Sniper

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Version Control

This article is mostly accurate for the latest version of the game (7.37d), in which this hero/item was changed.
It has no changes in the current game version — 7.37e.

Sniper
19 + 2
27 + 3.2
15 + 2.6
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+0.17 armor and 1 attack speed
+1 Main Attack Damage
+12MP and +0.05MP regeneration
+0.1% base magic resistance
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3.5
Armor
(650.98 EHP)
26.5%
Magic Resist
(731.97 EHP)
3000
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (127)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.17 + 0.7
Turn Rate This unit takes 0.15s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 1400
Default
Gib Type
2011-04-30
Released
2004-03-01
(v2.60)
Competitive Span
2011-04-30 — Present
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Picks off his enemies from afar.
With a single bullet, Kardel Sharpeye pierced the steep-stalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He Takes Aim from great distances, and scores Headshots that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning Shrapnel or throwing a Grenade knocking back his enemies over entrenched positions. No enemy is safe within the range of the Sniper's scope. As he pauses to line up his cross-hairs, compensating for every variable before he Assassinates his mark in one fatal shot.
Shrapnel
Take Aim
Headshot
Concussive Grenade
Concussive Grenade
Assassinate
Assassinate
Roles:Carry Carry Nuker Nuker
ComplexityHero ComplexityHero Complexity
AdjectivesBearded, Cape, Red, Nose
Legs ( 2 )

Facets[edit]

Ghillie Suit
Take Aim
While Take Aim is active, Sniper's attacks do not reveal him within the Fog of War.
Scattershot
Shrapnel
Shrapnel has a shorter effect delay, deals more damage and applies a stronger movement speed over a shorter duration.
×0.66 Effect Delay Factor
+60/115/170/225 Damage per Second
×2.5 Move Speed Slow Factor
×0.1 Duration Factor

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Assassinate
Assassinate now fires quicker and stuns the enemy target.

Reduces cast point.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Concussive Grenade
Grants the Concussive Grenade ability.

Launches a grenade at the targeted location that damages enemy units, and applies knockback to both Sniper and all affected enemy units within the radius.

Disarms, and applies a movement speed slow to affected enemy units after the knockback.

Talents[edit]

+50 Max Headshot Knock Distance25-30s Shrapnel Restore time
+30% Shrapnel Damage20+15 Take Aim Armor
+1s Take Aim Duration15+30 Attack Speed
+30 Headshot Damage10-10% Shrapnel Slow
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

Now that's what I call stopping power.
▶️  Kardel Sharpeye, the Sniper
Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Innate[edit]

Keen Scope[edit]

Keen Scope
This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self
Grants self bonus attack range correspondingly to the caster's attack range type.
Attack Range Bonus: 160/260/360/460
Misc.

sniper_keen_scope (1268)


Abilities[edit]

Shrapnel[edit]

Q
R
Shrapnel
Affects
Enemy Units
Spell / Magical
Consumes a charge to launch a ball of shrapnel that showers and revealing the target area in explosive pellets.
Cast RangeAffected by Cast Range increasing sources. 1800
Effect Radius: Affected by AoE Radius increasing sources. 400/425/450/475
Aura Linger Duration: 0.5
Effect Delay: 1.2
Damage per Second: 30/45/60/75 (With level 20 Left Talent.With level 20 Left Talent. 39/58/78/97)
Move Speed Slow: 12%/18%/24%/30% (With level 10 Right Talent.With level 10 Right Talent. 22%/28%/34%/40%)
Shrapnel Duration: 10
Charge Replenish TimeCharge Replenish Time
35 (With level 25 Right Talent.With level 25 Right Talent. 5)
Number of Charges
3
0
Mana Cost
75
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

Headshot[edit]

W
D
Headshot
Does not pierce Debuff Immunity sources. This ability is not bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Enemy Units
Physical
Increases Sniper's accuracy, giving him a chance to deal extra damage and briefly knocks back his enemies.
Proc Chance: 40%
Damage: 20/50/80/110 (With level 10 Left Talent.With level 10 Left Talent. 50/80/110/140)
Max Knock Distance: 50 (With level 25 Left Talent.With level 25 Left Talent. 100)
Knock Duration: 0.1
Enemy units affected by headshots have their movement speed and attack speed slowed briefly.
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.2/0.3/0.4/0.5
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.

Take Aim[edit]

E
E
Take Aim
No / Passive
Affects
Self
Sniper takes aim with addtional attack range, he is slowed for the duration.
Attack Range Bonus: 200
Move Speed Slow: 45%/40%/35%/30%
Armor Bonus: 5/10/15/20 (With level 20 Right Talent.With level 20 Right Talent. 20/25/30/35)
Duration: 3 (With level 15 Left Talent.With level 15 Left Talent. 4)
While active, Sniper's shots have ensured chance to proc Headshots.
Set Proc Chance: 100%
20/18/16/14
Mana Cost
50
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role — taking perfect aim.

