Shadow Fiend

From Liquipedia Dota 2 Wiki
[e][h]Shadow Fiend
Dire Hero
Attributes

16 +2.3

20 +2.9

18 +2
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
488
1064
1478
Mana
291
627
867
Armor
2
10.1
15.9
Damage
35-41
75-81
104-110
Spell Amp
1.3%
3.2%
4.6%
Magic Resist
25%
27%
29%
Movement Speed Amp
1%
3%
4.5%
Most Played As
LessMore
1
2
3
4
5

Nevermore, the Shadow Fiend[edit]

Recommended Roles
Carry Nuker

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Abilities[edit]

Shadowraze
QZ
Ability
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend razes at a short distance in front of himself, dealing damage to enemy units in the area. Deals more damage to units hit by Shadowraze in succession.
Damage:90/160/230/300 (450 )
Distance:200
Radius:250
Cast Point:0.55
Stack Damage:50/60/70/80
Stack Duration:8
10
90
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
Nevermore's trademark for harvesting souls.
Notes
  • Total damage from 3 casts:
    • 370 / 600 / 830 / 1060
    • 1510
  • Bonus damage stacks begin to apply after the first cast of Shadowraze.
  • A visual debuff appears on the target for the stack duration.
  • Each Shadowraze has an independent cooldown and stacks.
  • Blocked by Spell Immunity.
  • Debuff can be dispelled.
Shadowraze
WX
Ability
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend razes at a distance in front of himself, dealing damage to enemy units in the area.
Distance:450
Cast Point:0.55
10
90
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
Nevermore's trademark for harvesting souls.
Notes
Shadowraze
EC
Ability
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend razes a long distance in front of himself, dealing damage to enemy units in the area.
Distance:700
Cast Point:0.55
10
90
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
Nevermore's trademark for harvesting souls.
Notes
Necromastery
DN
Ability
Passive
Affects
Self
Shadow Fiend steals the souls from units he kills, gaining bonus damage. If the unit killed is a hero, he gains more souls.
Upon death, he releases half of the collected souls from bondage, dealing damage as if you had cast Requiem of Souls. This effect is independent from his ultimate.
Aghanim's Scepter Upgrade Upgradeable by Aghanim's Scepter. Increases maximum souls.

Maximum Souls:12/20/28/36 (
Aghanim's Scepter Upgrade
22/30/38/46
)
Bonus Damage Per Soul:2 (5 )
Souls Per Hero Kill:12
Souls Per Unit Kill:1
Disabled by Break
Disabled by Break
Illusions gain this ability
Illusions gain this ability
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
Notes
Presence of the Dark Lord
FP
Ability
Aura
Affects
Enemy Units
Shadow Fiend's presence intimidates those who would dare stand against him, reducing the armor of nearby enemies.
Armor Reduction:3/4/5/6
Radius:900
Affects:Buildings
Disabled by Break
Disabled by Break
Illusions gain this ability
Illusions gain this ability
Even being near Nevermore eats away at one's soul.
Notes
Requiem of Souls
RR
Ability
No Target
Affects
Enemy Units
Damage Type
Magical
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. The closest enemy units are hit the hardest, intersecting with more lines of damage.
Aghanim's Scepter Upgrade Upgradeable by Aghanim's Scepter. Souls return, dealing additional damage and healing Shadow Fiend.

Damage Per Line:80/120/160
Line Distance:1000
Line Radius:125 ➜ 425
Damage Reduction:50%
Movement Speed Slow:25%
Debuff Duration:5
Souls Required Per Line:2
Maximum Lines:18 (
Aghanim's Scepter Upgrade
23
)
Cast Time:1.67
Ability:
Aghanim's Scepter Upgrade
Requiem souls return
Return Damage/Heal:
Aghanim's Scepter Upgrade
40%
120/110/100
150/175/200
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
The captured souls of those past slain are released to ravage their former allies.
Notes
  • Total damage if all souls hit:
    • 1440 / 2160 / 2880
    • 2576 / 3864 / 5152
  • Total heal if all souls hit:
    • 736 / 1104 / 1472
  • Shadow Fiend is phased while casting this ability.
  • The debuff only reduces base damage.
  • Can hit units up to 1425 range away.
  • The souls travel at 700 speed. Souls are not lost when using Requiem of Souls.
  • If Shadow Fiend has an odd number of souls, the number is rounded down for the amount of lines released.
  • When using Requiem of Souls while invisible, Shadow Fiend will not be revealed until the spell has finished casting.
  • The souls return to where Shadow Fiend had cast Requiem, not his current location.
  • Each line of returning souls always heals 32 / 48 / 64 per hero hit regardless of damage dealt. Shadow Fiend is healed 2.86 seconds after cast.
  • The returning souls also apply the debuff to enemies.
  • Damage blocked by Spell Immunity, the slow and damage reduction are not.
  • The debuff can be dispelled.

