Shadow Shaman

From Liquipedia Dota 2 Wiki
[e][h]Shadow Shaman
Radiant Hero
Attributes

23 +2.1

16 +1.6

19 +3
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
614
1136
1514
Mana
360
990
1440
Armor
2.6
6.1
8.7
Damage
71-78
113-120
143-150
Spell Amp
1.7%
5.3%
8%
Magic Resist
26%
28%
29%
Movement Speed Amp
1%
2.4%
3.4%
Most Played As
LessMore
1
2
3
4
5

Rhasta, the Shadow Shaman[edit]

Recommended Roles
Support Pusher Disabler Nuker Initiator

Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part... something else, worked as assistant and lent an air of the exotic to the con-man's trade.

Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

Abilities[edit]

Ether Shock
QR
Affects
Enemy Units
Damage Type
Magical
Creates a cone of ethereal energy that strikes multiple enemy units.
Damage:140/200/260/320 (720 )
Maximum Targets:1/3/5/7
Radius:200 ➜ 300
Distance:500
Cast Range:600
Cast Point:0.3
14/12/10/8
95/105/135/160
Blocked by Spell Immunity
Blocked by Spell Immunity
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.
Notes
Hex
WD
Affects
Enemy Units
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Duration:1.25/2/2.75/3.5
Base Movement Speed:100
Cast Range:500
Cast Point:0
13 (9 )
110/140/170/200
Blocked by Spell Immunity
Blocked by Spell Immunity
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb
Can be dispelled
Can be dispelled
Rhasta often ended performances by turning himself into a chicken—now, the humiliation is shared.
Notes
Shackles
EE
Affects
Enemy Units
Damage Type
Magical
Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
Total Damage:60/160/260/360 (576 )
Shackle Duration:2.75/3.5/4.25/5 (8 )
Cast Range:400
Cast Point:0.3
10
140/150/160/170
Blocked by Spell Immunity
Blocked by Spell Immunity
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.
Notes
Mass Serpent Ward
RW
Affects
Enemy Units
Buildings
Damage Type
Physical
Summons serpent wards to attack enemy units and structures. The wards are immune to magic.
Aghanim's Scepter Upgrade Upgradeable by Aghanim's Scepter. Increases the attack range of Serpent Wards. Serpent Wards also get a split shot, attacking two units each for full damage.

Serpent Ward Damage:40/70/100 (160 )
Serpent Attack Range:650 (
Aghanim's Scepter Upgrade
875
)
Serpent Wards Summoned:10
Attacks To Destroy:2
Duration:45 (3 )
Cast Range:550
Cast Point:0.3
Serpent Split Shot Attacks:
Aghanim's Scepter Upgrade
2
120
200/350/600
Blocked by Spell Immunity
Blocked by Spell Immunity
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding.
Notes
  • Unlike other wards, Serpent Wards can be phased through by using abilities that remove collision with units.
  • Serpent Wards cannot trap Roshan.

Talent Tree[edit]

Talent Tree
+60 Serpent Wards Attack Damage 25 +400 Ether Shock Damage
+1 Serpent Wards Max HP 20 +3s Shackles Duration
-4s Hex Cooldown 15 +125 Cast Range
+20% XP Gain 10 +200 Health

Summon Stats[edit]

Mass Serpent Ward [h]
Attributes
Attack Type
Armor Type

Pierce
Basic Armor
Basic
Stats
Unit Type
Ward
Summoned
Duration
45
Hit Points
2
3
Damage
40 / 70 / 100
160
Base Attack Time
1.5
Attack Range
650
875
Missile Speed
900
Attack Duration
0.3 + 0.7
Cast Duration
0 + 0.51
Sight Range
1200 / 800
Gold Bounty
26-38
Experience
31
Magic Resistance
0.Immune
Notes
Takes 1 damage from attacks.

