Shadow Fiend

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[e][h]Shadow Fiend
Dire Hero
Attributes
Base Stats
Base HP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
488
1064
1478
Mana
291
627
867
Armor
4
12.1
17.9
Damage
35-41
75-81
104-110
Spell Amp
1.3%
3.2%
4.6%
Magic Resist
25%
27%
29%
Movement Speed Amp

1%
3%
4.5%
Most Played As
LessMore
1
2
3
4
5

Shadow Fiend Nevermore, the Shadow Fiend[edit]

Recommended Roles
Carry Nuker

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Abilities[edit]

Shadowraze
QZ
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend razes at a short distance in front of himself, dealing damage to enemy units in the area. Deals more damage to units hit by Shadowraze in succession.
Damage90 / 160 / 230 / 300
450
Distance200
Radius250
Cast Point0.55
Stack Damage50 / 60 / 70 / 80
Stack Duration8
10
90
Does not pierce Spell Immunity.
Dispellable.
Nevermore's trademark for harvesting souls.
Notes
  • Total damage from 3 casts:
    • 370 / 600 / 830 / 1060
    • 1510
  • Bonus damage stacks begin to apply after the first cast of Shadowraze.
  • A visual debuff appears on the target for the stack duration.
  • Each Shadowraze has an independent cooldown and stacks.
Shadowraze
WX
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend razes at a distance in front of himself, dealing damage to enemy units in the area.
Distance450
Cast Point0.55
10
90
Does not pierce Spell Immunity.
Dispellable.
Nevermore's trademark for harvesting souls.
Shadowraze
EC
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Shadow Fiend razes a long distance in front of himself, dealing damage to enemy units in the area.
Distance700
Cast Point0.55
10
90
Does not pierce Spell Immunity.
Dispellable.
Nevermore's trademark for harvesting souls.
Necromastery
DN
Targeting
Passive
Affects
Self
Shadow Fiend steals the souls from units he kills, gaining bonus damage. If the unit killed is a hero, he gains more souls.
Upon death, he releases half of the collected souls from bondage, dealing damage as if
  was cast. This effect is independent from his ultimate.
Maximum Souls12 / 20 / 28 / 36
22 / 30 / 38 / 46
Bonus Damage Per Soul2
4
Souls Per Hero Kill12
Souls Per Unit Kill1
Increases maximum souls.
Disabled by break.
Illusions get this ability, but start at 0 souls.
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
Notes
  • Maximum bonus damage:
    • 24 / 40 / 56 / 72
    • 44 / 60 / 76 / 92 Aghanim's Scepter Upgrade
    • 144
    • 184 + Aghanim's Scepter Upgrade
  • Denies, neutral creeps, wards, and buildings also provide souls when killed by Shadow Fiend.
  • The post-death
      does not apply the slow and damage reduction.
  • The loss of souls on death occurs before post-death Requiem of Souls damage is calculated.
  • Post-death Requiem does not occur if Requiem of Souls has not been skilled.
Presence of the Dark Lord
FP
Targeting
Aura
Affects
Enemy Units
Shadow Fiend's presence intimidates those who would dare stand against him, reducing the armor of nearby enemies.
Armor Reduction3 / 4 / 5 / 6
11
Radius900
AffectsBuildings
Disabled by break.
Illusions gain this ability.
Even being near Nevermore eats away at one's soul.
Requiem of Souls
RR
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. The closest enemy units are hit the hardest, intersecting with more lines of damage.
Damage Per Line80 / 120 / 160
Line Distance1000
Line Radius125 ➜ 425
Damage Reduction50%
Movement Speed Slow25%
Debuff Duration5
Souls Required Per Line2
Maximum Lines18
23
Cast Time1.67
Ability
Requiem souls return
Return Damage/Heal
40%
120 / 110 / 100
150 / 175 / 200
Souls return, dealing additional damage and healing Shadow Fiend.
Does not pierce Spell Immunity.
Dispellable.
The captured souls of those past slain are released to ravage their former allies.
Notes
  • Total damage if all souls hit:
    • 1440 / 2160 / 2880
    • 2576 / 3864 / 5152
  • Total heal if all souls hit:
    • 736 / 1104 / 1472
  • Shadow Fiend is phased while casting this ability.
  • The debuff only reduces base damage.
  • Can hit units up to 1425 range away.
  • Soul count is dependent on
     .
  • The souls travel at 700 speed. Souls are not lost when using Requiem of Souls.
  • If Shadow Fiend has an odd number of souls, the number is rounded down for the amount of lines released.
  • When using Requiem of Souls while invisible, Shadow Fiend will not be revealed until the spell has finished casting.
  • The souls return to where Shadow Fiend had cast Requiem, not his current location.
  • Each line of returning souls always heals 32 / 48 / 64 per hero hit regardless of damage dealt. Shadow Fiend is healed 2.86 seconds after cast.
  • The returning souls also apply the debuff to enemies.