Concussive Grenade[edit]

D
C
Concussive Grenade
Affects
Self / Enemy Units
Spell / Magical
Launches a grenade at the targeted location that damages enemy units, and applies knockback to both Sniper and all affected enemy units within the radius.

Disarms, and applies a movement speed slow to affected enemy units after the knockback.
Cast Animation: 0.1 + 0.8
Cast RangeAffected by Cast Range increasing sources. 600
Effect Radius: Affected by AoE Radius increasing sources. 375
Damage: 200
Knock Distance: Affected by AoE Radius increasing sources. 475
Knock Duration: 0.4
Move Speed Slow: 50%
Disarm Duration: 3
Debuff Duration: 3
Damages, but does not knockback the Immortal by design.
10
Mana Cost
50

Assassinate[edit]

Affects
Enemy Units
Spell / Magical / Instant Attack / Physical
Locks onto a unit-targeted enemy.

After a short aiming duration, Sniper fires a devastating shot at long range and mini-stuns the target.
Cast Animation: 2 + 1.37
Cast RangeAffected by Cast Range increasing sources. 3000
Cast Range Buffer: 600
Spell Damage: 300/400/500
Instant Attack Factor: 1
Stun Duration: 0.033 (Upgradable by Aghanim's Scepter. 0.8/1/1.2)
Vision Max Duration: 4
Resets the cooldown when an enemy hero is killed with Assassinate.
Cooldown on Kill: 0
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Assassinate now fires quicker and stuns the enemy target.

Reduces cast point.
Cast Animation: 0.5 + 2.87
20/15/10
Mana Cost
175
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.

Recent Matches[edit]

Main Article: Sniper/Matches
DateTierTournamentPicksScorevs. Picks
Dec 01, 2024 - 16:00 ESTTier 3EPL World Series: America Season 14EPL World Series: America Season 14EPL World AM S14Doom Clockwerk Sniper Tiny Razor
Lava EsportsLava Esports
0 : 1
WINTRADERsWINTRADERs
Sand King Muerta Ogre Magi Medusa Timbersaw
Dec 01, 2024 - 00:05 BSTQualifierNounish Cup #001: OQNounish Cup OQMars Hoodwink Disruptor Storm Spirit Sniper
Gatitos PersasGatitos Persas
0 : 1
Orrai + 4Orrai + 4
Tusk Templar Assassin Kunkka Leshrac Mirana
Nov 30, 2024 - 10:25 CETTier 4Europebet Cup 2024 - Georgian Cyber LeagueEuropebet Cup 2024 - Georgian Cyber LeagueGCL 2024Lich Batrider Sniper Sand King Spectre
Random StackRandom Stack
1 : 0
Ansambli mercxlebiAnsambli mercxlebi
Dragon Knight Muerta Rubick Morphling Primal Beast
Nov 29, 2024 - 17:20 UTCTier 4Europebet Cup 2024 - Georgian Cyber LeagueEuropebet Cup 2024 - Georgian Cyber LeagueGCL 2024Visage Lich Sniper Monkey King Magnus
Ansambli mercxlebiAnsambli mercxlebi
1 : 0
NoGreenbackNoGreenback
Lion Storm Spirit Timbersaw Invoker Chaos Knight
Nov 29, 2024 - 16:00 CETTier 1BLAST Slam IBLAST Slam IBLAST Slam IAlchemist Shadow Demon Beastmaster Gyrocopter Sniper
PARIVISIONPARIVISION
1 : 0
Team LiquidTeam Liquid
Terrorblade Ogre Magi Dark Willow Invoker Razor

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.37d
(2024-10-01)
  • Reduced Shrapnel Scattershot damage from 120/180/240/300 to 90/160/230/300.
  • Reduced Headshot slow duration from 0.5 on each level to 0.2/0.3/0.4/0.5.
7.37
(2024-07-31)
7.36c
(2024-06-24)

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Sniper's Relics Voice Lines

Kills During Shrapnel

Three Hero Shrapnels

Kills During Headshot

Assassination Kills

Hurricane Pike Target Damage

Physical Damage

Damage From Invisibility

Long Range Kills

Maelstrom Chain Lighting Damage

Triple Kills

Mega Kill Streaks

Towers Destroyed

Kill Assists

Kills

Bronze

Silver

Gold
  • ▶️ Dance! Ha ha ha ha! Dance!
  • ▶️ Why am I smiling? This is what trigger-happy looks like.

Platinum

Master

Grandmaster

Equipment[edit]

Trivia[edit]

  • A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
  • While casting Assassinate "Boom headshot!", which is a reference to the Pure Pwnage mockumentary series.
  • Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.
  • ▶️ "Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
  • Sniper's name, Kardel Sharpeye, is a reference to professional Counter-Strike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
  • Sniper's fun name in DotA was Vasily Zaitsev, a highly skilled Russian sniper who was active during World War 2.
  • ▶️ "What a dum-dum!" is a pun on the expanding bullet, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
  • ▶️ "Oh, a few bullets more!" is a reference to the film For a Few Dollars More.

Gallery[edit]