Version
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Balance Changes
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7.27b
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Shrapnel damage reduced from 20/40/60/80 to 20/35/50/65
Assassinate scepter stun duration reduced from 1.5 to 1/1.25/1.5
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7.26c
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Shrapnel slow reduced from 15/20/25/30% to 12/18/24/30%
Assassinate scepter stun duration reduced from 1.8 to 1.5
Level 10 Talent reduced from 20% Cooldown Reduction to 15%
Level 15 Talent reduced from +16% Shrapnel Slow to +14%
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7.26b
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All talents are now about 20% weaker
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7.25
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Base damage increased by 4
Headshot damage reduced from 30/60/90/120 to 20/50/80/110
Assassinate Scepter cast time reduced from 1 to 0.5 seconds
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7.23c
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Agility gain increased from 3.1 to 3.4
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7.23
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Shrapnel damage increased from 15/35/55/75 to 20/40/60/80
Reworked Scepter: Reduces cast time on Assassinate from 2 to 1 and causes it to disable the target for 1.8 seconds.
Fixed Assassinate piercing Spell Immunity if you gain immunity while projectile is in the air
Level 20 Talent changed from -1.5s Assassinate Cast Time to +30 Shrapnel Damage
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7.21d
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Shrapnel replenish time reduced from 50 to 40
Take Aim active cooldown reduced from 15/12/9/6 to 9/8/7/6
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7.21c
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Headshot damage increased from 20/50/80/110 to 30/60/90/120
Shrapnel charge replenish rate improved from 55 to 50
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7.21b
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Base Strength increased by 2
Level 15 Talent changed from +15% Shrapnel Slow to +20%
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7.21
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Headshot now has a back knockback of 10
Level 15 Talent changed from +35 Shrapnel DPS to +15% Shrapnel Slow
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7.20
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Take Aim can now be activated to double your attack range for your next attack
- Goes on cooldown after the attack is used
- Cooldown: 15/12/9/6
- Mana Cost: 30
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7.19
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Level 15 Talent increased from +25 Shrapnel DPS to +35
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7.18
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Headshot physical damage now pierces Spell Immunity
Headshot damage increased from 15/40/65/90 to 20/50/80/110
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7.17
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Assassinate cast range increased from 2000/2500/3000 to 3000
Level 10 Talent reduced from +15% Cooldown Reduction to +25%
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7.16
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Night vision increased from 1100 to 1400
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7.15
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Base strength increased from 16 to 17
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7.12
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Assassinate mana cost reduced from 175/275/375 to 175/225/275
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7.07c
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Strength gain reduced from 2 to 1.7
Level 10 Talent increased from 12% Cooldown Reduction to 15%
Level 15 Talent increased from +20 Shrapnel DPS to +25
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7.07
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Base movement speed reduced from 290 to 285
Reworked Talent Tree
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7.06e
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Agility gain increased from 2.5 to 2.7
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7.02
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Level 10 Talent increased from +4 Mana Regen to +5
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7.00
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Added Scepter to Sniper:
- Assassinate is now a ground targeted spell with 400 AoE
- Upon cast it locks onto the targets in the area
- After the channel period it launches a 2.8× critical strike against all locked on targets
- Procs headshot on the player-controlled units in the AoE (only affects heroes/illusions)
Added Talent Tree
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6.88b
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Turn rate improved from 0.6 to 0.7
Night vision increased from 1000 to 1100
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6.88
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Shrapnel damage increased from 15/30/45/60 to 15/35/55/75
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6.87
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Shrapnel damage increased from 12/24/36/48 to 15/30/45/60
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6.85
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Shrapnel delay reduced from 1.4 to 1.2 seconds
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6.84
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Agility gain reduced from 2.9 to 2.5
Shrapnel recharge time increased from 40 to 55
Shrapnel delay increased from 0.8 to 1.4 seconds
Shrapnel now gives vision when the shrapnel lands rather than instantly
Headshot can now miss
Assassinate damage reduced from 355/505/655 to 320/485/650
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6.83
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Shrapnel no longer does damage to buildings
Shrapnel now has 3 charges with a 40 second replenish time
Shrapnel's slow and damage does not stack with itself
Shrapnel mana cost reduced from 120 to 50
Shrapnel duration increased from 9 to 10
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6.82
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Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
Shrapnel area of effect increased from 400 to 450
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6.81
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Fixed Sniper's acquisition range not matching his maximum attack range
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6.80
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Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400
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6.79
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Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
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6.78
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Shrapnel AoE increased from 360 to 400
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6.76
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Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
Headshot procs cannot be evaded (the entire attack gets through)
Headshot chance from 25/30/35/40 to 40
Headshot damage from 30/45/60/75 to 15/40/65/90
Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
Shrapnel provides vision in the targeted area
Shrapnel cast range increased from 1200 to 1800
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6.75
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Headshot damage increased from 30/40/50/60 to 30/45/60/75
Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
Shrapnel AoE increased from 350 to 360
Shrapnel duration increased from 8 to 9
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6.74
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Headshot damage increased from 30/30/40/50 to 30/40/50/60
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6.73
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Shrapnel AoE increased from 325 to 350
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6.71
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Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
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6.68
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Assassinate kills now give XP even if you are outside of range
Night vision increased from 800 to 1000
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6.65
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Shrapnel duration decreased from 10 to 8 seconds
Shrapnel AoE decreased from 450 to 325
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6.63
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Shrapnel cast range increased from 900 to 1200
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6.61
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Take Aim range increased from 55/110/165/220 to 65/130/195/260
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6.60
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Replaced Scattershot with a new ability: Shrapnel
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6.56
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Assassinate cooldown reduced from 30/20/10 to 20/15/10 seconds
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6.52
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Scattershot now gives vision on the area it is cast on
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6.50
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Improved Scattershot damage range from 10-35 to 20-35
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6.45
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Agility gain increased from 2.4 to 2.9
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6.44
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Base intelligence increased from 12 to 15
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6.41
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Restored Headshot functionality of triggering on allied creeps
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6.31
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Assassinate level 3 cooldown increased from 5 to 10
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6.28
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Headshot lvl 4 ministun reduced from 0.25 to 0.2
Base agility reduced from 28 to 21
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6.20
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Scattershot damage reduced from 14-40 to 10-35
Base agility increased from 26 to 28
Agility gain increased from 1.9 to 2.4
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6.03
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Sniper attack animation (skadi issue) fixed
Restored the new Scattershot with a nerf on max damage per pellet
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6.01
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Scattershot temporarily replaced by previous version
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6.00
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Base movement speed reduced from 300 to 290
Missile speed is now instant (no graphic)
Reworked Scattershot
Ported
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