Damage
39-49
96-106
137-147
Dragonus, the Skywrath Mage[edit]
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imaging the hatred that Vengeful Spirit must hold in her heart for him.
Abilities[edit]
The Skywrath Mage fires off a bolt of arcane energy to harm his adversaries. Deals an additional multiplier of damage based on Skywrath Mage's
Intelligence.
Damage | 60 / 80 / 100 / 120 |
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Bonus Intelligence Damage | 160% |
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| Does not pierce Spell Immunity. |
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| Blocked by Linken's Sphere and echoed by Lotus Orb. |
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| Cannot be disjointed. |
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Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope to survive.
Skywrath Mage releases a compact ball of magical lightning at the closest visible hero nearby. Upon impact the ball bursts, slowing enemies and dealing damage around the target. If no hero is nearby, targets creeps instead.
Hero Damage | 100 / 160 / 220 / 280 |
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Creep Damage Percentage | : 75% |
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Movement Speed Slow | 30% / 35% / 40% / 45% |
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| Does not pierce Spell Immunity. |
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| Dispellable. |
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Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest.
Notes
- The shot travels at 800 speed and has 300 flying vision. Vision lingers for 3.34 seconds after impact.
- Although the projectile only targets heroes, the area damage and slow can still be dealt to nearby creeps.
- Only works on visible heroes. Nearby heroes hidden by the Fog of War or invisibility will not be targeted even if within range.
- Does not target spell immune heroes and illusions.
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.
Magic Resistance Reduction | 30% / 35% / 40% / 45% 57% |
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Silence Duration | 3 / 4 / 5 / 6 |
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Cast Range | 700 / 750 / 800 / 850 |
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| Does not pierce Spell Immunity. |
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| Blocked by Linken's Sphere and echoed by Lotus Orb. |
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| Dispellable. |
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A holy incantation, whosoever finds themselves touched by Avilliva's sigil must suffer in penitent silence.
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the radius.
Total Damage | 750 / 1175 / 1600 2080 |
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| Does not pierce Spell Immunity. Spell immune heroes are not counted when distributing damage. |
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Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm.
Notes
- Fires a total of 24 flares, each dealing a damage of:
- Each flare's damage is divided evenly among heroes inside the area of effect.
- Only damages or counts creeps if there are no heroes inside the area of effect.
- Does not damage or count illusions.
Aghanim's Scepter Ability[edit]
Every time Skywrath Mage casts an ability, it is cast again at a random enemy near the target.
| This spell is granted directly by the scepter. |
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Notes
- Heroes are prioritized when searching for the secondary target.
- The cast range of Second Wind is centered around the target.
- The second cast of
Mystic Flare cannot be within the radius of the first Mystic Flare. If there are no targets outside of the original radius, there will be no secondary cast.
- The extra casts do not have a mana cost or cooldown.
Talent Tree[edit]
Recommended Items[edit]
Starting Items |
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General Strategy[edit]
Deadly and fragile in equal measure, Skywrath Mage quickly destroys his enemies with a barrage of powerful magic. He silences foes while increasing their vulnerability to spells, meaning he has no trouble vaporizing any who stand against him.
Skywrath Mage (In-Game Description)
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Spell |
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Level | 11 | 12 | 13 | 14 | 15 | 16 | 18 | 20 | 25 | |
Spell |
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Early Game
Mid Game
Late Game
Version History[edit]
Version
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Balance Changes
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7.27b
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Level 15 Talent increased from -7s Ancient Seal Cooldown to -8s
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7.26c
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Level 10 Talent changed from +6% Spell Lifesteal to +10 Intelligence
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7.26b
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All talents are now about 20% weaker
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7.24
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Level 25 Talent changed from +300 Gold/Min to Arcane Bolt Pierces Spell Immunity
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7.23e
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XP Talent is now replaced with +8% Spell Lifesteal
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7.23
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Ancient Seal cast range rescaled from 750 to 700/750/800/850
Level 15 Talent increased from -8s Ancient Seal Cooldown to -9s
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7.22f
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Mystic Flare damage increased from 700/1150/1600 to 750/1175/1600
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7.22e
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Attack range increased from 600 to 625
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7.22c
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Concussive Shot damage increased from 70/140/210/280 to 100/160/220/280
Level 10 Talent changed from +8 Intelligence to +30% XP Gain
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7.22
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Ancient Seal cast range increased from 700 to 750
Concussive Shot mana cost from 95 to 80/85/90/95
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7.21d
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Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600
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7.21
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Movement Speed reduced by 5
Mystic Flare deals damage to creeps if no heroes are around
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7.20
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Concussive Shot now hits a creep if there are no nearby enemy heroes
- Deals 75% damage to creeps
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7.18
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Arcane Bolt mana cost increased from 70 to 90
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7.13b
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Base strength increased from 19 to 21
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7.10
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Level 15 Talent increased from -6s Ancient Seal Cooldown to -8s
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7.07
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Reworked Talent Tree
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7.06f
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Mystic Flare mana cost reduced from 350/575/800 to 300/550/800
Level 15 Talent increased from +10% Spell Lifesteal to +15%
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7.06d
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Concussive Shot damage increased from 60/120/180/240 to 70/140/210/280
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7.06c
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Arcane Bolt cast range increased from 800 to 875
Level 20 Talent from +20 Movement Speed to +40
Level 20 Talent from +15% Magic Resistance to +20%
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7.06
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Level 15 Talent from +75 Damage to +10% Spell Lifesteal
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7.05
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Base movement speed increased from 325 to 330
Level 10 Talent increased from +125 Health to +150
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7.02
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Level 15 Talent from +50 Damage to +75
Level 15 Talent from +60 Gold/Min to +90
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7.00
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Reworked Skywrath Mage's Scepter:
- Anytime you cast an ability, a different random nearby target will be targeted within 700 AoE
- Heroes prioritized
Added Talent Tree
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6.88
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Concussive Shot impact AoE increased from 200 to 250
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6.87
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Mystic Flare Scepter duration increased from 2.4 to 12 seconds
Mystic Flare Scepter cooldown increased from 20/10/0 to 20/10/5
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6.86
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Concussive Shot mana cost reduced from 110 to 95
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6.85
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Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
Mystic Flare no longer splits its damage over Spell Immune heroes
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6.83
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Base agility reduced from 18 to 13
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6.82c
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Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
Ancient Seal cooldown increased from 11 to 14
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6.82
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Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
Concussive Shot is now disjointable
Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds
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6.81b
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Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
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6.81
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Base movement speed increased from 315 to 325
Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
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6.80
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Mystic Flare damage increased from 600/900/1200 to 600/1000/1400
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6.79
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Intelligence gain increased from 3.2 to 3.6
Added Aghanim's upgrade: Reduces Mystic Flare cooldown from 60/40/20 to 20/10/0
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6.75
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Added to Captains Mode
Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14
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6.74
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Base intelligence increased from 24 to 27
Arcane Bolt bonus intelligence damage increased from 1.5× to 1.6×
Arcane Bolt mana cost decreased from 90 to 70
Concussive Shot cooldown now scales from 20 to 20/19/18/17
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6.73
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New Hero
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Notable Players[edit]
See also[edit]
External links[edit]
References[edit]