Version
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Balance Changes
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7.28c
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Shackles Shard cast range reduced from 150 to 125
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7.28a
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Shackles shard wards duration reduced from 8 to 7
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7.28
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Mass Serpent Ward damage increased from 50/80/110 to 50/85/120
Level 15 Talent increased from -4.5s Hex Cooldown to -5
Level 25 Talent reduced from +30 Wards Attack Damage to +25
Added Aghanim's Shard
- Upgrades Shackles
- Shackles creates 4 Serpent Wards that attack the target while you channel.
- Increases Shackle range by 150. Wards last 8 seconds.
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7.27b
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Base Intelligence increased from 19 to 25 (base damage unchanged)
Mass Serpent Wards bounty spread reduced from 26-38 to 28-36
Level 10 Talent increased from +100 Shackles Total Damage to +140
Level 15 Talent increased from -4s Hex Cooldown to -4.5s
Level 25 Talent increased from +320 Ether Shock damage to +340
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7.26c
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Base armor increased by 1
Level 10 Talent increased +150 Health to +175
Level 10 Talent changed from +8% Spell Amplification to +100 Shackles Total Damage
Level 25 Talent reduced from +32 Wards Attack Damage to +30
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7.26b
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All talents are now about 20% weaker
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7.23e
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XP Talent is now replaced with +10% Spell Amp
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7.23
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Mass Serpent Ward damage increased from 50/75/100 to 50/80/110
Level 25 Talent reduced from +50 Wards Attack Damage to +40
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7.22c
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Base attack speed reduced from 100 to 90
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7.22
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Ether Shock mana cost rescaled from 95/105/135/160 to 100/120/140/160
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7.21d
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Base intelligence reduced by 2
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7.21c
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Shackles cooldown increased from 10 to 16/14/12/10
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7.21
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Level 20 Talent reduced from +3s Shackles Duration to +2.5s
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7.20
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Mass Serpent Wards now spawn in a circle, with a slightly bigger empty spot in the middle
Mass Serpent Wards now has an AoE spawn indicator
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7.19
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Base armor increased by 1
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7.18
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Mass Serpent Ward damage increased from 40/70/100 to 50/75/100
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7.17
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Base intelligence increased from 19 to 21
Hex mana cost reduced from 110/140/170/200 to 70/110/150/190
Level 15 Talent increased from -4s Hex Cooldown to -5s
Level 25 Talent reduced from +60 Wards Attack Damage to +50
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7.14
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Fixed Ether Shock effective area covered not scaling properly with cast range bonuses
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7.13b
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Base strength increased from 21 to 23
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7.08
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Ether Shock cooldown increased from 8 to 14/12/10/8
Shackles total damage reduced from 120/200/280/360 to 60/160/260/360
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7.07
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Turn Rate increased from 0.4 to 0.5
Reworked Talent Tree
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7.06
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Base damage increased by 6
Mass Serpent Wards base attack range increased by 50
Replaced Respawn Talent: +4 Wards Summoned (Level 20)
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7.05
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Level 10 Talent increased from +175 Health to +200
Level 10 Talent increased from +20 Movement Speed to +25
Level 15 Talent increased from +30% XP Gain to +35%
Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
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7.03
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Base armor increased by 1
Base attack range reduced from 500 to 400
Base attack damage increased by 18
Level 10 Talent increased from +15 Movement Speed to +20
Level 10 Talent increased from +150 Health to +175
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7.02
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Level 15 Talent from +20% XP Gain to 30%
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7.00
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Mass Serpent Wards no longer deal damage in 175 AoE
Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
Aghanim's Mass Serpent Wards now causes Serpent Wards to have a split shot, attacking two units each for full damage
Aghanim's Mass Serpent Wards attack range increases by 225
Added Talent Tree
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6.88
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Mass Serpent Wards splash radius increased from 75% to 100%
Mass Serpent Wards attack damage increased from 40-45/55-60/70-75 to 40-45/60-65/80-85
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6.87
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Mass Serpent Wards splash mechanics reworked: Now deals 75% splash in 175 AoE
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6.86
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Shackles total damage increased from 120/180/240/300 to 120/200/280/360
Mass Serpent Wards require 2 hits to destroy
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6.85
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Shackles cooldown reduced from 16 to 10
Shackles total damage increased from 120/160/160/200 to 120/180/240/300
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6.84
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Shadow Shaman base strength increased from 19 to 21
Shadow Shaman strength gain increased from 1.6 to 1.8
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6.82
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Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
Mass Serpent Ward cooldown increased from 110 to 120
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6.80
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Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
Mass Serpent Wards can no longer trap Roshan
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6.79
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Mass Serpent Ward count increased from 8 to 10
Changed Mass Serpent Ward placement structure
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6.78
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Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
- Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75
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6.72
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Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
Base damage increased by 5
Mass Serpent Wards are now automatically added to your unit selection upon cast
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6.71
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Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
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6.70
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Ether Shock cooldown from 10 to 8
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6.64
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Scepter version of Mass Serpent Wards no longer increases ward count
- Instead, the damage of the wards is increased to match previous damage output
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6.63
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Mass Serpent Wards cooldown increased from 100/80/60 to 110
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6.60
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Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
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6.58
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Increased cast range on Mass Serpent Ward
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6.57
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Increased Shadow Shaman's base strength
Improved Mass Serpent Wards cooldown
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6.55
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Increased Shadow Shaman's movement speed a bit
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