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Slark

From Liquipedia Dota 2 Wiki
[e][h]Slark
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.5 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
560
3.75
1198
6.69
1924
9.99
2188
11.24
Mana
(Regen)
267
0.8
579
2.13
951
3.68
1095
4.255
Armor
3.5
7
11.5
13.08
Magic R
26.6%
29.26%
32.36%
33.51%
Damage
55-61
76-82
103-109
112-118
Notes
2
Release Date
2012-11-15
Competitive Span
2013-04-25 — 2013-10-21
2013-12-12 — Present

Slark Slark, the Nightcrawler[edit]

Recommended Roles
Carry Escape Disabler Nuker

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together—but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.

Abilities[edit]

Dark Pact
QC
Targeting
No Target
Affects
Enemy Units
Self
Damage Type
Magical
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Applies a strong dispel.
Damage75/150/225/300
145/220/295/370
Self Damage30%
Duration1
Radius325
Effect Delay1.5

Cast Point 0
Cast Backswing 0
Cooldown
9/8/7/6
     8.5/7.5/6.5/5.5
65
Does not pierce Debuff Immunity.

Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
Notes
  • After a short delay, Dark Pact begins damaging in a series of 10 pulses every 0.1 seconds.
  • Each pulse applies a strong dispel to Slark. If Slark dies, the pulses immediately stop.
  • The self damage is non-lethal.
Pounce
WE
Targeting
No Target
Affects
Enemy Heroes
Damage Type
Magical
Slark leaps forward, grabbing the first hero he connects with and applying Essence Shift Stacks. That unit is leashed, and can only move a limited distance away from Slark's landing position.
Leash Duration2.5/2.75/3/3.25
3/3.25/3.5/3.75
Pounce Distance700
1000
Leash Radius400
Latch Radius120
Essence Shift Stacks0/1/2/3

Cast Point 0
Cast Backswing 0.53
Charge -
             2
-
       10
Cooldown
22/18/14/10
     0
75
Provides charges and increases range.
Does not pierce Debuff Immunity.

Dispellable only by death.

Cannot cast while rooted.

Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
Notes
  • On cast, Slark leaps forward at a speed of 933, stopping early if he latches onto an enemy unit in a 95 radius along the 700 distance.
  • Moving more than 100 distance away in less than 0.03 seconds will break the leash.
  • Trees are destroyed in a 200×200 rectangle around Slark's landing area.
  • Blink, teleport, or other movement abilities cannot break the leash.
  •  Force Staff can break the leash.
  • Scepter also doubles the speed.
Essence Shift
EN
Targeting
Passive
Affects
Enemy Heroes
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals Agility.
Enemy Strength Loss per Attack1
Enemy Agility Loss per Attack1
2
Enemy Intelligence Loss per Attack1
Self Agility Gain per Attack3
4
Steal Duration20/40/60/80
60/80/100/120
Permanent Agility Steal On Kill1
Permanent Agility Steal Radius300
Cooldown
0.4/0.35/0.3/0.25
Pierce Debuff Immunity.

Undispellable.

Disable gaining new stack, does not disable existing stacks and permanent steal.
Does not affects illusions.

With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
Notes
  • When an enemy hero dies under the effect of Essence Shift, the hero will revive with their attributes restored but Slark will not immediately lose his agility gained.
Ultimate Ability
Shadow Dance
RD
Affects
Self
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
Shadow Dance Duration4/4.25/4.5
5/5.25/5.5

Passive Values
Move Speed Bonus24%/36%/48%
Health Regen Bonus60/90/120
110/140/170
Activation Delay0.5
Neutral Creep Damage Downtime2

Attack Speed Bonus80
Cast Point 0
Cast Backswing 0
Cooldown
75/60/45
120
Disable only the passive move speed and health regeneration.
Does not affects illusions.

The hidden Thirteenth is a slippery foe.
Notes
  • When cast, the Slark becomes invisible for 4 seconds, this invisibility is not broken by casting abilities, using items, or attacking. True Sight from any source does not reveal him either.
  • While invisible from this ability's active effect, a visible dark cloud effect is shown at Slark's position.
  • If Slark is damaged by a neutral creep, the passive effect is disabled for 2 seconds.

Aghanim's Shard[edit]

Depth Shroud
DF
Targeting
Area Target
Affects
Allied Units
Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
Shroud Radius250
Shroud Duration3
Linger Duration0.01
Effect Delay0.7
Cast Point 0.1
Cast Backswing 0.8
Cooldown
75
75
Granted by Aghanim's Shard.
Undispellable.

Not disabled by Break.

Illusion only gain the invisibility.
Affected by cast range bonus.

Talent Tree[edit]

+40s Essence Shift Essence Shift Duration 25 +1s Shadow Dance Shadow Dance Duration
+80 Shadow Dance Shadow Dance Attack Speed 20 +1 Agility gain/stolen per Essence Shift Essence Shift Stack
+50 Shadow Dance Shadow Dance Regen 15 +70 Dark Pact Dark Pact Damage
+0.5s Pounce Pounce Leash 10 -0.5s Dark Pact Dark Pact Cooldown

Recent Changes[edit]

Version Balance Changes
7.35
  • Buff Strength gain increased from 1.9 to 2.1
  • Buff Intelligence gain increased from 1.7 to 1.9
  • Talent Talent
    • Buff Level 15 Talent Shadow Dance Regen increased from +40 to +50
7.34d
  • Talent Talent
    • Nerf Level 25 Talent Essence Shift Duration decreased from +50s to +40s
7.34

Notable Players[edit]

Mnz 
BSJ 
Rises 
458 
BarabaNN 

Additional Content[edit]

References[edit]