Liquipedia will soon drop support for Internet Explorer.

Sand King

[e][h]Sand King
Dire Hero
Attributes
Base Stats
Base HP Regen
Base Mana Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Speed
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
695
1640
2315
Mana
303
603
819
Armor
2
6.1
9
Damage
45-55
87-97
117-127
Most Played As
LessMore
1
2
3
4
5

Sand King Crixalis, the Sand King[edit]

Recommended Roles
Initiator Disabler Support Nuker Escape Jungler

The sands of the Scintillant Waste are alive and sentient—the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador—Sand King is all of these things, inseparable from the endless desert that gave him life.

Abilities[edit]

Burrowstrike
QE
Affects
Enemy Units
Damage Type
Magical
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Damage100 / 160 / 220 / 280
Distance400 / 500 / 600 / 700
800 / 1000 / 1200 / 1400
Stun Duration1.6 / 1.8 / 2 / 2.2
Radius150
Cast Point0
14 / 13 / 12 / 11
110 / 120 / 130 / 140
Doubles the distance and applies Caustic Finale Caustic Finale to heroes.
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Cannot be cast while rooted.
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.
Notes
Sand Storm
WR
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Sand King creates a fearsome sandstorm that damages enemy units while making himself invisible. The invisibility has a short linger time.
Damage Per Second20 / 45 / 70 / 95
125
Duration20 / 25 / 30 / 35
Radius425 / 500 / 575 / 650
Fade Time0.7
Cast Point0
Movement Speed Slow40%
Miss Chance40%
40 / 34 / 28 / 22
75
Does not pierce Spell Immunity.
Dispellable.
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.
Notes
  • Deals damage in 0.5 second intervals.
  • The Sand Storm and the invisibility end immediately once you leave the area.
Caustic Finale
EL
Targeting
Passive
Affects
Enemy Units
Damage Type
Magical
Sand King's attacks inject a venom that causes enemy units to implode when its duration expires, damaging and slowing nearby enemies. If the unit dies, an explosion to deal more damage.
Base Damage70 / 90 / 110 / 130
Explosion Damage Max Health10 / 14 / 18 / 22%
Movement Speed Slow10% / 15% / 20% / 25%
32
Slow/Debuff Duration5
Damage Radius500
Does not pierce Spell Immunity.
Disabled by break.
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
Notes
  • If the debuff has not yet expired and the unit dies, deals the death damage.
  • If the debuff expires and the unit is still alive, deals the expiration damage.
  • Applies the slow when the damage occurs.
  • Debuffing a unit already affected does not refresh the debuff.
  • Does not activate on denies.
Ultimate Ability
Epicenter
RC
Affects
Enemy Units
Damage Type
Magical
After channeling for a couple of seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Damage Per Pulse110 / 120 / 130
130 / 140 / 150
Total Pulses6 / 8 / 10
14
Movement Speed Slow30%
Attack Speed Slow30
Slow Duration3
Channel Time2
Pulse Radius275 ➜ 825
Cast Point0
120 / 110 / 100
150 / 225 / 300
Does not pierce Spell Immunity.
Dispellable.
Many an explorer was lost to the quicksands of the Scintillant Waste.
Notes
  • Total damage:
    • 660 / 960 / 1300
    • 880 / 1200 / 1560
    • 1860
  • The radius of each pulse is:
    • 275 / 325 / 375 / 425 / 475 / 525 / 575 / 625 / 675 / 725 (775 / 825 )
  • Persists even if Sand King dies, continuing to deal damage at the death location.

Talent Tree[edit]

Talent Tree
40% Sand Storm Sand Storm Slow and Blind 25 +4 Epicenter Epicenter Pulses
+20 Health Regen 20 -2s Burrowstrike Burrowstrike Cooldown
+8% Caustic Finale Caustic Finale Slow 15 +30 Sand Storm Sand Storm DPS
+175 Health 10 +20 Epicenter Epicenter Damage Per Pulse

Recommended Items[edit]

Starting Items Early Game
Stout Shield
Tango
Healing Salve
Magic Stick
Boots of Speed
Enchanted Mango
Mid Game Late Game
Magic Wand
Arcane Boots
Blink Dagger
Force Staff
Veil of Discord
Aghanims Scepter

