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Slardar

[e][h]Slardar
Dire Hero
Attributes
Base Stats
Base HP Regen
Base Mana Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Speed
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
672
1797
2607
Mana
255
507
687
Armor
5.7
11.1
14.9
Damage
51-59
101-109
137-145
Spell Amp
1.1%
2.5%
3.6%
Magic Resist
26%
30%
33%
Movement Speed Amp

0.9%
2.5%
3.7%
Most Played As
LessMore
1
2
3
4
5
Notes
Items disabled on this hero:

Slardar Slardar, the Slithereen Guard[edit]

Recommended Roles
Carry Durable Initiator Disabler Escape

Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.

Abilities[edit]

Guardian Sprint
QT
Affects
Self
Slardar moves significantly faster and passes through units. Passively allows Slardar to move even faster in the river.
Bonus Movement Speed20% / 28% / 36% / 44%
River Speed Bonus5% / 20% / 35% / 50%
Duration10
Cast Point0
17
Dispellable.
Illusions gain this ability.
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
Notes
  • Slardar is phased while sprinting.
  • Slardar has unlocked movement speed while in the river.
  • Does not cancel channeling abilities.
Slithereen Crush
WR
Targeting
No Target
Affects
Enemy Units
Damage Type
Physical
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
Damage80 / 140 / 200 / 260
Stun Duration1
Movement Speed Slow20% / 25% / 30% / 35%
Attack Speed Slow20 / 25 / 30 / 35
Slow Duration3 / 4 / 5 / 6
Radius350
Cast Point0.35
River HP Regen
35
River Armor
12
River Status Resistance
40%
Puddle Radius
600
Puddle Duration
25
8
     3.5
80 / 95 / 105 / 115
Creates a puddle of water that is considered a river for bonuses. Provides bonus HP regen, armor, and status resistance while in a Puddle or River (in addition to the normal  Guardian Sprint river bonuses).
Does not pierce Spell Immunity.
Dispellable.
A swift crush of might and water breaks even the toughest of defenses.
Notes
  • The slow occurs after the stun.
Bash of the Deep
EB
Targeting
Passive
Affects
Enemy Units
Damage Type
Physical
Bashes an enemy every few attacks.
Bonus Damage75 / 125 / 175 / 225
150 / 200 / 250 / 300
Stun Duration1 / 1.1 / 1.2 / 1.3
Required Hits4
Disabled by break.
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
Corrosive Haze
RG
Targeting
Unit Target
Affects
Enemy Units
Reduces enemy armor to amplify physical damage and provides true sight of the targeted unit, revealing invisibility.
Armor Reduction10 / 15 / 20
Duration18
Cast Range700 / 800 / 900
Cast Point0.3
5
25
Blocked by Linken's Sphere and echoed by Lotus Orb.
Can be dispelled.
Cannot be dispelled.
Even the strongest armor counts for little when left to the brine of the sea.

Talent Tree[edit]

Talent Tree
 Corrosive Haze Undispellable 25 -4.5  Slithereen Crush Cooldown
+1000 Night Vision 20 30% Lifesteal
+75  Bash of the Deep Damage 15 +350 Health
+25 Damage 10 +8 Health Regen

Recommended Items[edit]

Starting Items Early Game
Stout Shield
Healing Salve
Tango
Magic Stick
Boots of Speed
Enchanted Mango
Mid Game Late Game
Magic Wand
Power Treads
Blink Dagger
Armlet of Mordiggian
Solar Crest
Assault Cuirass

General Strategy[edit]

Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.
Slardar (In-Game Description)

