Spirit Bear

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Main Article: Lone Druid
Spirit Bear
Summoned Creep-Hero
0 + 0
0 + 0
0 + 0
1100/1400/1700/2000
+5/6/7/8
300
+0.5
Level 1
Armor 1.75/1.65/1.55/1.45
Magic Resistance 0%
Status Resistance 0
Attack Damage Default
28
Attack Range MeleeMelee 150
Acquisition Range 500
Attack Speed 0.57/0.61/0.65/0.69/0.57 attack(s) per second. 100/100/100/100/100 • 1.75/1.65/1.55/1.45s BAT
Attack Animation 0.43+0.4
Projectile Speed Instant
Move Speed 0/2/4/6 (100)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1400800
Bounty Gold 300
Experience 300
Model Scale 0.65/0.72/0.78/0.85/0.85
Abilities Return
Demolish
Savage Roar
Entangling Claws
Fetch
Source Summon Spirit Bear
Notes Spirit Bear Minimap icon
Intern
npc_dota_lone_druid_bear1
npc_dota_lone_druid_bear2
npc_dota_lone_druid_bear3
npc_dota_lone_druid_bear4


Abilities[edit]

Spirit Link[edit]

Spirit Link
WR
Ability
Passive
Affects
Self
Links Lone Druid and the Spirit Bear, sharing a percentage of their armor with each other, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Attack Speed Bonus: 20/35/50/65
Shared Lifesteal: 20%/35%/50%/65%
Shared Armor: 8%/12%/16%/20%
With Aghanim's Scepter Hero Active Fear Duration: 20
Upgradable by Aghanim's Scepter. Lone Druid Interactions
With Aghanim's Scepter Hero Active Fear Duration: 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter.
Pierces Debuff Immunity sources conditionally.
Upgradable by Aghanim's Scepter.
The fountain Fear pierces and persists debuff immunity.
While being affected by debuff immunity
the Spirit Bear does not move until the debuff immunity duration ends.
However
if the Spirit Bear is Feared
Upgradable by Aghanim's Scepter.
debuff immunity does not dispel the Fear.
Fully disabled by Break.
Break Notes:
Disables the shared lifesteal.
Does not disable the shared armor or the attack speed bonus.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_link
Undispellable
modifier_lone_druid_spirit_link_bear_fear
Death
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.
NOTES
 
7309

lone_druid_spirit_link
  • Lone Druid's Spirit Link notes fully apply.
    • All ability effects are granted by a status buff instead for the Spirit Bear.
  • AGHSNOTES
    The ability upgrade is determined if the Spirit Bear has Aghanim's Scepter equipped when Lone Druid casts Spirit Link on an ally hero.
    • If the Spirit Bear does not have Aghanim's Scepter equipped, Spirit Link mutes and fears the Spirit Bear back to its fountain.
    • Equipping Aghanim's Scepter after getting feared does not dispel the fear.
    • Neither fears nor mutes the Spirit Bear if Spirit Link is cast before Resummoning the Spirit Bear.


Abilities[edit]

Return[edit]

Q
R
Return
No / Channeled
Affects
Self
Instant Kill
Channels a short duration then teleports the Spirit Bear back to Lone Druid.
Channel Time: 3
Max Distance: The ability effects are felt everywhere in the map. Global
The Spirit Bear dies as its owner dies, and is disarmed when it gets too far from Lone Druid.
Current Health as Damage: 100% (Upgradable by Aghanim's Scepter. 0)
Attack Proximity Range: 1100 (Upgradable by Aghanim's Scepter. Global)
"This ability shall not be acquirable by the Grand Magus," the frigid amphibian croaks.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Removes the attack proximity restriction. The Spirit Bear now survives when Lone Druid dies.
30

Demolish[edit]

Demolish
Partially usable or conditionally bestowed by Illusions. Partially or conditionally disabled by Break.
Passive
Affects
Self
Grants the Spirit Bear bonus conditional attack damage on buildings.
Building Attack Damage Bonus: Certain component of this ability affects buildings.Certain component of this ability affects buildings. 10%/20%/30%/40%/40%
Additionally, this ability grants the Spirit Bear bonus magic resistance.
Magic Resist Bonus: 33%
 Unbearable
The facet increases the Spirit Bear's bonus conditional attack damage on buildings.
Building Attack Damage Bonus: Certain component of this ability affects buildings.Certain component of this ability affects buildings. 15%/30%/45%/60%/60%

Entangling Claws[edit]

