Spirit Bear
From Liquipedia Dota 2 Wiki
Main Article: Lone Druid
Spirit Bear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep-Hero | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Abilities[edit]
Spirit Link[edit]
Spirit Link
WR
Ability
Passive
Passive
Affects
Self
Self
Links Lone Druid and the Spirit Bear, sharing a percentage of their armor with each other, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Attack Speed Bonus: 20/35/50/65
Shared Lifesteal: 20%/35%/50%/65%
Shared Armor: 8%/12%/16%/20%
The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter.
Debuff Immunity Notes:
While being affected by debuff immunity
the Spirit Bear does not move until the debuff immunity duration ends.
However
However
if the Spirit Bear is Feared
Break Notes:
Disables the shared lifesteal.
Does not disable the shared armor or the attack speed bonus.
Modifiers [?]
modifier_lone_druid_spirit_link
Undispellable
modifier_lone_druid_spirit_link_bear_fear
Death
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.
NOTES
7309
lone_druid_spirit_link
- Lone Druid's Spirit Link notes fully apply.
- All ability effects are granted by a status buff instead for the Spirit Bear.
- AGHSNOTESThe ability upgrade is determined if the Spirit Bear has Aghanim's Scepter equipped when Lone Druid casts Spirit Link on an ally hero.
- If the Spirit Bear does not have Aghanim's Scepter equipped, Spirit Link mutes and fears the Spirit Bear back to its fountain.
- Equipping Aghanim's Scepter after getting feared does not dispel the fear.
- Neither fears nor mutes the Spirit Bear if Spirit Link is cast before Resummoning the Spirit Bear.
Abilities[edit]
Return[edit]
Cast Animation: 0 + 0
Channel Time: 3
Max Distance: Global
The Spirit Bear dies as its owner dies, and is disarmed when it gets too far from Lone Druid.
"This ability shall not be acquirable by the Grand Magus," the frigid amphibian croaks.
Aghanim's Scepter Upgrade
Removes the attack proximity restriction. The Spirit Bear now survives when Lone Druid dies.
Removes the attack proximity restriction. The Spirit Bear now survives when Lone Druid dies.
Demolish[edit]
Passive
Affects
Self
Additionally, this ability grants the Spirit Bear bonus magic resistance.
Magic Resist Bonus: 33%
The facet increases the Spirit Bear's bonus conditional attack damage on buildings.
This ability levels up with Summon Spirit Bear.
Entangling Claws[edit]
Summon Spirit Bear resets this ability's cooldown upon cast.
Has a lower cooldown when the Spirit Bear is affected by True Form.
This ability levels up with Summon Spirit Bear.
Savage Roar[edit]
No
Affects
Enemy Units / Ally Units
Both Lone Druid and the Spirit Bear roar fiercely and applies a fountain-fear to enemy units within the radius.
Grants affected enemy units bonus movement speed while fleeing toward their fountain.
Grants affected enemy units bonus movement speed while fleeing toward their fountain.
Cast Animation: 0.1 + 0.64
Does not affect non-player-controlled units.
The Spirit Bear requires its owner to have Savage Roar for this ability to be unlocked.
Aghanim's Shard Upgrade
Grants bonus movement speed and bonus attack speed to ally units within the radius, and applies a basic dispel to both Lone Druid and the Spirit Bear upon cast.
Removes the simultaneous cast restriction while disabled.
Grants bonus movement speed and bonus attack speed to ally units within the radius, and applies a basic dispel to both Lone Druid and the Spirit Bear upon cast.
Removes the simultaneous cast restriction while disabled.
Casting this ability puts the linked ability on a fixed downtime. Can be reset with cooldown reset sources, but it is not affected by percentage-based cooldown reductions.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
Fetch[edit]
Fetch
F,
Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage every 0.5s. When dragging a unit, they are rooted and the Spirit Bear is slowed by 2.5.
Cast Animation: 0.2+0
Distance Moved: 200
Break Distance: 425
Total Damage: 300
Debuff Duration: 2.5
Debuff Immunity Notes:
The Spirit Bear is still disarmed
and cannot cast abilities
but can use items.
The debuff fully pierces debuff immunity on affected enemy targets
but they are neither rooted
dragged
or damaged.
NOTES
1144
lone_druid_spirit_bear_fetch
- Requires Aghanim's Shard to be unlocked.
- Fetch roots the affected target for the debuff duration. The target can still turn, attack, and cast abilities.
- When the cast range exceeds 200, the target will be teleported 200 distance next to the Spirit Bear, Fetch applies the root debuff and the target is dragged.
- The Spirit Bear is silenced, disarmed and prevented from acting. It will either last seconds, or until the rope is broken, whichever is shorter.
- Upon cast, the Spirit Bear is ordered to follow Lone Druid even after the ability ends.
- The Spirit Bear can use items while fetching a target.
- When the Spirit Bear is affected by other fear sources while active, it moves according to the fear direction.
- The Spirit Bear no longer follows Lone Druid if any actions or orders are used to interrupt dragging the affected target to Lone Druid while the ability is active.
- When Lone Druid is dead while the ability is active, the Spirit Bear no longer moves and has to be resummoned to move.
- Drags the affected target 200 distance behind the Spirit Bear. The affected target is phased and can be dragged over impassable terrain.
- Fetch overrides most position changing effects. Therefore, Fetch has a higher priority on most Forced Movement sources. The following conditions can interrupt Fetch:
- When either Spirit Bear or target dies.
- When Spirit Bear teleports a distance greater than 425 range.
- When the target gets teleported (e.g. Relocate) at any distance.
- When being affected by same priority abilities: Flaming Lasso, Dismember. Casting these abilities after Fetch will replace Fetch, and vice versa.
- When being affected by higher priority abilities: Hitch A Ride, Pulverize, Walrus Kick and Arena of Blood.
- It also breaks if the targets get affected by Will-O-Wisp, Jetpack, Fear and Hypnosis sources.
- Deals 60 damage (before reductions) in 0.5-second intervals, starting immediately upon cast, with a total of 5 intervals.
- Fetch first applies the debuff, then the damage.
- Cannot be cast on, but can drag invulnerable and hidden units.
- Can be cast on Roshan, but it is neither rooted, dragged, or damaged.
- Each Fetch's instance and duration are independent of each other.
- Therefore, it is possible to have multiple units grabbed at the same time (e.g. with Refresher Orb).