Slark

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[e][h]Slark
Dire Hero
Attributes
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
578
1046
1388
Mana
267
543
747
Armor
3.2
7.4
10.4
Damage
54-62
75-83
90-98
Spell Amp
1.1%
2.8%
4%
Magic Resist
26%
27%
28%
Movement Speed Amp

1.1%
2.1%
2.9%
Most Played As
LessMore
1
2
3
4
5

Slark, the Nightcrawler[edit]

Recommended Roles
Carry Escape Disabler Nuker

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together—but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

Abilities[edit]

Dark Pact
QC
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself.
Damage75 / 150 / 225 / 300
450
Self Damage50%
Duration1
Radius325
Delay1.5
Cast Point0
9 / 8 / 7 / 6
55 / 50 / 45 / 40
Does not pierce Spell Immunity.
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
Notes
  • 1.5 seconds after cast, Dark Pact begins damaging in a series of 10 pulses every 0.1 seconds.
  • Each pulse also removes buffs from Slark. Slark cannot kill himself with this skill. If Slark dies, the pulses immediately stop.
Pounce
WE
Targeting
No Target
Affects
Enemy Heroes
Damage Type
Magical
Slark leaps forward, grabbing the first enemy hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.
Damage30 / 60 / 90 / 120
Leash Duration3.5
6.5
Leash Radius325
Pounce Distance700
Collision Radius95
Cast Point0
20 / 16 / 12 / 8
75
Does not pierce Spell Immunity.
Cannot be cast while rooted.
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
Notes
  • On cast, Slark leaps forward at a speed of 933.33, stopping early if he latches onto an enemy unit in a 95 radius along the 700 distance.
  • Moving more than 100 distance away in less than 0.03 seconds will break the leash.
  • Trees are destroyed in a 200×200 rectangle around Slark's landing area.
  • Blinking or teleporting away will break the leash.
Essence Shift
EN
Targeting
Passive
Affects
Enemy Heroes
Slark steals the life essence of enemies with his attacks, draining all their attributes and converting them to bonus Agility on hit.
Enemy Attribute Loss1 Strength
1 Agility
1 Intelligence
Self Agility Gain3
Steal Duration15 / 30 / 60 / 120
240
0.4 / 0.35 / 0.3 / 0.25
Disabled by break.
With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
Notes
  • When an enemy hero dies under the effect of Essence Shift, the hero will revive with their attributes restored but Slark will not immediately lose his agility gained.
  • Attributes cannot be dropped below 1 by Essence Shift.
Shadow Dance
RD
Affects
Self
Slark hides himself in a cloud of shadows, becoming completely invisible and untargetable. Attacking, casting spells, and using items do not reveal Slark, and True Sight does not reveal him either.
Additionally, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
Movement Speed Bonus30% / 40% / 50%
HP Regeneration Bonus3% / 5% / 7%
Passive Delay0.5
Duration4
5
Cast Point0
Cloud Radius
325
60
     
30
120
Hides allies near Slark and decreases the cooldown.
When broken, only the passive regeneration and speed are disabled.
The hidden Thirteenth is a slippery foe.
Notes
  • When cast, the Slark becomes invisible for 4 seconds, this invisibility is not broken by casting abilities, using items, or attacking. True Sight from any source does not reveal him either.
  • While invisible from this ability's active effect, a visible dark cloud effect is shown at Slark's position.
  • If Slark is damaged by a neutral creep, the passive effect is disabled for 2 seconds.
  • Scepter Shadow Dance does not heal affected allies or grant them bonus movement speed.