General Strategy[edit]

Not many can survive an ambush from Sand King. Demolishing everything around him with waves of deadly vibration from his ultimate, he evades counterattacks by hiding himself in a scouring gust of sand, and stuns foes by striking them from beneath.
Sand King (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.27b
  • Rework Caustic Finale has been reworked.
    • Attacking an enemy now places a debuff that slows the enemy by 10/15/20/25% movement speed for 5 seconds.
    • If the target dies during the 5 second debuff, an explosion deals 70/90/110/130 + 10/14/18/22% of the target's max health in a 500 AoE.
  • Rework Level 10 Talent changed from -30 Epicenter Attack Slow to +20 Epicenter Damage Per Pulse
  • Rework Level 15 Talent changed from +2 Epicenter Pulses to +8% Caustic Finale Slow
  • Rework Level 20 Talent changed from +8 Armor to -2s Burrowstrike Cooldown
  • Rework Level 20 Talent changed from +25 Epicenter Damage to +20 Health regen
  • Rework Level 25 Talent changed from +40 Health Regen to +4 Epicenter Pulses
7.26c
  • Rework Level 10 Talent changed from +15 Movement Speed to -30 Epicenter Attack Slow
  • Buff Level 10 Talent increased from +150 Health to +175
  • Rework Level 15 Talent changed from -40 Epicenter Attack Slow to +2 Epicenter Pulses
  • Rework Level 20 Talent changed from +3 Epicenter Pulses to +25 Epicenter Damage Per Pulse
7.26b
  • Nerf All talents are now about 20% weaker
7.25
  • Buff Caustic Finale slow duration increased from 3 to 3/3.5/4/4.5
  • Buff Caustic Finale now reduces attack speed as well
  • Buff Epicenter damage per pulse increased from 110 to 110/120/130
7.23
  • Buff Base attack speed increased from 100 to 110
7.22c
  • Nerf Strength gain reduced from 3.2 to 3
  • Nerf Sandstorm mana cost increased from 60 to 75
7.21d
  • Buff Sand Storm damage increased from 20/40/60/80 to 20/45/70/95
  • Buff Burrowstrike cast range increased from 350/450/550/650 to 400/500/600/700
7.21c
  • Buff Base Intelligence increased by 3
7.21
  • Buff Burrowstrike damage increased from 85/150/215/280 to 100/160/220/280
  • Buff Sand Storm AoE increased from 350/450/550/650 to 425/500/575/650
7.20e
  • Nerf Sand Storm damage reduced from 25/50/75/100 to 20/40/60/80
7.20d
  • Nerf Sand Storm cooldown from 40/32/24/16 to 40/34/28/22
  • Nerf Burrowstrike stun duration from 1.9/2/2.1/2.2 to 1.6/1.8/2/2.2
  • Nerf Level 15 Talent reduced from +50 Sand Storm DPS to +40
7.20c
  • Nerf Base damage reduced by 2
  • Nerf Strength gain reduced from 2.9 to 2.8
  • Nerf Agility gain reduced from 2.1 to 1.8
7.20b
  • Nerf Sand Storm cooldown increased from 34/28/22/16 to 40/32/24/16
  • Nerf Sand Storm mana cost rescaled from 60/50/40/30 to 60
7.20
  • Buff Sand Storm is no longer a channeled ability
    • The Sand Storm and the invisibility end immediately once you leave the area
    • Attacking or casting temporarily reveals you for 0.7 seconds
  • Rescale Sand Storm AoE changed from 525 to 350/450/550/650
  • Nerf Sand Storm damage rescaled from 40/60/80/100 to 25/50/75/100
  • Nerf Sand Storm cooldown rescaled from 34/26/18/10 to 34/28/22/16
  • Nerf Sand Storm duration reduced from 50 to 20/25/30/35
  • Buff Sand Storm visual effects updated slightly
  • Buff Epicenter AoE growth now always increases by 50 per pulse, instead of sometimes 25/50/75
7.18
  • Nerf Burrowstrike cooldown increased from 11 to 14/13/12/11
7.17
  • Nerf Base damage reduced by 3
  • Nerf Caustic Finale slow reduced from 21/24/27/30% to 15/20/25/30%
7.16