Talent Tree[edit]

Talent Tree
40% Cooldown Reduction 25 +3 Damage Per Soul
+150 Shadowraze Damage 20 20% Evasion
+35 Movement Speed 15 Presence Aura Affects Buildings
+20 Attack Speed 10 +8% Spell Amplification

Recommended Items[edit]

Starting Items Early Game
Wraith Band
Tango
Bottle
Magic Stick
Boots of Speed
Ring of Aquila
Mid Game Late Game
Magic Wand
Power Treads
Dragon Lance
Black King Bar
Silver Edge
Desolator
Shadow Blade

General Strategy[edit]

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.
Shadow Fiend (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.14
  • Nerf Level 10 Talent reduced from 10% Spell Amplification to 8%
  • Nerf Level 15 Talent reduced from +40 Movement Speed to +35
7.10
  • Nerf Shadowraze damage increase per stack reduced from 80 to 50/60/70/80
7.08
  • Nerf Necromastery max souls reduced from 18/24/30/36 to 12/20/28/36
7.07c
  • Buff Shadowraze bonus stacking damage increased from 60 to 80
7.07
  • Nerf Shadowraze damage reduced from 100/175/250/325 to 90/160/230/300
  • Buff Shadowraze now has a stack counter for each time an enemy gets hit
    • Causes the enemy to take 60 more Shadowraze damage per stack
    • Lasts 8 seconds, gets refreshed on stack gain
    • First hit does 0 bonus, next does 60, 120, etc.
  • Nerf Movement Speed reduced by 5
  • Buff Base HP regen increased from 0.25 to 1.75
  • Rework Reworked Talent Tree
7.06
  • Buff Shadow Fiend Level 25 Talent from +125 Shadowraze Damage to +150
7.03
  • Rework Level 25 Talent changed from -7s Shadowraze Cooldown to +125 Shadowraze Damage
7.02
  • Rework Level 20 Talent from 15% Evasion to 15% Lifesteal
7.00
  • Buff Shadowraze cast point reduced from 0.67 to 0.55
  • New Added Talent Tree
6.88b
  • Buff Shadow Fiend movement speed increased from 310 to 315
6.88
  • Buff Movement speed increased from 305 to 310
  • Buff Necromastery Max Souls increased from 15/22/29/36 to 18/24/30/36
6.87
  • Rescale Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
  • Buff Requiem of Souls Starting Width increased from 75/100/125 to 125
  • Rescale Requiem of Souls End Width rescaled from 400/425/450 to 425
  • Buff Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46
6.86
  • Buff Added Scepter to Shadow Fiend
  • Nerf Base armor reduced by 1
  • Nerf Shadowraze mana cost increased from 75 to 90
6.83
  • Buff Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
6.82
  • Buff Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
  • Buff Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
  • Buff Requiem of Souls slow increased from 20% to 25%
6.81
  • Buff Requiem of Souls secondary debuff now affects magic immune units
6.78
  • Rescale Requiem of Souls slow rescaled from 15/20/25% to 20%
  • Buff Requiem of Souls damage reduction increased from 15/20/25% to 50%
6.75
  • Buff Necromastery hero kill soul increment increased from 6 to 12
  • Buff Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
  • Buff Requiem of Souls has a new passive component that triggers upon death
6.74
  • Buff Necromastery now gives 6 souls for killing a hero (instead of 1)
  • Buff Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
6.73
  • Buff Movement speed increased from 300 to 305
  • Buff Agility growth increased from 2.4 to 2.9
  • Buff Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
6.60
  • Buff Improved Presence of the Dark Lord armor reduction (1/2/3/4➜2/3/4/5)

Notable Players[edit]

See also[edit]

External links[edit]

Guides[edit]

References[edit]