Rubick

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[e][h]Rubick
Radiant Hero
Attributes

21 +1.8

14 +1.6

25 +2.4
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
578
1028
1352
Mana
450
945
1305
Armor
1.2
4.8
7.4
Damage
44-54
77-87
101-111
Spell Amp
2.2%
5.1%
7.2%
Magic Resist
26%
27%
28%
Movement Speed Amp

0.9%
2.3%
3.3%
Most Played As
LessMore
1
2
3
4
5

Rubick, the Grand Magus[edit]

Recommended Roles
Support Disabler Nuker

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Abilities[edit]

Telekinesis
QZ
Targeting
Unit Target
Affects
Enemy Units
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Lift Duration1.1 / 1.5 / 1.9 / 2.3
Cast Range550 / 575 / 600 / 625
Cast Point0.1
28 / 26 / 24 / 22
     7
120
Does not pierce Spell Immunity
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable with strong dispels
Dispellable with strong dispels.
Even the Grandest Magus may use his powers for enjoyment.
Notes
  • The lifted unit is stunned while in the air. It is not stunned upon landing.
Telekinesis Land
QZ
Targeting
Point Target
Affects
Enemy Units
Chooses the location the target will land when Telekinesis finishes.
Stun Duration1 / 1.25 / 1.5 / 1.75
Stun Radius325
Maximum Throw Distance375
675
Cast Point0.1
Does not pierce Spell Immunity
Does not pierce Spell Immunity.
Notes
  • The landing stun does not affect the lifted unit, only the units it lands on.
  • Destroys trees in a 325 radius upon landing.
Fade Bolt
WX
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Initial Damage80 / 160 / 240 / 320
Damage Falloff Per Jump8%
Jump Radius440
Hero Damage Reduction20 / 25 / 30 / 35
65 / 70 / 75 / 80
Non-Hero Reduction7 / 10 / 13 / 16
Debuff Duration10
Cast Range800
Cast Point0.1
16 / 14 / 12 / 10
120 / 130 / 140 / 150
Does not pierce Spell Immunity
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable
Dispellable.
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Notes
  • This spell has damage falloff. The damage dealt gets progressively weaker with each jump.
  • Jumps every 0.25 seconds. Has no limit to the number of jumps, but only hits each unit once.
Null Field
EN
Targeting
Aura
Toggle
Affects
Allied Units
Rubick's mastery of the arcane protects his allies against magic, granting them bonus magic resistance. Can be toggled offensively to lower enemy magic resistance.
Bonus Magic Resistance10% / 14% / 18% / 22%
27%
Radius1200
30
Disabled by break
Disabled by break.
Illusions gain part of this ability
Illusions gain the defensive aura regardless of toggle state.
Not every magus can be a Grand Magus...
Notes
  • Total magic resistance:
    • 32.5% / 35.5% / 38.5% / 41.5%
    • 45.25%
Null Field (Offensive)
EN
Targeting
Aura
Toggle
Affects
Enemy Units
Rubick's mastery of the arcane lowers enemy magic resistance. Can be toggled defensively to protect his allies against magic, granting them bonus magic resistance.
Magic Resistance Reduction10% / 14% / 18% / 22%
27%
Radius1200
30
Disabled by break
Disabled by break.
Illusions gain part of this ability
Illusions gain the defensive aura regardless of toggle state.
Not every magus can be a Grand Magus...
Notes
  • Enemy magic resistance:
    • 17.5% / 14.5% / 11.5% / 8.5%
    • 4.75%
Spell Steal
RQ
Targeting
Unit Target
Affects
Enemy Heroes
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Duration3 / 4 / 5 minutes
Cast Range1000
1400
Cast Point0.1
Stolen Spell Amplification 75%
Ability
Stolen Spell Upgraded
20 / 18 / 16
     