Recommended Items[edit]

Starting Items Early Game
Tango
Clarity
Iron Branch
Magic Stick
Boots of Speed
Iron Branch
Observer Ward
Animal Courier
Mid Game Late Game
Magic Wand
Arcane Boots
Blink Dagger
Aghanims Scepter
Refresher Orb

General Strategy[edit]

Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.
Shadow Shaman (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.14
  • Bug Fix Fixed Ether Shock effective area covered not scaling properly with cast range bonuses
7.13b
  • Buff Base strength increased from 21 to 23
7.08
  • Nerf Ether Shock cooldown increased from 8 to 14/12/10/8
  • Nerf Shackles total damage reduced from 120/200/280/360 to 60/160/260/360
7.07
  • Buff Turn Rate increased from 0.4 to 0.5
  • Rework Reworked Talent Tree
7.06
  • Buff Base damage increased by 6
  • Buff Mass Serpent Wards base attack range increased by 50
  • Rework Replaced Respawn Talent: +4 Wards Summoned (Level 20)
7.05
  • Buff Level 10 Talent increased from +175 Health to +200
  • Buff Level 10 Talent increased from +20 Movement Speed to +25
  • Buff Level 15 Talent increased from +30% XP Gain to +35%
  • Rework Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
  • Rework Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
7.03
  • Buff Base armor increased by 1
  • Nerf Base attack range reduced from 500 to 400
  • Buff Base attack damage increased by 18
  • Buff Level 10 Talent increased from +15 Movement Speed to +20
  • Buff Level 10 Talent increased from +150 Health to +175
7.02
  • Buff Level 15 Talent from +20% XP Gain to 30%
7.00
  • Nerf Mass Serpent Wards no longer deal damage in 175 AoE
  • Buff Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
  • Rework Aghanim's Mass Serpent Wards now causes Serpent Wards to have a split shot, attacking two units each for full damage
  • Buff Aghanim's Mass Serpent Wards attack range increases by 225
  • New Added Talent Tree
6.88
  • Buff Mass Serpent Wards splash radius increased from 75% to 100%
  • Buff Mass Serpent Wards attack damage increased from 40-45/55-60/70-75 to 40-45/60-65/80-85
6.87
  • Rework Mass Serpent Wards splash mechanics reworked: Now deals 75% splash in 175 AoE
6.86
  • Buff Shackles total damage increased from 120/180/240/300 to 120/200/280/360
  • Rework Mass Serpent Wards require 2 hits to destroy
6.85
  • Buff Shackles cooldown reduced from 16 to 10
  • Buff Shackles total damage increased from 120/160/160/200 to 120/180/240/300
6.84
  • Buff Shadow Shaman base strength increased from 19 to 21
  • Buff Shadow Shaman strength gain increased from 1.6 to 1.8
6.82
  • Nerf Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
  • Nerf Mass Serpent Ward cooldown increased from 110 to 120
6.80
  • Buff Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
  • Nerf Mass Serpent Wards can no longer trap Roshan
6.79
  • Buff Mass Serpent Ward count increased from 8 to 10
  • Buff Changed Mass Serpent Ward placement structure
6.78
  • Buff Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
    • Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75
6.72
  • Nerf Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
  • Buff Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
  • Buff Base damage increased by 5
  • Buff Mass Serpent Wards are now automatically added to your unit selection upon cast
6.71
  • Buff Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
6.70
  • Buff Ether Shock cooldown from 10 to 8
6.64
  • Buff Scepter version of Mass Serpent Wards no longer increases ward count
    • Instead, the damage of the wards is increased to match previous damage output
6.63
  • Nerf Mass Serpent Wards cooldown increased from 100/80/60 to 110
6.60
  • Nerf Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
6.58
  • Buff Increased cast range on Mass Serpent Ward
6.57
  • Buff Increased Shadow Shaman's base strength
  • Buff Improved Mass Serpent Wards cooldown
6.55
  • Buff Increased Shadow Shaman's movement speed a bit

Notable Players[edit]

Net 
MtR 

See also[edit]

External links[edit]

Guides[edit]

References[edit]