Shadow Shaman
From Liquipedia Dota 2 Wiki
Shadow Shaman
Radiant Hero
Attributes
Primary Attribute
Base Stats
0.25
Attack Type
100
0. + 0.
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
626
2.55
2.55
1330
5.77
5.77
2100
9.27
9.27
2386
10.62
10.62
Mana
(Regen)
(Regen)
375
1.25
1.25
963
3.7
3.7
1527
6.05
6.05
1755
7.025
7.025
Armor
3.67
7.4
12.07
13.73
Magic R
27.5%
32.4%
37.1%
39.05%
Damage
65-72
114-121
161-168
180-187
Notes
2
Release Date
2010-11-01
Competitive Span
2010-11-01 — Present
Rhasta, the Shadow Shaman[edit]
Recommended Roles |
Support Pusher Disabler Nuker Initiator |
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part... something else, worked as assistant and lent an air of the exotic to the con-man's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.
Abilities[edit]
Ether Shock
QR
Creates a cone of ethereal energy that strikes multiple enemy units.
Damage | 140/200/260/320 540/600/660/720 |
---|
Maximum Targets | 3/5/7/9 |
---|
Start Radius | 200 |
---|
End Radius | 300 |
---|
Distance | 600 |
---|
Cast Range 600
Cast Point 0.3
Cast Backswing 1.23
Does not pierce Debuff Immunity. | |
Blocked by Spell Block. | |
Reflected by Spell Reflection. | |
Affected by cast range bonus. |
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.
Hex
WD
Targeting
Unit Target
Unit Target
Affects
Enemy Units
Enemy Units
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities and amplifying the damage they receive.
Duration | 2/2.3/2.6/2.9 |
---|
Damage Amplification | 10%/15%/20%/25% 20%/25%/30%/35% |
---|
Movement Speed | 100 |
---|
Break Duration | 2/2.3/2.6/2.9 |
---|
Cast Range 550
Cast Point 0
Cast Backswing 1.13
Does not pierce Debuff Immunity. | |
Blocked by Spell Block. | |
Reflected by Spell Reflection. | |
Hard disables are dispellable only by strong dispels. | |
Affected by cast range bonus. |
Rhasta often ended performances by turning himself into a chicken—now, the humiliation is shared.
Notes
- Instantly destroys illusions.
Shackles
EE
Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Total Damage | 75/150/225/300 245/320/395/470 |
---|
Total Self Heal | 75/150/225/300 245/320/395/470 |
---|
Shackle Duration | 2.4/3.0/3.6/4.2 3.4/4/4.6/5.2 |
---|
Cast Point 0.3
Cast Backswing 0
Shackles creates Serpent Wards that attack the target while you channel, increases Shackle range. | |
Does not pierce Debuff Immunity. | |
Blocked by Spell Block. | |
Reflected by Spell Reflection. | |
Hard disables are dispellable only by strong dispels. | |
Affected by cast range bonus. |
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.
Notes
- Damage is dealt every 0.1 seconds as:
- 2.2/4.6/6.1/7.2
- Provides True Sight on the target while channeled.
Mass Serpent Ward
RW
Summons serpent wards to attack enemy units and structures. The wards are immune to magic.
Serpent Ward Damage | 50/80/110 75/105/135 |
---|
Serpent Wards Summoned | 10 |
---|
Hero/Tower Hit Count | 2 3 |
---|
Creep Hit Count | 4 6 |
---|
Wards Duration | 45 |
---|
Cast Range 550
Cast Point 0.3
Cast Backswing 0.97
Causes Serpent Wards to have split shot, attacking two units for full damage. Increases attack range of Serpent Wards. | |
Affected by cast range bonus. |
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding.
Talent Tree[edit]
+25 Mass Serpent Ward Attack Damage | 25 | +400 Ether Shock Damage |
+1 Mass Serpent Ward Max HP | 20 | Hex Breaks |
+1s Shackles Duration | 15 | +140 Mass Serpent Ward Attack Range |
+10% Hex Damage Amplification | 10 | +170 Shackles Total Damage |
Summons[edit]
Serpent Ward[edit]
Serpent Ward
Stats
Duration
45
1.5
0.3 + 0.4
Attack Type
900
650
790
790
1200 / 800
Gold Bounty
22-30
Experience
31
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35 | |
7.34e | |
| |
7.34c | |
|
Notable Players[edit]
Frisk
|
kaori
|
Smile
|
Heen
|
Additional Content[edit]
References[edit]