2
25
Aghanim's Scepter Upgrade
Increases the cast range, decreases the cooldown, and upgrades stolen spells.
Blocked by Linken's Sphere
Blocked by Linken's Sphere, but is not reflected by Lotus Orb.
...but even their lesser magics can be a source of much utility.
Notes
  • Spell Steal has many unique interactions. For the full list, see here.
  • The stolen spell travels as a projectile with 900 speed towards Rubick, and he gains the spell when it is absorbed into his staff.
  • If the enemy has an Aghanim's Scepter and Rubick does not, the stolen spell will not be upgraded.
  • If Rubick has Aghanim's Scepter, Rubick will always get the upgraded version of the stolen spell even if the enemy did not have a scepter.
  • Stolen spells will be off cooldown the first time they are stolen. After that, Rubick will have an internal cooldown for each spell. Stealing a spell again will not refresh the cooldown.
  • Stolen spells use Rubick's cast duration, except for spells with a built in extended cast time. This allows Rubick to cast spells faster than his enemies in most cases.
  • The spell amplification bonus applies to stolen spells only.

Talent Tree[edit]

Talent Tree
+75% Spell Amp For Stolen Spells 25 -15s Telekinesis Cooldown
+300 Telekinesis Land Distance 20 +5% Null Field
+45 Fade Bolt Hero Damage Reduction 15 +100 Cast Range
+60 Damage 10 +200 Health

Recommended Items[edit]

Starting Items Early Game
Tango
Clarity
Iron Branch
Boots of Speed
Magic Stick
Iron Branch
Observer Ward
Animal Courier
Mid Game Late Game
Arcane Boots
Magic Wand
Blink Dagger
Euls Scepter of Divinity
Glimmer Cape
Aghanims Scepter

General Strategy[edit]

Always seeking a new spell to steal, Rubick is ever eager to turn an enemy's most unique advantage against them. Snatching his enemies into the air to fling them where he will, he has no trouble sowing chaos among careless foes.
Rubick (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.14
  • Rescale Telekinesis lift duration rescaled from 1.5/1.75/2/2.25 to 1.1/1.5/1.9/2.3
7.13b
  • Buff Base strength increased from 19 to 21
7.12
  • Nerf Telekinesis cooldown increased from 22 to 28/26/24/22
7.10
  • Buff Level 15 Talent increased from -35 Fade Bolt Hero Attack to -45
7.07
  • Buff Null Field can now be toggled between defensive and offensive forms
    • Has a 30 second cooldown
    • Once toggled, offensive form reduces enemy magic resistance
  • Buff Null Field AoE increased from 900 to 1200
  • Rework Reworked Talent Tree
7.03
  • Nerf Attack Range reduced from 600 to 550
7.02
  • Buff Level 10 Talent from +50 Damage to +60
7.00
  • Buff Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
  • Nerf Fade Bolt damage reduction per bounce increased from 4% to 8%
  • New Added Talent Tree
6.87
  • Buff Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
  • Buff Null Field increased from 5/10/15/20% to 10/14/18/22%
  • Buff Turn rate increased from 0.5 to 0.7
6.86
  • Buff Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35
6.84
  • Buff Null Field now also affects creeps
6.83
  • Buff Fade Bolt mana cost from 150 to 120/130/140/150
  • Buff Scepter Spell Steal cooldown reduced from 5 to 2
  • Nerf Stealing a spell again no longer refreshes its cooldown
6.79
  • Nerf Telekinesis cooldown increased from 18 to 22
  • Nerf Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
  • Buff Added Aghanim's upgrade:
    • Reduces cooldown from 20/18/16 to 5
    • Increases cast range from 1000 to 1400
    • Makes all stolen spells be considered to have their Aghanim's upgrade
6.76
  • Nerf Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
6.75
  • Nerf Movement speed decreased from 300 to 290
  • Nerf Fade Bolt bounce AoE decreased from 500 to 440
6.73
  • Nerf Fade Bolt mana cost increased from 90/95/100/105 to 150
  • Nerf Fade Bolt cd rescaled from 10 to 16/14/12/10
  • Buff Telekinesis mana cost decreased from 160 to 120
6.72c
  • Nerf Fade Bolt bounce AoE reduced from 600 to 500
6.72
  • New New Hero

Notable Players[edit]

Fly 
fy 

See also[edit]

External links[edit]

Guides[edit]

References[edit]