cases.
  • The spell amplification bonus applies to stolen spells only. Stacks with Rubick's other spell amplification bonuses.

Talent Tree[edit]

Talent Tree
+40% Spell Amp For
Spell Steal Spell Steal
25 -12s Telekinesis Telekinesis Cooldown
+240 Telekinesis Land Telekinesis Land Distance 20 -4s Fade Bolt Fade Bolt Cooldown
-25% Stolen Spell Cooldown 15 +0.6s Telekinesis Telekinesis Lift Duration
+10% Fade Bolt Fade Bolt Damage Reduction 10 +175 Telekinesis Land Telekinesis Land Damage

Recent Changes[edit]

Version Balance Changes
7.31
  • Telekinesis Telekinesis
    • Buff Lift duration increased from 0.8/1.2/1.6/2.0 to 1.2/1.5/1.8/2.1
  • Spell Steal Spell Steal
    • Buff Cooldown reduced from 20/15/10 to 20/12/4
    • Nerf Aghanim's Scepter Aghanim's Scepter no longer reduces cooldown
    • Rework Aghanim's Scepter Aghanim's Scepter now lets you steal 2 spells. (Note: If you steal a spell with 2 subabilities like Sun Ray, it will take both your spell slots.)
    • Nerf Tinker's Rearm is no longer stealable
7.30c
  • Buff Base Mana Regeneration increased from to 0 to 0.5
  • Buff Fade Bolt attack damage reduction from 10/18/26/34% to 14/21/28/35%
  • Buff Fade Bolt damage reduction per bounce reduced from 8% to 7%
7.30
  • Buff Spell Steal cooldown reduced from 26/20/14 to 20/15/10
  • Buff Spell Steal projectile Speed increased from 900 to 1200
  • Rework Level 10 Talent Fade Bolt Borrows Hero Damage replaced with +10% Fade Bolt Damage Reduction
  • Rework Level 15 Talent +100 base damage replaced with -25% Stolen Spell Cooldown

Notable Players[edit]

JerAx 
KuroKy 
fy 
Kaka 
YapzOr 

See also[edit]

Additional Content[edit]

References[edit]