Overview

Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.23
  • Buff Slithereen Crush Scepter AoE increased from 550 to 600
7.22e
  • Buff Corrosive Haze cast point reduced from 0.35 to 0.3
  • Buff Corrosive Haze cast range increased from 700 to 700/800/900
7.22d
  • Buff Aghanim's Scepter regen bonus increased from 25 to 35
  • Buff Level 10 Talent increased from +6 Health Regen to +8
  • Buff Level 15 Talent increased from +300 Health to +350
7.22c
  • Buff Base HP regen increased by 0.5
7.22
  • Buff Added Scepter upgrade:
    • Slithereen Crush now creates a puddle of water that is considered a river for bonuses
    • +25 HP regen, +12 Armor and +40% Status Resistance while in a Puddle or River
    • (This is in addition to the normal Guardian Sprint River bonuses)
    • Puddle AoE is 550
    • Puddles last for 25 seconds
  • Buff Guardian Sprint now passively provides an extra 5/20/35/50% movement boost in the river
    • Has unlocked max speed rather than a fixed 700 speed at level 4 when activated
  • Rework Level 25 Talent changed from +1.25s Slithereen Crush Stun to -4.5 Slithereen Crush Cooldown
7.21
  • Nerf Level 25 Talent reduced from +1.5s Slithereen Crush Stun to 1.25s
7.20c
  • Rework Level 20 Talent changed from +50 Attack Speed to +30% Lifesteal
7.20
  • Buff Base armor increased by 1
  • Rework Reworked Bash of the Deep
    • Passive
    • Every 4th attack your hero does (on any target) applies a bash for 1/1.1/1.2/1.3 seconds
    • Deals 75/125/175/225 physical damage
  • Nerf Slithereen Crush stun duration reduced from 1.25/1.5/1.75/2 to 1
  • Buff Slithereen Crush Attack and Movement Slow duration increased from 2 to 3/4/5/6
    • Slow amount increased from 20% to 20/25/30/35%
  • Buff Slithereen Crush damage increased from 75/125/175/225 to 80/140/200/260
  • Nerf Level 15 Talent changed from +100 Bash Damage to +75
  • Rework Level 25 Talent changed from +15% Bash Chance to +1.5s Slithereen Crush Stun
7.16
  • Buff Bash of the Deep damage increased from 60/80/100/120 to 80/100/120/140
7.13b
  • Nerf Base movement speed reduced by 5
  • Nerf Base armor reduced by 1
7.12
  • Buff Guardian Sprint no longer has a 15% damage amplification
  • Nerf Guardian Sprint duration reduced from 12 to 10
7.10
  • Buff Level 10 Talent increased from +20 to +25 Damage
7.07
  • Buff Guardian Sprint moves at 700 speed along the river at ability level 4
  • Rework Reworked Talent Tree
7.03
  • Nerf Slithereen Crush stun duration reduced from 1.5/1.75/2/2.25 to 1.25/1.5/1.75/2
  • Nerf Corrosive Haze duration reduced from 25 to 18
7.02
  • Nerf Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1.5/1.75/2/2.25
  • Buff Level 15 Talent from +200 Health to +225
7.00
  • New Added Talent Tree
6.88
  • Nerf Movement speed reduced from 295 to 290
6.87c
  • Nerf Base movement speed reduced from 300 to 295
6.86
  • Nerf Amplify Damage now only reveals the target rather than the area around it
6.85
  • Buff Sprint now provides phased movement
  • Buff Sprint cooldown reduced from 23 to 17
  • Nerf Sprint duration reduced from 16 to 12
6.84
  • Buff Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
6.83
  • Nerf Sprint duration reduced from 20 to 16
  • Buff Sprint cooldown reduced from 28 to 23
  • Buff Amplify Damage cooldown reduced from 10 to 5
6.82
  • Buff Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
6.81b
  • Buff Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
6.80
  • Buff Bash damage increased from 40/50/60/70 to 40/60/80/100
6.79
  • Buff Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
  • Buff Sprint speed increased from 20/27/33/40% to 20/28/36/44%
  • Buff Sprint mana cost removed (was 50)
6.78
  • Buff Bash damage type from magical to physical
  • Buff Sprint cooldown decreased from 40 to 28
6.75
  • Buff Amplify Damage armor reduction increased from 8/12/16 to 8/14/20
6.72
  • Buff Amplify Damage armor reduction increased from 5/10/15 to 8/12/16
6.70
  • Buff Increased base armor from 4 to 5
  • Buff Increased agility gain from 1.9 to 2.4
6.67
  • Nerf Amplify Damage duration reduced from 30 to 25 seconds
  • Nerf Sprint duration reduced from 25 to 20
  • Nerf Sprint damage amp increased from 10% to 15%
  • Buff Sprint cooldown reduced from 45 to 40
  • Buff Sprint bonus movespeed rescaled from 10/20/30/40% to 20/27/33/40%
6.60
  • Buff Slithereen Crush damage type is now Physical type
6.57
  • Buff Improved Slardar's Cast Point
6.53
  • Buff Improved damage progression on Slithereen Crush
6.50
  • Buff Reduced Sprint's damage amplification from 20% to 10%
6.41
  • Buff Lowered mana cost of Amplify Damage from 75/100/125 to 25
6.35
  • Buff Increased base armor from 1 to 2
6.31
  • Buff Slithereen Crush area increased from 300 to 350
6.20
  • Rework Slithereen Crush changed, lower stun but added a secondary effect
6.13
  • Buff Increased Sprint duration from 15 to 25
6.00
  • Nerf Reduced AoE on Slithereen Crush from 350 to 275/300/325/350
  • Rescale Slithereen Crush has a cooldown of 8 seconds with a 2/2.5/3/3.25 second stun
  • Buff Made move type Amphibious

Ability History[edit]

Notable Players[edit]

kpii 
Xxs 
RR 

See also[edit]

External links[edit]

Guides[edit]

References[edit]