Sniper

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[e][h]Sniper
Radiant Hero
Attributes
Base Stats
Base HP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
506
920
1226
Mana
255
687
999
Armor
3.2
10.8
16.2
Damage
36-42
73-79
100-106
Spell Amp
1.1%
3.6%
5.4%
Magic Resist
26%
27%
28%
Movement Speed Amp

1.1%
2.9%
4.3%
Most Played As
LessMore
1
2
3
4
5

Sniper Kardel Sharpeye, the Sniper[edit]

Recommended Roles
Carry Nuker

Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Abilities[edit]

Shrapnel
QR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
Damage Per Second15 / 35 / 55 / 75
50 / 70 / 90 / 110
Movement Speed Slow15% / 20% / 25% / 30%
Duration10
Radius450
Cast Range1800
Cast Point0.3
Delay1.2
Charges3
9
Charge Replenish Time55
50
Does not pierce Spell Immunity.
Dispellable.
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
Notes
  • Total damage:
    • 165 / 385 / 605 / 825
    • 550 / 770 / 990 / 1210
  • Deals 11 instances of damage over its duration.
  • After casting, there is a short delay before Shrapnel begins hitting the area.
  • Shrapnel's slow and damage does not stack with itself.
  • Provides 450 flying vision of the area.
Headshot
WO
Targeting
Passive
Affects
Enemy Units
Damage Type
Physical
Sniper increases his accuracy, giving a chance to slow the target and deal extra damage.
Bonus Damage20 / 50 / 80 / 110
Movement Speed Slow100%
Attack Speed Slow100
Slow Chance40%
Slow Duration0.5
Push Distance 35
The slow does not pierce Spell Immunity.
Dispellable.
Disabled by break.
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.
Notes
  • When a unit is headshot, a confusion visual appears over their head.
  • Works on allied creeps when denying.
  • Damage is non-crittable, but can be leeched with lifesteal.
  • Target is pushed 35 distance away whenever Headshot procs. This does not disable the target.
Take Aim
EE
Affects
Self
Passively extends the attack range of Sniper's rifle. Can be activated to double the attack range of his next attack.
Passive Attack Range650 / 750 / 850 / 950
Active Attack Range1300 / 1500 / 1700 / 1900
Attacks1
15 / 12 / 9 / 6
30
The passive attack range increase is disabled by break.
Illusions gain this ability.
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role—taking perfect aim.
Assassinate
RT
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Sniper locks onto a target enemy unit, and after a few seconds fires a devastating shot that deals damage at long range, and mini-stuns the target.
Damage320 / 485 / 650
Cast Range3000
Cast Time2
0.5
Mini-Stun Duration0.01
Radius
400
Critical Strike
280%
Targeting
Point Target
Affects
Enemy Heroes
20 / 15 / 10
175 / 225 / 275
Changes the damage type to Physical and becomes a point targeted spell that locks on to all heroes in an area. After channeling, Sniper attacks all locked-on targets with a critical strike and
 .
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Ignores Linken's Sphere and Lotus Orb.
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.
Notes
  • The projectile travels at 2500 speed.
  • Crosshair visual is only visible to allies. Enemies can see the debuff however.
  • Gives true sight of the target for 2 seconds.
  • Assassinate can be disjointed after the projectile is fired, but not while Sniper is casting the spell.
  • Scepter Assassinate replaces the spell damage with Sniper's attack damage, which both counts as an auto-attack and applies Sniper's attack modifiers.
  • Radius applies the lock-on debuff to enemies. They will be hit even if they leave the original cast area.
  • Sniper gets shared vision from all targets locked-on by Scepter Assassinate.
  • Scepter Assassinate only targets heroes and illusions. Can be cast into the fog, but does not reveal the area and will lock-on to nothing.

Talent Tree[edit]

Talent Tree
+6 Shrapnel Charges 25 +125 Attack Range
-1.5s Assassinate Cast Time 20 +35 Knockback Distance Headshot
+35 Shrapnel DPS 15 +40 Attack Speed
+20 Damage 10 25% Cooldown Reduction

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Circlet
Boots of Speed
Ring of Aquila
Iron Branch
Iron Branch
Mid Game Late Game
Magic Wand
Power Treads
Dragon Lance
Hurricane Pike
Mjollnir
Daedalus
Maelstrom

General Strategy[edit]

Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then when the time is right, picks them off with a kill shot.
(In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.20
  • Buff Take Aim can now be activated to double your attack range for your next attack
    • Goes on cooldown after the attack is used
    • Cooldown: 15/12/9/6
    • Mana Cost: 30
7.19
  • Buff Level 15 Talent increased from +25 Shrapnel DPS to +35
7.18
  • Buff Headshot physical damage now pierces Spell Immunity
  • Buff Headshot damage increased from 15/40/65/90 to 20/50/80/110
7.17
  • Buff Assassinate cast range increased from 2000/2500/3000 to 3000
  • Buff Level 10 Talent reduced from +15% Cooldown Reduction to +25%
7.16
  • Buff Night vision increased from 1100 to 1400
7.15
  • Buff Base strength increased from 16 to 17
7.12
  • Buff Assassinate mana cost reduced from 175/275/375 to 175/225/275
7.07c
  • Nerf Strength gain reduced from 2 to 1.7
  • Buff Level 10 Talent increased from 12% Cooldown Reduction to 15%
  • Buff Level 15 Talent increased from +20 Shrapnel DPS to +25
7.07
  • Nerf Base movement speed reduced from 290 to 285
  • Rework Reworked Talent Tree
7.06e
  • Buff Agility gain increased from 2.5 to 2.7
7.02
  • Buff Level 10 Talent increased from +4 Mana Regen to +5
7.00
  • Buff Added Scepter to Sniper:
    • Assassinate is now a ground targeted spell with 400 AoE
    • Upon cast it locks onto the targets in the area
    • After the channel period it launches a 2.8× critical strike against all locked on targets
    • Procs headshot on the player-controlled units in the AoE (only affects heroes/illusions)
  • New Added Talent Tree
6.88b
  • Buff Turn rate improved from 0.6 to 0.7
  • Buff Night vision increased from 1000 to 1100
6.88
  • Buff Shrapnel damage increased from 15/30/45/60 to 15/35/55/75
6.87
  • Buff Shrapnel damage increased from 12/24/36/48 to 15/30/45/60
6.85
  • Buff Shrapnel delay reduced from 1.4 to 1.2 seconds
6.84
  • Nerf Agility gain reduced from 2.9 to 2.5
  • Nerf Shrapnel recharge time increased from 40 to 55
  • Nerf Shrapnel delay increased from 0.8 to 1.4 seconds
  • Nerf Shrapnel now gives vision when the shrapnel lands rather than instantly
  • Nerf Headshot can now miss
  • Nerf Assassinate damage reduced from 355/505/655 to 320/485/650
6.83
  • Nerf Shrapnel no longer does damage to buildings
  • Buff Shrapnel now has 3 charges with a 40 second replenish time
  • Nerf Shrapnel's slow and damage does not stack with itself
  • Buff Shrapnel mana cost reduced from 120 to 50
  • Buff Shrapnel duration increased from 9 to 10
6.82
  • Rework Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
  • Buff Shrapnel area of effect increased from 400 to 450
6.81
  • Bug Fix Fixed Sniper's acquisition range not matching his maximum attack range
6.80
  • Buff Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400
6.79
  • Buff Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
6.78
  • Buff Shrapnel AoE increased from 360 to 400
6.76
  • Buff Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
  • Buff Headshot procs cannot be evaded (the entire attack gets through)
  • Buff Headshot chance from 25/30/35/40 to 40
  • Rescale Headshot damage from 30/45/60/75 to 15/40/65/90
  • Buff Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
  • Buff Shrapnel provides vision in the targeted area
  • Buff Shrapnel cast range increased from 1200 to 1800
6.75
  • Buff Headshot damage increased from 30/40/50/60 to 30/45/60/75
  • Buff Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
  • Buff Shrapnel AoE increased from 350 to 360
  • Buff Shrapnel duration increased from 8 to 9
6.74
  • Buff Headshot damage increased from 30/30/40/50 to 30/40/50/60
6.73
  • Buff Shrapnel AoE increased from 325 to 350
6.71
  • Buff Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
6.68
  • Buff Assassinate kills now give XP even if you are outside of range
  • Buff Night vision increased from 800 to 1000
6.65
  • Nerf Shrapnel duration decreased from 10 to 8 seconds
  • Nerf Shrapnel AoE decreased from 450 to 325
6.63
  • Buff Shrapnel cast range increased from 900 to 1200
6.61
  • Buff Take Aim range increased from 55/110/165/220 to 65/130/195/260
6.60
  • Rework Replaced Scattershot with a new ability: Shrapnel
6.56
  • Buff Assassinate cooldown reduced from 30/20/10 to 20/15/10 seconds
6.52
  • Buff Scattershot now gives vision on the area it is cast on
6.50
  • Buff Improved Scattershot damage range from 10-35 to 20-35
6.45
  • Buff Agility gain increased from 2.4 to 2.9
6.44
  • Buff Base intelligence increased from 12 to 15
6.41
  • Buff Restored Headshot functionality of triggering on allied creeps
6.31
  • Nerf Assassinate level 3 cooldown increased from 5 to 10
6.28
  • Nerf Headshot lvl 4 ministun reduced from 0.25 to 0.2
  • Nerf Base agility reduced from 28 to 21
6.20
  • Nerf Scattershot damage reduced from 14-40 to 10-35
  • Buff Base agility increased from 26 to 28
  • Buff Agility gain increased from 1.9 to 2.4
6.03
  • Bug Fix Sniper attack animation (skadi issue) fixed
  • Nerf Restored the new Scattershot with a nerf on max damage per pellet
6.01
  • Bug Fix Scattershot temporarily replaced by previous version
6.00
  • Nerf Base movement speed reduced from 300 to 290
  • Buff Missile speed is now instant (no graphic)
  • Rework Reworked Scattershot
  • Neutral Ported

Notable Players[edit]

See also[edit]

External links[edit]

Guides[edit]

References[edit]