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Shadow Fiend

From Liquipedia Dota 2 Wiki
[e][h]Shadow Fiend
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.5 + 0.54
Level Changes
Level
1
15
25
30
Health
(Regen)
538
2.15
1352
5.93
2210
9.83
2562
11.38
Mana
(Regen)
291
1.2
651
2.74
1059
4.44
1215
5.09
Armor
5.17
13.33
21.17
24.42
Magic R
26.8%
29.88%
33.28%
34.58%
Damage
41-47
90-96
137-143
156-162
Notes
0
Release Date
2011-05-26
Competitive Span
2011-05-26 — Present

Shadow Fiend Nevermore, the Shadow Fiend[edit]

Recommended Roles
Carry Nuker

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.

Abilities[edit]

Shadowraze
QZ
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Distance200
Radius250
Base Damage90/160/230/300
205/275/345/415
Damage per Stack50/60/70/80
75/85/95/105
Move Speed Slow per Stack12%/13%/14%/15%
Stack Duration8

Cast Point 0.55
Cast Backswing 0
Cooldown
10
     5
75/80/85/90
Does not pierce Debuff Immunity.

Dispellable.

Nevermore's trademark for harvesting souls.
Notes
  • Total damage from 3 casts:
    • 370/600/830/1060
    • 1510
  • Bonus damage stacks begin to apply after the first cast of Shadowraze.
  • A visual debuff appears on the target for the stack duration.
  • Each Shadowraze has an independent cooldown and stacks.
Sub Ability
Shadowraze
WX
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Distance450
Radius250
Base Damage90/160/230/300
205/275/345/415
Damage per Stack50/60/70/80
75/85/95/105
Move Speed Slow per Stack12%/13%/14%/15%
Stack Duration8

Cast Point 0.55
Cast Backswing 0
Cooldown
10
     5
90
Does not pierce Debuff Immunity.

Dispellable.

Nevermore's trademark for harvesting souls.
Sub Ability
Shadowraze
EC
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Distance700
Radius250
Base Damage90/160/230/300
205/275/345/415
Damage per Stack50/60/70/80
75/85/95/105
Move Speed Slow per Stack12%/13%/14%/15%
Stack Duration8

Cast Point 0.55
Cast Backswing 0
Cooldown
10
     5
90
Does not pierce Debuff Immunity.

Dispellable.

Nevermore's trademark for harvesting souls.
Necromastery
DN
Shadow Fiend steals the soul from units he kills, gaining bonus damage.
Upon death, he releases an amonut of the collected souls from bondage, dealing damage as if Requiem of Souls Requiem of Souls was cast. This effect is independent from his ultimate.
Maximum Souls11/14/17/20
25
Bonus Damage per Soul1/2/3/4
4/5/6/7
Soul Gain per Kill1
2
Souls Released on Death30%

Soul Consumed per Cast1
Critical Damage190%
Fear Duration0.4
Cooldown
0
     3
Increases maximum souls.
Shadow Fiend gains an extra soul per kill. Shadow Fiend can consume a soul per attack to deal critical damage and fear the target.
Does not pierce Debuff Immunity.

Disable gaining new soul, existing souls still provide bonus.
Illusions start with 0 souls and can gather souls but does not gain damage.
Aghanim's Shard version can be affected by attack range bonus.
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
Notes
  • Maximum bonus damage:
    • 44/56/68/80
    • 120
    • 140
    • 175
      +
  • Denies, neutral creeps, wards, and buildings also provide souls when killed by Shadow Fiend.
  • The post-death Requiem of Souls Requiem of Souls does not apply the slow and damage reduction.
  • The loss of souls on death occurs before post-death Requiem of Souls damage is calculated.
  • Post-death Requiem does not occur if Requiem of Souls has not been skilled.
Presence of the Dark Lord
FP
Targeting
Aura
Affects
Enemy Units
Shadow Fiend's presence reduces the armor of nearby enemies. Every enemy hero killed nearby further improves armor reduction for few seconds.
Armor Reduction4/5/6/7
Armor Reduction Increase per Kill2
Stack Duration20
Radius1200

AffectsBuildings
Pierce Debuff Immunity.

Disabled by Break.

Affect illusions.

Even being near Nevermore eats away at one's soul.
Ultimate Ability
Requiem of Souls
RR
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for a duration for each line hit. Lines of energy are created for every soul captured through Necromastery.
Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Damage Per Line80/120/160
Movement Speed Slow20%/25%/30%
Magic Resistance Reduction5%/10%/15%
Debuff Duration Per Line0.7
0.95
Maximum Debuff Duration2.15
3.35
Souls Required Per Line1
Maximum Lines18
23
Line Distance1000
Line Start Width125
Line End Width350

AbilityRequiem Souls return
Return Damage/Heal per Line48/72/96

Cast Point 1.67
Cast Backswing 0.9
Cooldown
120/110/100
     90/80/70
150/175/200
Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
Does not pierce Debuff Immunity.

Dispellable.

Not disabled by Break.

Does not affects illusions.

The captured souls of those past slain are released to ravage their former allies.
Notes
  • Total damage if all souls hit:
    • 1440/2160/2880
    • 2576/3864/5152
  • Total heal if all souls hit:
    • 736/1104/1472
  • Shadow Fiend is phased while casting this ability.
  • The debuff only reduces base damage.
  • Can hit units up to 1425 range away.
  • Soul count is dependent on Necromastery Necromastery.
  • The souls travel at 700 speed. Souls are not lost when using Requiem of Souls.
  • If Shadow Fiend has an odd number of souls, the number is rounded down for the amount of lines released.
  • When using Requiem of Souls while invisible, Shadow Fiend will not be revealed until the spell has finished casting.
  • The souls return to where Shadow Fiend had cast Requiem, not his current location.
  • Each line of returning souls always heals 32/48/64 per hero hit regardless of damage dealt. Shadow Fiend is healed 2.86 seconds after cast.
  • The returning souls also apply the debuff to enemies.

Talent Tree[edit]

Shadowraze Shadowraze Applies Attack Damage 25 -5s Shadowraze Shadowraze Stack Cooldown
+0.25s Requiem of Souls Requiem of Souls Fear/Slow Per Line 20 +3 Damage Per Necromastery Necromastery Soul
+115 Shadowraze Shadowraze Damage 15 Presence of the Dark Lord Presence of the Dark Lord Affects Buildings
+25 Attack Speed 10 +25 Shadowraze Shadowraze Stack Damage

Recent Changes[edit]

Version Balance Changes
7.35
  • Nerf Base Damage decreased by 5
  • Buff Base Agility increased from 20 to 25
7.34
  • Buff Base Attack Range increased from 500 to 525
  • Requiem of Souls Requiem of Souls
    • Buff Aghanim's Scepter Damage on Return increased from 40% to 60%
7.33c
  • Talent Talent
    • Nerf Level 15 Talent Shadowraze Damage increased from +100 to +115

Notable Players[edit]

Somnus 
Mushi 
Dendi 
Chris Luck 
Moon 

Additional Content[edit]

References[edit]