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Spectre

From Liquipedia Dota 2 Wiki
[e][h]Spectre
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.3 + 0.7
Level Changes
Level
1
15
25
30
Health
(Regen)
582
3.1
1352
6.6
2166
10.3
2474
11.75
Mana
(Regen)
267
0.8
543
1.99
891
3.44
1023
3.965
Armor
4.17
9.07
14.57
16.65
Magic R
26.6%
28.98%
31.88%
32.93%
Damage
48-52
77-81
110-114
122-126
Notes
0
Release Date
2011-06-17
Competitive Span
2011-06-17 — Present

Spectre Mercurial, the Spectre[edit]

Recommended Roles
Carry Durable Escape

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self—though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre—and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Spectre haunts her enemies wherever they may be. Able to destroy lone prey with ease, she spreads her presence throughout the battlefield to choose her target. Once she has gathered her strength, none can escape her terrible wrath.

Abilities[edit]

Spectral Dagger
QD
Affects
Enemy Units
Damage Type
Magical
Pure
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain. Spectral Dagger applies an instance of Desolate to targets with no allied units within a radius of them.
Damage70/120/170/220
150/200/250/300
Movement Speed Slow/Gain10%/14%/18%/22%
22%/26%/30%/34%
Path Duration12
Path Radius125
Move Speed Change Linger Duration4
Free Pathing Linger Duration1
Desolation Radius400

Cast Range 1800
Cast Point 0.3
Cast Backswing 0.37
Cooldown
22/20/18/16
     18/16/14/12
130/140/150/160
Does not pierce Debuff Immunity, vision is still granted
Triggers Linken's Sphere on secondary targets but is not blocked.
Not reflected by Spell Reflection.

Dispellable.

Not disabled by Break.

Cannot be disjointed.

Affected by cast range bonus.
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
Notes
  • Spectre keeps the speed increase and phasing for 1 second after leaving the path.
  • Enemies are slowed while in the path plus 4 seconds after leaving the path.
  • Spectral Dagger projectile moves at 800 speed.
  • The path has 200 flying vision and also grants shared vision on enemy heroes hit.
Desolate
WL
Targeting
Passive
Affects
Enemy Units
Damage Type
Pure
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a radius around them.
Bonus Damage21/34/47/60
33/46/59/72
Desolation Radius400
300

Pierce Debuff Immunity.

Disabled by Break.

Affect illusions.

Often times, warriors find themselves alone with a vision of Mercurial—the fated question is if it is the true Spectre.
Notes
  • If the unit being hit has no allies within the desolation radius, it takes bonus damage when hit by Spectre.
Dispersion
EI
Affects
Enemy Units
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Damage Reflected8%/12%/16%/20%
13%/17%/21%/25%
Minimum Radius300
Maximum Radius800

Damage Reflected Multiplier2
Duration5
Cooldown
-
     25
-
      150
Dispersion can be activated to increase damage reflected by %.
Pierce Debuff Immunity.

Disabled by Break.

Does not affects illusions.

A daunting task lies before enemies of Mercurial—killing a shadow with blade and magic.
Notes
  • The reduced damage is not taken by Spectre and is instead reflected to enemies within range.
  • Reflected damage is calculated before reductions and is the same damage type as the source.
  • Reflected damage does not disable  Blink Dagger.
Ultimate Ability
Shadow Step
RT
Targeting
Unit Target
Affects
Enemy Heroes
Creates a spectral nemesis to attack each enemy hero. At any moment during the duration, Spectre can use Reality Reality to exchange places of a given haunt. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Illusion Count1

Illusion Damage Dealt40%/60%/80%
70%/90%/110%
Illusion Damage Taken200%
Duration5/6/7
Cast Point 0.3
Cast Backswing 0.5
Cooldown
60/50/40
150
Pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Aghanim's Scepter[edit]

Haunt
FE
Targeting
No Target
Affects
Enemy Heroes
Creates a spectral nemesis to attack each enemy hero. At any moment during the duration, Spectre can use Reality Reality to exchange places of a given haunt.
RadiusGlobal

Passive Values
Illusion Damage Dealt80%
110%
Illusion Damage Taken200%
Duration7
Cast Point 0.3
Cast Backswing 0.5
Cooldown
160
150
Granted by Aghanim's Scepter.
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Sub Ability
Reality
DR
Affects
Self
Damage Type
Magical
Pure
Spectre exchanges places with a chosen Haunt and casts the current level of Spectral Dagger Spectral Dagger on the haunt's Target.

Cast Range Global
Cast Point 0
Cast Backswing 0.7
Cooldown
3
Can cast while rooted.

Does not proc any on-cast effects when cast.
The scattered shadows unite into the one true Spectre.

Talent Tree[edit]

+5% Dispersion Dispersion 25 +30% Haunt Haunt Illusion Damage
+12% Spectral Dagger Spectral Dagger Slow/Bonus 20 +350 Health
+80 Spectral Dagger Spectral Dagger Damage 15 +12 Desolate Desolate Damage
-100 Desolate Desolate Ally Radius 10 -4s Spectral Dagger Spectral Dagger Cooldown

Recent Changes[edit]

Version Balance Changes
7.35
  • Nerf Base Health Regen decreased from 2.0 to 1.0
  • Dispersion Dispersion
    • Nerf Minimum Radius decreased from 400 to 300
    • Rework Now only triggers one cast of Spectral Dagger per illusion
  • Haunt Haunt
    • Buff Cooldown decreased from 180s to 160s
  • Talent Talent
    • Rework Level 10 Talent +5 All Attributes replaced with -100 Desolate Ally Radius
7.34e
  • Nerf Base Armor decreased by 1
7.34d
  • Shadow Step Shadow Step
    • Buff Cooldown decreased from 80/60/40s to 60/50/40s

Notable Players[edit]

Benny 
458 
Zitraks 

Additional Content[edit]

References[edit]