Talent Tree[edit]

Talent Tree
40% Cooldown Reduction 25 -5 Presence Aura
+150 Shadowraze Damage 20 +2 Damage Per Soul
+30 Movement Speed 15 Presence Aura Affects Buildings
+20 Attack Speed 10 +8% Spell Amplification

Recommended Items[edit]

Starting Items Early Game
Wraith Band
Tango
Bottle
Magic Stick
Boots of Speed
Ring of Aquila
Mid Game Late Game
Magic Wand
Power Treads
Dragon Lance
Black King Bar
Silver Edge
Desolator
Shadow Blade

General Strategy[edit]

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.
Shadow Fiend (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.20e
  • Buff Base armor increased by 1
7.20
  • Buff Base armor increased by 1
7.16
  • Nerf Level 15 Talent Movement Speed reduced from +35 to +30
  • Rework Level 20 Talent changed from +20% Evasion to +2 Damage Per Soul
  • Rework Level 25 Talent changed from +3 Damage Per Soul to -5 Presence Aura
7.14
  • Nerf Level 10 Talent reduced from 10% Spell Amplification to 8%
  • Nerf Level 15 Talent reduced from +40 Movement Speed to +35
7.10
  • Nerf Shadowraze damage increase per stack reduced from 80 to 50/60/70/80
7.08
  • Nerf Necromastery max souls reduced from 18/24/30/36 to 12/20/28/36
7.07c
  • Buff Shadowraze bonus stacking damage increased from 60 to 80
7.07
  • Nerf Shadowraze damage reduced from 100/175/250/325 to 90/160/230/300
  • Buff Shadowraze now has a stack counter for each time an enemy gets hit
    • Causes the enemy to take 60 more Shadowraze damage per stack
    • Lasts 8 seconds, gets refreshed on stack gain
    • First hit does 0 bonus, next does 60, 120, etc.
  • Nerf Movement Speed reduced by 5
  • Buff Base HP regen increased from 0.25 to 1.75
  • Rework Reworked Talent Tree
7.06
  • Buff Shadow Fiend Level 25 Talent from +125 Shadowraze Damage to +150
7.03
  • Rework Level 25 Talent changed from -7s Shadowraze Cooldown to +125 Shadowraze Damage
7.02
  • Rework Level 20 Talent from 15% Evasion to 15% Lifesteal
7.00
  • Buff Shadowraze cast point reduced from 0.67 to 0.55
  • New Added Talent Tree
6.88b
  • Buff Shadow Fiend movement speed increased from 310 to 315
6.88
  • Buff Movement speed increased from 305 to 310
  • Buff Necromastery Max Souls increased from 15/22/29/36 to 18/24/30/36
6.87
  • Rescale Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
  • Buff Requiem of Souls Starting Width increased from 75/100/125 to 125
  • Rescale Requiem of Souls End Width rescaled from 400/425/450 to 425
  • Buff Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46
6.86
  • Buff Added Scepter to Shadow Fiend
  • Nerf Base armor reduced by 1
  • Nerf Shadowraze mana cost increased from 75 to 90
6.83
  • Buff Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
6.82
  • Buff Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
  • Buff Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
  • Buff Requiem of Souls slow increased from 20% to 25%
6.81
  • Buff Requiem of Souls secondary debuff now affects magic immune units
6.78
  • Rescale Requiem of Souls slow rescaled from 15/20/25% to 20%
  • Buff Requiem of Souls damage reduction increased from 15/20/25% to 50%
6.75
  • Buff Necromastery hero kill soul increment increased from 6 to 12
  • Buff Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
  • Buff Requiem of Souls has a new passive component that triggers upon death
6.74
  • Buff Necromastery now gives 6 souls for killing a hero (instead of 1)
  • Buff Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
6.73
  • Buff Movement speed increased from 300 to 305
  • Buff Agility growth increased from 2.4 to 2.9
  • Buff Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
6.60
  • Buff Improved Presence of the Dark Lord armor reduction (1/2/3/4➜2/3/4/5)

Notable Players[edit]

See also[edit]

External links[edit]

Guides[edit]

References[edit]