Version
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Balance Changes
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7.27d
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Spectral Dagger damage reduced from 90/140/190/240 to 75/130/185/240
Desolate damage reduced from 24/36/48/60 to 15/30/45/60
Haunt cooldown increased from 180/150/120 to 180/160/140
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7.27c
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Desolate damage reduced from 30/40/50/60 to 24/36/48/60
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7.27b
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Base health regen reduced from 2.5 to 1.5
Shadow Step can now target Spell Immune units
Haunt illusions no longer have a fixed 400 movement speed
Haunt illusions no longer have a 1 second delay on acting
Desolate damage increased from 20/30/40/50 to 30/40/50/60
Desolate search area reduced from 500 to 425
Desolate no longer reduces vision
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7.26c
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Level 10 Talent increased from +4 All Stats to +5
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7.26b
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All talents are now about 20% weaker
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7.25
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Base health regen increased from 1.5 to 2.5
Shadow Step scepter ability cooldown reduced from 70 to 35
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7.24
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Base health regen increased from 0 to 1.5
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7.23
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Dispersion now deals damage through Spell Immunity (as a result of the Spell Immunity change)
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7.22
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Added Scepter upgrade:
- Grants you a new ability, Shadow Step
- Allows you to perform a single target unit Haunt
- Cooldown: 70
- Mana Cost: 180
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7.21b
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Base Strength increased by 2
Level 10 Talent increased from +4 All Stats to +5
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7.21
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Strength gain increased from 2.3 to 2.5
Spectral Dagger movement speed increased from 8/12/16/20% to 10/14/18/22%
Level 20 Talent reduced from +20% Spectral Dagger to +18%
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7.20e
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Haunt illusion damage increased from 40/55/70% to 40/60/80%
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7.20c
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Haunt damage increased from 40/50/60% to 40/55/70%
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7.19c
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Desolate radius increased from 375 to 500
Dispersion rescaled from 10/14/18/22% to 7/12/17/22%
Haunt mana cost increased from 150 to 150/200/250
Level 10 Talent changed from +15 Desolate Damage to +4 All Stats
Level 15 Talent changed from +8 All Stats to +15 Desolate Damage
Level 25 Talent reduced from +8% Dispersion to +6%
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7.19b
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Spectral Dagger linger duration reduced from 2 to 1
Dispersion max reflection range reduced from 1000 to 700
Desolate single hero range check increased from 325 to 375
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7.17
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Level 15 Talent increased from -8s Spectral Dagger Cooldown to -10s
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7.14
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Spectral Dagger mana cost rescaled from 130/140/150/160 to 100/120/140/160
Haunt illusion damage increased from 40% to 40/50/60%
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7.12
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Spectral Dagger damage increased from 50/100/150/200 to 90/140/190/240
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7.10
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Level 25 Talent increased from +20% Haunt Illusion Damage to +40%
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7.07c
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Desolate damage reduced from 20/35/50/65 to 20/30/40/50
Desolate now pierces Spell Immunity
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7.07
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Desolate now applies a debuff that reduces the unit's vision by 40/50/60/70% for 5 seconds
Turn Rate increased from 0.4 to 0.5
Movement Speed reduced by 5
Reworked Talent Tree
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7.06f
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Haunt illusion damage increased from 30% to 40%
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7.06e
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Base Strength increased from 19 to 20
Level 15 Talent from +20 Movement Speed to +25
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7.06
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Haunt cooldown rescaled from 140/130/120 to 180/150/120
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7.03
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Level 15 Talent increased from +15 Movement Speed to +20
Level 15 Talent increased from +6 All Stats to +8
Level 20 Talent increased from +15 Strength to +20
Level 20 Talent increased from +25 Attack Speed to +30
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7.02
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Level 20 Talent from +12 Strength to +15
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7.00
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Added Talent Tree
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6.87
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Spectral Dagger slow no longer goes through Spell Immunity
Haunt cooldown increased from 120 to 140/130/120
Haunt Illusions are no longer unstunnable
Agility growth reduced from 2.2 to 1.8
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6.85
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Desolate now works on non-hero units if they are alone
Dispersion now reflects damage before reductions and returns it as the same damage type
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6.84
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Reality no longer kills the target illusion, it now swaps positions
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6.82c
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Haunt illusion outgoing damage decreased from 40% to 30%
Spectre movement speed reduced from 295 to 290
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6.82
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Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
Spectral Dagger projectile speed reduced from 857 to 800
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6.79
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You can now continuously use Reality on your illusions
Reality cast point improved from 0.3 to 0
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6.77
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Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
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6.75
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Desolate damage increased from 20/30/40/50 to 20/35/50/65
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6.73
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Dispersion damage no longer disables items like Blink Dagger
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6.70
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Reworked Dispersion
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6.68
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Desolate damage increased from 15/25/35/45 to 20/30/40/50
Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
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6.67
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Desolate's search AoE improved from 400 to 350
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6.65
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Dispersion now spreads the reflected damage over the number of nearby heroes
- (So it is the same in a 1v1 case, but greatly reduced in team fights)
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6.61
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Decreased Spectral Dagger cooldown from 25 to 16 seconds
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6.60
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Restored some vision back to Spectral Dagger path
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6.59
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Spectral Dagger no longer gives vision
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6.58
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Haunt now ends whenever you use Reality
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6.57
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Reduced Haunt Illusion damage from 50% to 40%
Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
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6.55
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Rebalanced Haunt cooldown (150/120/90 ➜ 120)
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6.53
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Increased AoE on Dispersion
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6.50
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Changed Spectre's Dispersion
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