Entangling Claws
Pierces Debuff Immunity sources conditionally.
Passive
Affects
Enemy Units
Spell / Magical
Grants attacks a chance to immobilize the affected enemy unit while dealing damage per second.
Proc Chance: 20%
Damage per Second: 30/40/50/60/60 (With level 20 Left Talent.With level 20 Left Talent. 60/70/80/90/90)
Duration: 1/1.6/2.2/2.8/2.8
Summon Spirit Bear resets this ability's cooldown upon cast.
 Unbearable
Has a lower cooldown when the Spirit Bear is affected by True Form.
Cooldown: 1.25
5

Savage Roar[edit]

E
E
Savage Roar
Affects
Enemy Units / Ally Units
Both Lone Druid and the Spirit Bear roar fiercely and applies a fountain-fear to enemy units within the radius.

Grants affected enemy units bonus movement speed while fleeing toward their fountain.
Cast Animation: 0.1 + 0.64
Enemy Radius: Affected by AoE Radius increasing sources. 350
Fear Move Speed Bonus: 20%
Debuff Duration: 0.8/1.2/1.6/2
Does not affect non-player-controlled units.
The Spirit Bear requires its owner to have Savage Roar for this ability to be unlocked.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Grants bonus movement speed and bonus attack speed to ally units within the radius, and applies a basic dispel to both Lone Druid and the Spirit Bear upon cast.

Removes the simultaneous cast restriction while disabled.
Ally Radius: Affected by AoE Radius increasing sources. (Upgradable by Aghanim's Shard. 700)
Move Speed Bonus: (Upgradable by Aghanim's Shard. 15%)
Attack Speed Bonus: (Upgradable by Aghanim's Shard. 40)
Ally Duration: (Upgradable by Aghanim's Shard. 5)
Casting this ability puts the linked ability on a fixed downtime. Can be reset with cooldown reset sources, but it is not affected by percentage-based cooldown reductions.
Downtime: Cooldown (Upgradable by Aghanim's Shard. 0)
38/32/26/20 (With level 15 Right Talent.With level 15 Right Talent. 31/25/19/13)
Mana Cost
50
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

Fetch[edit]

Fetch
F,
Affects
Enemies / Allies
(Grants the hero who activates the Rune a temporary power-up! Runes)
Damage
Magical
Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage every 0.5s. When dragging a unit, they are rooted and the Spirit Bear is slowed by 2.5.
Cast Range: Affected by Cast Range increasing sources. 200
Distance Moved: 200
Break Distance: 425
Total Damage: 300
Debuff Duration: 2.5
 30
Mana Cost
 75
Pierces Debuff Immunity sources conditionally.
The Spirit Bear is still disarmed
and cannot cast abilities
but can use items.
The debuff fully pierces debuff immunity on affected enemy targets
but they are neither rooted
dragged
or damaged.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_fetch
modifier_lone_druid_spirit_bear_fetch_damage
modifier_lone_druid_spirit_bear_fetch_self
Death
NOTES
 
1144

lone_druid_spirit_bear_fetch
  • Fetch roots the affected target for the debuff duration. The target can still turn, attack, and cast abilities.
    • When the cast range exceeds 200, the target will be teleported 200 distance next to the Spirit Bear, Fetch applies the root debuff and the target is dragged.
  • The Spirit Bear is silenced, disarmed and prevented from acting. It will either last seconds, or until the rope is broken, whichever is shorter.
    • Upon cast, the Spirit Bear is ordered to follow Lone Druid even after the ability ends.
    • The Spirit Bear can use items while fetching a target.
    • When the Spirit Bear is affected by other fear sources while active, it moves according to the fear direction.
  • The Spirit Bear no longer follows Lone Druid if any actions or orders are used to interrupt dragging the affected target to Lone Druid while the ability is active.
    • When Lone Druid is dead while the ability is active, the Spirit Bear no longer moves and has to be resummoned to move.
  • Drags the affected target 200 distance behind the Spirit Bear. The affected target is phased and can be dragged over impassable terrain.
  • Deals 60 damage (before reductions) in 0.5-second intervals, starting immediately upon cast, with a total of 5 intervals.
    • Fetch first applies the debuff, then the damage.
  • Cannot be cast on, but can drag invulnerable and hidden units.
    • Can be cast on Roshan, but it is neither rooted, dragged, or damaged.
  • Each Fetch's instance and duration are independent of each other.
    • Therefore, it is possible to have multiple units grabbed at the same time (e.g. with Refresher Orb).