  • Nerf Level 10 Talent Movement Speed reduced from +30 to +25
  • Nerf Caustic Finale slow reduced from 30% to 21/24/27/30%
7.14
  • Nerf Caustic Finale no longer triggers when a unit is denied
7.13b
  • Nerf Base movement speed reduced from 290 to 285
  • Nerf Base armor reduced from 0 to -1
7.12
  • Rescale Burrowstrike stun duration rescaled from 2.17 to 1.9/2/2.1/2.2
  • Nerf Base movement speed reduced from 295 to 290
7.07d
  • Nerf Burrowstrike damage reduced from 100/160/220/280 to 85/150/215/280
7.07
  • Rework Reworked Talent Tree
7.06e
  • Nerf Caustic Finale timer damage from 45/65/85/110 to 20/50/80/110
7.06
  • Buff Caustic Finale is no longer a Unique Attack Modifier
  • Nerf Sand Storm invisibility linger duration rescaled from 1.5 to 0.9/1.1/1.3/1.5
  • Buff Sand Storm DPS rescaled from 25/50/75/100 to 40/60/80/100
  • Rework Replaced Respawn Talent: -50 Epicenter Attack Slow (Level 15)
7.02
  • Rework Level 10 Talent from +200 Mana to +10% Magic Resistance
  • Rework Level 15 Talent from +12% Magic Resistance to +50 Sand Storm DPS
  • Rework Level 15 Talent from +15 Movement Speed to -30s Respawn Time
7.00
  • Nerf Burrowstrike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes
  • New Added Talent Tree
6.88e
  • Nerf Sand King's movement speed reduced from 300 to 295
6.88b
  • Buff Sand Storm cooldown reduced from 40/30/20/10 to 34/26/18/10
  • Buff Epicenter mana cost reduced from 175/250/325 to 150/225/300
6.88
  • Buff Epicenter cooldown reduced from 140/120/100 to 120/110/100
  • Buff Strength increased from 21 to 22
6.87
  • Rescale Sand Storm max channel time rescaled from 20/40/60/80 to 50
6.86
  • Rework Reworked Scepter on Sand King
  • Buff Base strength increased from 18 to 21
  • Buff Caustic Finale slow increased from 25% to 30%
6.85
  • Buff Caustic Finale debuff expire damage increased from 30% to 50%
  • Buff Caustic Finale debuff slow increased from 20% to 25%
6.84
  • Buff Caustic Finale duration from 8 to 6
  • Buff Caustic Finale now always triggers (via unit death or when its duration expires)
    • If triggered by timer expiration, it deals 30% of the damage
  • Buff Caustic Finale no longer resets the duration on a unit that already has the debuff
  • Buff Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires)
    • Slow lasts for 3 seconds
6.80
  • Buff Sand Storm radius rescaled from 275/325/375/525 to 525
6.79
  • Buff Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
  • Buff Epicenter attack speed slow is now same as movement speed slow (10%➜30%)
6.78
  • Buff Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
  • Buff Sand Storm now has a smoother damage interval (1➜0.5, total damage is the same)
6.73
  • Buff Caustic Finale buff duration increased from 2 to 8 seconds
  • Buff Epicenter slow is no longer blocked by magic immunity
6.72
  • Buff Armor increased by 1
6.71
  • Buff Burrowstrike mana cost rescaled from 140 to 110/120/130/140
6.70
  • Buff Strength gain from 2.3 to 2.6
  • Buff Caustic Finale buff duration from 0.25 to 2 seconds
6.69
  • Buff Epicenter (Aghanim's version) now gives one more pulse
6.68
  • Buff Armor increased by 1
6.63
  • Buff Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
6.60
  • Buff Added Sand King to Aghanim's Scepter
6.55
  • Buff Increased Sand King's armor a bit
6.52
  • Nerf Lowered Sand King's base armor
6.50
  • Buff Improved Sand Storm
  • Nerf Reduced the slow on Epicenter

Notable Players[edit]

Pyw 
tavo 
Net 

See also[edit]

External links[edit]

Guides[edit]

References[edit]