Shadow Fiend
From Liquipedia Dota 2 Wiki
Shadow Fiend
Dire Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Animation
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
538
1352
2210
Mana
291
651
1059
Armor
4.33
12.5
20.33
Damage
41-47
90-96
137-143
Most Played As
LessMore
Notes
Release Date
2011-05-26
Competitive Release
2011-05-26
Collision Size
Legs
Nevermore, the Shadow Fiend[edit]
Recommended Roles |
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It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.
Abilities[edit]
Shadowraze

QZ
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Distance | 200 |
---|
Radius | 250 |
---|
Base Damage | 90/160/230/300 190/260/330/400 |
---|
Damage per Stack | 50/60/70/80 75/85/95/105 |
---|
Move Speed Slow per Stack | 12%/13%/14%/15% |
---|
Turn Rate Slow per Stack | 30% |
---|
Stack Duration | 8 |
---|
Does not pierce Debuff Immunity. | |
Dispellable. |
Nevermore's trademark for harvesting souls.
Notes
- Total damage from 3 casts:
- 370/600/830/1060
- 1510
- Bonus damage stacks begin to apply after the first cast of Shadowraze.
- A visual debuff appears on the target for the stack duration.
- Each Shadowraze has an independent cooldown and stacks.

Shadowraze

WX
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Distance | 450 |
---|
Radius | 250 |
---|
Base Damage | 90/160/230/300 190/260/330/400 |
---|
Damage per Stack | 50/60/70/80 75/85/95/105 |
---|
Move Speed Slow per Stack | 12%/13%/14%/15% |
---|
Turn Rate Slow per Stack | 30% |
---|
Stack Duration | 8 |
---|
Cast Point | 0.55 |
---|
Does not pierce Debuff Immunity. | |
Dispellable. |
Nevermore's trademark for harvesting souls.

Shadowraze

EC
Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Distance | 700 |
---|
Radius | 250 |
---|
Base Damage | 90/160/230/300 190/260/330/400 |
---|
Damage per Stack | 50/60/70/80 75/85/95/105 |
---|
Move Speed Slow per Stack | 12%/13%/14%/15% |
---|
Turn Rate Slow per Stack | 30% |
---|
Stack Duration | 8 |
---|
Cast Point | 0.55 |
---|
Does not pierce Debuff Immunity. | |
Dispellable. |
Nevermore's trademark for harvesting souls.
Necromastery

DN
Targeting
Passive
Passive
Affects
Self
Self
Shadow Fiend steals the soul from units he kills, gaining bonus damage.
Upon death, he releases an amonut of the collected souls from bondage, dealing damage as if Requiem of Souls was cast. This effect is independent from his ultimate.
Upon death, he releases an amonut of the collected souls from bondage, dealing damage as if Requiem of Souls was cast. This effect is independent from his ultimate.
Maximum Souls | 11/14/17/20 25 |
---|
Bonus Damage Per Soul | 1/2/3/4 7 |
---|
Souls Per Unit Kill | 1 2 |
---|
Souls Released on Death | 40% |
---|
Soul Per Attack | 1 |
---|
Critical Damage | 190% |
---|
Fear Duration | 0.5 |
---|
Cast Range | 500 |
---|
Increases maximum souls. | |
Shadow Fiend gains an extra soul per kill. Shadow Fiend can consume a soul per attack to deal critical damage and fear the target. | |
Disabled by break. | |
Illusions get this ability, but start at 0 souls. |
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
Notes
- Maximum bonus damage:
- 44/56/68/80
- 140
- Denies, neutral creeps, wards, and buildings also provide souls when killed by Shadow Fiend.
- The post-death Requiem of Souls does not apply the slow and damage reduction.
- The loss of souls on death occurs before post-death Requiem of Souls damage is calculated.
- Post-death Requiem does not occur if Requiem of Souls has not been skilled.

Requiem of Souls

RR
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for a duration for each line hit. Lines of energy are created for every soul captured through Necromastery.
Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Damage Per Line | 80/120/160 |
---|
Line Distance | 1000 |
---|
Line Radius | 125 ➜ 350 |
---|
Movement Speed Slow | 20%/25%/30% |
---|
Magic Resistance Reduction | 5%/10%/15% |
---|
Debuff Duration Per Line | 0.6 |
---|
Souls Required Per Line | 1 |
---|
Maximum Lines | 18 23 |
---|
Fear Duration Per Line | 0.9 1.2 |
---|
Maximum Fear Duration | 2.7 3.9 |
---|
Cast Point | 1.67 |
---|
Cast Backswing | 0.77 |
---|
Ability | Requiem Souls return |
---|
Return Damage/Heal | 32/48/64 |
---|
Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt. | |
Does not pierce Debuff Immunity. | |
Dispellable. |
The captured souls of those past slain are released to ravage their former allies.
Notes
- Total damage if all souls hit:
- 1440/2160/2880
- 2576/3864/5152
- Total heal if all souls hit:
- 736/1104/1472
- Shadow Fiend is phased while casting this ability.
- The debuff only reduces base damage.
- Can hit units up to 1425 range away.
- Soul count is dependent on Necromastery.
- The souls travel at 700 speed. Souls are not lost when using Requiem of Souls.
- If Shadow Fiend has an odd number of souls, the number is rounded down for the amount of lines released.
- When using Requiem of Souls while invisible, Shadow Fiend will not be revealed until the spell has finished casting.
- The souls return to where Shadow Fiend had cast Requiem, not his current location.
- Each line of returning souls always heals 32/48/64 per hero hit regardless of damage dealt. Shadow Fiend is healed 2.86 seconds after cast.
- The returning souls also apply the debuff to enemies.
Talent Tree[edit]
Talent Tree | ||
Shadowraze Applies Attack Damage | 25 | -5s Shadowraze Stack Cooldown |
+0.3s Requiem of Souls Fear/Slow Per Line | 20 | +3 Bonus Damage Per Necromastery Soul |
+100 Shadowraze Damage | 15 | Presence of the Dark Lord Affects Buildings |
+25 Attack Speed | 10 | +25 Shadowraze Stack Damage |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.32d | |
| |
7.32c | |
| |
7.32 | |
|
Notable Players[edit]
Somnus
|
Mushi
|
Dendi
|
Moon
|
Chris Luck
|
Additional Content[edit]
References[edit]