Rubick
From Liquipedia Dota 2 Wiki
Rubick
Radiant Hero

Attributes
Base Stats
Attribute Type
Health Regen
Mana Regen
Attack Type
Attack Speed
Attack Animation
Acquisition Range
Level Changes
Level
1
15
25
30
Health
582
1198
1902
2166
Mana
375
891
1407
1611
Armor
4.83
10.67
16.83
19.25
Magic R
27.5%
31.84%
36.14%
37.89%
Damage
52-58
95-101
138-144
155-161
Notes
Collision Size
Legs
Release Date
2012-06-20
Competitive Release
2012-07-05
Rubick, the Grand Magus[edit]
Recommended Roles |
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Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Always seeking a new spell to steal, Rubick is ever eager to turn an enemy's most unique advantage against them. Snatching his enemies into the air to fling them where he will, he has no trouble sowing chaos among careless foes.
Abilities[edit]
Telekinesis

QZ
Targeting
Unit Target
Unit Target
Affects
Enemy Units
Enemy Units
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Lift Duration | 0.95/1.2/1.45/1.7 1.35/1.6/1.85/2.1 |
---|
Ally Throw Range Bonus | 85% |
---|
Ally Throw Delay | 0.5 |
---|
Cast Range 550/575/600/625
Cast Point 0.1
Cast Backswing 0.97
Allows you to use Telekinesis on yourself or an ally, increases throw range/delay. | ||
Does not pierce Debuff Immunity. | ||
Blocked by Spell Block. | ||
Reflected by Lotus Orb. | ||
Dispellable only with strong dispels. | ||
Affected by cast range bonus. |
Even the Grandest Magus may use his powers for enjoyment.
Notes
- The lifted unit is stunned while in the air. It is not stunned upon landing.

Telekinesis Land

QZ
Targeting
Point Target
Point Target
Affects
Enemy Units
Enemy Units
Chooses the location where the lifted target will land when Telekinesis finishes.
Stun Duration | 0.9/1.1/1.3/1.5 |
---|
Stun Radius | 325 |
---|
Max Throw Distance | 375 615 |
---|
Damage | 150 |
---|
Cast Range Global
Cast Point 0.1
Cast Backswing 1.07
Does not pierce Debuff Immunity. | ||
Does not proc any on-cast effects when cast. |
Notes
- The landing stun does not affect the lifted unit, only the units it lands on.
- Destroys trees in a 325 radius upon landing.
Fade Bolt

WX
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Initial Damage | 100/175/250/325 |
---|
Damage Falloff Per Jump | 6% |
---|
Jump Radius | 440 |
---|
Enemy Damage Reduction | 14%/21%/28%/35% 26%/33%/40%/47% |
---|
Debuff Duration | 10 |
---|
Cast Range 800
Cast Point 0.1
Cast Backswing 0.93
Does not pierce Debuff Immunity. | ||
Blocked by Spell Block. | ||
Reflected by Lotus Orb. | ||
Dispellable. | ||
Affected by cast range bonus. |
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Notes
- This spell has damage falloff. The damage dealt gets progressively weaker with each jump.
- Jumps every 0.25 seconds. Has no limit to the number of jumps, but only hits each unit once.
Arcane Supremacy

EN
Targeting
Passive
Passive
Affects
Enemy Units
Enemy Units
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Spell Amplification | 14%/18%/22%/26% |
---|
Bonus Cast Range | 100/150/200/250 |
---|
Disabled by Break. | ||
Affect illusions. |
Not every magus can be a Grand Magus...

Spell Steal

RQ
Targeting
Unit Target
Unit Target
Affects
Enemy Heroes
Enemy Heroes
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Stolen Spell Duration | 180/240/300 |
---|
Stolen Spell Cast Time | 0.15 |
---|
Stolen Spell Debuff Amplification | 10%/20%/30% |
---|
Max Stolen Spells | 1 2 |
---|
Stolen Spell Cooldown Reduction | 25% |
---|
Stolen Spell Damage Amplification | 40% |
---|
Cast Range 1000
1400
Cast Point 0.1
Cast Backswing 0.93
Increases the number of spells that can be stolen. Increases cast range, and upgrades spells to their Scepter version. | ||
Upgrades the stolen spells to the Shard level. | ||
Pierce Debuff Immunity. | ||
Blocked by Spell Block. | ||
Reflected by Lotus Orb. | ||
Cannot be disjointed. | ||
Affected by cast range bonus. |
...but even their lesser magics can be a source of much utility.
Notes
- Spell Steal has many unique interactions. For the full list, see here.
- The stolen spell travels as a projectile with 1200 speed towards Rubick, and he gains the spell when it is absorbed into his staff.
- If the enemy has a Scepter and Rubick does not, the stolen spell will not be upgraded.
- If Rubick has a Scepter then he will always get the upgraded version of the stolen spell even if the enemy did not have one.
- Stolen spells will be off cooldown the first time they are stolen. After that, Rubick will have an internal cooldown for each spell. Stealing a spell again will not refresh the cooldown.
- Stolen spells use Rubick's cast duration, except for spells with a built in extended cast time. This allows Rubick to cast spells faster than his enemies in most cases.
- The spell amplification bonus applies to stolen spells only. Stacks with Rubick's other spell amplification bonuses.
Talent Tree[edit]
Talent Tree | ||
+40% Spell Amp For Stolen Spell | 25 | -12s Telekinesis Cooldown |
+240 Telekinesis Land Distance | 20 | -5s Fade Bolt Cooldown |
+0.4s Telekinesis Lift Duration | 15 | -25% Stolen Spell Cooldown |
+12% Fade Bolt Damage Reduction | 10 | +150 Telekinesis Land Damage |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.33 | |
| |
7.32e | |
| |
7.32d | |
Notable Players[edit]
JerAx
|
KuroKy
|
fy
|
Saksa
|
Kaka
|
Additional Content[edit]
See also[edit]
References[edit]