Talent Tree[edit]

Talent Tree
+120s Essence Shift duration 25 +1s Shadow Dance Duration
+3s Pounce Leash 20 +150 Dark Pact Damage
20% Lifesteal 15 +30 Attack Speed
+8 Agility 10 +10 Strength

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Iron Branch
Magic Stick
Boots of Speed
Poor Mans Shield
Iron Branch
Stout Shield
Orb of Venom
Mid Game Late Game
Power Treads
Magic Wand
Echo Sabre
Abyssal Blade
Silver Edge
Eye of Skadi
Shadow Blade

General Strategy[edit]

Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.
Slark (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.18
  • Nerf Level 10 Talent reduced from +10 Agility to +8
7.16
  • Nerf Pounce damage reduced from 40/80/120/160 to 30/60/90/120
7.14
  • Buff Base HP regen increased from 2.75 to 3.25
  • Buff Shadow Dance move speed bonus increased from 30/35/40% to 30/40/50%
7.12
  • Buff Base HP regen increased from 1.5 to 2.75
  • Buff Turn rate improved from 0.5 to 0.6
7.10
  • Buff Level 10 Talent increased from +8 Strength to +10
7.07
  • Nerf Movement Speed reduced by 5
  • Rework Reworked Talent Tree
7.06
  • Nerf Intelligence gain reduced from 1.9 to 1.7
7.02
  • Nerf Movement speed reduced from 305 to 300
  • Buff Level 15 Talent from +10 Strength to +15
  • Rework Level 20 Talent from +250 Health to +10% Cooldown Reduction
7.01
  • Nerf Slark strength reduced from 21 + 1.8 to 20 + 1.6
7.00
  • Buff Added Scepter to Slark:
    • Reduces ultimate cooldown from 60 to 30
    • Causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it
  • Nerf Pounce no longer disjoints projectiles
  • New Added Talent Tree
6.88
  • Nerf Pounce damage reduced from 50/100/150/200 to 40/80/120/160
6.83b
  • Nerf Pounce damage reduced from 55/110/165/220 to 50/100/150/200
6.83
  • Nerf Pounce damage reduced from 60/120/180/240 to 55/110/165/220
6.82
  • Buff Slark is no longer visible inside Chronosphere during Shadow Dance
6.80
  • Nerf Pounce damage reduced from 70/140/210/280 to 60/120/180/240
  • Buff Shadow Dance cooldown reduced from 65 to 60
6.79
  • Nerf Shadow Dance duration reduced from 5.5 to 4
  • Nerf Shadow Dance cooldown increased from 25 to 65
  • Buff Shadow Dance can no longer be revealed by True Sight
6.77
  • Buff Base agility increased by 6
6.75
  • Buff Shadow Dance HP regen increased from 3/4/5% to 3/5/7%
  • Buff Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
6.73
  • Buff Pounce damage increased from 40/80/120/160 to 70/140/210/280
  • Buff Pounce cast range increased from 400/500/600/700 to 700
  • Buff Shadow Dance regen increased from 2/3/4% to 3/4/5%
  • Buff Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
  • Nerf Pounce cooldown rescaled from 12 to 20/16/12/8
6.72b
  • Nerf Essence Shift no longer permanently steals attributes
6.72
  • Bug Fix Pounce speed fixed to be the same at all levels
  • Buff Pounce no longer hits non-hero units
  • Buff Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
  • Buff Strength growth increased from 1 to 1.8
  • Buff Intelligence growth increased from 1.6 to 1.9
  • Buff Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
  • Buff Pounce AoE increased from 85 to 95
  • Nerf Agility growth reduced from 2 to 1.5
  • Rework Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
  • Nerf Essence Shift agility bonus reduced from 4 to 3 per attack
6.71
  • Buff Pounce cooldown reduced from 16 to 12
6.70
  • Rework Adjusted the timing on Dark Pact
  • Rework Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
6.69
  • Nerf Decreased base Agility from 21 to 15 and increased starting damage by the same amount
  • Buff Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
  • Buff Dark Pact cooldown reduced from 10 to 10/9/8/7
6.66
  • Nerf Pounce Leash now gets removed if the target blinks or teleports away
  • Nerf Shadow Dance passive no longer works if Slark is Doomed
6.65
  • New New Hero

Notable Players[edit]

QO 

See also[edit]

External links[edit]

Guides[edit]

References[edit]