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Sniper

From Liquipedia Dota 2 Wiki
[e][h]Sniper
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
542
1046
1406
Mana
255
687
999
Armor
4.4
13.4
19.8
Damage
46-52
90-96
122-128
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2011-04-30
Competitive Release
2011-04-30
Collision Size
Legs

Sniper Kardel Sharpeye, the Sniper[edit]

Recommended Roles
Carry Nuker

Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then when the time is right, picks them off with a kill shot.

Abilities[edit]

Shrapnel
QR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
Damage Per Second25/40/55/70
49/64/79/94
Movement Speed Slow12%/18%/24%/30%
26%/32%/38%/44%
Duration10
Radius400
Delay1.2
Charges3
9
Charge Replenish Time35
Cast Range1800
Cast Point0.3
75
Does not pierce Spell Immunity.
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
Notes
  • Total damage:
    • 220/440/660/880
  • Deals 11 instances of damage over its duration.
  • After casting, there is a short delay before Shrapnel begins hitting the area.
  • Shrapnel's slow and damage does not stack with itself.
  • Provides 450 flying vision of the area.
Headshot
WD
Targeting
Passive
Affects
Enemy Units
Damage Type
Physical
Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Headshots briefly slow enemy movement and attack speed slowed.
Bonus Damage20/50/80/110
50/80/110/140
Movement Speed Slow100%
Attack Speed Slow100
Slow Chance40%
Slow Duration0.5
Push Distance10
38
The slow does not pierce Spell Immunity.
Dispellable.
Disabled by break.
Illusion does not gain this ability.
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.
Notes
  • When a unit is headshot, a confusion visual appears over their head.
  • Works on allied creeps when denying.
  • Damage is non-crittable, but can be leeched with lifesteal.
  • Target is pushed 35 distance away whenever Headshot procs. This does not disable the target.
Take Aim
EE
Affects
Self
Extends the attack range of Sniper's rifle. Can be activated to provide Headshot chance for few seconds.
Passive Attack Range Bonus100/200/300/400
Active Headshot Proc Chance Bonus60%
Active Self Move Speed Slow45%/40%/35%/30%
Active Duration3
4
20/18/16/14
50
Dispellable.
The passive attack range increase is disabled by break.
Illusions gain this ability.
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role—taking perfect aim.
Ultimate Ability
Assassinate
RT
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Sniper locks onto a target enemy unit, and after a few seconds fires a devastating shot that deals damage at long range, and mini-stuns the target.
Damage320/510/700
Cast Range3000
Cast Time2
0.5
Mini-Stun Duration0.01
Stun Duration
1/1.25/1.5
20/15/10
175/225/275
Causes Assassinate to fire quicker and disable the enemy target.
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.
Notes
  • The projectile travels at 2500 speed.
  • Crosshair visual is only visible to allies. Enemies can see the debuff however.
  • Gives true sight of the target for 2 seconds.
  • Assassinate can be disjointed after the projectile is fired, but not while Sniper is casting the spell.

Aghanim's Shard[edit]

Concussive Grenade
DC
Targeting
Area Target
Affects
Enemies
Damage Type
Magical
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.
Cast Range600
Impact Damage25
Knockback Distance475
Self Knockback Distance475
Knockback Duration0.4
Move Speed Slow50%
Debuff Duration3
Push Distance450
Cast Point0.1
Cast Backswing0.8
10
50
This ability is granted by Aghanim's Shard.
Dispellable.

Talent Tree[edit]

Talent Tree
+5 Shrapnel Shrapnel Charges 25 +100 Attack Range
+24 Shrapnel Shrapnel Damage 20 +28 Headshot Headshot Knockback Distance
+14% Shrapnel Shrapnel Slow 15 +30 Attack Speed
+15 Damage 10 +1s Take Aim Take Aim Duration

Recent Changes[edit]

Version Balance Changes
7.32d
  • Shrapnel Shrapnel
    • Nerf Mana Cost increased from 50 to 75
    • Nerf Radius decreased from 450 to 400
7.32
  • Concussive Grenade Concussive Grenade
    • Removed Now cannot be used while Rooted or Leashed
  • Talent Talent
    • Rework Level 10 Talent +15 Damage replaced with +30 Headshot Damage
7.31d
  • Assassinate Assassinate
    • Buff Damage increased from 320/485/650 to 320/510/700

Notable Players[edit]

Pajkatt 
lil pleb 

See also[edit]

Additional Content[edit]

References[edit]